Golf Card Game Score Sheet for Six-Card, Four-Card and Nine-Card Golf

Nine holes of six-card golf, a running total under every hole and the lowest score marked as leading.

Six-card golf: 9 holes: a column for each player. Totals fill in as scores are typed.
Round
Six-card hole 1Sum of three columns, -6 to 60
Six-card hole 2
Six-card hole 3
Six-card hole 4
Six-card hole 5
Six-card hole 6
Six-card hole 7
Six-card hole 8
Six-card hole 9
Six-card golf total after 9 holes

Scoring key

Ace 1
Low and worth keeping: 1 point in every version on this page.
Two, in six-card and nine-card golf −2
The only card that takes points off. Two of them in the same six-card column cancel to zero like any other pair, so keep them in different columns.
Three to ten: face value 3 to 10
A seven costs 7 and a ten costs 10.
Jack or queen 10
The cards to get rid of first. Some four-card tables make the queen cost 12, 13 or even 20.
King 0
A king costs nothing, which is why players keep them.
Six-card golf: two equal cards in one column 0
The column scores zero whatever the rank, even if the equal cards are twos. Two jacks side by side in a row are not a pair and cost 20.
Jokers, if your table adds them
With two jokers per deck, twos usually switch to plus 2 and a joker is minus 2. Other tables score jokers at minus 5, minus 3 or zero. In four-card golf a joker is minus 5. The sheet marks a hole below the basic floor and still counts it.
Block bonuses some six-card tables play
Four equal cards in two columns score minus 10, or minus 20 when they sit together in a square block. With two decks, six equal cards score minus 20, or minus 40 at some tables. Agree before the first deal.
When a six-card hole ends
Play stops as soon as one player's sixth card is face up. Many groups give every other player one more turn. Then all cards are turned up and scored.
Decks: one for 2 to 4 players, two for 5 to 8
Six-card golf adds a second 52-card pack with more than four players and a third with more than eight. Nine-card golf uses two or more decks.
A game is nine holes, or eighteen
A deal is called a hole, and the lowest running score after nine deals wins. Longer games go to eighteen. Four-card tables sometimes deal until a score reaches 100 instead.

How each row scores

Six-card hole
Sum of three columns, -6 to 60

Type a score and the totals fill in. Lowest total wins.

Names and scores stay in this browser until you press New game.

Golf Card Game Score Sheet for Six-Card, Four-Card and Nine-Card Golf: how it works

This golf card game score sheet has a line for each of the nine holes of six-card golf. Type what each player's layout adds up to and a running total appears under the hole, with the lowest marked as leading. Other layouts cover 18 holes, four-card golf with knocking and nine-card golf, and each prints blank with its card values.

Score a hole in one box

Press Add a player until everyone has a column, then rename the headings. When a hole ends, turn every card face up and add your three columns: ace 1, two minus 2, three to ten at face value, jack or queen 10, king 0. Two equal cards in one column score 0. Type the sum on that hole's line, with a minus sign if below zero. The sheet keeps your game until you press New game.

Pairs, twos and what a hole can add up to

A pair cancels only inside a column, so two jacks side by side in a row still cost 20. A pair of twos scores 0, not minus 4, so twos earn more apart: a two beside a king is minus 2. That makes minus 6 the floor for a hole and 60 the ceiling, and the sheet flags a number outside that range. If your table plays jokers or block bonuses, a lower hole is marked and still counts.

Tips

  • For a golf card game score sheet PDF, press Print blank sheet and choose Save as PDF in the print window.
  • Long game? Six-card golf: 18 holes, out and in adds a subtotal for each nine.
  • In four-card golf a two costs 2 and nothing pairs. Switch to Four-card golf: 9 holes and a knock, which has a line for knock fines.

Questions and answers

How many decks do we need?

One 52-card pack covers two to four players at six-card golf. Add a second pack with more than four players and a third with more than eight. Nine-card golf uses two or more decks.

What if I knock and do not have the lowest score?

Tables differ, so agree first. Common fines are 10 points added to your hole, your hole doubled plus 5, or the same score as the highest player on that hole. Some tables reward a knocker who is lowest with a 0. On the four-card sheet, add fines to the knock penalties line.

Who wins if we play to 100 and not nine holes?

Still the lowest score. Four-card golf: deal until 100 marks the first player to reach 100. That ends the game, and whoever has the lowest total at that moment wins. For another target, watch the totals yourself.

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All 30 lines

Six-card golf, nine holes 2

  • Six-card golf total after 9 holes Adds the holes you have filled. The lowest total after nine deals wins.
  • Six-card hole One line per deal. Turn all six cards up, score each column and type the sum. With the basic values a hole runs from -6 (a two beside a king in all three columns) to 60 (three columns of two different ten-point cards), and every whole number between can happen.

