Oh Hell Score Sheet With the Cards Dealt Printed on Every Hand
Nineteen hands from 10 cards down to 1 and back up, each line scored from the bid and tricks won.
Oh Hell Score Sheet
10 down to 1 and back up: 19 hands
Type names and scores in the boxes. Totals add up as you type.
10 down to 1 and back up: 19 hands: a column for each player. Totals fill in as scores are typed.
Player 1
Player 2
Player 3
Player 4
Player 5
10 cards each, first pass1 point per trick won, plus 10 if tricks won equals the bid
9 cards each, first pass
8 cards each, first pass
7 cards each, first pass
6 cards each, first pass
5 cards each, first pass
4 cards each, first pass
3 cards each, first pass
2 cards each, first pass
1 card each, first pass
2 cards each, second pass
3 cards each, second pass
4 cards each, second pass
5 cards each, second pass
6 cards each, second pass
7 cards each, second pass
8 cards each, second pass
9 cards each, second pass
10 cards each, second pass
Tie-break hands, points wonExtra hands of the largest size
Total, 10 down to 1 and back up
Type a score and the totals fill in. Highest total wins.
Scoring key
Made your bid exactly: tricks plus 10 +10
Every player scores 1 point per trick, and a player whose tricks equal the bid adds 10. Bid 3, win 3: 13.
Missed your bid: tricks only, no bonus +0
Bid 3 and win 2 for 2, or win 4 for 4. Extra tricks are a miss, not a bonus.
A made bid of zero 10
A made zero scores 10 here. Some tables pay 5, others 5 plus the cards dealt. Agree before the first deal.
The hook: the bids may not add up to the hand
The dealer bids last and may not name the number that makes the bids equal the tricks on offer. Some groups drop this rule.
Tied at the end: deal the biggest hand again
Deal hands of the largest size until one player leads, and add those points on the tie-break line.
One game, many names
Also called oh pshaw, blackout, blob, bust, elevator, contract whist and nomination whist. In Australia and New Zealand, up and down the river: 10 cards down to 1 and back, 19 deals.
How each row scores
10 cards each, first pass and 18 more
1 point per trick won, plus 10 if tricks won equals the bid
Tie-break hands, points won
Extra hands of the largest size
Names and scores stay in this browser. New game clears the scores.
60-card deck, roundThe round number is the number of cards each player holds: round 1 deals one card, round 7 deals seven. Play stops when the deck runs out, after round 20 with three players, 15 with four, 12 with five and 10 with six.
Exact bids only 1
Exact-bids-only handFor tables where only a made bid scores. Write the number of cards dealt beside the hand number if you print the sheet. The boxes take up to 17, the most three players can hold from one pack, because 3 times 17 is 51.
Show all 41 lines (19 more)
Totals, one per sheet 7
60-card deck totalAdds the rounds you have filled, so it is right whether your table stops at round 10, 12, 15 or 20. A total can go below zero.
Exact-bids-only totalAdds every hand you have filled. With this scoring a total never goes down.
Seven-player total, 13 handsSeven cards down to one and back up to seven. The highest total wins.
Six-player total, 15 handsEight cards down to one and back up to eight. The highest total wins.
Tie-break hands, points wonLeave it empty unless the game ends level. Tied tables deal extra hands of the largest size until one player is ahead; work each extra hand out the same way, 1 point per trick and 10 for an exact bid, and type the points here.
Total, 1 up to 10 and back downAll 19 hands added, starting and ending on a single card, plus the tie-break line if you used it. The highest total wins.
Total, 10 down to 1 and back upAll 19 hands added, plus the tie-break line if you used it. The highest total wins. The ceiling is 299, for a player who bids every trick of every hand and wins them all.
Scoring key 12
60-card deck: 20 for the bid, 10 a trickIn the boxed version with 60 cards, a made bid scores 20 plus 10 per trick, so a made zero is 20 and a made bid of 1 is 30. A missed bid loses 10 for each trick over or under, and wins nothing for the tricks taken.
60-card deck: rounds by number of playersSixty cards divided by the players: 20 rounds for three, 15 for four, 12 for five and 10 for six. In the last round every card is dealt, so no suit is trump.
A made bid of zeroA made zero scores 10 here. Some tables pay 5, others 5 plus the cards dealt. Agree before the first deal.
