Christmas Party Dice Games

Press Print this list for six roll-and-draw games, or choose another kind of holiday dice game in the menu.

  1. Trim-the-tree rollOne die, paper and a pencil each. 1 the trunk, 2 the bottom branches, 3 the middle branches, 4 the top branches, 5 a star, 6 a string of lights. Draw the part you roll, and pass the die on a part you already have. First whole tree wins.
  2. Roll a reindeerOne die, paper and a pencil each. 1 the body, 2 the head, 3 four legs, 4 two antlers, 5 ears and a tail, 6 eyes and a nose. Antlers wait for a head and legs wait for a body. First whole reindeer wins.
  3. Roll a stockingOne die and crayons. 1 the leg of the stocking, 2 the foot, 3 a cuff across the top, 4 a heel patch and a toe patch, 5 stripes or spots, 6 a bow on the cuff. First stocking with all six wins.
  4. Roll a gingerbread personOne die and a brown crayon. 1 a round head, 2 the body, 3 two arms, 4 two legs, 5 an icing smile and two eyes, 6 three buttons. Any order: loose arms and legs join up when the body lands. First finished cookie person wins.
  5. Roll a wreathOne die and green and red pencils. 1 a big ring, 2 leaves all around it, 3 a bow at the bottom, 4 red berries in threes, 5 a bell in the middle, 6 two ribbon tails. Nothing counts until the ring is drawn. First full wreath wins.
  6. Roll a gingerbread houseTwo dice, added. 2 a candy cane by the door, 3 a chimney, 4 icing along the roof edge, 5 a window, 6 the walls, 7 the roof, 8 the door, 9 a second window, 10 gumdrops on the roof, 11 a path, 12 any missing part. Finished means walls, roof, door and any four extras.
All 24

How it works

These Christmas party dice games need real dice, paper and pencils. Each of the 24 has its own roll chart in its entry, and no gift changes hands in any of them. The page opens on six drawing races.

Read the full guide

Choose a kind, then print

The menu under Print this list has four kinds: Roll and draw, Roll and do, Races to a number and Unwrap games. Each holds six games, and each entry carries its chart: what a 1, a 2 or a double means. More filters adds two rows: one die or two, and the games young children can play.

What the games need

The dice are real: the page does not roll. Drawing races need paper and a pencil each. Unwrap games need a prize wrapped in many layers, and three of them a pair of mitts. Nobody plays for candy, tokens or money, and every chart is one way to play.

Tips
  • For a gift swap run by dice, use the gift exchange dice charts.
  • Put a die on every table of four, so nobody waits long for a turn.

Questions and answers

What dice games can you play at a Christmas party?

Drawing races such as Roll a reindeer, action games such as Bundle up race, number races such as Relay to 25, and unwrap games where a six starts the unwrapping. This list has six of each kind.

Which are the free Christmas dice games for kids?

Twelve of the 24 are marked for young children: they need counting dots and drawing or moving, with no adding and no reading. Open More filters and choose Young children can play. Every game on the page is free.

How many dice do you need?

One die runs nineteen of the games. Five use two dice, among them Roll a gingerbread house and Twelve days check-off. In a big room, a die on every table works better than one passed around.

Do any of these games swap gifts?

No. Nothing here moves a wrapped gift from one guest to another. The unwrap games open a prize the host has hidden under many layers, and charts for a swap are on the gift exchange dice game page.

All 24 games

Roll and draw 6

  • Roll a gingerbread house Two dice, added. 2 a candy cane by the door, 3 a chimney, 4 icing along the roof edge, 5 a window, 6 the walls, 7 the roof, 8 the door, 9 a second window, 10 gumdrops on the roof, 11 a path, 12 any missing part. Finished means walls, roof, door and any four extras.
  • Roll a gingerbread person One die and a brown crayon. 1 a round head, 2 the body, 3 two arms, 4 two legs, 5 an icing smile and two eyes, 6 three buttons. Any order: loose arms and legs join up when the body lands. First finished cookie person wins.
  • Roll a reindeer One die, paper and a pencil each. 1 the body, 2 the head, 3 four legs, 4 two antlers, 5 ears and a tail, 6 eyes and a nose. Antlers wait for a head and legs wait for a body. First whole reindeer wins.
Show all 24 games (21 more)

Roll and draw, continued

  • Roll a stocking One die and crayons. 1 the leg of the stocking, 2 the foot, 3 a cuff across the top, 4 a heel patch and a toe patch, 5 stripes or spots, 6 a bow on the cuff. First stocking with all six wins.
  • Roll a wreath One die and green and red pencils. 1 a big ring, 2 leaves all around it, 3 a bow at the bottom, 4 red berries in threes, 5 a bell in the middle, 6 two ribbon tails. Nothing counts until the ring is drawn. First full wreath wins.
  • Trim-the-tree roll One die, paper and a pencil each. 1 the trunk, 2 the bottom branches, 3 the middle branches, 4 the top branches, 5 a star, 6 a string of lights. Draw the part you roll, and pass the die on a part you already have. First whole tree wins.

