Scopa Score Sheet With the Primiera Added Up for You

Cards, coins, settebello, primiera and scope on one line per deal, totaled to 11.

Game to 11: a column for each player. Totals fill in as scores are typed.
Round
Scopa deal 11 each: cards, coins, 7 of coins, primiera. 1 a scopa
Scopa deal 2
Scopa deal 3
Scopa deal 4
Scopa deal 5
Scopa deal 6
Scopa deal 7
Scopa deal 8
Scopa deal 9
Scopa deal 10
Scopa deal 11
Scopa deal 12
Scopa total, first to 11 wins

Scoring key

Each scopa (sweep) 1
Take every card on the table with one play and keep the capturing card face up in your pile as the tally. Counted when the deal ends.
Most cards captured 1
With two sides, 21 of the 40 cards is enough. At 20 each nobody scores it.
Most coins (denari) 1
Ten coins in the pack, so 6 wins it between two sides and 5 each scores nothing. With ordinary cards, coins are diamonds.
Settebello, the 7 of coins 1
Every card ends up in a pile, so exactly one side scores this in every deal.
Primiera, the best prime 1
Each side picks its best card in each suit and adds the four values below. Equal counts score nothing.
The last capture of a deal is never a scopa
Whoever captured last also collects any cards still on the table, and they count for cards, coins and primiera.
Game: first to 11, counted after the deal 11
Nothing is scored in the middle of a deal. Both past 11 together: the higher total wins. Level: play another deal.
Cappotto: leading 7 to 0 7 to 0
An optional early finish listed on Wikipedia: a side ahead 7 points to 0 can be declared the winner.
Three or four kings dealt to the table
The same dealer gathers the cards and deals again, because no sweep would be possible.
One card before a sum
If your card matches a single table card and also a set that adds up to it, you must take the single card. A capture that is on must be made.
Capture values: king 10, horse 9, jack 8
Seven down to ace count their pips. These values are for capturing only and score nothing at the end.

How each row scores

Scopa deal
1 each: cards, coins, 7 of coins, primiera. 1 a scopa

Type a score and the totals fill in. Highest total wins. First to 11 wins.

Names and scores stay in this browser until you press New game.

Scopa Score Sheet With the Primiera Added Up for You: how it works

This scopa score sheet settles the end of a deal on one line. Each side gets a box for cards, coins, the 7 of coins and primiera, plus one for scope, and a running total climbs to 11. A second sheet adds up the primiera itself, the one point that needs real arithmetic.

Fill in one line per deal

When the deal ends, type 1 under Cards, Coins, 7 of coins or Primiera for the side that won each point, and the number of face-up sweep cards under Scope. Empty boxes count as nothing. Type 0 under 7 of coins for the side that missed it and the sheet checks that exactly one side claimed it. Partners share a column; Add a player makes a third.

Counting the primiera

On the Primiera count sheet each side types the value of its best card in each suit: a seven is 21, a six 18, an ace 16, a five 15, down to 12 for a two and 10 for any face card. The sheet adds the four and marks the higher count. Sevens matter most, but not alone: three sevens with nothing in the fourth suit count 63, and one seven with three aces counts 69. Equal counts score nothing, like 20 cards each.

Tips

  • The last capture of a deal is never a scopa, even when it clears the table.
  • The Game to 21 with napola and re bello sheet scores the variants: ace, 2 and 3 of coins make 3, plus 1 per coin continuing the run.
  • Print blank sheet puts the deal lines and the scoring key on Letter or A4.

Questions and answers

How many points do you need to win scopa?

11, counted only when a deal is finished. If both sides pass 11 in the same deal the higher total wins; level totals mean another deal. Some tables play to 16 or 21, and Wikipedia lists an optional early finish, the cappotto, at 7 to 0.

What if a side has no card in one suit for the primiera?

Sources differ. pagat.com says a side without a card in every suit cannot score the prime at all. Wikipedia's worked example counts the empty suit as nothing, so three strong cards can still win. On the sheet, leave that suit's box empty and the other three still add up.

How do you keep track of each scopa?

When one card takes everything on the table, keep it face up in your pile and count the face-up cards when the deal ends, 1 point each. If three or four kings are dealt to the table, the same dealer deals again, because no sweep would be possible.

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All 32 lines

Game to 11 2

  • Scopa deal One line per deal, filled in when the last card has been played. Type 1 under Cards, Coins, 7 of coins or Primiera if your side won that point, and the number of face-up sweep cards under Scope. Empty boxes count as nothing. Type 0 for the side that missed the 7 of coins and the sheet checks that exactly one side claimed it.
  • Scopa total, first to 11 wins Every deal added together. The game ends after the deal in which a side reaches 11; if both get there in the same deal the higher total wins, and level totals mean another deal.

Game to 21 with napola 2

  • Napola game total, first to 21 wins Every deal of the longer game added together. Both sources give 21 as the usual target once napola is scored; pagat.com adds that some tables go to 31 or 41.
  • Scopa deal, napola rules The longer game. Under Four points type how many of cards, coins, 7 of coins and primiera your side won, 0 to 4. Re bello is 1 for the king of coins. Napola is 0, or the length of your run of coins from the ace up, 3 at least. Scope is your sweeps.

