Rolled Sock Basket TossSet a laundry basket on the floor, with a throwing line three steps away for kids and six steps away for adults. Everyone throws five rolled socks per turn and scores a point for each one that stays in. First to 15 wins. Players: 2 to 12. Time: 8 min. Props: a laundry basket and five pairs of rolled socks.
Barnyard Find Your HerdWhisper an animal to each player, three or four players per animal. On the signal everyone makes only their animal's noise and finds the rest of the herd. The first complete herd to sit down wins. Grown-ups make the loudest cows. Players: 8 to 30. Time: 5 min. Props: none.
Crazy Eights for a CrowdDeal five cards each. Match the top card of the discard pile by rank or suit, or play an eight at any time and name the new suit. If you cannot play, draw. The first player with an empty hand wins. Shuffle two decks together for more than five players. Players: 2 to 10. Time: 15 min. Props: one or two decks of cards.
Party Games for Family Gatherings, Ages 6 to 80: how it works
Party games for family gatherings have one problem to solve: a six-year-old, a teenager and a grandparent in the same round. Each of these 54 games says how it copes: a handicap for adults, luck in place of skill, or a partner for anyone who cannot read yet. Press New games to deal three.
Pick games so every age wins once
Tap A six-year-old can win for 19 games decided by luck, memory or a handicap, such as Beetle Drive and Rolled Sock Basket Toss, where adults throw from twice as far. Then tap Grandparents have the edge for 11 where stories, vocabulary or a straight face win, such as Family History Quiz and I Doubt It. Press Lock on one from each, then New games for the rest.
Three ways to level a game across ages
First, handicap the adults instead of helping the kids: the wrong hand in Handicap Cup Stack, a hand on the head in Slapjack With an Adult Handicap. Children notice when they are allowed to win. Second, pair up: a child and a grandparent share one hand in Go Fish in Pairs. Third, take reading out. Party games for families fall apart when a five-year-old has to read a card, so in Salad Bowl, Family Edition an adult whispers the slip.
Tips
Run the moving game before the meal and the table games after it, when grandparents want a chair and kids are calmer.
Give a child a job: the caller in Kid-Called Bingo, the pause button in Freeze Dance, Swap the DJ. A job keeps a knocked-out six-year-old happy.
Keep a No props game ready for the wait before food. The chip holds 14, and I Packed My Suitcase needs only a circle.
Questions and answers
What games can a whole family play together?
Games where age is no advantage. Dice games of pure luck, such as Beetle Drive and Pig, the Race to 100, put a six-year-old level with everyone. Memory games suit kids, and talking games such as Two Truths and a Lie, Generations Edition favor grandparents.
What about kids who cannot read yet?
Choose acting, drawing, dice and memory games, or use the partner rule: in Draw-and-Write Telephone a child draws while an adult partner writes. For children under six, Barnyard Find Your Herd and Hunt the Thimble are safe picks, both played with eyes and ears only.
How long should a family party game last?
Plan on 10 to 15 minutes a game, since small children will not wait long for a turn. Tap Under 10 minutes for 14 quick ones that fit between courses. Save a long one, such as Jigsaw Race With a Swapped Piece, for after the kids' bedtime.
Party Games for Teens Ages 13 to 1766 clean games for ages 13 to 17: bluffing, team showdowns, music and improv, outdoor games, 11 for a 16th birthday and 33 for a sleepover.
Party Games for Toddlers Aged 2 and 364 games for ages 2 and 3 with no losers and no waiting: circle songs, hunts, toss games and calm-down games, most over in five minutes.
Tea Party Games for Adults and Ladies' Teas52 games for a seated afternoon tea: quiz sheets with answer keys, table talk, hat and teacup contests, tasting games and a church ladies' set.
Birthday Party Games for Kids Ages 4 to 1380 birthday games in three age bands from 4 to 13, with indoor, outdoor, no-props and calm-down lists and 50 picks for tweens.
