Spades Score Sheet With Bids, Bags and the 10-Bag Penalty

Type each bid and the tricks won, or print it blank: hands scored, bags counted, 100 off at ten.

Partners: two teams to 500: a column for each team. Totals fill in as scores are typed.
Team 1
Team 2
Spades hand 1Made: 10 x bid, +1 a bag. Set: -10 x bid
Spades hand 2
Spades hand 3
Spades hand 4
Spades hand 5
Spades hand 6
Spades hand 7
Spades hand 8
Spades hand 9
Spades hand 10
Spades hand 11
Spades hand 12
Spades hand 13
Spades hand 14
Spades hand 15
Failed nil bidder's tricksWhole game so far, 1 point and 1 bag each
Bags so far, all handsTricks over the bid, plus failed nil tricks
Bags toward the next tenResets each time ten is reached
Bag penalty: -100 per ten-100 for every full ten
Game total, first to 500

Type a score and the totals fill in. Highest total wins. First to 500 wins.

Scoring key

Made bid: 10 points per trick bid 10 x bid
Partners add their bids into one team bid. Win at least that many tricks and score 10 points for each trick bid.
Bag: each trick over the team bid +1
An overtrick (a bag) adds 1 point: bid 5, win 8, score 53.
Set: fewer tricks than the team bid -10 x bid
Fall short, lose 10 per trick bid: bid 5, win 4, minus 50.
Ten bags cost the team 100 points −100
Every tenth bag costs 100 and the count carries on. No bag penalty at your table? Use the second sheet.
Nil: bidding that you will take zero tricks 100 / -100
A nil that succeeds adds 100 and one that fails takes 100 off. The partner's bid is scored on its own either way.
Blind nil: bid before you look at your cards 200 / -200
200 made, minus 200 failed. Usually only for a side 100 or more behind; the bidder swaps two cards with partner.
When a nil fails: the bidder's tricks
Usually they count as bags but not toward the partner's bid. If your table counts them, add them to Won instead.
First team to 500 wins the game 500
If both teams pass 500 in one hand, the higher score wins. Some tables play to 300 or 1,000, or stop at minus 500.
Bids run from 0 to 13 and nobody may pass 0 to 13
A bid need not beat the one before. 0 is nil, so a plain bid is at least 1. Some tables set a team minimum of 4.
Check: 13 tricks in every hand 13
Both teams' Won boxes come to 13. Where a nil failed, count that bidder's tricks as well.

How each row scores

Spades hand
Made: 10 x bid, +1 a bag. Set: -10 x bid
Failed nil bidder's tricks
Whole game so far, 1 point and 1 bag each
Bags so far, all hands
Tricks over the bid, plus failed nil tricks
Bags toward the next ten
Resets each time ten is reached
Bag penalty: -100 per ten
-100 for every full ten

Names and scores stay in this browser. New game clears the scores.

All 21 lines

Partnership hands: bid, tricks won and nil 1

  • Spades hand One line per hand. Bid is the team bid: both partners' bids added together, leaving out a partner who bid nil. Won is the tricks that count toward that bid. The Nil box is only for a hand with a nil bid in it: type 100 for a nil that was made and -100 for one that failed, or 200 and -200 for a blind nil.

Bags, the 100 penalty and the game total 6

  • Bag penalty: minus 100 per ten bags Taken off each time the bags reach ten. Bags beyond ten carry on toward the next ten.
  • Bags so far, all hands Every trick won beyond the team bid in a hand that made its bid, plus the tricks taken by a failed nil bidder.
  • Bags toward the next ten What is left after each full ten is taken away. At 9 the next bag costs the team 100.
  • Game total with no bag penalty, to 500 For tables that play without the ten-bag penalty: every hand plus the failed nil tricks, with nothing taken off for bags.
  • Spades game total, first team to 500 Every hand, the failed nil tricks and the bag penalty. This is the score to read out: the running figure under each hand leaves the bag penalty out.
  • Tricks taken by a failed nil bidder A count for the whole game, not one hand. Under the usual rule these tricks do not help make the partner's bid, so leave them out of Won and add them here. Each one scores 1 point and counts as a bag.
Show all 21 lines (14 more)

Three-player game: 17 cards each 2

  • Solo spades hand Three players, 17 tricks a hand and nobody has a partner. Type your own bid and the tricks you won. A made bid scores 10 per trick bid, less 10 for every trick over it.
  • Three-player total, highest past the target Every hand added together. Agree a target before the first deal. Once anyone passes it, the highest score wins.

