How it works
A 60-second clock beside a dealt game. Press Pick another game for one of 60 one-minute challenges, each with the props it needs and the goal to beat, then press Start a 1-minute timer. It suits Minute to Win It style parties, classroom brain breaks and family nights, and every game runs on cups, coins, socks and other things already in the house.
Read the full guide
Run a round from one phone
Press Pick another game until a game matches what you have, or choose a prop group in the list beside it, such as Plastic cups or Nothing at all. Read the You need and Goal lines out loud and set the props up, then press Start a 1-minute timer. At zero the clock stops and the game stays on screen.
The rules, with house options
One player, one minute, one goal: finish before zero and you win the round. Or race head to head, with the same game set up twice and the first to finish taking it. For teams, send a new player up for each game and give a point for every goal met. The goals are starting points for players over ten. Halve the numbers for younger kids.
The printed list and what the phone remembers
All 60 games are printed lower on the page by prop, so you can plan a night and shop for it. The page deals no repeats until all 60 have come up.
- A phone set to lock after 30 seconds goes dark mid-round. Lengthen the auto-lock setting for the evening, or tap the screen once at the half-way mark.
- Plan five games from three prop groups, plus one from Nothing at all as a spare. Food games use food you eat afterwards, so check for allergies first.
Questions and answers
Is this the official Minute to Win It timer?
No. Minute to Win It is a television game show franchise, first aired in the United States on NBC in 2010, in which contestants attempt 60-second challenges with household objects. This page is not connected with the show and does not use its challenge names, music or clock. It is a plain 60 second game timer with 60 games of our own to play against it.
Does the timer make a sound?
No. The clock reads 0:00 at zero and makes no sound, so the host says go and watches the clock.
Why did the game change by itself when the clock hit zero?
It no longer does. At zero the clock stops and the game stays on screen until you press Pick another game.
How many one-minute games do we need for a party?
Allow about five minutes a game once you add setup, the explanation and a practice try, so six games fill half an hour. For a bigger group, run two stations with a phone at each, or play head to head so that two players are always up.
Which games work with no props at all?
Pick the Nothing at all group. It holds eight games, among them Backwards Alphabet, Silent Birthday Lineup, Rock-Paper-Scissors Streak and Feel the Minute, where everyone shuts their eyes and raises a hand when they think 60 seconds have passed.