Yacht Dice Score Card to Print or Fill In as You Roll

Type a score in any box and the bonus and totals fill in, or print the card blank.

13 boxes with the 63 bonus: a column for each player. Totals fill in as scores are typed.
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Aces (ones)Add the ones
TwosAdd the twos
ThreesAdd the threes
FoursAdd the fours
FivesAdd the fives
SixesAdd the sixes
Upper subtotal (Aces to Sixes)
Upper bonus: 35 for 63 or more
Upper total with bonus
Three of a KindAdd all five dice
Four of a KindAdd all five dice
Full House25
Small Straight30
Large Straight40
Five of a Kind50
ChanceAdd all five dice
Five of a Kind bonus: 100 each
Lower total with 100 bonuses
Grand total (upper plus lower)

Type a score and the totals fill in. Highest total wins.

Scoring key

A turn: up to three rolls, then one box
Roll all five dice, keep what you like and roll the rest again, up to three rolls in all. Then one open box takes a score or a zero. Thirteen turns fill the card.
No fit means a zero
A roll that does not meet a box's rule scores 0 there. Choosing which box to give up is half the game.
Bonus pace: three of each number
3, 6, 9, 12, 15 and 18 add up to exactly 63. Four sixes puts you 6 up, two twos puts you 2 down. Keep the running difference in your head, not the total.
Extra five of a kind: 100, if the box holds 50
Every five of a kind after the first earns a 100 bonus, but only when the Five of a Kind box already holds 50. If you zeroed that box, there is no bonus.
Joker order for an extra five of a kind
First the matching number box, if it is open. If it is full, any open lower box, where Full House, Small Straight and Large Straight pay their full 25, 30 and 40. If the lower section is full too, a zero goes in an open number box.
Five of a kind is not a Full House
On its own, five of a kind does not count as a Full House, which needs two different numbers. As a joker it does pay the 25. Some tables allow it any time, so agree before the first roll.
Highest card: 1,575, or 351 with no 100 bonus
The boxes and the 35 hold 375, but that takes 13 five-of-a-kinds, so 12 bonuses come too: 1,575. No 100 bonus: 351.

How each row scores

Aces (ones)
Add the ones
Twos
Add the twos
Threes
Add the threes
Fours
Add the fours
Fives
Add the fives
Sixes
Add the sixes
Three of a Kind and 2 more
Add all five dice
Full House
25
Small Straight
30
Large Straight
40
Five of a Kind
50

Names and scores stay in this browser. New game clears the scores.

All 34 lines

Upper section: the six number boxes 6

  • Aces (ones) Count only the ones, so the box holds 0 to 5. Three ones keeps you on pace for the bonus.
  • Fives Count only the fives, in steps of 5 up to 25. On pace at 15.
  • Fours Count only the fours, in steps of 4 up to 20. On pace at 12.
  • Sixes Count only the sixes, in steps of 6 up to 30. On pace at 18.
  • Threes Count only the threes, in steps of 3 up to 15. On pace at 9.
  • Twos Count only the twos: 0, 2, 4, 6, 8 or 10. On pace at 6.

Lower section: the seven combination boxes 7

  • Chance Any roll at all. Score all five dice, so the lowest it can hold is 5. Save it for a turn that goes wrong.
  • Five of a Kind All five dice the same. Always 50, and the only box that unlocks the 100 bonuses.
  • Four of a Kind At least four dice match. Score all five dice, 5 to 30.
  • Full House Three of one number and two of another. Always 25, whatever the numbers.
  • Large Straight All five dice in a row: 1-2-3-4-5 or 2-3-4-5-6. Always 40.
  • Small Straight Four dice in a row: 1-2-3-4, 2-3-4-5 or 3-4-5-6. The fifth die can be anything. Always 30.
  • Three of a Kind At least three dice match. Score all five dice, not just the matching three, so 5 to 30.
Show all 34 lines (21 more)

Totals and bonuses the sheet works out 6

  • Five of a Kind bonus: 100 each One tick for every extra five of a kind you roll after a 50 is already in the Five of a Kind box. No tick if that box holds a zero.
  • Grand total (upper plus lower) Upper total plus lower total. Highest grand total wins.
  • Lower total with 100 bonuses The seven lower boxes plus 100 for each bonus tick.
  • Upper bonus: 35 for 63 or more Appears by itself once the upper subtotal reaches 63, which is three of every number. A zero in one number box does not rule it out.
  • Upper subtotal (Aces to Sixes) The six number boxes added together. It fills in as you type.
  • Upper total with bonus Upper subtotal plus the 35 if you earned it. The most it can hold is 140.

