Party Games for Senior Citizens, All Playable From a Chair

Three games at a time that nobody has to stand up for, squint at or sit out of.

  1. Buttons in the JarFill a clear jar with buttons you have counted and leave it on a table by the door with slips and a pen. Guests write a name and a guess at any point in the party. Announce the closest guess at the end. The jar itself is the prize for whoever sews. Players: 4 to 100. Time: 5 min. Props: a jar of counted buttons, slips and a pen.
  2. Twenty Questions: Things We No Longer UseOne player thinks of an object that has dropped out of daily life: a rotary phone, a milk bottle, a typewriter ribbon. The room has twenty yes-or-no questions to find it. Whoever guesses it thinks of the next one. A stumped room means the same player goes again. Players: 3 to 30. Time: 12 min. Props: none.
  3. Ten-Cup Table BowlingStand ten plastic cups in a triangle at the far end of a long table. From a chair at the near end, roll a soft ball down the table. Two rolls a turn, a point for each cup knocked over, and five turns each. Put books along both edges as bumpers. Players: 2 to 10. Time: 15 min. Props: ten plastic cups, a soft ball and a long table.
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Party Games for Senior Citizens, All Playable From a Chair: how it works

Party games for senior citizens work when nobody has to stand, squint or sit out. All 64 games here can be played from a chair, none eliminates players, and none is a race on foot. Press New games to deal three, or tap Seated and active games for balloon volleyball, boccia with beanbags and thirteen more.

Set the room before you pick the game

Most party games for seniors succeed or fail on the room, not the rules. Use sturdy chairs without wheels and leave a walker's width between tables. Print everything large, call every number twice and write it on a board. Before active games, the US National Institute on Aging advises shoes with nonskid soles and starting at a lower intensity that suits your current fitness level.

The birthday and Christmas sets

Birthday party games holds 10 built around one guest of honor. Most need photos or facts from the family, so ask a week ahead. They work as birthday party games for senior citizens turning 70 or 90 alike, because the questions come from the guest's own life. For Christmas party games for seniors, tap Christmas party games: 10 games, from Twelve Days Bingo to Guess the Christmas Smell.

Tips

  • Planning party games for elderly relatives at home? Tap Story and conversation games: Coin Year Stories needs only a bowl of old coins.
  • Keep each game to about fifteen minutes and play after the meal. Two games and a sing-along fill an afternoon.
  • For a hall, tap Works for a hall of 30 or more: 24 games where tables are the teams, such as Bunco by Tables. Give the caller a microphone.

Questions and answers

What are good birthday party games for seniors?

Games about the guest of honor beat generic ones. How Well Do You Know the Birthday Guest turns a life into a quiz for the whole room, and One Thing I Learned From You needs no props. Tap Birthday party games for all 10, press Lock on your picks and Print the list.

Are party games for old people different from other party games?

Less than you might think. Party games for older adults are the same bingo, dice, quiz and tossing games anyone enjoys, with a few changes: bigger print, a slower caller, chairs for everyone and no sitting out. Many groups will want standing versions, so ask your guests.

Which games work when some guests do not hear or see well?

Pick games with something to hold or watch, such as Seated Boccia With Beanbags or Christmas Card Jigsaw Swap. Seat guests who hear less well near the caller, write answers on a board and play each music clip twice.

