Yacht Dice Score Card That Adds Itself Up

All 13 boxes, the 35 bonus at 63 and the 100 bonus ticks, added up as you type.

Box      
Aces (ones)Add the ones
TwosAdd the twos
ThreesAdd the threes
FoursAdd the fours
FivesAdd the fives
SixesAdd the sixes
Upper subtotal (Aces to Sixes)      
Upper bonus: 35 for 63 or more      
Upper total with bonus      
Three of a KindAdd all five dice
Four of a KindAdd all five dice
Full House25
Small Straight30
Large Straight40
Five of a Kind50
ChanceAdd all five dice
Five of a Kind bonus: 100 each      
Lower total with 100 bonuses      
Grand total (upper plus lower)      

 

Scoring key

A turn: up to three rolls, then one box
Roll all five dice, keep what you like and roll the rest again, up to three rolls in all. Then one open box takes a score or a zero. Thirteen turns fill the card.
No fit means a zero
A roll that does not meet a box's rule scores 0 there. Choosing which box to give up is half the game.
Bonus pace: three of each number
3, 6, 9, 12, 15 and 18 add up to exactly 63. Four sixes puts you 6 up, two twos puts you 2 down. Keep the running difference in your head, not the total.
Extra five of a kind: 100, if the box holds 50
Every five of a kind after the first earns a 100 bonus, but only when the Five of a Kind box already holds 50. If you zeroed that box, there is no bonus.
Joker order for an extra five of a kind
First the matching number box, if it is open. If it is full, any open lower box, where Full House, Small Straight and Large Straight pay their full 25, 30 and 40. If the lower section is full too, a zero goes in an open number box.
Five of a kind is not a Full House
On its own, five of a kind does not count as a Full House, which needs two different numbers. As a joker it does pay the 25. Some tables allow it any time, so agree before the first roll.
Highest possible card: 375, or 1,575 with bonuses
A column tops out at 375 before any 100 bonuses: 140 on top, 235 below. Twelve bonus ticks lift the ceiling to 1,575.

Type a score and the totals fill in. Highest total wins.

Names and scores stay in this browser until you press New game.

Yacht Dice Score Card That Adds Itself Up: how it works

This yacht dice score card has all 13 boxes of the five-dice game most people know as Yahtzee: six number boxes with the 35 bonus at 63, seven combination boxes and ticks for the 100 bonus. Type a score and the totals fill in. It fits up to 6 players, and the same dice score sheet prints blank with its scoring key.

Fill in the card as you play

Press Add a player until everyone has a column, then rename the headings. After your last roll, type the score in one open box. The card adds the upper subtotal, drops in the 35 once the number boxes reach 63 and keeps the grand total current. It flags a number the dice cannot make, such as 7 in Threes. As a score card online it keeps your game until you press New game.

The 63 bonus, the 100 bonus and the joker

Three of every number is exactly 63, so judge each number box against that pace: four sixes is 6 up, two twos is 2 down. Each five of a kind after your first earns a 100 tick, but only if the Five of a Kind box holds 50. That roll still needs a box: the matching number box if it is open, otherwise any open lower box, where it pays the full 25, 30 or 40.

Tips

  • Print blank sheet gives a clean score card template on Letter or A4, scoring key included. Keep a stack with the dice.
  • Hold Chance open late. It takes any roll and never scores under 5, so it is the cheapest home for a bad turn.
  • Playing the older 12-box game? Switch to Classic 12-box Yacht: no upper bonus, no joker, and Full House scores its own dice.

Questions and answers

Is this the official Yahtzee score card?

No. It is an original sheet, not made or endorsed by the company that sells the boxed game. Yacht, the public-domain game it grew from, was in print by 1938. The boxes and values follow common play, so totals match a paper pad.

Does five of a kind count as a Full House?

Not on its own: a Full House needs two different numbers. The exception is the joker. Once your Five of a Kind box and the matching number box are filled, another five of a kind can take Full House for 25. Some tables allow it any time, so agree first.

What is the highest possible score?

One column tops out at 375 before the 100 bonuses, and twelve bonus ticks lift the ceiling to 1,575. Real games land far lower: a 2003 computer analysis put perfect play at about 255 a game.

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All 34 lines

Upper section: the six number boxes 6

  • Aces (ones) Count only the ones, so the box holds 0 to 5. Three ones keeps you on pace for the bonus.
  • Fives Count only the fives, in steps of 5 up to 25. On pace at 15.
  • Fours Count only the fours, in steps of 4 up to 20. On pace at 12.
  • Sixes Count only the sixes, in steps of 6 up to 30. On pace at 18.
  • Threes Count only the threes, in steps of 3 up to 15. On pace at 9.
  • Twos Count only the twos: 0, 2, 4, 6, 8 or 10. On pace at 6.