Six-card golf, eighteen holes 5

  • Back nine, hole Deals 10 to 18. The sheet numbers these lines 1 to 9 again, so back nine hole 4 is the thirteenth deal.
  • Front nine, hole The first nine deals of a long game, scored the same way as any six-card hole.
  • In: back nine subtotal The second nine deals on their own.
  • Out: front nine subtotal Your score after the first nine deals.
  • Six-card golf total after 18 holes Front nine plus back nine. The lowest total wins.

Four-card golf, nine holes 3

  • Four-card golf total after 9 holes Nine holes plus the knock tally. The lowest total wins.
  • Four-card hole Four cards in a square, no pairs rule in the basic game: add the four values. Four kings make 0 and four ten-point cards make 40. Put any fine for a bad knock on the penalties line, not here.
  • Knock penalties and bonuses, whole game A tally for the whole game, not one hole. If your table fines a knocker who is not lowest, add the fine here each time it happens; if it rewards a knocker who is lowest, take the reward off. Leave it empty if you play without either.

Four-card golf, dealt until a score reaches 100 2

  • Four-card deal in a game to 100 For tables that skip the nine-hole limit and deal until somebody's score reaches or passes 100, or another target agreed in advance. Six lines show at first and a new one opens as you fill the last.
  • Running score, game ends at 100 The sheet marks the first player to reach 100. That player has ended the game, not won it: the lowest score at that moment wins.

Nine-card golf, nine holes 2

  • Nine-card golf total after 9 holes Adds the holes you have filled. The lowest total wins.
  • Nine-card hole Nine cards in a three by three square. Only a column of three equal cards scores zero, so two alike still count. A hole runs from -12 (two twos and a king in every column) to 90.

Scoring key 16

  • A game is nine holes, or eighteen A deal is called a hole, and the lowest running score after nine deals wins. Longer games go to eighteen. Four-card tables sometimes deal until a score reaches 100 instead.
  • Ace Low and worth keeping: 1 point in every version on this page.
  • Block bonuses some six-card tables play Four equal cards in two columns score minus 10, or minus 20 when they sit together in a square block. With two decks, six equal cards score minus 20, or minus 40 at some tables. Agree before the first deal.
  • Decks: one for 2 to 4 players, two for 5 to 8 Six-card golf adds a second 52-card pack with more than four players and a third with more than eight. Nine-card golf uses two or more decks.
  • Jack or queen The cards to get rid of first. Some four-card tables make the queen cost 12, 13 or even 20.
  • Jokers, if your table adds them With two jokers per deck, twos usually switch to plus 2 and a joker is minus 2. Other tables score jokers at minus 5, minus 3 or zero. In four-card golf a joker is minus 5. The sheet marks a hole below the basic floor and still counts it.
  • King A king costs nothing, which is why players keep them.
  • Knocked and lowest: common rewards Either the knocker scores zero for the hole, or the knocker's score drops by the number of players. With four players, a knock on 3 that is lowest scores minus 1.
  • Knocked and not lowest: common fines Tables differ: add 10 (some say 20), or double the hole and add 5, or take the same score as the highest player on that hole, or add twice the number of players.
  • Nine-card golf: three equal cards in one column A column scores zero only when all three cards match. Some tables also count a row or a diagonal of three.
  • Six-card golf: two equal cards in one column The column scores zero whatever the rank, even if the equal cards are twos. Two jacks side by side in a row are not a pair and cost 20.
  • Three to ten: face value A seven costs 7 and a ten costs 10.
  • Two, in four-card golf In the four-card game a two is an ordinary numeral card and costs 2.
  • Two, in six-card and nine-card golf The only card that takes points off. Two of them in the same six-card column cancel to zero like any other pair, so keep them in different columns.
  • When a four-card hole ends: the knock A player knocks in place of drawing and does nothing else that turn. Every other player takes one more normal turn, then the squares are turned up.
  • When a six-card hole ends Play stops as soon as one player's sixth card is face up. Many groups give every other player one more turn. Then all cards are turned up and scored.

How this list was compiled: Written by the editors. Golf is a traditional card game with no governing rule book, so the sheets print the basic values and the key says where tables differ. Checked on 2026-09-19 against https://www.pagat.com/draw/golf.html: the six-card values (ace 1, two minus 2, three to ten face value, jack and queen 10, king 0), the pair in a column scoring zero even for twos, how a six-card hole ends and the extra turn many groups allow, one pack for two to four players with a second above four and a third above eight, nine deals or eighteen, the four-card values (a two counts 2), the knock, the knocker's fines and rewards with the four-player example of 3 becoming minus 1, queens at 12, 13 or 20, the four-card joker at minus 5, the four-card game to 100 or another agreed target, the six-card joker and block variations, and nine-card golf (two or more decks, a three by three square, only a column of three equal cards scoring zero, rows and diagonals as a variation). The nine-hole game called holes, the eighteen-hand long game, the 10 or 20 fine and the fine of twice the number of players were checked the same day against https://en.wikipedia.org/wiki/Golf_(card_game). The ranges a hole can hold (-6 to 60, 0 to 40 and -12 to 90, with no gaps) were worked out by the editors by listing every layout under the basic values. Licence: own work