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All 64 games

Seated and active games 15

  • Balloon Chair Volleyball Set two rows of sturdy chairs facing each other with a ribbon tied across the gap as a net. Everyone stays seated and bats a balloon over the ribbon. If it lands on your side, the other row scores. Play to 11. Ask about latex allergies before you blow anything up. Players: 6 to 20. Time: 15 min. Props: balloons, a ribbon and chairs without wheels.
  • Beanbag Target Toss, 1, 3 and 5 Tape three squares on the floor at two, three and four steps from the throwing chair, worth 1, 3 and 5 points. Each player throws three beanbags underarm from the chair. Keep a running team total on a flip chart where the whole room can see it. Players: 2 to 20. Time: 15 min. Props: three beanbags, tape and a flip chart.
  • Bedsheet Ball Bounce Seat everyone in a circle holding the edge of a bedsheet with both hands. Tip a dozen soft balls or rolled socks on top. Shake together and count how long the group can keep every ball on the sheet. Then split into halves: each half tries to bounce the balls off the other half's side. Players: 8 to 20. Time: 10 min. Props: a bedsheet and a dozen soft balls or rolled socks.
  • Chair Dance Statues Play dance music and have everyone dance from the waist up in their chairs: hand jive, arm swings, shoulders. Stop the music without warning and everyone freezes. Nobody is eliminated. The last person to freeze chooses the next dance style. Players: 5 to 60. Time: 8 min. Props: music.
  • Follow the Conductor Warm-Up One guest is the conductor and leads slow seated movements for a minute: marching feet, shoulder rolls, reaching up, conducting an orchestra. Everyone mirrors at their own size of movement. Then the conductor points to the next leader. It is a gentle way to open before any throwing game. Players: any number. Time: 6 min. Props: none.
  • Hallway Putting Contest Lay a plastic cup on its side at the end of a carpeted hallway and mark three lines at two, three and four steps. Each player takes three putts, standing or from a chair with a short putter. The far line scores 3. Hold a putt-off between the top two. Players: 2 to 16. Time: 20 min. Props: a putter, three golf balls and a plastic cup.
  • Paper Plate Balloon Rally Tape a paint stirrer to a paper plate to make a light racket. Pairs sit facing each other and bat a balloon back and forth. The game is cooperative: count every hit out loud, and the pair with the longest rally of the afternoon wins. Players: 2 to 20. Time: 10 min. Props: balloons and paper plate rackets.
  • Pom-Pom Snowball Wreath Toss Hang a wreath from a doorway or a coat stand at seated eye level. From a chair two steps back, each player throws five large white pom-poms through the ring. Score a point for each one through, and move the chair back a step for the final. Players: 2 to 16. Time: 12 min. Props: a wreath, string and five large white pom-poms.
  • Pool Noodle Balloon Hockey Seat two teams in facing rows with a laundry basket on its side at each end. Everyone holds half a foam pool noodle and sweeps a balloon along the floor toward the other team's basket. Noodles stay below knee height, and nobody leaves their chair. Players: 8 to 16. Time: 15 min. Props: a balloon, two laundry baskets and foam pool noodles cut in half.
  • Rope Ring Toss From a Chair Quoits is an old game of throwing rings at a pin, and ships play it with rope rings. Stand a pin or a filled bottle two steps from the chair. Each player throws four rope rings: a ring over the pin scores 3, and the nearest ring otherwise scores 1. Players: 2 to 12. Time: 15 min. Props: four rope rings and a pin or a weighted bottle.
  • Scarf Toss and Clap Give everyone a light chiffon scarf, which floats down far more slowly than a ball. Toss it up and clap as many times as you can before catching it. Then try with the other hand, and then swap scarves with a neighbor in mid-air. Players: any number. Time: 5 min. Props: a light scarf each.
  • Seated Boccia With Beanbags Boccia is a Paralympic target sport related to bocce, and it suits a chair well. Throw out a white beanbag as the jack. Two sides then throw six beanbags each, trying to land closest. When all are thrown, a side scores one point for every beanbag nearer the jack than the other side's nearest. A cardboard tube makes a fair ramp for anyone who prefers to roll. Players: 2 to 12. Time: 20 min. Props: one white beanbag, six each in two colors and a cardboard tube.
  • Tabletop Coin Shove A table version of the pub game shove ha'penny. Tape nine narrow lanes across the far end of a smooth table. On your turn, push five coins up the table with the heel of your hand. A coin scores only if it lies completely inside a lane. The first player to score three times in every lane wins. Players: 2 to 4 per table. Time: 20 min. Props: five coins, tape and a smooth table.
  • Ten-Cup Table Bowling Stand ten plastic cups in a triangle at the far end of a long table. From a chair at the near end, roll a soft ball down the table. Two rolls a turn, a point for each cup knocked over, and five turns each. Put books along both edges as bumpers. Players: 2 to 10. Time: 15 min. Props: ten plastic cups, a soft ball and a long table.
  • Two Beanbags, Two Directions Sit in a circle and start the music. A red beanbag goes round clockwise and a blue one goes the other way. Nobody is ever out. Whoever is caught holding both when they meet picks the next song, and the beanbags start again from that chair. Players: 8 to 25. Time: 10 min. Props: two beanbags in different colors, and music.

