Five-Suit Rummy Score Sheet With the Wild Rank on Every Row

Eleven rounds from 3 cards to 13, the wild rank named on every row and the card values printed below.

Standard game: 2 to 7 players: a column for each player. Totals fill in as scores are typed.
Round
Round 1: 3 cards, 3s wildWild 3s cost 20
Round 2: 4 cards, 4s wildWild 4s cost 20
Round 3: 5 cards, 5s wildWild 5s cost 20
Round 4: 6 cards, 6s wildWild 6s cost 20
Round 5: 7 cards, 7s wildWild 7s cost 20
Round 6: 8 cards, 8s wildWild 8s cost 20
Round 7: 9 cards, 9s wildWild 9s cost 20
Round 8: 10 cards, 10s wildWild 10s cost 20
Round 9: 11 cards, jacks wildWild jacks cost 20
Round 10: 12 cards, queens wildWild queens cost 20
Round 11: 13 cards, kings wildWild kings cost 20
Total after 11 rounds: lowest wins

Scoring key

Number card, 3 to 10, left in hand face value
A 4 costs 4 and a 10 costs 10. The deck has no aces and no 2s, so outside round 1 the cheapest card to be caught with is a 3.
Jack, queen or king left in hand 11, 12, 13
A jack costs 11, a queen 12 and a king 13, except in the one round where that rank is wild.
Wild card of the round left in hand 20
Whatever the rank costs in other rounds, it costs 20 while it is wild: a 3 in round 1 costs 20, and so does a king in round 11.
Joker left in hand 50
Wild in every round and the dearest card in the deck. One joker costs more than three kings.
Forgot what is wild? Count your cards
The wild rank always equals the number of cards dealt: 3s with three cards, up to kings with thirteen. Jokers are wild in every round.
Going out: the whole hand melded, plus a discard
Every card you were dealt must sit in a book or a run, with one card left over to discard. The player who goes out scores 0 for the round.
Then one more turn for everyone else
Each other player draws, lays down whatever books and runs they can, and discards. Only the cards not laid down are counted, so anyone who lays down the whole hand on that turn scores 0 too.
On your last turn, a wild card need not count
Two wild cards and any third card make a book, and a single wild card you cannot use may be your discard, a hint from the publisher's sheet. So there is nearly always a way to avoid being caught with a joker worth 50.
Book: 3 or more cards of one rank
Suits do not matter, and with two decks the same card can appear twice in a book. Any card may be replaced by a wild card, with no limit on how many.
Run: 3 or more in order in one suit
Such as 9, 10, jack and queen of stars. Wild cards may stand in for any card of the run and may sit side by side.
Tie for the lowest total
The publisher's sheet gives two answers: the tied players share the win, or one 6-card tie-breaking round is dealt to the tied players only.

How each row scores

Round 1: 3 cards, 3s wild
Wild 3s cost 20
Round 2: 4 cards, 4s wild
Wild 4s cost 20
Round 3: 5 cards, 5s wild
Wild 5s cost 20
Round 4: 6 cards, 6s wild
Wild 6s cost 20
Round 5: 7 cards, 7s wild
Wild 7s cost 20
Round 6: 8 cards, 8s wild
Wild 8s cost 20
Round 7: 9 cards, 9s wild
Wild 9s cost 20
Round 8: 10 cards, 10s wild
Wild 10s cost 20
Round 9: 11 cards, jacks wild
Wild jacks cost 20
Round 10: 12 cards, queens wild
Wild queens cost 20
Round 11: 13 cards, kings wild
Wild kings cost 20

Type a score and the totals fill in. Lowest total wins.

Names and scores stay in this browser until you press New game.

Five-Suit Rummy Score Sheet With the Wild Rank on Every Row: how it works

This five-suit rummy score sheet is for the game sold as Five Crowns. Each of the eleven rows names the cards dealt and the wild rank, from 3s in round 1 to kings in round 11. Type what each round cost you and the sheet keeps a running total. Use it online, or as a free printable for 2 to 7 players.

Fill in the sheet round by round

Press Add a player until everyone has a column, then rename the headings. After each round, type the points left in your hand, or 0 if you went out. A running total appears under each box, and once everyone's round is in, the sheet names whoever has the lowest total. A row flags any score its cards cannot add up to: no three cards cost more than 150.

Card values: why a 3 can cost 20

Number cards cost their face value, a jack 11, a queen 12 and a king 13. The rank that is wild costs 20 instead, so a 3 caught in round 1 costs 20, and so does a king in round 11. A joker costs 50 in every round. Only cards outside your books and runs are counted.

Tips

  • Print blank sheet prints all 11 rounds for 7 players with the card values underneath. For a score sheet PDF, choose Save as PDF in the print dialog.
  • More than 7 players? The publisher suggests shuffling two sets together. Switch to Two sets combined: 8 to 12 players for the extra columns.
  • On your last turn, two wild cards and any third card make a book, and one wild card you cannot use can be your discard. You should almost never be caught with a joker.

Questions and answers

Is this the official Five Crowns score sheet?

No. It is an original card game score sheet, not made or endorsed by the company that sells the boxed game. The rounds, wild ranks and card values were checked against the publisher's instruction sheet, and no rulebook wording, art or logo is used.

What happens if two players tie for the lowest score?

The publisher's sheet gives two answers: the tied players share the win, or you deal one 6-card tie-breaking round to those players only. The sheet reports the tie and stops there, so keep a tie-break round on paper.

Do you score 0 only if you go out first?

No. After someone goes out, every other player gets one more turn to lay down books and runs, and anyone who lays down their whole hand also scores 0. Everyone else counts only the cards left over. You cannot add cards to another player's books or runs.

