Party Games for Ladies: Kitty Party, Game Night, Pajama Party

Three games at a time for a kitty party, a game night or a pajama party, with no money on the table.

  1. Slipper Toss Into the BasketSet a laundry basket three big steps away. Each player throws both slippers underarm and scores a point for each one that stays in. Move the basket back a step after every round until only one player is still scoring. Players: 3 to 12. Time: 10 min. Props: a laundry basket and your own slippers.
  2. Theme Word TambolaSwap the numbers for words on the party theme: monsoon, the kitchen, films of one decade. Guests fill a blank three-by-three grid from a list of 30 words, and the host draws words from a bowl. Play for the first line, then the full card. Players: 6 to 30. Time: 20 min. Props: blank grids, a word list and a bowl of word slips.
  3. Guess the Spice by SmellPut eight spices in numbered cups with a few holes in each lid. Guests sniff, write down their guesses and compare. Include some close calls, such as cumin, caraway and fennel, to split the ties. Players: 4 to 20. Time: 10 min. Props: eight spices in numbered covered cups, paper and pens.
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Party Games for Ladies: Kitty Party, Game Night, Pajama Party: how it works

A ladies' party usually mixes ages and friendship circles, so these party games for ladies need no athletic skill and put nobody on the spot about age, weight or money. The 73 games cover kitty parties, game nights and pajama parties. Press New games to deal three, or tap Kitty party games first.

Build the game list for your party

Tap a chip to match the moment: Icebreakers and mixers while guests arrive, Paper and pen games once everyone sits, Game night table games for a long evening. Press Lock on a keeper and New games to replace the rest, then Print the list.

Kitty party games for ladies: tambola, antakshari, one-minute games

A kitty party is a monthly get-together, begun in India in the 1950s, where members pool a fund, take turns to host and play parlour games. The Indian kitty party games for ladies here start with tambola, the Indian name for 90-ball bingo: tickets of three rows and nine columns, numbers 1 to 90. We play it for wrapped prizes, never cash. Then come Antakshari, Sofa Against Sofa and one-minute games with bangles, bindis and safety pins.

Tips

  • For girls game night ideas, tap Game night table games: Bunco at Three Tables fills an evening for twelve, and Pig, First to 100 needs only one die.
  • Pajama party games for ladies go best in this order: Pajama Catwalk Paper Awards while everyone is awake, Friendship Bracelet Swap as the talk slows, Note to Next Year last.
  • Buy several small prizes instead of one big one. Tambola alone hands out four.

Questions and answers

Which party games for women work when guests barely know each other?

Start with a mixer that gives everyone a reason to talk to a stranger. Signature Hunt Grid sends guests around the room collecting names, and Common Ground in Threes takes eight minutes and no props. Save acting and singing for the second hour. Icebreakers and mixers holds 11.

How do you play tambola at a kitty party without money?

Give every guest a free ticket and buy small wrapped prizes instead of collecting a pot. The caller draws numbers from 1 to 90 and players strike them off. Four corners, one line, two lines and the full house each win a prize. Check each claim against the called numbers first.

How many games should I plan for a two-hour party?

Three or four is plenty once you allow for food and talk. Try an icebreaker as guests arrive, one main game of 20 to 30 minutes such as tambola or charades, then two one-minute fillers. Under 10 minutes holds 20 quick ones.

