How it works
This dice party game score sheet is for the three-dice game of six rounds at tables of four, sold as Bunco; its makers have no tie to this page. It counts wins and losses and tallies table points.
Read the full guide
Fill in a player card
The card opens with four columns; Add a player takes it to twelve. After each round, type 1 in the first box if that player's team won, or 0 if it lost. The 21s and 5s boxes count that player's own three-of-a-kind rolls and can stay empty. Rows under round 6 add up wins, losses, 21s and 5s.
Keep the table tally
Open Head table tally: first team to 21 or Other tables: tally until the bell. After each turn, type what that player scored: 1 for each die matching the round number, 5 for three of any other number, 21 for three of the round number. New game clears the tally before the next round and leaves the player cards alone.
- Print blank sheet prints the card with a column for each of 12 players and the scoring key, on one page of Letter or A4.
- More than one game tonight? Print a blank card for each game, or press New game on the card between games: it keeps the names.
- Prizes often go to most 21s, most wins and most losses, so check all three rows.
Questions and answers
How many points is three of a kind?
Three dice all showing the number of the round score 21. Three of a kind of any other number scores 5. Otherwise each die that matches the round number scores 1. Any roll that scores earns another roll.
When does a round end?
When a team at the head table reaches 21 points and rings the bell. The other tables play until then, and the team with more points at each table wins the round. Groups differ on whether players in mid-turn finish rolling or stop.
Where do players move after a round?
Winners move up a table and the head table winners stay. House rules differ for the head table losers: some groups send them down one table, others to the lowest. When a pair stays, one moves over a chair so everyone gets a new partner.