Cards in the first hand, by number of playersThree to five players start with 10 cards each, six with 8, seven with 7. Hands shrink by a card to 1, then grow back.
Exact-bids-only scoring: 10 plus the bidThe simplest scoring, used under the names blackout and blob: a made bid scores 10 plus the tricks bid and any miss scores nothing.
Harsher house scoring: lose 10 per trick offSome tables score 10 per trick for a made bid, 10 for a made zero, and take off 10 per trick over or under. Not scored here.
The hook: the bids may not add up to the handThe dealer bids last and may not name the number that makes the bids equal the tricks on offer. Some groups drop this rule.
Made your bid exactly: tricks plus 10Every player scores 1 point per trick, and a player whose tricks equal the bid adds 10. Bid 3, win 3: 13.
Missed your bid: tricks only, no bonusBid 3 and win 2 for 2, or win 4 for 4. Extra tricks are a miss, not a bonus.
One game, many namesAlso called oh pshaw, blackout, blob, bust, elevator, contract whist and nomination whist. In Australia and New Zealand, up and down the river: 10 cards down to 1 and back, 19 deals.
Tied at the end: deal the biggest hand againDeal hands of the largest size until one player leads, and add those points on the tie-break line.
Trump: turn the next card after the dealIts suit is trump for that hand. With every card dealt, there is no trump. Some groups rotate the suit instead.
How this list was compiled: Written for this site. Oh hell is a traditional trick-taking game with no governing rule book, so the sheets score the commonest rules and the key says where tables differ. Checked on 2026-10-03 against https://www.pagat.com/exact/ohhell.html: three to seven players, first hands of 10, 8 or 7 cards by number of players, hands shrinking to 1 and growing back, 1 up to the largest hand and back as another common order, the turned trump card, the dealer bidding last, the hook, the most widespread scoring (1 point per trick and 10 for an exact bid), the exact-bids-only scoring, the zero-bid variants, the 10-per-trick penalty scoring and the tie-break. The names and the 19-deal up and down the river form were checked the same day against https://en.wikipedia.org/wiki/Oh_hell. The 60-card sheet (three to six players, one more card each round, 20, 15, 12 or 10 rounds, 20 plus 10 per trick for an exact bid, minus 10 per trick over or under, no trump suit when every card is dealt) was checked the same day against the English Wikipedia article on the boxed game named in the introduction. Line ceilings and the 299 ceiling are our arithmetic. This is an original sheet, with no rulebook wording, card art or logo, and it is not made or endorsed by the publisher of any boxed game. Licence: own work
How it works
This oh hell score sheet has a line for every hand, 10 cards down to 1 and back up, with Bid and Won boxes that score themselves. Another layout scores the 60-card game sold as Wizard, whose publisher has no tie to this page.
Read the full guide
Type the bid, then the tricks won
Each line names the cards dealt. After the bidding, type each bid in its Bid box, dealer last. When the hand ends, type the tricks in Won. The line scores 1 point per trick won, plus 10 if tricks won equals the bid, and a running total sits under every line.
The hook, overtricks and a bid of zero
The dealer bids last and may not name the number that makes the bids add up to the cards dealt, so somebody misses every hand. A miss still scores its tricks: bid 3 and win 4 for 4 points, against 13 for bid 3, win 3. A made zero is worth 10 here; some tables pay 5, or 5 plus the cards dealt.
Print blank sheet puts all 19 lines and the scoring key on one page of Letter or A4.
Six or seven at the table? The Sheet list has 6 players: 8 down to 1 and back up and a 13-hand sheet for seven.
If your table scores only made bids, pick Exact bids only: 10 plus the bid. Any miss is 0 there, over or under.
Questions and answers
Is this also an up and down the river score sheet?
Yes. Up and down the river is the Australian and New Zealand name for the same game: 10 cards down to 1 and back up, 19 deals, 1 point per trick and 10 for making your bid. That is the opening sheet.
Can I score the boxed 60-card game on it?
Pick 60-card deck: 20 plus 10 a trick. Each round adds a card, so three players play 20 rounds, four 15, five 12 and six 10. A made bid scores 20 plus 10 per trick; a miss loses 10 for each trick over or under.
What if two players tie?
A common answer is another hand of the largest size, 10 cards for three to five players, repeated until one player is ahead. Type those points in the tie-break line above the total.