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All 73 games

Icebreakers and mixers 11

  • Common Ground in Threes Split into threes. Each trio has four minutes to find three things all of them share that nobody could see by looking, such as a first job or a food they cannot stand. Trios report back, and the oddest find gets the applause. Players: 6 to 30. Time: 8 min. Props: none.
  • Desert Island Three Each guest names one book, one dish and one song she would take to a desert island, with a sentence on why. With a big group, play at tables of five. Players: 4 to 20. Time: 12 min. Props: none.
  • Guess Who Wrote It Everyone writes one harmless, little-known fact about herself on a slip: a hidden talent, an odd first job. The host reads each one aloud and the group guesses the writer, who stays quiet until the vote is in. Players: 6 to 20. Time: 15 min. Props: paper slips, pens and a bowl.
  • Pillow Pass Questions Pass a pillow around the circle while music plays. When it stops, the holder draws a question slip and answers it. Keep the questions light: a best sleepover memory, the snack you never share. Players: 4 to 15. Time: 12 min. Props: a pillow, music and question slips.
  • Question Bowl Pass Fill a bowl with folded question slips: the best meal you ever ate, your first concert, a skill you want to learn. Pass the bowl around the table. Each guest draws one and answers, or swaps once if she does not like hers. Players: 4 to 12. Time: 15 min. Props: a bowl of question slips.
  • Signature Hunt Grid Hand out a grid of squares such as has a sister, grows tomatoes or has run a 10K. Guests mingle and collect one signature per square, and no name may appear twice. The first full row calls out. Players: 10 to 40. Time: 15 min. Props: a printed grid and a pen each.
  • The Story of My Name Go around the circle. Each guest says where her first name came from, a nickname she has had, or what she was nearly called. It takes a minute each and gives everyone something to ask about later. Players: 4 to 15. Time: 12 min. Props: none.
  • This or That Line Tape a line down the middle of the room. The host reads a pair, such as tea or coffee, mountains or beach, and guests step to the side they choose. Ask one person on each side why. Players: 8 to 40. Time: 8 min. Props: tape and a list of pairs.
  • Two Truths, One Fib, Show of Hands Each guest tells the group three things about herself: two true, one invented. The room votes on the fib by a show of hands before she owns up. Stick to travel, food and childhood so nobody shares more than she wants to. Players: 4 to 15. Time: 15 min. Props: none.
  • Whose Childhood Photo Guests send the host a childhood photo in advance. Number the photos on a board, hand out answer slips and let everyone match photos to guests over tea. Most correct wins, and each owner tells the story behind hers. Players: 8 to 25. Time: 20 min. Props: printed photos, numbered, and answer slips.
  • Yarn Web of Thanks Stand in a circle. The host holds the end of a ball of yarn, names one thing she appreciates about another guest and tosses her the ball. Carry on until everyone is holding a strand of the web. Players: 6 to 20. Time: 10 min. Props: a ball of yarn.

