Diploma RelayRunners pull on an oversized shirt as a gown and a paper cap, run to a table, grab a rolled paper diploma and run back. The costume passes to the next teammate. The cap has to stay on all the way. Players: 20 to 60. Time: 10 min. Props: a big shirt and a paper cap per team, and paper scrolls.
Speech BingoBefore the toasts, hand out cards printed with phrases the speeches are bound to include: "so proud", "seems like yesterday", a teacher's name. Guests mark them off quietly and wave, not shout, for a full line. Players: any number. Time: 15 min. Props: printed phrase cards and pens.
Common Ground TablesEach table has five minutes to list things every person at it has in common that nobody could see by looking. Longest list wins, and each table reads out its strangest item. Players: 20 to 150. Time: 10 min. Props: paper and a pen per table.
Party Games for Large Groups of 20 or More: how it works
Most party games for large groups fail for one reason: forty people cannot take turns. Every game here lets the whole crowd play at once, in heats, or with each table as a team. Press New games to deal three, or tap a chip such as No props first.
Build a run sheet in five minutes
Tap a chip to narrow the pool: Mixers and icebreakers for the first half hour, Dinner party and table games once people sit. Each result says how to play, then gives players, time and props. Press Lock on a keeper and New games to replace the others. Copy all sends the list to your helpers and Print puts it on paper.
Why games break at 20 players, and three fixes
A game built for eight breaks at twenty because most people are waiting. Fix one: everyone plays at once, as in Heads or Tails Knockout, where a coin flip seats half the room. Fix two: run side-by-side circles, so Wink Detective becomes four circles. Fix three: make the table the team, which is how a quiz scales to 200. Party games for a large group also need helpers and a hand signal for quiet.
Tips
Show the game before you explain it: two volunteers, one practice round where nobody is out, then start for real.
Give knocked-out players a job. In Freeze Dance Knockout they become spotters, and in Get in Groups Of they call the next number.
For dinner party games for large groups, play between courses with each table as a team. The Under 10 minutes chip holds 16 that fit.
Questions and answers
How many games do I need for a party of 50?
For two hours, plan one mixer as people arrive, two main games of 15 to 20 minutes, one quick closer and a spare. A quiz or Bunco Night can fill an hour alone. Leave gaps too: a crowd of 50 needs about five minutes to settle between games.
What are good graduation party games for large groups?
Most graduation parties are open houses, so you rarely have the whole room at once. Choose games that run themselves: Guess the Grad Photo Wall, Ten-Year Predictions and the Guess How Many Jar sit on a table all afternoon. Then schedule one shared moment, such as Who Knows the Graduate, just before the cake.
What if I have no microphone and no props?
Tap No props for the 15 games that need nothing but people, such as Silent Birthday Line-Up and Stand Up If. Without a microphone, choose games with one-sentence rules, agree a raised hand as the sign for quiet, and brief a captain at each table.
Party Games for Toddlers Aged 2 and 364 games for ages 2 and 3 with no losers and no waiting: circle songs, hunts, toss games and calm-down games, most over in five minutes.
Tea Party Games for Adults and Ladies' Teas52 games for a seated afternoon tea: quiz sheets with answer keys, table talk, hat and teacup contests, tasting games and a church ladies' set.
Birthday Party Games for Kids Ages 4 to 1380 birthday games in three age bands from 4 to 13, with indoor, outdoor, no-props and calm-down lists and 50 picks for tweens.
Common Ground TablesEach table has five minutes to list things every person at it has in common that nobody could see by looking. Longest list wins, and each table reads out its strangest item. Players: 20 to 150. Time: 10 min. Props: paper and a pen per table.
Famous Pairs Back TagsStick half of a well-known pair on every back: salt and pepper, thunder and lightning. Guests ask yes-or-no questions to work out their own word, then find their other half. Players: 20 to 100, even numbers. Time: 15 min. Props: sticky labels and a marker.
Find Your PeopleThe host calls a category, such as birth month, number of siblings or favorite season, and guests race to cluster with everyone who matches. The last cluster to form has to shout its answer. Players: any number. Time: 6 min. Props: none.