Music and sing-along games 9

  • Birthday Year Jukebox Build a playlist of songs from the years when the guest of honor was 16 to 25. Play a clip of each, and tables guess the year it came out, scoring by how close they get. The guest of honor is the judge of which song was overplayed at the time. Players: 6 to 60. Time: 20 min. Props: a playlist with release years checked ahead, a speaker, paper and pens.
  • Finish the Lyric, Host Stops Singing The host sings the opening line of an old standard and stops dead. The room has to sing the next line together. If most of the room gets it, the room scores. If the room falls apart, the host scores. Play first to ten. Players: 6 to 100. Time: 10 min. Props: none.
  • Golden Oldies Music Bingo Each card has a grid of song titles in large print, a different mix on every card. The host plays thirty seconds of each song in a shuffled order, and players mark the title when they know it. The first full row wins, and the winner chooses the sing-along. Players: 6 to 100. Time: 30 min. Props: printed large-print bingo cards, pens, a playlist and a speaker.
  • Name That Tune by Decade Play the first ten seconds of a song and let tables write down the title. Run one round for each decade when your guests were in their teens and twenties. Play each clip twice and turn the speaker toward the back of the room. Players: 6 to 100. Time: 20 min. Props: a playlist, a speaker, paper and pens.
  • Name the Carol From Three Words The host reads out three words taken from the first verse of a traditional carol, in a jumbled order. Tables name the carol. A fourth word is given if nobody has it. Once it is guessed, everyone sings that verse as the answer check. Players: 6 to 100. Time: 12 min. Props: a prepared list of carols and words.
  • Pass the Carol Round the Room The first table sings the opening line of a carol. The next table must sing the second line, the next table the third, and so on round the room with no gap. If a table dries up, everyone sings the line together and the carol moves on. Players: 10 to 100. Time: 10 min. Props: none.
  • Pass the Hat, Name a Song Pass a hat round the circle while the music plays. When it stops, whoever holds the hat puts it on and names a song about the topic the host calls: a city, a color, a girl's name. Neighbors may help, and nobody is out. Players: 6 to 25. Time: 10 min. Props: a hat and music.
  • Song Tennis Split the room into two sides and call a word: blue, moon, rain, heart. The sides take turns singing a line from any song that contains the word. A side that cannot answer within ten seconds loses the rally, and the host serves a new word. Players: 6 to 60. Time: 12 min. Props: none.
  • Whose First Record Before the party, ask each guest for the first record they bought or the song from their first dance. Play the songs in a shuffled order and let the room guess whose each one was. The owner then tells the story of where they heard it first. Players: 6 to 30. Time: 25 min. Props: song choices collected ahead, a playlist and a speaker.