Kitty party games 19

  • Antakshari With a Theme Word Play antakshari with one extra rule. Before each round the host draws a word such as rain, moon, heart or road, and every song in that round must contain it. It evens things up between the film buffs and everyone else. Players: 6 to 30. Time: 15 min. Props: a bowl of theme words.
  • Antakshari, Sofa Against Sofa Two teams take turns singing. The first team sings two full lines of a song, and the other team answers with a song that starts on the consonant the last one ended on. No song may be repeated. A common house rule gives a team ten seconds to start singing. Players: 6 to 30. Time: 20 min. Props: none.
  • Bangle Tower in a Minute Each player gets a pile of bangles and one minute to stack them into a free-standing tower using one hand. Count the bangles in each tower still standing when time is called. Players: 4 to 20, in heats of four. Time: 8 min. Props: about 25 bangles per player and a timer.
  • Bindi Dot Race Print a sheet of 30 small circles for each player. In one minute, peel and stick a bindi inside as many circles as you can. A bindi that touches the line does not count. Players: 4 to 20. Time: 6 min. Props: a sheet of circles and a strip of stick-on bindis each, and a timer.
  • Button Sort Sprint Tip a cup of mixed buttons in front of each player. She has one minute to sort them by color into a muffin tray using one hand. Most buttons in the right cup wins. Players: 4 to 12, in heats. Time: 8 min. Props: mixed buttons, muffin trays and a timer.
  • Dumb Charades, Film Titles One player acts a film title in silence while her team guesses against a one-minute timer. Agree the signals first. One convention used in India: thumb up for an English title, thumb down for Hindi and thumb sideways for a state language. Players: 6 to 24. Time: 25 min. Props: title slips and a timer.
  • Guess the Spice by Smell Put eight spices in numbered cups with a few holes in each lid. Guests sniff, write down their guesses and compare. Include some close calls, such as cumin, caraway and fennel, to split the ties. Players: 4 to 20. Time: 10 min. Props: eight spices in numbered covered cups, paper and pens.
  • Hair Clip Ribbon Line Pin a ribbon along the table edge. Using one hand only, clip as many hair clips onto it as you can in one minute. A clip must grip the ribbon and hang free to count. Players: 4 to 16, in heats. Time: 6 min. Props: a ribbon, a bowl of hair clips and a timer.
  • Kitchen Drawer Memory Tray Lay 15 kitchen objects on a tray under a cloth. Uncover it for one minute, cover it again and have everyone write down what she remembers. The longest correct list wins. This is Kim's Game, named after the Kipling novel. Players: 4 to 25. Time: 8 min. Props: a tray, a cloth, 15 small objects, paper and pens.
  • Market List Memory Chain The first player says she went to the market and bought apples. The next repeats the list and adds something starting with B, and so on through the alphabet. A player who slips drops out until one is left. Players: 4 to 12. Time: 10 min. Props: none.
  • Pass the Parcel, Kitty Style Wrap a gift in one layer per guest with a task slip under each: sing a line of a song, name five sweets in ten seconds, read a recipe in a news anchor voice. When the music stops, the holder unwraps a layer and does the task. The last layer holds the gift. Players: 6 to 20. Time: 15 min. Props: a wrapped parcel with task slips, and music.
  • Safety Pin Chain One minute to link safety pins into the longest chain. Every pin must be closed to count. For a harder second round, play it wearing kitchen gloves. Players: 4 to 20. Time: 6 min. Props: a bowl of safety pins per player and a timer.
  • Straw and Rubber Band Relay Teams stand in lines, each player holding a straw between her lips. Pass a rubber band from straw to straw down the line without using hands. A dropped band restarts from the player who dropped it. Players: 8 to 24. Time: 8 min. Props: a straw each and a rubber band per team.
  • Tambola With Wrapped Prizes Tambola is the name used in India for 90-ball bingo. Each ticket has three rows and nine columns holding 15 numbers, and a caller draws from 1 to 90. Give a small wrapped prize for four corners, one line, two lines and the full house, and play for no money. Players: 6 to 40. Time: 30 min. Props: tambola tickets, numbers 1 to 90 to draw, pens and small wrapped prizes.
  • Theme Color Paper Awards For a themed kitty, every guest casts paper votes for awards such as best use of the color, best accessory and most inventive take on the theme. Nobody may vote for herself. Announce the winners over tea. Players: 6 to 30. Time: 10 min. Props: voting slips, a bowl and small prizes.
  • Theme Word Tambola Swap the numbers for words on the party theme: monsoon, the kitchen, films of one decade. Guests fill a blank three-by-three grid from a list of 30 words, and the host draws words from a bowl. Play for the first line, then the full card. Players: 6 to 30. Time: 20 min. Props: blank grids, a word list and a bowl of word slips.
  • Thread Ten Needles Each player has ten needles stuck in a cork and one length of thread. Thread as many as you can onto the same strand in one minute. Large-eyed needles keep it fair for anyone who left her glasses at home. Players: 4 to 12. Time: 6 min. Props: ten large-eyed needles, a cork and thread per player, and a timer.
  • Tongue Twister Timer Each player draws a tongue twister and says it five times against the timer. A stumble restarts the count. The fastest clean run wins, and the group picks the twister for the final. Players: 4 to 15. Time: 10 min. Props: tongue twister slips and a timer.
  • What Is in Your Bag, Points List The host reads a list with points: a pen 1, a safety pin 3, a train ticket 5, a spoon 10. Each player scores from her own bag and shows only the items she wants to claim. The highest total takes the prize. Players: 4 to 30. Time: 10 min. Props: a points list.