Scoring key 12

  • Bag: each trick over the team bid An overtrick (a bag) adds 1 point: bid 5, win 8, score 53.
  • Bids run from 0 to 13 and nobody may pass A bid need not beat the one before. 0 is nil, so a plain bid is at least 1. Some tables set a team minimum of 4.
  • Blind nil: bid before you look at your cards 200 made, minus 200 failed. Usually only for a side 100 or more behind; the bidder swaps two cards with partner.
  • Check: 13 tricks in every hand Both teams' Won boxes come to 13. Where a nil failed, count that bidder's tricks as well.
  • First team to 500 wins the game If both teams pass 500 in one hand, the higher score wins. Some tables play to 300 or 1,000, or stop at minus 500.
  • Made bid: 10 points per trick bid Partners add their bids into one team bid. Win at least that many tricks and score 10 points for each trick bid.
  • Nil: bidding that you will take zero tricks A nil that succeeds adds 100 and one that fails takes 100 off. The partner's bid is scored on its own either way.
  • Set: fewer tricks than the team bid Fall short, lose 10 per trick bid: bid 5, win 4, minus 50.
  • Ten bags cost the team 100 points Every tenth bag costs 100 and the count carries on. No bag penalty at your table? Use the second sheet.
  • Three players: 17 cards each, no partners One card is left out of each deal. Play to an agreed target, often 300 to 500; past it, the highest score wins.
  • Three players: a trick over the bid costs 10 Bid 4, win 5: 30, not 40. Bid 3, win 7: minus 10. Some tables count bags here too and take off 100 at ten.
  • When a nil fails: the bidder's tricks Usually they count as bags but not toward the partner's bid. If your table counts them, add them to Won instead.

How this list was compiled: Written for this site. Spades is a traditional card game with no governing rule book, so the sheet scores the commonest rules and the key says where tables differ. The partnership scoring (10 points per trick bid, 1 point per overtrick or bag, minus 10 per trick bid when set, 100 off for every ten bags with the rest carried over, nil at plus or minus 100 scored apart from the partner's bid, blind nil at plus or minus 200 and usually open only to a side losing by at least 100, the usual rule for the tricks of a failed nil bidder, the game to 500 with the higher score winning if both sides reach it in one deal, and the 300, 1,000 and minus 500 variants) was checked on 2026-09-18 against https://www.pagat.com/auctionwhist/spades.html and https://en.wikipedia.org/wiki/Spades_%28card_game%29. The three-player game (17 cards each with one card out of play, 10 per trick bid, 10 off per overtrick, minus 10 per trick bid when short, targets of 300, 400 or 500) was checked the same day against the Spades for Three Players section of the pagat.com page. The 20 hand lines are our own choice of length. Licence: own work

How it works

This free spades score sheet takes each hand's team bid and tricks won and works out the score. A made bid scores 10 per trick bid plus 1 per bag. A set team loses 10 per trick bid. The sheet counts bags across the game, takes off 100 at every ten and says when a team reaches 500.

Read the full guide

Score a hand in two boxes

Type team names over Team 1 and Team 2. After the bidding, add the partners' bids and type the total under Bid. When the hand ends, type the tricks the team took under Won. A bid of 5 that wins 8 scores 53: 50 for the bid and 3 bags. The sheet has 15 hands, and Add a hand under the last gives one more. New game clears the scores and keeps the names. Undo brings them back.

Nil bids and the bag rows

A partner who bids nil stays out of the team bid. Type the other partner's bid and tricks, then 100 in the Nil +/- box if the nil was made or -100 if it failed. A blind nil is 200 or -200. Bags toward the next ten shows how close each team is to losing 100. Read the score from the Game total row: the running figure under each hand leaves the bag penalty out.

  • For a spades score sheet PDF, press Print blank sheet and choose Save as PDF in the print window. Print this game adds your names and scores.
  • Before dealing again, check the two Won boxes come to 13. Tricks taken by a failed nil bidder count in that 13.
  • Three at the table? Pick Three players: 17 cards each in the Sheet menu. Nobody has a partner, and every trick over your bid costs 10.

Questions and answers

What happens when a team reaches ten bags?

The team loses 100, and bags beyond ten carry toward the next ten. The bag penalty row takes it off. Some tables play without the penalty: pick Partners: no bag penalty in the Sheet menu and a bag is worth 1 point.

How do we score a failed nil?

The team loses 100, and the partner's bid is scored on its own. Usually the nil bidder's tricks do not count toward that bid but do count as bags, so add them to the failed nil row. If your table counts them toward the bid, put them in Won.

What if both teams pass 500 in the same hand?

The higher score wins. Some tables play to 300 or 1,000, and some end the game when a team falls to minus 500. The sheet only announces 500, so for another target watch the game total row.