Big Pad Draw and GuessTape a large pad to the wall. The drawer has one minute and may not talk or write letters. Keep an easy pile for the youngest, such as sun and cat, and a hard pile for adults, such as Monday and gravity. Players: 4 to 20. Time: 20 min. Props: a large pad, markers, word slips and a timer.
Generations CharadesMake teams that mix the ages and fill two bowls: animals and jobs for the kids to act, sayings and chores for the adults. Everyone guesses everything, and nobody speaks while acting. One minute per turn. Players: 6 to 20. Time: 20 min. Props: two bowls of paper slips and a timer.
Guess the Baby PhotoPin up a numbered baby photo of every guest, grandparents included. Players write a name beside each number. The old black-and-white prints give their owners away, so score double for telling the cousins apart. Players: 6 to 30. Time: 15 min. Props: baby photos, number labels, paper and pens.
Hum That Tune, Three GenerationsEach player hums a tune the whole family knows: a nursery song, a birthday song, the song from the car on vacation. No words and no la-la. The first correct guess earns a point for both the guesser and the hummer. Players: 4 to 16. Time: 10 min. Props: none.
Mystery Bag Feel and GuessPut ten household objects in a pillowcase: a whisk, a pine cone, a key, a clothespin. Each player gets twenty seconds with one hand inside, then whispers their guesses to the scorekeeper. Nobody needs to read or write. Players: 3 to 12. Time: 12 min. Props: a pillowcase and ten small household objects.
Salad Bowl, Family EditionEveryone writes three things the whole family knows on slips: the dog's name, Grandpa's chair, the beach trip. Two teams take one-minute turns. Round one allows any description, round two one word only, round three mime. An adult whispers the slip to anyone who cannot read yet. Players: 6 to 16. Time: 25 min. Props: paper slips, a bowl and a timer.
Sticky Note Who Am I, Six-Year-Old RulesWrite an animal, a job or a storybook character on a sticky note and press one to each forehead. Players take turns asking the room yes-or-no questions about themselves. Choose things a six-year-old knows, so the youngest can answer questions as well as ask them. Players: 4 to 15. Time: 15 min. Props: sticky notes and a marker.
Twenty Questions, House and YardOne player thinks of something in the house or yard. The others ask yes-or-no questions, twenty at most between them. A correct guess makes the guesser the next answerer. If all twenty pass, the answerer goes again. Players: 3 to 12. Time: 10 min. Props: none.
Who in the Family Am IOne player secretly picks a relative in the room and answers questions as that person would: usual chair, favorite snack, what they say at bedtime. The room guesses who it is. Kind impressions only, and the person guessed goes next. Players: 5 to 20. Time: 12 min. Props: none.
Pen and paper games 11
Alphabet Categories, Ages MixedRoll a letter and give everyone two minutes to fill five categories: an animal, a food, a name, a place, something in this house. Players under eight score for any answer. Everyone else scores only for answers nobody else wrote. Players: 3 to 20. Time: 15 min. Props: paper, pens and a timer.
Blank Story Read-AloudAn adult writes a short story about the family with fifteen words missing, then asks the room for words without showing the page: an animal, a color, a silly noise. Read the finished story aloud. There is no winner. Players: 3 to 15. Time: 10 min. Props: a story with blanks and a pen.
Dots and Boxes KnockoutDraw a grid of dots. Players take turns joining two neighboring dots with one line. Whoever draws the fourth side of a box initials it and goes again, and the most boxes wins. Pair off across the generations and play a knockout. Players: 2 to 16. Time: 15 min. Props: paper and pens.
Draw-and-Write TelephoneEach player writes a sentence at the top of a sheet and passes it on. The next player draws it, folds the sentence out of sight and passes it on, and the next writes what the drawing seems to show. Children who cannot write yet team up with an adult. Players: 5 to 12. Time: 15 min. Props: paper and pens.
Family History QuizThe grandparents write ten questions about the family: the street Mom grew up on, the first family car, the name of a great-grandparent's dog. Mixed-age teams answer on paper, and every answer comes with its story. Players: 6 to 30. Time: 20 min. Props: a question list, paper and pens.