Paper and pen games 13

  • Bedtime Story With Blanks The host asks for words without saying why: an animal, a color, a food, a verb. She drops them into the blanks of a short bedtime story and reads the result aloud in her best storyteller voice. Players: 3 to 12. Time: 8 min. Props: a story with blanks and a pen.
  • Consequences With Invented Characters Everyone writes a line, folds the paper to hide it and passes it on: a character, who she met, where, what each said, and the consequence. Unfold and read the stories aloud. Use invented or storybook characters so that no real person is the joke. Players: 4 to 12. Time: 15 min. Props: paper and a pen each.
  • Dictionary Bluff One player picks an obscure word from a dictionary and reads it out. Everyone else writes a convincing fake definition, and the picker mixes in the real one and reads them all. Score a point for choosing the real definition and a point for each vote your fake attracts. Players: 4 to 10. Time: 20 min. Props: a dictionary, paper slips and pens.
  • Finish the Proverb The host reads the first half of a proverb and everyone writes the ending. Give one point for the real ending and a bonus point for the funniest wrong one, chosen by the host. Players: 4 to 20. Time: 10 min. Props: paper, pens and a list of proverbs.
  • How Well Do You Know the Host The host writes ten questions about herself, such as her first job, the city she was born in and the dish she cooks too often. Guests write their answers, then the host reveals hers. Keep every question kind. Players: 5 to 25. Time: 10 min. Props: paper and pens.
  • Jumbled Sweets and Spices The host hands out a sheet of 15 scrambled words from one theme, such as sweets, spices or flowers. The first player to unjumble them all wins, or the most solved when four minutes are up. Players: 2 to 30. Time: 6 min. Props: a printed sheet of jumbled words and pens.
  • Kitchen A to Z Write the alphabet down the side of a page. In five minutes, fill in something found in a kitchen for every letter. Score a point for each answer no one else has, and expect blanks at Q and X. Players: 2 to 20. Time: 8 min. Props: paper and pens.
  • Memory Lane Photo Captions Each guest brings one old photo of the group. Pass the photos around with a sheet of paper clipped to each and write a caption, folding the paper over so that the next writer cannot see yours. Read them out, photo by photo. Players: 4 to 12. Time: 15 min. Props: old photos, paper, clips and pens.
  • Name, Place, Animal, Thing Draw a letter. Everyone has one minute to write a name, a place, an animal and a thing that start with it. A common way to score is two points for an answer nobody else wrote and one point for a shared answer. Players: 3 to 12. Time: 15 min. Props: paper, pens and a timer.
  • Picture Consequences The first player draws a head at the top of a sheet, folds it so that only the neck lines show and passes it on. The next draws the body, and the third the legs. Unfold to meet the creature, then give it a name. Players: 3 to 12. Time: 10 min. Props: paper and a pen each.
  • Recipe From Memory Name a dish everyone knows. Each guest writes the ingredients and the steps from memory in four minutes, then reads hers aloud. The group votes for the version it would trust in its own kitchen. Players: 4 to 15. Time: 12 min. Props: paper and pens.
  • What Was in the Hallway Once everyone is sitting down, the host asks ten questions about what guests walked past on the way in: the color of the doormat, the number of cushions on the bench, the picture by the door. Most correct answers wins. Players: 4 to 25. Time: 8 min. Props: paper and pens.
  • Words From One Long Word Write a long word such as CELEBRATION at the top of the page. Players have three minutes to list every word of three letters or more that its letters can make. Cross out any word two players both found and count what is left. Players: 2 to 20. Time: 8 min. Props: paper and pens.

Acting and team games 13

  • Bring Me, Table Teams The host calls for an object: a hair tie, a key on a colored ring, something with a flower on it. The first team to bring one to her scores a point. Players offer only what they choose to, and nobody's bag is searched. Players: 8 to 40. Time: 10 min. Props: none.
  • Charades in Two Camps Two teams, one actor at a time, one minute per card. The actor may not speak, mouth words or point at things in the room. Agree the signals for film, book and song before you start, because rules vary from house to house. Players: 6 to 24. Time: 25 min. Props: charades cards and a timer.
  • Decades Quiz in Pairs Pairs answer rounds of five questions, one round per decade from the 1970s on. Swap papers to mark. Mixing ages within each pair makes every decade somebody's specialty. Players: 6 to 40. Time: 30 min. Props: a question list, paper and pens.
  • Describe It Without the Word One player describes the word on her card without saying it or the four related words listed under it. Her team guesses as many cards as it can in a minute, while a rival looks over her shoulder to catch slips. Players: 4 to 16. Time: 20 min. Props: word cards and a timer.
  • Draw and Guess Relay Two teams, one pad each. A player from each team looks at the same word, runs back and draws it with no letters or numbers. The first team to guess scores, then the next pair draws. Players: 6 to 20. Time: 20 min. Props: two pads, markers and a word list.
  • Flashlight Shadow Charades Hang a sheet in a doorway with a flashlight behind it. The actor performs behind the sheet as a shadow while her team guesses. Animals, sports and household chores read best in silhouette. Players: 4 to 12. Time: 20 min. Props: a sheet, a flashlight and charades cards.
  • Forehead Character Guess Each player gets a sticky note on her forehead naming a storybook or film character she cannot see. She asks the room yes or no questions until she works out who she is. Use fictional characters only. Players: 5 to 20. Time: 15 min. Props: sticky notes and a pen.
  • Hum the Chorus Relay Teams line up. The first player draws a song title and hums the chorus with no words until her team names it, then the next player draws. Most songs named in three minutes wins. Players: 6 to 20. Time: 10 min. Props: song title slips and a timer.
  • Newspaper Gown in Five Minutes Teams of three get a stack of newspaper and a roll of tape. One teammate is the model and the other two dress her in a gown in five minutes. Every team presents its look and explains the inspiration. Players: 6 to 24. Time: 15 min. Props: newspaper and tape.
  • One-Handed Gift Wrap Pairs Pairs stand side by side, each with one hand behind her back, and wrap a box together with paper, tape and ribbon. Three minutes on the clock. The group votes for the neatest parcel and the bravest bow. Players: 4 to 20. Time: 8 min. Props: a box, paper, tape and ribbon per pair.
  • Top Five Answers Quiz The host asks a question with five popular answers prepared, such as things you take on a picnic. Teams take turns guessing and score the points beside each answer they hit. The points are the host's own estimates, so treat them as part of the fun. Players: 6 to 20. Time: 25 min. Props: a list of questions with five answers each.
  • Twenty Questions, Something in This House One player thinks of an object somewhere in the house. The others have twenty yes or no questions to find it. Whoever guesses it picks next, and if nobody does, the same player goes again. Players: 3 to 12. Time: 10 min. Props: none.
  • Whisper Chain With a Tongue Twister Sit in a line. The first player whispers a tongue twister once to her neighbor, who passes on whatever she heard. The last player says it aloud. There is no winner: the fun is in comparing the start with the finish. Players: 6 to 20. Time: 5 min. Props: none.

