Gin Rummy Score Sheet That Adds the Boxes and Bonuses

A row per hand with the running score under it, the first to 100 marked, and the end-of-game bonuses worked out.

Gin rummy to 100: 20 a box: a column for each player. Totals fill in as scores are typed.
Round
Gin hand 1Winner's points, 0 for the loser
Gin hand 2
Gin hand 3
Gin hand 4
Gin hand 5
Gin hand 6
Gin hand 7
Gin hand 8
Gin hand 9
Gin hand 10
Gin hand 11
Gin hand 12
Gin hand 13
Gin hand 14
Gin hand 15
Gin hand 16
Gin hand 17
Gin hand 18
Hand points, first to 100
Game bonus for reaching 100100 once the hand points reach 100
Shutout: the loser won no handType 1 to add a second 100
Box bonus: 20 a hand won20 x hands won
Final score with every bonusHand points + game bonus + boxes

Scoring key

Card values: ace 1, face cards 10
Number cards count their pips, so a six is 6. The ace is low: A-2-3 is a run and Q-K-A is not.
Knock: 10 or less in unmatched cards difference
The knocker scores the gap between the two counts.
Going gin: no unmatched cards at all 20
Plus the opponent's whole count. Nothing can be laid off against gin and gin is never undercut.
Undercut: opponent ties or beats the knocker 10
The opponent scores the difference plus 10, after laying off. On equal counts that is exactly 10.
First to 100 can still finish behind
Three hands for 100 finish on 260 with the game bonus. Nine small hands for 90 finish on 270.
Two cards left in the stock: no score
The hand is cancelled and the same dealer deals again.

How each row scores

Gin hand
Winner's points, 0 for the loser
Game bonus for reaching 100
100 once the hand points reach 100
Shutout: the loser won no hand
Type 1 to add a second 100
Box bonus: 20 a hand won
20 x hands won
Final score with every bonus
Hand points + game bonus + boxes

Type a score and the totals fill in. Highest total wins. First to 100 wins.

Names and scores stay in this browser until you press New game.

Gin Rummy Score Sheet That Adds the Boxes and Bonuses: how it works

This free gin rummy score sheet keeps the race to 100 and then does the end-of-game sums: the 100 game bonus, a box for every hand won and the shutout. Type the winner's points after each hand. Other sheets score Oklahoma gin to 150 and plain rummy for up to 6 players.

Fill in a hand

Rename the two headings. After each hand the winner types the points and the loser types 0. A knock scores the difference between the two deadwood counts. Gin scores 20 plus the opponent's whole count, and an undercut gives the opponent the difference plus 10. The running score sits under each box and the first player to 100 is marked. The sheet then adds the 100 game bonus and 20 for every hand row above 0.

Read the full guide

Gin arithmetic worth knowing

Aces count 1, face cards 10 and the rest their pips. The worst ten cards with no meld are two each of kings, queens, jacks and tens plus two nines: 98. Gin against that is 118, so one hand can end a game, and the sheet flags anything higher. Boxes matter too. Three hands for 100 finish on 260 with the game bonus, while nine small hands for 90 finish on 270.

Tips
  • Playing 25 for gin, for an undercut and for a box? Switch to Gin rummy to 100: 25 for everything.
  • As a rummy score keeper for a bigger table, use Rummy: winner scores the hand and press Add a player for a fifth or sixth.
  • Print blank sheet gives 18 hand rows. A game outlasts them only if its hands average 11 points or less.

Questions and answers

Does it work as a plain rummy score sheet?

Yes, two ways. Rummy: winner scores the hand gives whoever went out every card left in the other hands. Rummy: penalty points to 100 charges each player their own cards, and the lowest total wins once someone reaches 100. Values match gin: ace 1, face cards 10.

Is the undercut bonus 10, 20 or 25?

All three are played. Pagat's main rules give 20 for gin, 10 for an undercut and 20 a box, and mention tables that pay 25 for all three. Wikipedia calls 25 typical. You type each hand's points yourself, so only the box value depends on the sheet you pick.

How does Oklahoma gin change the scoring?

The first upcard sets the most deadwood you can knock with: a seven means 7 or less, a face card 10. If it is a spade, the whole hand counts double, bonus included, so double it before typing. Oklahoma gin to 150 marks the first to 150 and pays 20 a box.

All 42 lines

Gin rummy rows 12

  • Box bonus: 20 for every hand won Worked out by the sheet: every hand row above 0 is a box. Also called the line bonus. It never counts towards the 100.
  • Box bonus: 25 for every hand won Worked out by the sheet from the hand rows above 0.
  • Final score on the 25 scale Hand points, game bonus, shutout and 25-point boxes together.
  • Final score with every bonus Hand points, the game bonus, a shutout and the boxes added together. The gap between the two final scores is the margin of the win.
  • Game bonus for reaching 100 The sheet adds 100 as soon as the hand points reach 100.
  • Game bonus: 100 to the first past 100 Added by the sheet once the running hand points reach 100.
  • Gin hand: winner's points, loser 0 One numbered row per hand. The winner types the points for the hand, bonus included, and the loser types 0. The most these rules allow is 118: gin against 98 of deadwood.
  • Hand points (first to 100 ends the game) Only these points count towards 100. The figure under each hand is the running score after it.
  • Hand won: points with 25 for gin or undercut The same row on the other common scale: 25 for gin, 25 for an undercut. Anything above 148 is flagged, which is big gin at 50 against 98 of deadwood.
  • Running hand points (game ends at 100) The race to 100, bonuses for gin and undercut included, boxes and game bonus left out.
  • Shutout bonus for a blank opponent Type 1 for a second 100 when the loser has not won a single hand. It counts only in a column that has reached 100.
  • Shutout: the loser won no hand Type 1 for a second 100, which makes the game bonus 200. It counts only in a column that has reached 100.