Family Portrait GalleryEveryone draws the person on their left in two minutes without looking down at the paper. Number the portraits, hang them up and let the room guess who is who. Looking down is the only way to lose. Players: 4 to 16. Time: 10 min. Props: paper, markers and tape.
Fold-Over MonstersThe first artist draws a head at the top of a sheet, folds it back so only the neck lines show and passes it on. The next player adds a body, the third adds legs. Unfold and name the creature. Drawing skill is no help at all. Players: 3 to 15. Time: 10 min. Props: paper and pens.
Kid-Called BingoPlay 75-number bingo with a child as the caller, who draws each number, shouts it and holds it up. Players cover numbers on a 5 by 5 card with a free center. The first full row, column or diagonal wins, and luck decides all of it. Players: 4 to 30. Time: 20 min. Props: bingo cards, markers and numbers 1 to 75 in a bag.
Memory TrayLay about fifteen small objects on a tray, show it for one minute and cover it with a dish towel. Players write or draw everything they remember. For the youngest, take one object away instead and ask what is missing. Players: 3 to 20. Time: 8 min. Props: a tray, fifteen small objects, a dish towel, paper and pens.
Petal Word GuessOne player thinks of a word, draws a dash for each letter and draws a flower with eight petals. The others call letters, and every wrong letter erases a petal. Guess the word before the flower is bare. New readers choose the word with a partner. Players: 2 to 10. Time: 8 min. Props: paper and a pencil with an eraser.
Squiggle SwapEveryone draws one quick squiggle and passes the sheet to the left. You have two minutes to turn the squiggle you received into a picture and give it a title. The room votes for a favorite, and nobody may vote for their own. Players: 3 to 15. Time: 6 min. Props: paper and markers.
Circle and talking games 12
Every-Age Pass the ParcelWrap one layer for each player, with a small treat and a task under each: hop on one leg, name three vegetables. Pass the parcel while music plays and unwrap a layer when it stops. Whoever runs the music makes sure it stops at someone new each time. Players: 5 to 15. Time: 15 min. Props: a parcel with a layer per player, small treats and music.
Family Most Likely ToThe host reads a kind prompt: most likely to fall asleep in front of the TV, most likely to feed the dog under the table. On three, everyone points at someone. The person with the most fingers aimed at them takes a bow. Players: 4 to 25. Time: 10 min. Props: none.
Fizz Buzz Count-UpCount round the circle from one. Say "fizz" in place of any multiple of three, "buzz" for any multiple of five and "fizz buzz" for both. A mistake or a long pause puts you out. With under-eights, play fizz on the fives only. Players: 3 to 15. Time: 8 min. Props: none.
Fortunately, UnfortunatelyTell one story round the circle, a sentence each. The first sentence starts with "Fortunately", the next with "Unfortunately", and so on in turn. The story ends when it gets back to the person who started it. Players: 3 to 15. Time: 8 min. Props: none.
Guess the Rule PicnicThe host says "I am going on a picnic and bringing" and lists things that fit a secret rule, such as words with double letters: apples, jelly, a kitten. Players offer items and hear yes or no until they crack the rule. Players: 3 to 12. Time: 10 min. Props: none.
Hot Potato With QuestionsPass a beanbag round the circle while music plays. In the usual game the holder is out when the music stops. Here the holder stays in and answers a question from the jar, so nobody spends the game watching. Players: 5 to 20. Time: 10 min. Props: a beanbag, music and question slips.
I Packed My SuitcaseThe first player says "I packed my suitcase and in it I put" and names an item. Each player repeats the whole list in order and adds one more. A player who forgets is out, or gets one free prompt in a gentler game. Players: 3 to 12. Time: 10 min. Props: none.
Pass the Funny FaceThe first player makes a face at the person on their left. That player copies it, then changes it into a new face for the next person. Anyone who laughs is out, whatever their age. Players: 4 to 15. Time: 6 min. Props: none.
