Chess Score Sheet

Type each move in the next box under White or Black, or press Print blank sheet for 60 empty lines.

Notation sheet: 60 moves: a column for each player.
White
Black
Event and dateLeft box: event. Right box: date
Round and board numberLeft box: round. Right box: board
Rating or grade of each playerIf rated
Move 1White in the left box, Black in the right
Move 2
Move 3
Move 4
Move 5
Move 6
Move 7
Move 8
Move 9
Move 10
Move 11
Move 12
Move 13
Move 14
Move 15
Move 16
Move 17
Move 18
Move 19
Move 20
Move 21
Move 22
Move 23
Move 24
Move 25
Move 26
Move 27
Move 28
Move 29
Move 30
Move 31
Move 32
Move 33
Move 34
Move 35
Move 36
Move 37
Move 38
Move 39
Move 40
Move 41
Move 42
Move 43
Move 44
Move 45
Move 46
Move 47
Move 48
Move 49
Move 50
Move 51
Move 52
Move 53
Move 54
Move 55
Move 56
Move 57
Move 58
Move 59
Move 60
Result for each player: 1, ½ or 0Win 1, draw ½, loss 0
Signature (sign the printed sheet)Both players sign both sheets

This sheet has no totals: it is a record to fill in.

Notes

Piece letters in English notation K Q R B N
King, queen, rook, bishop and knight. N stands for the knight because K is taken. A player may use the letters of the piece names common in their own country.
Pawn move: the arrival square only e4
A pawn has no letter. Files run a to h from White's left and ranks run 1 to 8 from White's side, so e4 is the e-file, fourth rank.
Piece move: letter, then arrival square Nf3
No hyphen is needed: Be5, Nf3, Rd1. The longer form that also names the departure square, such as Bb2e5, is accepted too.
Capture: x before the arrival square Bxe5, dxe5
The x is optional for a piece. A pawn capture must name the file the pawn left, as in dxe5. An en passant capture may add e.p., as in exd6 e.p.
Two like pieces can reach the square Ngf3, N5f3
Add the file the piece left, as in Ngf3. If both pieces stand on the same file, add the rank it left instead, as in N5f3.
Castling: kingside and queenside 0-0, 0-0-0
0-0 is castling with the rook on the h-file and 0-0-0 is castling with the rook on the a-file.
Promotion: pawn move, then the new piece d8Q
Write the pawn move followed straight away by the letter of the new piece: d8Q, exf8N, b1B, g1R.
Check and checkmate marks + or #
A plus sign marks check. A hash or a double plus marks checkmate. Both marks are optional on a scoresheet.
Draw offer mark beside the move (=)
Under the FIDE Laws both players record an offer of a draw on their scoresheets with this symbol.
Result line: White's score first 1-0 ½-½ 0-1
A win scores 1, a draw ½ and a loss 0. The result written on the signed sheets stands, even if it is wrong, unless the arbiter decides otherwise.
Record each move before your next one
Under the FIDE Laws you may reply to a move before writing it down, but your previous move must be on the sheet before you make another. Writing a move in advance is forbidden, except as part of a draw claim or an adjournment.
Under five minutes: recording may stop
A player with less than five minutes left in a time period, and no increment of 30 seconds or more per move, need not record for the rest of that period. After a flag falls both sheets are brought up to date.

What goes in each row

Event and date
Left box: event. Right box: date
Round and board number
Left box: round. Right box: board
Rating or grade of each player
If rated
Move
White in the left box, Black in the right
Result for each player: 1, ½ or 0
Win 1, draw ½, loss 0
Signature (sign the printed sheet)
Both players sign both sheets

Names and scores stay in this browser. New game clears the scores.

All 20 lines

Game details 3

  • Event and date The two boxes on this line hold two facts about the game, not one per player: the name of the event or club night on the left and the date on the right.
  • Rating or grade of each player One box per player. Leave it empty if a player has no rating.
  • Round and board number Used at tournaments and club matches. Leave both boxes empty for a casual game.

The moves: 60 numbered lines 1

  • Move Sixty numbered lines, one per pair of moves. White's move goes in the left box and Black's reply in the right box, in algebraic notation. A box takes words and symbols and is never added up.

Result and signatures 2

  • Result for each player: 1, ½ or 0 Write 1 for the winner and 0 for the loser, or ½ in both boxes for a draw. The sheet does not work the result out.
  • Signature (sign the printed sheet) Under the FIDE Laws both players sign both scoresheets once the result is written on them. Print the game and sign it in ink.
Show all 20 lines (14 more)

Match tally for a series of games 2

  • Match game One line per game of a match between the same two players. A win is 1, a draw is ½ (type 0.5) and a loss is 0, so the two boxes of a finished game always come to 1.
  • Match score after the games played Every game added together. The higher score leads the match.