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The eleven rounds and the total 12

  • Round 10: 12 cards, queens wild Twelve cards each, and the queens are wild beside the jokers. The first round where four melds of three can go out together.
  • Round 11: 13 cards, kings wild Thirteen cards each, and the kings are wild beside the jokers. The last round. When it is scored, the lowest total wins.
  • Round 1: 3 cards, 3s wild Three cards each, and the 3s are wild beside the jokers. Three cards make one book or one run and nothing smaller, so you either go out for 0 or count all three.
  • Round 2: 4 cards, 4s wild Four cards each, and the 4s are wild beside the jokers. One meld of all four cards goes out. Laying down three of them leaves a single card to count.
  • Round 3: 5 cards, 5s wild Five cards each, and the 5s are wild beside the jokers. Going out still takes one meld of all five, because two melds need six cards.
  • Round 4: 6 cards, 6s wild Six cards each, and the 6s are wild beside the jokers. The first round where two melds of three can go out together.
  • Round 5: 7 cards, 7s wild Seven cards each, and the 7s are wild beside the jokers. A meld of three and a meld of four go out. A 7 caught in your hand costs 20 this round, not 7.
  • Round 6: 8 cards, 8s wild Eight cards each, and the 8s are wild beside the jokers. The middle round of the eleven: five are behind you and five are still to come.
  • Round 7: 9 cards, 9s wild Nine cards each, and the 9s are wild beside the jokers. The first round where three melds of three can go out together.
  • Round 8: 10 cards, 10s wild Ten cards each, and the 10s are wild beside the jokers. The last round with a number card wild. From here on the wild rank is a face card.
  • Round 9: 11 cards, jacks wild Eleven cards each, and the jacks are wild beside the jokers. A jack caught in your hand costs 20 this round and 11 in every other.
  • Total after 11 rounds: lowest wins All eleven rounds added together. Every point is a card you were caught holding, so the lowest column wins.

Card values for cards left in hand 4

  • Jack, queen or king left in hand A jack costs 11, a queen 12 and a king 13, except in the one round where that rank is wild.
  • Joker left in hand Wild in every round and the dearest card in the deck. One joker costs more than three kings.
  • Number card, 3 to 10, left in hand A 4 costs 4 and a 10 costs 10. The deck has no aces and no 2s, so outside round 1 the cheapest card to be caught with is a 3.
  • Wild card of the round left in hand Whatever the rank costs in other rounds, it costs 20 while it is wild: a 3 in round 1 costs 20, and so does a king in round 11.

Rulings, limits and the deck 12

  • 2 to 7 players with one set, up to 14 with two The publisher's sheet says 1 to 7 players, but the solo game is a separate solitaire with no score to keep. The publisher suggests shuffling two sets together for up to 14 players, and the second sheet here holds 12 columns.
  • Book: 3 or more cards of one rank Suits do not matter, and with two decks the same card can appear twice in a book. Any card may be replaced by a wild card, with no limit on how many.
  • Forgot what is wild? Count your cards The wild rank always equals the number of cards dealt: 3s with three cards, up to kings with thirteen. Jokers are wild in every round.
  • Going out: the whole hand melded, plus a discard Every card you were dealt must sit in a book or a run, with one card left over to discard. The player who goes out scores 0 for the round.
  • No playing on another player's melds Your cards go only into your own books and runs. A card that would fit a neighbor's run still counts against you.
  • On your last turn, a wild card need not count Two wild cards and any third card make a book, and a single wild card you cannot use may be your discard, a hint from the publisher's sheet. So there is nearly always a way to avoid being caught with a joker worth 50.
  • One set is 116 cards: five suits, six jokers One set is two 58-card decks shuffled together. Each deck has stars, hearts, clubs, spades and diamonds running from 3 to king, plus three jokers. That makes 10 cards of every rank, and no aces or 2s.
  • Row limits: 150 in round 1, 440 in round 11 Each row flags a score above what that many cards can add up to. Three jokers make 150; six jokers and seven wild kings make 440. A flagged number is still counted. The limits assume one set of cards.
  • Run: 3 or more in order in one suit Such as 9, 10, jack and queen of stars. Wild cards may stand in for any card of the run and may sit side by side.
  • Then one more turn for everyone else Each other player draws, lays down whatever books and runs they can, and discards. Only the cards not laid down are counted, so anyone who lays down the whole hand on that turn scores 0 too.
  • Tie for the lowest total The publisher's sheet gives two answers: the tied players share the win, or one 6-card tie-breaking round is dealt to the tied players only.
  • Worst round with best play: 37 up to 114 Worked out from the deck. In round 1 the worst draw is two kings and two queens: discard a king and count 37. By round 11 the figure is 114. It assumes you lay down every meld you can and discard your dearest spare card, and it leaves aside a hand of nothing but wild cards. Hold on to a joker and you can do worse.

How this list was compiled: Sheet layout, row notes and worked figures written for this site by its editors in September 2026. The eleven rounds, the cards dealt and the wild rank in each, the card values (face value, 11, 12, 13, 20 for the wild rank and 50 for a joker), the 116-card deck, books and runs, going out, the last turn, the tie-break, the hint about discarding a wild card and the two-set hint were checked on 2026-09-18 against the publisher's own instruction sheet at https://www.playmonster.com/wp-content/uploads/2019/09/5Crowns_RULES.pdf and against https://en.wikipedia.org/wiki/Five_Crowns_(card_game). The row limits, the worst round with best play and the notes on which melds can go out were worked out here from that deck. No rulebook wording, card art or logo is used. Licence: own work