Question JarFill a jar with questions that every age can answer: what was your favorite toy at six, what would you name a pet dragon, which meal would you eat every day. Draw one each round the table. Anyone may pass once. Players: 3 to 20. Time: 15 min. Props: a jar of question slips.
Telephone Around the TableWhisper a sentence to your neighbor, once and with no repeats. It travels round the table and the last player says it out loud. Let the youngest start one round and the oldest start the next. Players: 6 to 20. Time: 6 min. Props: none.
Two Truths and a Lie, Generations EditionEach player tells three things about themselves, one of them invented, and the family votes on the lie. Grandparents hold the advantage, with decades of stories the kids have never heard. Let children whisper their three to an adult first. Players: 4 to 16. Time: 15 min. Props: none.
Would You Rather, Family VoteThe host reads a choice, such as "fly or be invisible" or "no dessert for a year or no screens for a month". On the count of three everyone points left or right. Anyone in the minority gets ten seconds to argue their case. Players: 3 to 30. Time: 8 min. Props: none.
Up and moving games 11
Barnyard Find Your HerdWhisper an animal to each player, three or four players per animal. On the signal everyone makes only their animal's noise and finds the rest of the herd. The first complete herd to sit down wins. Grown-ups make the loudest cows. Players: 8 to 30. Time: 5 min. Props: none.
Beanbag Crown Obstacle CourseLay out a course of cushions to step over, a chair to circle and a table to crawl under. Kids run it as it is. Adults walk it with a beanbag on their head and go back to the start if it falls. Time every runner. Players: 3 to 15. Time: 12 min. Props: cushions, a chair, a beanbag and a timer.
Big and Small Scavenger HuntPair each child with an adult. Every pair gets the same list of ten things to find in the house or yard: something red, something older than Grandpa, something that rolls. The child does the finding and the adult carries the bag. Players: 4 to 20. Time: 15 min. Props: a list and a bag for each pair.
Freeze Dance, Swap the DJDance while the music plays and freeze the moment it stops. Anyone caught moving or laughing is out and takes over the pause button, so the kids get to catch the adults. The last dancer still in wins. Players: 5 to 30. Time: 10 min. Props: music and a speaker.
Handicap Cup StackEach player builds a pyramid from ten plastic cups and takes it down into a single stack against the clock. Adults use one hand, teenagers use the hand they do not write with, and kids under ten use both. Players: 2 to 12. Time: 8 min. Props: ten plastic cups and a timer.
Hunt the ThimbleEveryone leaves the room except one player, who hides a thimble somewhere in plain sight. The first searcher to spot it sits down without a word and hides it next time. With one young seeker, the room calls "warmer" and "colder". Players: 3 to 12. Time: 10 min. Props: a thimble or another small object.
Mirror, Mirror PairsPair each child with an adult, face to face. One leads slow movements and the other mirrors them. Judges walk round and try to tell who is leading. The pair that fools the most judges wins, then the leaders swap. Players: 4 to 20. Time: 6 min. Props: none.
Paper Airplane Contest, Distance and LoopsEveryone folds one plane from a single sheet, with help for small hands. Throw from the same line, three throws each, and the longest throw counts. Give a second prize for the best loop, so design matters as much as a strong arm. Players: 3 to 20. Time: 15 min. Props: a sheet of paper each and a tape measure.
Rhyming Clue Treasure HuntWrite six rhyming clues, each one leading to the hiding place of the next, with a shared treat at the end. Readers read each clue aloud and non-readers race to the spot. One team at a time, or two trails in two colors. Players: 2 to 12. Time: 20 min. Props: six written clues and a small treat to share.
Rolled Sock Basket TossSet a laundry basket on the floor, with a throwing line three steps away for kids and six steps away for adults. Everyone throws five rolled socks per turn and scores a point for each one that stays in. First to 15 wins. Players: 2 to 12. Time: 8 min. Props: a laundry basket and five pairs of rolled socks.