Oklahoma gin 10

  • Extra boxes for gin and undercut Some tables add one extra box for an undercut and two for gin, doubled again on a spade. Not counted here.
  • Game bonus for reaching 150 Still 100. The sheet adds it once the hand points reach 150.
  • Oklahoma boxes: 20 for every hand won One box per hand row above 0, worked out by the sheet.
  • Oklahoma final score with every bonus Hand points, game bonus, shutout and boxes together.
  • Oklahoma hand points (game ends at 150) The race to 150. The figure under each hand is the running score after it.
  • Oklahoma hand: doubled on a spade upcard Work the hand out as usual, double all of it if the first upcard was a spade, then type it. The loser types 0.
  • Oklahoma shutout: the loser won no hand Type 1 for a second 100 when the loser never scored. It counts only in a column that has reached 150.
  • Oklahoma target: usually 150 Pagat gives 150 in place of 100 as the usual game.
  • Oklahoma: the upcard sets the knock limit Turn up a seven and you need 7 or less to knock. A face card means 10. Some tables make an ace gin only.
  • Spade turned up: the hand counts double Everything for that deal is doubled, the gin or undercut bonus included.

Plain rummy 10

  • Ace high as well as low: a house rule Tables that allow Q-K-A as well as A-2-3 charge 15 for an ace left in hand, not 1.
  • Block rummy: the stock runs out If the stock is gone and nobody is out, everyone counts their hand and the lowest wins the sum of the differences. With 4, 12, 9 and 20 left, the 4 scores 8 + 5 + 16 = 29.
Show all 42 lines (18 more)

Plain rummy, continued

  • Going rummy: out in a single turn Most tables reward a player who goes out in one turn without having melded or laid off before. The hand counts double, or at some tables earns 10 extra. Double it before you type it.
  • The most a rummy hand can cost Ten cards worth 10 each make 100 in a two-player game, 70 with seven cards and 60 with six.
  • Penalty points (game ends at 100, low wins) When any player reaches 100 or more the game is over and the lowest total wins.
  • Rummy deal: 10, 7 or 6 cards Ten each for two players, seven each for three or four, six each for five or six. Two to four play best.
  • Rummy hand: the cards left in your hand The penalty way of scoring. Each player types the value of the cards they were caught with, and whoever went out types 0.
  • Rummy hand: winner takes the losers' cards The player who went out adds up every card left in the other hands and types the total. Everyone else types 0. Cards that would have made a meld still count if they were not laid down.
  • Rummy score (highest wins) Every hand added up. Play to the target or the number of deals the table agreed before the first deal.
  • Target or number of deals: agree it first Pagat fixes neither for the winner-scores game, so the first sheet marks no target. The penalty game ends at 100.

What a gin hand is worth 6

  • Big gin: all 11 cards in melds Not in every rule set. Wikipedia gives 31 plus the opponent's count as typical, and 50 at some tables.
  • Going gin on the 25 scale Plus the opponent's whole count. Wikipedia gives 25 as typical and 20 as the early official figure.
  • Going gin: no unmatched cards at all Plus the opponent's whole count. Nothing can be laid off against gin and gin is never undercut.
  • Knock: 10 or less in unmatched cards The knocker scores the gap between the two counts.
  • Undercut on the 25 scale Plus the difference. Pagat also lists tables that pay 20, and Wikipedia mentions 15 and 10.
  • Undercut: opponent ties or beats the knocker The opponent scores the difference plus 10, after laying off. On equal counts that is exactly 10.

Card values 1

  • Card values: ace 1, face cards 10 Number cards count their pips, so a six is 6. The ace is low: A-2-3 is a run and Q-K-A is not.

End of game and rulings 3

  • First to 100 can still finish behind Three hands for 100 finish on 260 with the game bonus. Nine small hands for 90 finish on 270.
  • Shutout: some double the whole score This sheet adds a second 100. Doubling is the other version.
  • Two cards left in the stock: no score The hand is cancelled and the same dealer deals again.

How this list was compiled: Sheet layout, row notes and worked figures written for this site by its editors in September 2026. Checked on 2026-09-18 against https://www.pagat.com/rummy/ginrummy.html (page last updated 1 September 2026): knocking with 10 or less, the knocker scoring the difference, 20 plus the opponent's count for gin, no laying off against gin, gin never undercut, the undercut on equal or lower counts worth the difference plus 10, game at 100 with a 100 bonus, 200 when the loser scored nothing, 20 for each hand won as the line or box bonus that does not count towards the 100, the cancelled hand at two stock cards, the 25 and 20 alternatives, the all-25 version, doubling the whole score for a shutout, and Oklahoma gin (upcard sets the knock limit, spade doubles, game usually 150, ace upcard gin only, extra boxes). https://en.wikipedia.org/wiki/Gin_rummy was read the same day for 25 as the typical gin and undercut bonus, the early official 20 and 10, the 25-point box and big gin at 31 or 50. Plain rummy was checked the same day against https://www.pagat.com/rummy/rummy.html (last updated 30 December 2025): face cards 10, aces 1, number cards face value, the winner scoring every card left in the other hands, the penalty version to 100 with the lowest winning, going rummy doubled or worth 10, aces at 15 when high, block rummy, and deals of 10, 7 or 6 cards for two to six players. The 98, 118, 148 and 236 ceilings, the 260 against 270 example, the block rummy example and the twenty-row reasoning were worked out and asserted by script here. Licence: own work