Primiera count 5

  • Best card in clubs (bastoni) The primiera value of the best club in your pile: a seven is 21, a six 18, an ace 16. The box flags any number that is not one of the eight values.
  • Best card in coins (denari) The primiera value of the best coin in your pile: a seven is 21, a six 18, an ace 16. The box flags any number that is not one of the eight values.
  • Best card in cups (coppe) The primiera value of the best cup in your pile: a seven is 21, a six 18, an ace 16. The box flags any number that is not one of the eight values.
  • Best card in swords (spade) The primiera value of the best sword in your pile: a seven is 21, a six 18, an ace 16. The box flags any number that is not one of the eight values.
  • Primiera count, the higher count takes the point The four best cards added together, 84 at most. Whoever is marked as leading scores 1 under Primiera on the deal line; equal counts score nothing.

Scoring key 23

  • A side with no card in one suit pagat.com: without a card in every suit you cannot score the prime. Wikipedia counts the empty suit as nothing, so three sevens (63) lose to a seven and three aces (69). Agree which first.
  • Cappotto: leading 7 to 0 An optional early finish listed on Wikipedia: a side ahead 7 points to 0 can be declared the winner.
  • Capture values: king 10, horse 9, jack 8 Seven down to ace count their pips. These values are for capturing only and score nothing at the end.
  • Each scopa (sweep) Take every card on the table with one play and keep the capturing card face up in your pile as the tally. Counted when the deal ends.
  • Game: first to 11, counted after the deal Nothing is scored in the middle of a deal. Both past 11 together: the higher total wins. Level: play another deal.
  • The last capture of a deal is never a scopa Whoever captured last also collects any cards still on the table, and they count for cards, coins and primiera.
  • Longer games: 16 or 21 Agree the target before the first deal. Both sources list 16 and 21; with the extra-point variants pagat.com gives 21, 31 or 41.
  • Most cards captured With two sides, 21 of the 40 cards is enough. At 20 each nobody scores it.
  • Most coins (denari) Ten coins in the pack, so 6 wins it between two sides and 5 each scores nothing. With ordinary cards, coins are diamonds.
  • Napola: ace, 2 and 3 of coins One point per card in an unbroken run of coins from the ace up: 3 for ace, 2, 3, then 4 with the four, and so on. Some tables stop at 6. All ten coins is a Napoleone, which wins the game outright at some tables.
  • One card before a sum If your card matches a single table card and also a set that adds up to it, you must take the single card. A capture that is on must be made.
  • Primiera value of a five One below the ace.
  • Primiera value of a four One below the five.
  • Primiera value of a king, horse or jack The face cards capture the most and count the least here. Wikipedia notes a variant that counts them as 0.
  • Primiera value of a seven The best card to hold. Four sevens make 84, the highest count there is.
  • Primiera value of a six Second best: a six outranks an ace, a five and every face card.
  • Primiera value of a three One below the four.
  • Primiera value of a two The lowest numbered card for primiera.
  • Primiera value of an ace Worth more than a five: the order is 7, 6, ace, 5, 4, 3, 2, then the face cards.
  • Primiera, the best prime Each side picks its best card in each suit and adds the four values below. Equal counts score nothing.
  • Re bello, the king of coins A variant point for whoever captures it, scored like the settebello.
  • Settebello, the 7 of coins Every card ends up in a pile, so exactly one side scores this in every deal.
  • Three or four kings dealt to the table The same dealer gathers the cards and deals again, because no sweep would be possible.

How this list was compiled: Written by the editors. Scopa is a traditional Italian game with no governing rule book, so the sheets score the commonest rules and the key says where tables differ. Checked on 2026-09-18 against https://www.pagat.com/fishing/scopa.html: 1 point for each scopa, for most cards, for most coins, for the 7 of coins and for the best prime; the primiera values (seven 21, six 18, ace 16, five 15, four 14, three 13, two 12, face cards 10); ties scoring nothing; no prime without a card in every suit; the last capture never counting as a scopa and the last capturer collecting the table; the game to 11 with the higher score winning and another hand on a tie; targets of 16 or 21, and 21, 31 or 41 with extra-point variants; the redeal on three or four kings; the single card taking priority over a sum and capturing being compulsory; re bello; and napola at one point per card from the ace up, capped at 6 by some, with all ten coins (Napoleone) winning outright. Checked the same day against https://en.wikipedia.org/wiki/Scopa: the same five points and primiera table, two, three, four or six players, the three sevens (63) against a seven and three aces (69) example, the 0-for-face-cards variant, napola played to 21, re bello, the cappotto at 7 to 0, and targets of 16, 21 or 31. Computed by the editors, not quoted: 21 cards and 6 coins as the winning counts between two sides, the highest prime of 84 (four sevens), and the ceiling of 18 in the Scope box (36 cards are played from hand in a deal, 18 by each of two sides, and a scopa uses one of them). The number of deal lines (12 and 16) is our choice, not a rule. Licence: own work