Guess the Guest Fact CardsGuests write one little-known fact about themselves on a card at the door. Through the evening the host reads a card aloud and tables guess who wrote it before the writer stands up. Players: 20 to 150. Time: 20 min. Props: index cards, pens and a box.
Human BingoEach guest gets a 5 by 5 grid of facts, such as "has run a marathon" or "speaks three languages", and collects one signature per square. One signature per person forces everyone to keep moving. First full row wins. Players: 20 to 200. Time: 15 min. Props: a printed grid and a pen each.
Name Tag SwapHand every guest someone else's name tag at the door, with one fact written under the name. They have to find the owner, hand it over and introduce that person to a third guest. Players: 20 to 150. Time: 15 min. Props: name tags prepared in advance.
Rock Paper Scissors Cheer TournamentEveryone pairs off for one throw. The loser becomes the winner's cheering squad and follows them to the next duel, until two chanting crowds face off in the final. Ties are replayed. Players: any number. Time: 5 min. Props: none.
Silent Birthday Line-UpThe whole room lines up from January 1 to December 31 without saying a word, then checks the order aloud down the line. With more than 40 people, split the room in two and race. Players: any number. Time: 8 min. Props: none.
Speed Meeting CirclesForm two circles, one inside the other, facing each other. The host reads a question, pairs talk for 60 seconds, then the outer circle steps one place to the left. Players: 20 to 200, even numbers. Time: 12 min. Props: none.
Stand Up IfGuests stay in their seats and stand only when a statement fits them: "stand up if you traveled more than an hour to be here". Write the last line so that the whole room ends up standing. Players: any number. Time: 5 min. Props: none.
Two Truths and a Lie, Table FinalsAt tables of six to eight, each person gives three statements and the table votes on the lie. Every table then sends its best liar to the front to try to fool the whole room. Players: 20 to 120. Time: 20 min. Props: none.
Would You Rather Walk-OverThe host reads a would-you-rather question and guests vote with their feet: left wall for the first option, right wall for the second. One volunteer from each side says why. Players: any number. Time: 8 min. Props: none.
Whole-room knockout games 11
Four CornersNumber the corners one to four. A counter in the middle shuts their eyes and counts to ten while everyone quietly picks a corner, then calls a number. That corner sits down. Repeat until one player is left. Players: 20 to 150. Time: 8 min. Props: four numbered signs.
Freeze Dance KnockoutEveryone dances while the music plays and freezes the moment it stops. Spotters tap out anyone still moving, and the tapped players join the spotters. Shorten the music each round. Players: any number. Time: 10 min. Props: a speaker and a playlist.
Get in Groups OfMusic plays and guests mill about. The host stops it and shouts a number, and players grab each other to form groups of exactly that size. Leftover players step out and help call the next number. Players: any number. Time: 8 min. Props: none (music helps).
Heads or Tails KnockoutEveryone stands and picks heads (hands on head) or tails (hands on hips). The host flips a coin and everyone who guessed wrong sits down. Flip again until one person is left standing. Players: any number. Time: 5 min. Props: one coin.
Last Ticket StandingEvery guest holds a numbered ticket and stands up. The host draws numbers from a bowl, and each number drawn sits down. The last ticket still standing wins the prize. Players: any number. Time: 10 min. Props: numbered tickets in pairs and a bowl.
Limbo LinePlayers pass under the bar leaning backward, without touching it and with only their feet on the floor. Lower the bar once everyone has had a turn. Whoever knocks it off or falls is out. Players: 20 to 60. Time: 15 min. Props: a broom handle and music.
Musical Chairs in HeatsSet out circles of ten players with nine chairs each: always one chair fewer than players. Take away a chair per round. The winner of each circle goes through to a grand final. Players: 20 to 60. Time: 15 min. Props: chairs and music.
Red Light, Green Light DashThe caller turns away and shouts "green light" while the crowd creeps forward, then spins round on "red light". Anyone caught moving goes back to the start line. First to tag the caller takes over. Players: 20 to 100. Time: 10 min. Props: none.
Simon Says ShowdownObey only the orders that start with "Simon says". Anyone who follows a bare order, or misses a real one, sits down. With a crowd, post two spotters at the sides to catch slips the caller cannot see. Players: any number. Time: 8 min. Props: none.