Word and quiz games 14

  • Alphabet Around the Room Pick a category such as flowers, towns or things in a kitchen drawer. Go round the room from A to Z, one answer each. Anyone who is stuck may ask a neighbor, so nobody drops out. Time the whole alphabet and try to beat it with the next category. Players: 4 to 60. Time: 10 min. Props: none.
  • Birthday Timeline Photo Sort Ask the family for ten photos of the guest of honor at different ages and print them large with a letter on each. Tables put the letters in order from youngest to oldest. The guest of honor gives the right order and the story behind the hardest one. Players: 6 to 60. Time: 15 min. Props: ten large printed photos, paper and pens.
  • Birthday Year True or False The host prepares ten statements about the year the guest of honor was born: a price, a headline, an invention, a sporting result. Look each one up beforehand in a newspaper archive. Guests hold up a green card for true or a red card for false. Players: 6 to 100. Time: 12 min. Props: ten checked statements and a red and a green card each.
  • Carol Title Picture Clues Print a sheet of ten picture puzzles in large format, each one spelling out the title of a traditional carol: three crowns, a bell and a sleigh, a quiet night sky. Tables solve the sheet together. Go through the answers by singing the first line of each. Players: 4 to 60. Time: 15 min. Props: printed large-format puzzle sheets and pens.
  • Famous Pairs, Things Only The host calls the first half of a pair of things and tables write down the second: needle and, cup and, salt and, lock and. Twenty pairs make a round. Score a bonus point for an answer nobody else wrote that the room agrees is a real pair. Players: 4 to 100. Time: 12 min. Props: a list of pairs, paper and pens.
  • Finish the Proverb, Then Rewrite It The host reads the first half of a proverb and the room calls out the rest: a stitch in time, many hands, too many cooks. For a second round, tables invent a new ending for each proverb, and the room votes for the wisest and the silliest. Players: 4 to 100. Time: 12 min. Props: a list of proverbs.
  • Flip Chart Phrase Guess Draw blanks for a well-known saying on a flip chart. Tables take turns calling a letter. A wrong letter removes one petal from a ten-petal flower drawn beside the blanks. Solve the saying before the flower is bare. Write big and use a thick marker. Players: 4 to 40. Time: 15 min. Props: a flip chart and a thick marker.
  • Guess the Christmas Smell Put a Christmas scent in each of eight numbered jars covered with cloth: cinnamon, orange peel, pine needles, cloves, peppermint, ginger, nutmeg, cocoa. Pass the jars round the tables. Players sniff and write down their guesses, then the cloths come off. Players: 4 to 40. Time: 15 min. Props: eight covered jars of scents, paper and pens.
  • How Well Do You Know the Birthday Guest With the family's help, write ten questions about the guest of honor: first job, first car, the dish they always cook, the place they would go back to. Tables write down their answers. The guest of honor reads out the truth and marks the papers. Players: 6 to 100. Time: 20 min. Props: ten prepared questions, paper and pens.
  • Table Trivia by Decade Each table is a team. Run three rounds of eight questions, one round for each decade when your guests were young: everyday life, sport, inventions and music. Hand out large-print answer sheets, read every question twice, and let tables confer. Players: 8 to 100. Time: 30 min. Props: a question list, large-print answer sheets and pens.
  • Twenty Questions: Things We No Longer Use One player thinks of an object that has dropped out of daily life: a rotary phone, a milk bottle, a typewriter ribbon. The room has twenty yes-or-no questions to find it. Whoever guesses it thinks of the next one. A stumped room means the same player goes again. Players: 3 to 30. Time: 12 min. Props: none.
  • What Did It Cost the Year You Were Born The host looks up what five everyday things cost in the guest of honor's birth year: a loaf of bread, a cinema ticket, a gallon of fuel, a stamp, a newspaper. Tables guess each price. The closest guess scores, and the room compares it with today. Players: 6 to 60. Time: 15 min. Props: five prices checked ahead, paper and pens.
  • What Was This For Pass round six to ten household objects from decades ago: a darning mushroom, a butter paddle, a slide rule, a button hook, a film canister. Tables write down what each one was for. Guests who used them have the edge, and usually a story to go with it. Players: 4 to 40. Time: 20 min. Props: six to ten old household objects, paper and pens.
  • Words Inside CELEBRATION Write CELEBRATION in large letters where every table can see it. Tables have five minutes to list words of three or more letters made from it. Score one point for each letter in every word, so longer words pay better. Read the winning list aloud. Players: 4 to 60. Time: 10 min. Props: a flip chart, paper and pens.