Classic 12-box Yacht 7

  • Big Straight: 2-3-4-5-6 Exactly 2, 3, 4, 5 and 6. Worth 30 on this sheet. Older rule sets differ, so agree on the value first.
  • Choice Any roll. Score all five dice, 5 to 30. The classic name for the catch-all box.
  • Classic Four of a Kind (four dice only) At least four dice match. Score only the four matching dice, so 4, 8, 12, 16, 20 or 24. The odd die does not count.
  • Classic Full House (scores its dice) Three of one number and two of another. In the older game it scores the total of all five dice, 7 to 28, not a flat 25.
  • Classic total (12 boxes, no bonus) All twelve boxes added together. The most it can hold is 297.
  • Little Straight: 1-2-3-4-5 Exactly 1, 2, 3, 4 and 5. Worth 30. Four in a row is not enough in the classic game.
  • Yacht: five of a kind All five dice the same. Worth 50. It may be written in as Four of a Kind instead, but never as a Full House.

Scoring key 8

  • A turn: up to three rolls, then one box Roll all five dice, keep what you like and roll the rest again, up to three rolls in all. Then one open box takes a score or a zero. Thirteen turns fill the card.
  • Bonus pace: three of each number 3, 6, 9, 12, 15 and 18 add up to exactly 63. Four sixes puts you 6 up, two twos puts you 2 down. Keep the running difference in your head, not the total.
  • Classic Yacht: what changes The older 12-box game has no upper bonus, no Three of a Kind and no joker. Full House scores its dice, Four of a Kind scores only the matching four, and both straights need all five dice. Twelve turns fill the card.
  • Extra five of a kind: 100, if the box holds 50 Every five of a kind after the first earns a 100 bonus, but only when the Five of a Kind box already holds 50. If you zeroed that box, there is no bonus.
  • Five of a kind is not a Full House On its own, five of a kind does not count as a Full House, which needs two different numbers. As a joker it does pay the 25. Some tables allow it any time, so agree before the first roll.
  • Highest card: 1,575, or 351 with no 100 bonus The boxes and the 35 hold 375, but that takes 13 five-of-a-kinds, so 12 bonuses come too: 1,575. No 100 bonus: 351.
  • Joker order for an extra five of a kind First the matching number box, if it is open. If it is full, any open lower box, where Full House, Small Straight and Large Straight pay their full 25, 30 and 40. If the lower section is full too, a zero goes in an open number box.
  • No fit means a zero A roll that does not meet a box's rule scores 0 there. Choosing which box to give up is half the game.

How this list was compiled: Sheet layout, box notes and worked examples written for this site. The thirteen boxes, their values, the 35 bonus at 63, the 100 bonus, the joker order, the full-house ruling and the 1,575 and 351 ceilings were checked on 2026-10-03 against the English Wikipedia article on the boxed five-dice game named in the introduction. The classic 12-box game and its 297 ceiling were checked the same day against https://en.wikipedia.org/wiki/Yacht_%28dice_game%29; that game was never standardized, so the sheet follows the values in that article. The scores each box can hold, the 375 ceiling and every example are our arithmetic on five dice. No rulebook wording, box art or logo is used. Licence: own work

How it works

This yacht dice score card has six number boxes with the 35 bonus at 63, seven combination boxes and ticks for the 100 bonus. It scores like the game sold as Yahtzee, whose maker did not make or endorse this sheet.

Read the full guide

Fill in the card as you play

Type a name over each column heading; the + after the last one makes room for up to six. After your last roll, type the score in one open box. The card adds the upper subtotal, puts in the 35 once the number boxes reach 63 and keeps the grand total. A number the dice cannot make, such as 7 in Threes, gets a ! and still counts.

The 63 bonus and the extra five of a kind

Three of every number is exactly 63, so four sixes puts you 6 up and two twos 2 down. Each five of a kind after a first that scored 50 earns a 100 tick. That roll still needs a box: the matching number box if open, otherwise any open lower box at full value.

  • Print blank sheet prints the card with its scoring key on one page of Letter or A4.
  • Hold Chance open late: it takes any roll and never scores under 5.
  • Playing the older 12-box game? Pick Classic 12-box Yacht: no upper bonus, no joker, and a full house scores its dice.

Questions and answers

Is this an official score card for the boxed game?

No. It is an original sheet, not made or endorsed by the company that sells the boxed game. The boxes and values follow the usual rules. Yacht, the older public-domain dice game it grew from, dates back to at least 1938.

Does five of a kind count as a full house?

Not on its own: a full house needs two different numbers. As a joker it can: with Five of a Kind and the matching number box both filled, another five of a kind may take Full House for 25. Some tables always allow it.

What is the highest possible score?

1,575. The thirteen boxes and the 35 bonus hold 375 at most, but that takes thirteen five-of-a-kinds, so twelve 100 bonuses come with it. With no 100 bonus the most is 351. A 2003 computer analysis put perfect play at about 255 a game.