Roll and do 6

  • Bundle up race A pile for each player or team: 1 a hat, 2 a scarf, 3 a left mitten, 4 a right mitten, 5 a coat, 6 boots or thick socks. Roll and put on the piece with your number. A piece you are wearing is a lost turn. First player wearing all six wins.
  • Name it before five One die. Roll for a category and name one before the table counts to five: 1 a winter animal, 2 something on a tree, 3 something red, 4 a holiday food, 5 something that rings or jingles, 6 roller's choice. No answer may be said twice. A miss sits out one turn.
  • One-handed wrapping roll Pairs, each with a box, paper and tape. Roll once for the job: 1 one hand each, 2 the wrapper keeps both eyes shut while the partner talks, 3 in mittens, 4 no talking, 5 one holds and the other tapes, 6 any way you like. The neatest package takes the applause.
  • Roll a carol task One die, no props. 1 hum a carol for the table to name, 2 sing one line of one, 3 clap its rhythm, 4 whistle it, 5 speak a line in a robot voice, 6 the whole table sings a chorus. Whoever names the carol first rolls next.
  • Roll a story Two dice, added. The table tells one story, a sentence a roll, and each sentence must use the rolled word: 2 reindeer, 3 sleigh, 4 chimney, 5 cookie, 6 snow, 7 gift, 8 star, 9 bell, 10 mitten, 11 candle. On a 12 the sentence starts with Suddenly. Stop after three times around the table.
  • Roll and move One die and space to move. 1 gallop like a reindeer once around the table, 2 tiptoe like an elf to the door and back, 3 sink to the floor like a melting snowman, 4 spin like a snowflake, 5 shake like a jingle bell, 6 freeze like an icicle until the next roll.

Races to a number 6

  • Fill the stocking One die and crayons. Each player draws a stocking with six gifts poking out, numbered 1 to 6. Roll and color in the gift with your number. A gift already colored is a lost turn. First stocking with all six colored wins.
  • Light the string One die and a pencil. Everyone draws a string of ten bulbs. 1 or 2 lights one bulb, 3 or 4 lights two, 5 lights three, and on a 6 one bulb blows, so rub one out. First string with all ten bulbs lit wins.
  • Melting snowball One die and a score sheet. On your turn, roll as often as you like and add the rolls into a snowball. Stop and the points are yours. Roll a 1 and the snowball melts: nothing for that turn. First to 50 wins. It is the folk dice game Pig with a shorter target.
  • Odds against evens One die and one big sheet. Split the room into Team Odd and Team Even and draw twelve ornaments for each. Players take turns to roll. A 1, 3 or 5 colors an ornament for Team Odd, and a 2, 4 or 6 one for Team Even. First team with twelve colored wins.
  • Relay to 25 Two or more teams in lines, one die each. Each runner rolls once and adds the roll to the team's total, kept on one sheet. A team must land on 25 exactly, so a roll that would pass it does not count. First team on 25 wins.
  • Twelve days check-off Two dice. Everyone writes 1 to 12. Roll and check off one number: either die, or the two added. Say that day's gift from the carol as you do: partridge, turtle doves, French hens, calling birds, gold rings, geese, swans, maids, ladies, lords, pipers, drummers. First to check off all twelve wins.

Unwrap games 6

  • A six starts the unwrapping One prize wrapped in many layers of paper, a pair of oven mitts or thick mittens and one die. The die goes around the circle. Roll a 6, pull on the mitts and unwrap until someone else rolls a 6, then hand both over. Whoever takes off the last layer keeps the prize.
  • Doubles unwrap For a big circle: the same layered prize with two dice. Any double starts your turn at the wrapping, mitts on, and the next double ends it. With more than twelve players, send a second pair of dice around so the wait is short.
  • Hat, scarf and mitts The layered prize, with a hat, a scarf and mitts beside it and one die. Roll a 6 and you put on all three before you touch the paper. The die keeps moving, so the next 6 may land while you are still dressing.
  • One layer each For young children: no mitts, and nobody is cut short. The package goes around the circle with one die. Roll, count the dots out loud, then take off one layer and find the sticker under it. Wrap a layer for each child and a prize to share in the middle.
  • Roll and pass the package One die and a layered package. The youngest player rolls first and passes the package that many places to the left, counting aloud. Whoever it lands on takes off one layer and rolls next. The last layer holds a prize to share.
  • Two packages, two teams Two matching layered packages and two teams, each in its own circle with two dice. A double starts the unwrapping and the next double in that circle passes it on. The first team to reach the middle wins, and both teams keep what they unwrap.

How this list was compiled: Written by the Game Night Generator editors for this page on 2026-10-02: 24 dice games for a Christmas party in four kinds of six, each with its own roll chart in its entry. The roll-and-draw races, the action games and the unwrap games are folk party games with no fixed rules, so every chart is one way to play and none is official. The twelve gifts named in Twelve days check-off follow the lyrics given in Wikipedia's article The Twelve Days of Christmas (song), read on 2026-10-02 (https://en.wikipedia.org/wiki/The_Twelve_Days_of_Christmas_(song)); the article is under the CC BY-SA 4.0 license and only the twelve gift names are taken from it. Melting snowball is the folk dice game Pig as described in Wikipedia's article Pig (dice game), read on 2026-10-02 (https://en.wikipedia.org/wiki/Pig_(dice_game)): roll and add until you hold or roll a 1, which scores nothing for the turn. That article plays to 100; the target of 50 is the editors'. Twelve games are marked as ones young children can play: they need counting dots and drawing or moving, with no reading and no adding. That mark is the editors' judgment. No game moves a wrapped gift from one guest to another, and nobody plays for candy, tokens or money in any of them. Licence: own work