Cards, dice and table games 14

  • Birthday Parcel With a Question in Every Layer Wrap a small prize in a layer for every guest, with a question about the guest of honor tucked into each: where did they grow up, what was their first car. Pass the parcel to music. Whoever holds it when the music stops unwraps one layer and answers. The host makes sure every lap reaches a new person. Players: 6 to 20. Time: 20 min. Props: a prize wrapped in many layers with a question in each, and music.
  • Bunco by Tables Seat four to a table, with partners opposite each other. There are six rounds, and the round number is the target. Roll three dice: each die showing the target scores 1, three of a kind scores 5, and three of the target is a bunco worth 21. Roll again whenever you score. A round ends as soon as a player reaches 21, and the winning pair at each table moves up a table. Players: 12 to 48, in fours. Time: 40 min. Props: three dice for each table, score sheets and pens.
  • Buttons in the Jar Fill a clear jar with buttons you have counted and leave it on a table by the door with slips and a pen. Guests write a name and a guess at any point in the party. Announce the closest guess at the end. The jar itself is the prize for whoever sews. Players: 4 to 100. Time: 5 min. Props: a jar of counted buttons, slips and a pen.
  • Christmas Card Jigsaw Swap Cut the fronts of old Christmas cards into six pieces each and put each card in its own envelope. Every table gets five envelopes and races to rebuild all five pictures. Then the tables swap envelopes and try to beat the other table's time. Players: 3 to 6 per table. Time: 12 min. Props: old Christmas cards cut into pieces, envelopes and a timer.
  • Christmas Tray Recall by Table Arrange fifteen Christmas objects on a tray: a bauble, a cracker, a sprig of holly, a cookie cutter, a candle. Walk the tray slowly past each table for a minute, then cover it. Tables list everything they can recall, and the longest correct list wins. Players: 4 to 40. Time: 12 min. Props: a tray, fifteen Christmas objects, a cloth, paper and pens.
  • Dominoes Block Game at Four Tables Each table shuffles a double-six set of 28 tiles face down, and every player draws seven. Take turns adding a tile whose end matches an open end of the line. A hand ends when someone plays their last tile or nobody can move. The winner scores the pips left in the other hands. Players: 2 to 4 per table. Time: 30 min. Props: a double-six domino set for each table.
  • Higher or Lower, Whole Room The host holds up a giant playing card. Everyone votes on whether the next card will be higher or lower, thumbs up or thumbs down. Turn the next card over. Players keep their own tally of right calls across twelve cards, and the top tally wins. Players: 4 to 100. Time: 10 min. Props: a deck of giant playing cards, paper and pens.
  • Large-Piece Jigsaw Table Race Give each table the same 100-piece jigsaw with large pieces and start them together. Tables may look at the box lid as often as they like. The first table to finish wins, and every table finishes. Put one person on edges, one on sky and one on sorting by color. Players: 3 to 6 per table. Time: 30 min. Props: one large-piece jigsaw for each table.
  • Large-Print Bingo, Called Twice Standard 75-number bingo on 5 by 5 cards with a free center square. Columns run B 1 to 15, I 16 to 30, N 31 to 45, G 46 to 60 and O 61 to 75. Call every number twice, then write it on a board. A row, a column or a diagonal wins, and winners pick from a prize table. Players: 4 to 100. Time: 30 min. Props: large-print bingo cards, markers, numbered balls or slips and a board.
  • Playing Card Bingo Deal each player five cards face up from one deck. The caller turns over cards from a second deck one at a time and names each twice. Turn a card face down when the caller turns up its exact match. The first player with all five face down wins. Large-index cards help. Players: 3 to 10. Time: 12 min. Props: two decks of large-index playing cards.
  • Roll a Christmas Tree A Christmas cousin of the dice game Beetle. Take turns rolling one die and drawing a part of a tree for each number: 6 the trunk, 5 the branches, 4 the star, 3 a bauble, 2 a candle, 1 a present. You must roll the trunk first. The first tree with a star, four baubles, two candles and a present wins. Players: 2 to 6 per table. Time: 15 min. Props: a die, paper and pencils for each table.
  • Shut the Box, Pass It On The box has tiles numbered 1 to 9. Roll two dice and flip down any tiles that add up to your roll. Keep rolling until you cannot cover a roll, and then your score is the sum of the tiles still up. Pass the box to the next player. The lowest score after three rounds wins. Players: 2 to 8. Time: 15 min. Props: a shut the box set, or nine cards and two dice.
  • Twelve Days Bingo Make 3 by 3 cards, each showing nine of the twelve gifts from The Twelve Days of Christmas in large print. The caller draws gifts from a hat and names each one twice. Cover the gifts as they come up. The first full card wins and leads the room in the last verse. Players: 4 to 100. Time: 15 min. Props: printed large-print cards, counters and twelve slips in a hat.
  • Yacht Dice With a Tray Yacht is a public domain dice game that dates back to at least 1938. On a turn you roll five dice up to three times, keeping what you like, then fill one of twelve boxes on your score card. Five of a kind is a Yacht and scores 50. A felt-lined tray and large dice keep things easy to see and hear. Players: 2 to 6 per table. Time: 30 min. Props: five large dice, a tray, score cards and pens.