Stand-Up True or FalseEveryone stands. The host reads a statement, and players step left for true or right for false. Wrong answers sit down. Keep ten statements ready and one hard tiebreaker for the last few. Players: any number. Time: 8 min. Props: a list of true-or-false statements.
Wink DetectiveThe old parlor game wink murder: a secret winker knocks players out by winking at them, and a detective in the middle gets three guesses. It works best in circles of 10 to 20, so run several circles side by side. Players: 20 to 80, in circles. Time: 15 min. Props: none.
Team contests and relays 24
Balloon Train RaceTeams line up with a balloon squeezed between each player and the next, and no hands allowed. The whole train walks round a marker and back. Drop a balloon and the train stops until it is back in place. Players: 20 to 80. Time: 10 min. Props: balloons, a few spares and two markers.
Bedsheet VolleyballGroups of six each hold the edges of a bedsheet and use it to launch and catch a beach ball over a net or a rope. A ball that touches the ground is a point to the other side. Play to 15. Players: 24 to 48. Time: 20 min. Props: bedsheets, a beach ball and a net or rope.
Blindfold Rope SquareA blindfolded team of eight to twelve holds one long loop of rope and has five minutes to shape it into a perfect square, by talking only. Blindfolds come off for the reveal. Try a triangle next. Players: 20 to 60. Time: 12 min. Props: a long rope loop and blindfolds per team.
Capture the FlagSplit the field in half and give each team a flag at the back of its own half. Players tagged on enemy ground go to jail until a teammate tags them free. Bring the other flag home to win. Players: 20 to 100. Time: 30 min. Props: two flags and cones for the center line and jails.
Category Letter RoundRoll one letter for the whole room. Each table has three minutes to write an answer starting with that letter for 12 categories. An answer scores only if no other table wrote the same thing. Players: 20 to 150. Time: 15 min. Props: a category list, paper and a timer.
Cup Pyramid RelayEach runner dashes to a table, stacks six plastic cups into a pyramid, collapses it back into one stack and runs back to tag the next teammate. First team to get everyone through wins. Players: 20 to 80. Time: 10 min. Props: six plastic cups per team.
Diploma RelayRunners pull on an oversized shirt as a gown and a paper cap, run to a table, grab a rolled paper diploma and run back. The costume passes to the next teammate. The cap has to stay on all the way. Players: 20 to 60. Time: 10 min. Props: a big shirt and a paper cap per team, and paper scrolls.
Dragon Tail TagTeams of eight to ten form a chain, hands on the shoulders in front, with a scarf tucked in the last player's belt. Each head tries to snatch another dragon's tail while its own chain stays unbroken. Players: 24 to 80. Time: 10 min. Props: one scarf per team.
Drawing RelayOne drawer per team runs to the host for a secret word, runs back and draws until the team guesses it. Then the next runner goes. The first team through ten words wins. Players: 20 to 60. Time: 20 min. Props: a flip chart or paper pad and markers per team.
Guess the Song Intro RoundThe host plays the first five seconds of a song. Tables write down the title and the artist, one point for each. Ten songs make a round, and mixing the decades gives every age at the table a turn to shine. Players: 20 to 200. Time: 15 min. Props: a speaker, a playlist and answer sheets.
Human Knot RaceGroups of about ten stand in a circle and each person takes the hands of two people who are not beside them. First group to untangle into a ring without letting go wins. Some knots cannot be undone, so allow one regrip. Players: 20 to 100, in groups of 8 to 10. Time: 12 min. Props: none.
Paper Tower ChallengeEach table gets 20 sheets of paper and a roll of tape, and ten minutes to build the tallest tower that stands on its own for a count of ten. The judge measures with a tape measure. Players: 20 to 150. Time: 15 min. Props: paper, tape and a tape measure.
Pass the Hoop CircleTeams of ten hold hands in a circle with a large plastic hoop hanging on one pair of arms. They pass the hoop all the way round by stepping through it, without letting go of each other's hands. Players: 20 to 100. Time: 8 min. Props: one large plastic hoop per team.