Game night table games 9

  • Bunco at Three Tables Twelve players sit at three tables of four, partners opposite. In round one you roll three dice for ones, in round two for twos, and so on up to sixes. Each die that matches scores a point, three of the target number is a bunco worth 21, and the winning pair moves up a table. Players: 12, or any multiple of four. Time: 45 min. Props: three dice per table, score sheets and pens.
  • Carrom Doubles, Winners Stay On Carrom is a flicking game from India played on a square board with corner pockets, nine pieces a side and a red queen. Play doubles with partners opposite. The winning pair stays on and the next pair comes in. Players: 4 to 8. Time: 30 min. Props: a carrom board and pieces.
  • House of Cards Pairs Each pair gets a deck of cards and five minutes to build the tallest free-standing card house. Measure at the whistle. A collapse in the last seconds counts, so decide when to stop building. Players: 4 to 16. Time: 8 min. Props: a deck of cards per pair and a ruler.
  • Jigsaw Race, Two Tables Buy two copies of the same 100-piece jigsaw. Two teams race to finish, with the box lids hidden for the first five minutes. Players: 4 to 12. Time: 20 min. Props: two identical 100-piece jigsaws.
  • Memory Pairs With Playing Cards Lay a full deck face down in rows. Turn over two cards on your turn: a matching pair is yours and you go again, a miss is turned back. Most pairs wins. Run tables of four and send each table's winner to a final. Players: 2 to 6 per table. Time: 15 min. Props: a deck of cards per table.
  • Pig, First to 100 One die goes around the table. On your turn, roll as often as you like and add up the rolls, then hold to bank the total. Roll a 1 and the whole turn scores nothing. First to 100 wins. Players: 2 to 8. Time: 15 min. Props: one die, paper and a pen.
  • Rummy, Winners Move Up Run straight rummy at tables of four, seven cards each: draw a card, lay down sets of three or four of a kind or runs of three or more in one suit, then discard one. After each hand the winner moves up a table and the last-placed player moves down, so everyone meets. Players: 8 to 16. Time: 40 min. Props: a deck of cards per table.
  • Spoons With One Short Put one spoon fewer than there are players in the middle. Everyone passes a card to the left at the same time until someone holds four of a kind and takes a spoon, then all grab. The player left without one takes a letter, and spelling SPOONS puts her out. Players: 4 to 7. Time: 15 min. Props: a deck of cards and spoons.
  • Yacht Dice in Pairs Five dice, up to three rolls a turn and twelve scoring boxes to fill, up to five of a kind for 50 points. Play as pairs who must agree which dice to keep, which is where the arguing starts. Players: 4 to 8. Time: 30 min. Props: five dice and a score card per pair.