Story and conversation games 12

  • Advice Cards for the Next Decade Each guest writes one line of advice for the guest of honor's next ten years on a card, serious or not, and signs the back. The guest of honor reads each line aloud and guesses who wrote it before turning the card over. Players: 5 to 40. Time: 15 min. Props: index cards and pens.
  • Christmas Past Show and Tell Ask each guest to bring, or simply describe, one Christmas object with a history: an ornament, a recipe card, a photograph. Each owner tells its story in a minute, and the room guesses the decade it comes from. No object is too plain to bring. Players: 4 to 20. Time: 20 min. Props: one Christmas object per guest, if they have one.
  • Coin Year Stories Hand everyone a coin and a magnifying glass to share. Read the year on your coin and tell the table one thing you were doing that year: a job, a house, a journey. Coins that are too new to be interesting get swapped from the host's bowl. Players: 4 to 30. Time: 15 min. Props: a bowl of old coins and a magnifying glass.
  • Combined Age of the Room Each table quietly adds up the ages of everyone sitting at it, and guests who prefer not to say may give any number they like. Before the totals are collected, every table guesses the grand total for the room. The closest table wins and the total goes into the birthday toast. Players: 8 to 100. Time: 8 min. Props: paper and pens.
  • First Job Guess Who Everyone writes their first paid job and their first weekly wage on a card, with no name. The host reads each card aloud and the room guesses the writer. The writer owns up and says what they spent that first pay packet on. Players: 6 to 60. Time: 20 min. Props: index cards and pens.
  • Greatest Invention Debate Give each table an invention to defend as the one that changed daily life the most: the washing machine, the telephone, the refrigerator, the car. Tables get three minutes to prepare and one minute to argue. Nobody may vote for their own, and the room decides. Players: 8 to 60. Time: 15 min. Props: none.
  • One Thing I Learned From You Guests take turns finishing one sentence to the guest of honor: "One thing I learned from you is". Keep each to a breath or two. Have someone write the lines down as they are spoken, and give the pages to the guest of honor afterward. Players: 5 to 30. Time: 12 min. Props: none.
  • Pins on the Map Put a large map on the wall or a table. Each guest adds a sticker where they were born and another for the farthest place they have lived. The room guesses whose sticker is farthest from the party, and that guest tells how they got from there to here. Players: 6 to 60. Time: 15 min. Props: a large map and sticker dots.
  • Story Bag Fill a cloth bag with small objects: a key, a postcard, a thimble, a ticket stub, a seashell, a fishing float. Each player pulls one out without looking and tells a true one-minute story that it brings to mind. Passing the object on untold is always allowed. Players: 4 to 20. Time: 15 min. Props: a cloth bag of small objects.
  • The Story of Your Name Go round the table. Each guest says who chose their name, who they were named after, and any nickname that stuck. The table votes at the end for the name story they had never heard the like of. This one works well as the first game between strangers. Players: 4 to 15. Time: 12 min. Props: none.
  • Two Truths and a Fib, First Jobs Edition Each player describes three jobs they say they held before the age of thirty. Two are real and one is invented. The table questions them for a minute and then votes on the fib. A point goes to every player who fools more than half the table. Players: 4 to 12. Time: 15 min. Props: none.
  • Would You Rather, Then or Now The host offers a choice between how things were done and how they are done now: a handwritten letter or a video call, a paper map or a talking one, the corner shop or a delivery van. Vote by a show of hands, and one volunteer from each side makes the case. Players: 4 to 100. Time: 10 min. Props: none.