Reverse Charades RelayTurn charades around: the whole team acts and one teammate guesses. With eight people miming "rowing a boat" at once, nobody is on show alone. Swap the guesser after every card and count cards per 90 seconds. Players: 20 to 60. Time: 20 min. Props: charades cards and a timer.
Sack Race RelayTeams of five line up behind the start. Each racer hops to a cone and back inside a sack, then hands the sack to the next teammate. Both feet stay in the sack the whole way. Players: 20 to 80. Time: 10 min. Props: one sack or old pillowcase per team, and cones.
Sixty-Second Challenge StationsSet up six stations, each with a one-minute challenge such as stacking dice or moving cotton balls with a spoon. Teams rotate on a whistle and a helper at each station writes down the score. Players: 24 to 120. Time: 30 min. Props: station kits, a whistle and score cards.
Sponge Bucket RelayEach team has a full bucket at the start and an empty one 15 yards away. Runners soak a big sponge, carry it over their head, squeeze it out and run back. The first team to reach the fill line wins. Players: 20 to 80. Time: 10 min. Props: two buckets and a large sponge per team.
Spoon and Ball RelayThe egg-and-spoon race with a golf ball or a wooden egg, so nothing is wasted. Runners carry it on a spoon round a cone and hand over the spoon. Drop it and you stop to put it back before moving on. Players: 20 to 100. Time: 10 min. Props: a spoon and a ball per team, and cones.
Survey ShowdownTwo teams try to name the most popular answers to a question such as "name something people forget to pack". Three wrong guesses hand the board to the other team to steal. Rotate the front players every question. Players: 20 to 60. Time: 30 min. Props: a prepared board of questions and ranked answers.
Table Quiz NightTables are the teams, six players at most. Read four rounds of ten questions, have teams swap papers to mark them, and keep phones off the table. Add a picture round that tables work on between rounds. Players: 20 to 200. Time: 60 min. Props: answer sheets, pens and a question list.
Team Photo Scavenger HuntTeams of four to six get the same list of photos to take in 20 minutes, for example "the whole team in the air" or "something older than everyone here". One phone per team, and the room votes on the funniest shot. Players: 20 to 200. Time: 30 min. Props: a printed list and one phone per team.
Telephone Charades LineA team lines up facing the back wall. The first player watches an action, taps the next player on the shoulder and mimes it, and so on down the line. The last player says what they think it was. Players: 20 to 60, lines of 6 to 8. Time: 15 min. Props: none.
Tug of WarTwo even teams pull until the center flag on the rope crosses a team's line. Formal teams are eight a side, so rotate crews in. Nobody wraps the rope around a hand or wrist, and use a proper thick rope on grass. Players: 20 to 100. Time: 15 min. Props: a purpose-made tug rope and ground markers.
Whisper Down the Line RaceTeams stand in lines of about ten. The host whispers the same sentence to the head of every line, and each player may whisper it on once only. The line whose last player is closest to the original wins. Players: 20 to 150. Time: 8 min. Props: none.
Dinner party and table games 12
Bingo With a CallerThe 75-number game on 5 by 5 cards with a free center square. Play one line first, then four corners, then a full card, so three different people win from a single deck of calls. Players: any number. Time: 30 min. Props: a card and markers each, and a way to draw numbers.
Bunco NightTables of four roll three dice through six rounds, scoring a point for each die that matches the round number. Three of the round number is a bunco, worth 21. Winners move up a table after every round. Players: 12 or more, in fours. Time: 60 min. Props: three dice, a score sheet and a pencil per table.
Fold-Over StoriesEach guest writes the first line of a story, folds the paper to hide it and passes it on. The next writer answers a prompt from the host: who they met, where, what was said. Tables read the results aloud. Players: 20 to 150. Time: 15 min. Props: a sheet of paper and a pen each.
Guess How Many JarA sealed jar of wrapped candy sits on the welcome table with slips and a box. Guests write a name and a guess whenever they pass. The closest guess that does not go over wins the jar at the end of the night. Players: any number. Time: 5 min. Props: a filled jar, slips, pens and a box.
Left-Right Story Gift PassEveryone sits in a circle holding a small wrapped gift. A reader tells a story packed with the words "left" and "right", and the gifts move one seat each time one is said. Keep what you hold at the end. Players: 20 to 100, in circles. Time: 8 min. Props: a small wrapped gift each and a story.