Notation key 12

  • Capture: x before the arrival square The x is optional for a piece. A pawn capture must name the file the pawn left, as in dxe5. An en passant capture may add e.p., as in exd6 e.p.
  • Castling: kingside and queenside 0-0 is castling with the rook on the h-file and 0-0-0 is castling with the rook on the a-file.
  • Check and checkmate marks A plus sign marks check. A hash or a double plus marks checkmate. Both marks are optional on a scoresheet.
  • Draw offer mark beside the move Under the FIDE Laws both players record an offer of a draw on their scoresheets with this symbol.
  • Pawn move: the arrival square only A pawn has no letter. Files run a to h from White's left and ranks run 1 to 8 from White's side, so e4 is the e-file, fourth rank.
  • Piece letters in English notation King, queen, rook, bishop and knight. N stands for the knight because K is taken. A player may use the letters of the piece names common in their own country.
  • Piece move: letter, then arrival square No hyphen is needed: Be5, Nf3, Rd1. The longer form that also names the departure square, such as Bb2e5, is accepted too.
  • Promotion: pawn move, then the new piece Write the pawn move followed straight away by the letter of the new piece: d8Q, exf8N, b1B, g1R.
  • Record each move before your next one Under the FIDE Laws you may reply to a move before writing it down, but your previous move must be on the sheet before you make another. Writing a move in advance is forbidden, except as part of a draw claim or an adjournment.
  • Result line: White's score first A win scores 1, a draw ½ and a loss 0. The result written on the signed sheets stands, even if it is wrong, unless the arbiter decides otherwise.
  • Two like pieces can reach the square Add the file the piece left, as in Ngf3. If both pieces stand on the same file, add the rank it left instead, as in N5f3.
  • Under five minutes: recording may stop A player with less than five minutes left in a time period, and no increment of 30 seconds or more per move, need not record for the rest of that period. After a flag falls both sheets are brought up to date.

How this list was compiled: Written for this site. This is an unofficial sheet laid out for this site: it is not issued or approved by FIDE or by any national federation, and an event may require its own scoresheet. The notation key (piece letters, pawn and piece moves, captures, the file-then-rank rule for two like pieces, castling, promotion, check and checkmate marks, the draw offer mark) follows Appendix C of the FIDE Laws of Chess, and the recording rules (record before your next move, no moves in advance, the five-minute exemption, updating after flag fall, both players signing both sheets) follow Article 8; the 1, ½ and 0 scores follow Article 10.1. All were checked on 2026-09-18 against the Laws in force from 1 January 2023 at https://handbook.fide.com/chapter/E012023. The 60 move lines and the 12-game match tally are our own choice of length. Licence: own work

How it works

This chess score sheet is for writing a game down, not adding it up: 60 numbered lines with a box each for White and Black, plus event, rating, result and signature lines. The key lists the algebraic notation symbols from the FIDE Laws. It is an unofficial sheet, so check what your event requires.

Read the full guide

Record a game move by move

The two columns are headed White and Black. Type each player's name over its heading. After each move, put it in the next open box, so line 1 might read e4 and e5. The boxes take letters and symbols, and nothing on this sheet is added up. All 60 lines are on the sheet, and Add a move under the last gives one more. Print this game gives a filled-in copy to sign.

Algebraic notation in one minute

Name the piece, then the square it lands on: Nf3 is a knight to f3. Pawns have no letter, so e4 is a pawn move. A capture takes an x (Bxe5), and a pawn capture starts with the file the pawn left (dxe5). If two knights could reach f3, add the file of the one that moved: Ngf3. Castling is 0-0 or 0-0-0, check is +, checkmate is # and a promotion names the new piece, as in d8Q.

  • Print blank sheet gives a printable chess score sheet: three pages for the 60 lines and the key. For a chess score sheet PDF, pick Save as PDF as the printer.
  • Past move 60? Print a second blank sheet and renumber it from 61.
  • Playing a match? Press Match tally: up to 12 games above the sheet and type 1, 0.5 or 0 per game. That sheet does add up.

Questions and answers

Is this an official FIDE scoresheet?

No. It is our own layout, not issued or approved by FIDE or any national federation. The FIDE Laws have players record moves on the scoresheet prescribed for the competition, so a tournament may hand you its own. The notation key follows Appendix C of the Laws, which recognizes only algebraic notation.

When can I stop writing moves down?

With less than five minutes left in a time period, you may stop for the rest of it. The FIDE Laws allow that only with no increment of 30 seconds or more per move. In rapid games nobody has to record.

How does the score sheet matter in a draw claim?

You write your next move on your scoresheet first and tell the arbiter. The FIDE Laws ask this when that move repeats the position a third time. They ask it too when it completes 50 moves without a capture or pawn move. A wrong claim adds two minutes to your opponent's clock.