How it works
This hand and foot score sheet covers all four rounds, with each round's opening meld printed on its row: 50, 90, 120, then 150. Type your clean, dirty and wild books and the sheet adds 500, 300 and 1,500 apiece. A second row takes red threes, going out and your card count.
Read the full guide
Two rows a round: books, then the count
Type a name over Team 1 and Team 2. Partners share a column, and the + after the last one adds a third pair. When a round ends, type your clean, dirty and wild books in its first row. In the second, Red 3s takes the red threes on your table minus any you were caught with. Out takes 100 if you went out. Cards takes what you melded minus what was left in hand and foot. That box can be negative. New game clears the scores and keeps the names. Undo brings them back.
What counts toward 50, 90, 120 and 150
Only card values count toward the opening meld, so seven sixes are 35, not 535. Three queens and a two make round one's 50 exactly. If you pick up the discard pile to open, only its top card counts. Rules vary: many tables deal 11 cards, not 13, and some skip wild books or score every red three against you.
- Print blank sheet puts the four rounds and the key on Letter or A4. Print this game adds your names and scores. For a PDF copy, pick Save as PDF where you would choose a printer.
- In the Sheet menu, Count the cards for one round multiplies your jokers, twos and aces, high and low cards. It then takes off what you were caught with.
- No partners? Low-scoring game: 300 and 100 drops wild books and charges 500 for a red three you are caught holding.
Questions and answers
How many decks does hand and foot use?
Four players use five decks with their jokers, 270 cards. A common rule of thumb is one deck more than the players.
How many books do we need to go out?
It depends on your rules. In the partnership game on this sheet, a side needs two clean books, two dirty and one wild. You must also ask your partner first. Other rule sets ask for one clean and one dirty book. Going out adds 100.
What happens to a foot that was never picked up?
It counts against you in full. Add up its cards, 50 for a joker and 20 for a two or an ace, and take the total off your Cards box. Each red three in it is minus 100, which is why Red 3s can go negative.