Memory Lane TimelineGive every table the same ten printed photos or events from the graduate's life, shuffled. The first table to lay them out in the right order wins. The graduate walks the room as the judge. Players: 20 to 120. Time: 10 min. Props: one set of ten prints per table.
Prize Ball UnwrapWind small prizes into a ball of plastic wrap, one ball per table. One player unwraps as fast as they can while the player on their left rolls two dice. A double passes both the ball and the dice along. Players: 20 to 80. Time: 15 min. Props: a prize ball and two dice per table.
Speech BingoBefore the toasts, hand out cards printed with phrases the speeches are bound to include: "so proud", "seems like yesterday", a teacher's name. Guests mark them off quietly and wave, not shout, for a full line. Players: any number. Time: 15 min. Props: printed phrase cards and pens.
Table Parcel PassEvery table gets its own parcel wrapped in one layer per guest, with a small challenge tucked under each layer. The host runs the music for the whole room at once. The center prize is shared by the table. Players: 20 to 100. Time: 10 min. Props: one layered parcel per table and music.
Under-the-Plate QuestionsTape a question card under every plate. Between courses the host calls a seat number, and that guest at each table reads their card for the table to answer. Nobody has to stand up or perform. Players: any number. Time: 10 min. Props: one question card per seat.
Werewolf VillagesThe hidden-role game that Dmitry Davidoff created as Mafia in 1986: secret werewolves pick a victim each night and the village votes by day. It needs a moderator and plays best at about ten, so run parallel villages. Players: 20 to 60, in villages of 8 to 12. Time: 40 min. Props: role cards and one moderator per village.
Who Knows the GraduateFamily writes 15 questions about the graduate: first word, worst haircut year, dream job at age six. Tables answer on paper, then the graduate takes the microphone and reveals each answer. Players: 20 to 200. Time: 20 min. Props: a question sheet per table and pens.
Outdoor and field games 5
Bag Toss BracketDraw a knockout bracket of pairs on a poster and play short games to 11 on two or more sets of boards, so the queue keeps moving. Beaten pairs drop into a second bracket and keep playing. Players: 20 to 64. Time: 60 min. Props: bag toss boards and bags, and a bracket poster.
Cap Toss TargetPlayers toss a paper graduation cap from a line into a laundry basket six feet away. Three throws each, and everyone who lands one goes into a playoff from a longer line. Players: 20 to 100. Time: 15 min. Props: paper caps, a basket and a throw line.
SardinesHide and seek in reverse: one person hides and everyone else hunts. Whoever finds the hider squeezes in beside them without a word. The last seeker to find the pile hides first in the next round. Players: 20 to 40. Time: 20 min. Props: none.
Three-Legged Race HeatsPairs tie their inside legs together at the ankle and race 20 yards. Run heats of six pairs, and send the first two pairs of each heat through to a final. Soft ties and grass only. Players: 20 to 80. Time: 15 min. Props: soft ties or scarves, and a start and finish line.
Water Balloon Toss LinePartners face each other in two long lines, one step apart. Everyone tosses on the host's call, and each pair that makes the catch takes one step back. The last dry pair wins. Pick up every scrap of balloon after. Players: 20 to 200, in pairs. Time: 8 min. Props: one filled water balloon per pair and spares.
Graduation party games 3
Advice Card DrawEvery guest writes one piece of advice on a card and signs the back. The graduate draws five, reads each one aloud and guesses the author. A correct guess wins a small prize for both of them. Players: any number. Time: 15 min. Props: cards, pens and a box.
Guess the Grad Photo WallPin up numbered photos of the graduate from every school year, out of order. Guests write down which grade each one shows. It runs itself at an open house, and you check the sheets when the cake is cut. Players: any number. Time: 10 min. Props: numbered photos, answer slips and pens.
Ten-Year PredictionsGuests fill in a card that begins "In ten years you will". The graduate reads a handful aloud, and the rest are sealed in an envelope marked with the date it may be opened. Players: any number. Time: 10 min. Props: prediction cards, pens and an envelope.