Lower section: the seven combination boxes 7

  • Chance Any roll at all. Score all five dice, so the lowest it can hold is 5. Save it for a turn that goes wrong.
  • Five of a Kind All five dice the same. Always 50, and the only box that unlocks the 100 bonuses.
  • Four of a Kind At least four dice match. Score all five dice, 5 to 30.
  • Full House Three of one number and two of another. Always 25, whatever the numbers.
  • Large Straight All five dice in a row: 1-2-3-4-5 or 2-3-4-5-6. Always 40.
  • Small Straight Four dice in a row: 1-2-3-4, 2-3-4-5 or 3-4-5-6. The fifth die can be anything. Always 30.
  • Three of a Kind At least three dice match. Score all five dice, not just the matching three, so 5 to 30.

Totals and bonuses the sheet works out 6

  • Five of a Kind bonus: 100 each One tick for every extra five of a kind you roll after a 50 is already in the Five of a Kind box. No tick if that box holds a zero.
  • Grand total (upper plus lower) Upper total plus lower total. Highest grand total wins.
  • Lower total with 100 bonuses The seven lower boxes plus 100 for each bonus tick.
  • Upper bonus: 35 for 63 or more Appears by itself once the upper subtotal reaches 63, which is three of every number. A zero in one number box does not rule it out.
  • Upper subtotal (Aces to Sixes) The six number boxes added together. It fills in as you type.
  • Upper total with bonus Upper subtotal plus the 35 if you earned it. The most it can hold is 140.

Classic 12-box Yacht 7

  • Big Straight: 2-3-4-5-6 Exactly 2, 3, 4, 5 and 6. Worth 30 on this sheet. Older rule sets differ, so agree on the value first.
  • Choice Any roll. Score all five dice, 5 to 30. The classic name for the catch-all box.
  • Classic Four of a Kind (four dice only) At least four dice match. Score only the four matching dice, so 4, 8, 12, 16, 20 or 24. The odd die does not count.
  • Classic Full House (scores its dice) Three of one number and two of another. In the older game it scores the total of all five dice, 7 to 28, not a flat 25.
  • Classic total (12 boxes, no bonus) All twelve boxes added together. The most it can hold is 297.
  • Little Straight: 1-2-3-4-5 Exactly 1, 2, 3, 4 and 5. Worth 30. Four in a row is not enough in the classic game.
  • Yacht: five of a kind All five dice the same. Worth 50. It may be written in as Four of a Kind instead, but never as a Full House.

Scoring key 8

  • A turn: up to three rolls, then one box Roll all five dice, keep what you like and roll the rest again, up to three rolls in all. Then one open box takes a score or a zero. Thirteen turns fill the card.
  • Bonus pace: three of each number 3, 6, 9, 12, 15 and 18 add up to exactly 63. Four sixes puts you 6 up, two twos puts you 2 down. Keep the running difference in your head, not the total.
  • Classic Yacht: what changes The older 12-box game has no upper bonus, no Three of a Kind and no joker. Full House scores its dice, Four of a Kind scores only the matching four, and both straights need all five dice. Twelve turns fill the card.
  • Extra five of a kind: 100, if the box holds 50 Every five of a kind after the first earns a 100 bonus, but only when the Five of a Kind box already holds 50. If you zeroed that box, there is no bonus.
  • Five of a kind is not a Full House On its own, five of a kind does not count as a Full House, which needs two different numbers. As a joker it does pay the 25. Some tables allow it any time, so agree before the first roll.
  • Highest possible card: 375, or 1,575 with bonuses A column tops out at 375 before any 100 bonuses: 140 on top, 235 below. Twelve bonus ticks lift the ceiling to 1,575.
  • Joker order for an extra five of a kind First the matching number box, if it is open. If it is full, any open lower box, where Full House, Small Straight and Large Straight pay their full 25, 30 and 40. If the lower section is full too, a zero goes in an open number box.
  • No fit means a zero A roll that does not meet a box's rule scores 0 there. Choosing which box to give up is half the game.

How this list was compiled: Sheet layout, box notes and worked examples written for this site by its editors in September 2026. The thirteen boxes, their values, the 35 bonus at 63, the 100 bonus and the joker order were checked on 2026-09-18 against https://en.wikipedia.org/wiki/Yahtzee and the publisher's own instruction sheet at https://www.hasbro.com/common/instruct/yahtzee.pdf. The classic 12-box game was checked the same day against https://en.wikipedia.org/wiki/Yacht_(dice_game); it was never standardized, so the sheet follows the values in that article. The legal scores for each box, the 375, 1,575 and 297 ceilings and every example were worked out by counting all 7,776 rolls of five dice. No rulebook wording, box art or logo is used. Licence: own work