Pajama party games 8

  • Eyes-Closed Portraits Pairs sit facing each other with paper on a book. Each draws her partner with her eyes shut for one minute, then signs the portrait. Hang the gallery on the wall and let guests guess who is who. Players: 4 to 16. Time: 8 min. Props: paper, pens and something to lean on.
  • Friendship Bracelet Swap Draw names from a bowl. Each guest makes a bracelet for the name she drew, choosing colors she thinks suit her, while everyone chats. Swap at the end and say why you chose those colors. Players: 4 to 12. Time: 30 min. Props: embroidery thread or cord, scissors and tape.
  • Midnight Snack Taste Test A volunteer closes her eyes and is handed five snacks, one at a time, to name. Ask about allergies first, keep each portion to a bite and eat everything you open. Players: 3 to 10. Time: 10 min. Props: five snacks, plates and napkins.
  • Name That Intro The host plays the first three seconds of a song. Shout the title to score. If nobody gets it, play five seconds, then ten. Ask each guest to send three songs ahead so every taste is covered. Players: 3 to 15. Time: 15 min. Props: a phone, a speaker and a playlist.
  • Note to Next Year Everyone writes a short note to herself about what she hopes to have done by the next pajama party. Seal the notes in one envelope for the host to keep, and open them together next year. Players: 3 to 20. Time: 8 min. Props: paper, pens and an envelope.
  • Pajama Catwalk Paper Awards Everyone walks the hallway runway in pajamas and slippers while the rest hold up paper scorecards. The host has written enough awards for every guest to win one: coziest, brightest, best slippers, first to fall asleep. Players: 4 to 15. Time: 10 min. Props: paper scorecards and award slips.
  • Slipper Toss Into the Basket Set a laundry basket three big steps away. Each player throws both slippers underarm and scores a point for each one that stays in. Move the basket back a step after every round until only one player is still scoring. Players: 3 to 12. Time: 10 min. Props: a laundry basket and your own slippers.
  • Would You Rather, Sofa Vote Read a would you rather question. Guests move to the left or the right sofa to vote, then one person from each side argues her case in twenty seconds. The smaller side picks the next question. Players: 4 to 20. Time: 12 min. Props: a list of questions.

How this list was compiled: Written by the Game Night Generator editors in September 2026 for women's groups: kitty parties, game nights and pajama parties. Every description is our own wording, and the one-minute games are our own versions using things found in most homes. Player ranges and times are the editors' planning estimates, not measurements. The list was screened so that every game is alcohol-free, is played for small prizes and never for money, and asks nobody to reveal her age, weight, income or relationships. What a kitty party is (a social gathering built around an informal savings club, usually of women, held monthly with a rotating host, which began in India in the early 1950s and features parlour games and themed parties) was checked on 2026-09-18 at https://en.wikipedia.org/wiki/Kitty_party. Tambola as the Indian name for 90-ball bingo, the ticket of three rows and nine columns with 15 numbers, and the four corners, line and full house prizes were checked the same day at https://en.wikipedia.org/wiki/Bingo_(British_version). Antakshari (the first singer sings two complete lines, each new song starts on the consonant the last one ended on, no song is repeated) was checked at https://en.wikipedia.org/wiki/Antakshari; the ten-second limit is a house rule. Rules of the other traditional games were checked on 2026-09-18 against these Wikipedia articles: https://en.wikipedia.org/wiki/Charades (silent acting, a time limit, rules vary, and the thumb signals for English, Hindi and state-language titles used in India), https://en.wikipedia.org/wiki/Pass_the_parcel (the forfeit version), https://en.wikipedia.org/wiki/Kim%27s_Game (about fifteen objects, uncovered for one minute, named after Kipling's novel Kim), https://en.wikipedia.org/wiki/Consequences_(game) (fold and pass, and the picture version with head, body and legs), https://en.wikipedia.org/wiki/Categories_(word_game) (two points for a unique answer, one for a shared answer), https://en.wikipedia.org/wiki/Fictionary (the dictionary game and its scoring), https://en.wikipedia.org/wiki/Twenty_questions, https://en.wikipedia.org/wiki/Telephone_game (the game has no winner), https://en.wikipedia.org/wiki/Two_Truths_and_a_Lie (which redirects to the article on icebreakers), https://en.wikipedia.org/wiki/Bunco (twelve or more players at tables of four, three dice, six rounds, 21 for a bunco, winners move up), https://en.wikipedia.org/wiki/Pig_(dice_game) (one die, a 1 ends the turn with nothing, first to 100), https://en.wikipedia.org/wiki/Yacht_(dice_game) (five dice, three rolls, twelve categories, 50 for five of a kind), https://en.wikipedia.org/wiki/Spoons_(card_game) (one spoon fewer than players, four of a kind, letters that spell SPOONS, best for four to seven), https://en.wikipedia.org/wiki/Concentration_(card_game) (a pair wins another turn), https://en.wikipedia.org/wiki/Carrom (from India, nine pieces a side and a red queen, two to four players) and https://en.wikipedia.org/wiki/Rummy (sets and runs, draw and discard, seven cards each for four or five players). Rules vary from house to house, and nothing here is an official rule set. Licence: own work