Sofa Balloon VolleyballTie a ribbon between two chairs as a net. Teams sit or kneel on either side and bat a balloon across, and a point is scored when it touches the floor. A balloon is slow enough for small kids and seated grandparents to play on equal terms. Play to 11. Players: 4 to 12. Time: 10 min. Props: a balloon, a ribbon and two chairs.
Cards, dice and table games 11
Beetle DriveRace to draw a beetle by rolling a die: 6 for the body, which comes first, then 5 for the head, 4 for each wing, 3 for each of six legs, 2 for each antenna and 1 for each eye. The head has to be on before antennae or eyes. It is pure luck, and house rules vary. Players: 2 to 16. Time: 15 min. Props: a die for each table, paper and pencils.
Blindfold Cotton Ball ScoopA blindfolded player has thirty seconds to move cotton balls from one bowl to another with a large spoon. Cotton weighs nothing, so nobody can feel whether the spoon is full. Count only what lands in the second bowl. Players: 2 to 12. Time: 8 min. Props: two bowls, cotton balls, a large spoon and a blindfold.
Crazy Eights for a CrowdDeal five cards each. Match the top card of the discard pile by rank or suit, or play an eight at any time and name the new suit. If you cannot play, draw. The first player with an empty hand wins. Shuffle two decks together for more than five players. Players: 2 to 10. Time: 15 min. Props: one or two decks of cards.
Go Fish in PairsSeat each young child with a grandparent to play one hand together. Deal five cards to each hand, or seven with two or three hands. Ask any opponent for a rank you already hold. If they have none, draw from the pool. Collect books of four. Players: 2 to 6 hands. Time: 15 min. Props: a deck of cards.
Hat, Mittens and ChocolatePass a die round the table. Whoever rolls a six puts on a hat and oven mitts and starts eating a chocolate bar with a knife and fork, one square at a time. They keep going until the next six is rolled, then hand everything over. Players: 4 to 12. Time: 12 min. Props: a die, a hat, oven mitts, a chocolate bar, a knife and a fork.
I Doubt ItDeal out all the cards. Players lay cards face down in turn, calling aces, then twos, then threes, and they may be bluffing. Anyone can say "I doubt it" before the next play. A liar, or a wrong challenger, picks up the pile. First out of cards wins. Players: 3 to 8. Time: 20 min. Props: a deck of cards.
Jigsaw Race With a Swapped PieceGive each mixed-age team a 100-piece puzzle. Before the party, move one piece from every box into another team's box, so nobody can finish without walking over to trade. The first complete picture wins. Players: 4 to 16. Time: 25 min. Props: a 100-piece jigsaw puzzle for each team.
Memory Pairs on the FloorSpread a deck face down on the floor. On your turn flip two cards. A matching pair is yours and earns another turn, and anything else is turned back over. The most pairs wins. Use half the deck when the youngest player is under six. Players: 2 to 8. Time: 15 min. Props: a deck of cards.
Pig, the Race to 100On your turn roll one die as often as you like and add up the rolls. Roll a 1 and the turn ends with nothing scored. Say "hold" to bank the total. The first player to 100 wins, and luck matters as much as nerve. Players: 2 to 8. Time: 15 min. Props: one die, paper and a pencil.
Slapjack With an Adult HandicapDeal the whole deck face down. Players take turns flipping a card onto a central pile, and the first hand to slap a jack wins the pile. Adults keep their slapping hand on top of their head between cards. The traditional game runs until one player holds every card, so at a party stop after eight minutes and count. Players: 2 to 6. Time: 8 min. Props: a deck of cards.
Spoons With a Silent GrabSet out one spoon fewer than there are players and deal four cards each. Everyone passes one card to the left at the same moment. The first player with four of a kind quietly takes a spoon, then all grab. The player without one earns a letter of S-P-O-O-N-S. Players: 3 to 8. Time: 15 min. Props: a deck of cards and spoons.