How this list was compiled: Written by the Game Night Generator editors in September 2026 for parties of older adults: a birthday, a club afternoon, a Christmas lunch. Every game can be played from a chair, including a wheelchair, and none eliminates players or sets them racing against each other on foot. Every description is our own wording of a traditional game or of a format hosts commonly run. Player ranges and times are the editors' planning estimates, not measurements. This is a list of party games. It makes no health or care claims and is not exercise, medical or care advice. General safety points for the active games were checked on 2026-09-18 against two pages of the US National Institute on Aging, both marked 'Content reviewed: January 14, 2025': https://www.nia.nih.gov/health/exercise-and-physical-activity/tips-getting-and-staying-active-you-age (shoes with nonskid soles; start with lower-intensity activities that suit your current fitness level) and https://www.nia.nih.gov/health/exercise-and-physical-activity/safety-tips-exercising-outdoors-older-adults (warm up your muscles first; watch for uneven ground; drink water). The traditional rules named in the descriptions were checked on 2026-09-18 against these Wikipedia articles: https://en.wikipedia.org/wiki/Bingo_(American_version) (75 numbers, 5 by 5 card, free center, the B-I-N-G-O column ranges), https://en.wikipedia.org/wiki/Bunco (three dice, tables of four, six rounds, 1, 5 and 21 points, winners move up), https://en.wikipedia.org/wiki/Dominoes (double-six set of 28 tiles, the block game, seven tiles each, winner scores the losers' pips), https://en.wikipedia.org/wiki/Yacht_(dice_game) (public domain, dates back to at least 1938, five dice, three rolls, twelve categories, a Yacht scores 50), https://en.wikipedia.org/wiki/Shut_the_box (tiles 1 to 9, two dice, the score is the sum of the tiles left up), https://en.wikipedia.org/wiki/Shove_ha%27penny (five coins a turn, nine beds, a coin must lie fully within a bed, three scores in each bed), https://en.wikipedia.org/wiki/Boccia (a Paralympic precision ball sport related to bocce, a white jack, six balls a side, one point for each ball closer than the opponent's closest, ramps allowed), https://en.wikipedia.org/wiki/Quoits (rings thrown at a pin; deck quoits uses rope rings), https://en.wikipedia.org/wiki/Beetle_(game) (roll a set number for the body before other parts), https://en.wikipedia.org/wiki/Twenty_questions (yes-or-no questions; the guesser becomes the next answerer), https://en.wikipedia.org/wiki/Kim%27s_Game (objects on a tray, covered, then recalled), https://en.wikipedia.org/wiki/Pass_the_parcel (layers of wrapping; an adult running the music spreads the turns) and https://en.wikipedia.org/wiki/The_Twelve_Days_of_Christmas_(song) (the twelve gifts). Lane counts, throwing distances and point values in the tossing games are our own house rules. House rules vary, so treat each line as one good way to run the game and not as the official one. Licence: own work