6 rounds of 10 questions: a row for each team. Totals fill in as scores are typed.
Team
Quiz round 1Out of 10
Quiz round 2Out of 10
Quiz round 3Out of 10
Quiz round 4Out of 10
Quiz round 5Out of 10
Quiz round 6Out of 10
Quiz total after 6 roundsOut of 60
Tie-break answer
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Scoring key
A suggested layout, not an official one
Quiz nights have no governing body and no standard format. These four layouts are the editors' suggestions. Run as many rounds as your night has and leave the other columns empty.
One point for each correct answer 1
Every round on these layouts is out of 10. If one of your rounds is longer, type the score anyway: the box flags a number over 10 and still counts it.
Half points, if you give them 0.5
If you give half a point for a surname without the first name, or for one half of a two-part answer, say so before round one. The boxes take halves.
Tie-break: the nearest number wins
Ask one question with a number for an answer that nobody will know exactly, such as a height or a year. The tied team closest to it wins. Decide beforehand whether going over still counts.
Swap papers to mark, then call the scores
Teams pass their answer slip to the next table, mark as the answers are read, and call the score to the host. The host's sheet is the record if there is a dispute.
Phones stay off the table during a round
Say it once at the start, along with what happens to a team that forgets. We suggest the team loses its points for that round.
How each row scores
Quiz round 1 and 5 more
Out of 10
Quiz total after 6 rounds
Out of 60
Type a score and the totals fill in. Highest total wins.
Names and scores stay in this browser until you press New game.
Trivia Score Sheet for Quiz Night: Teams, Rounds and a Tie-Break: how it works
This trivia score sheet is for the host: teams down the side, rounds across the top and a total that adds itself as you type. It opens on six rounds of 10 with a tie-break column at the end. The layouts are our editors' suggestions, because quiz nights have no standard format.
Set up the host's sheet before round one
Type each team's name over its placeholder and press Add a team until everyone is on the sheet, up to 20. After each round, type every team's score in that round's column. The boxes take half points, and a score over 10 is flagged and still counted, so a longer round is no problem. Totals update as you go and the sheet marks the team in the lead.
Joker rounds and a final round that counts double
Two layouts handle double points. On 6 rounds of 10 with a joker round, each team names one round as its joker before it is read. Type that round's number in the joker column and the sheet counts the round a second time, for a top score of 70. On 5 rounds, final round counts double, type the final round's plain score and the sheet doubles it. Announce either one with the rules at the start.
Tips
Print blank sheet gives a trivia score sheet template on Letter or A4 with the host's key underneath, ready for a clipboard.
8 rounds of 10 questions is the trivia night score sheet for a longer evening. Leave columns empty if you stop early.
Level at the top? Ask one nearest-the-number question and write each tied team's answer in the tie-break column. It is never added up.
Questions and answers
Is there an official trivia scoring format?
No. Quiz nights have no governing body, so every host sets the rules. One point per correct answer and rounds of 10 are our editors' suggestions, chosen because they are easy to mark and easy to add. Change anything you like, as long as you say so before round one.
How many teams fit on the sheet?
Up to 20. The sheet starts with six teams and Add a team adds one at a time. Twenty is the most that prints on one page with the key underneath. For a bigger night, run two sheets and compare the top totals at the end.
Can I keep the scores for next week?
Names and scores stay in your browser, on the phone or computer you used, until you press New game. That clears the scores and keeps the team names. For a paper record of the night, press Print this game before you clear it.
Yacht Dice Score Card That Adds Itself UpThe 13-box five-dice card for up to 6 players, with the 63 bonus and the joker order in the key. A classic 12-box sheet is one tap away.
Quiz round 1An easy opener settles the room. One point for each correct answer.
Quiz round 2Collect the answer slips or swap papers as soon as the last question is read.
Quiz round 3A good place for a picture or music round, marked out of 10 like the rest.
Quiz round 4Read the standings out after this round: halfway on a six or eight round night.
Quiz round 5On the five round layout this is not used. The final round has its own column there.
Quiz round 6The last round on the six round layouts. Check the joker column before you read the totals.
Quiz round 7Only on the eight round layout.
Quiz round 8The last round on the eight round layout.
Joker and double-points columns 3
Final quiz round (counts double)Round five of five. Type the plain score out of 10 and the sheet counts it twice.
Joker bonus: that round counted againWorked out by the sheet: the score of the round named in the joker column, a second time. It stays at 0 until both the joker round and its score are typed.
Joker played on round numberEach team names one round as its joker before that round is read out. Type the number of that round, 1 to 6. It is never added to the total.
Totals 4
Quiz total after 6 roundsSix rounds of 10 added together. The most a team can get is 60.
Quiz total after 8 roundsEight rounds of 10 added together. The most a team can get is 80.
Quiz total with the final round doubledFour rounds of 10 plus the final round twice. The most a team can get is 60.
Quiz total with the joker bonusSix rounds of 10 plus the joker bonus. The most a team can get is 70.
Tie-break 1
Tie-break answerOnly for teams level at the top. Write each team's answer to the tie-break question here. It is never added up.
Host's key 8
A suggested layout, not an official oneQuiz nights have no governing body and no standard format. These four layouts are the editors' suggestions. Run as many rounds as your night has and leave the other columns empty.
Doubled final round: say so at the startA final round that counts twice keeps the trailing teams in it. Announce it with the rules, not when the round begins.
Half points, if you give themIf you give half a point for a surname without the first name, or for one half of a two-part answer, say so before round one. The boxes take halves.
Joker: a team's chosen round counts twiceEach team plays its joker once, and names the round before the first question of that round is read. Type the round number in the joker column and the sheet adds that round again.
One point for each correct answerEvery round on these layouts is out of 10. If one of your rounds is longer, type the score anyway: the box flags a number over 10 and still counts it.
Phones stay off the table during a roundSay it once at the start, along with what happens to a team that forgets. We suggest the team loses its points for that round.
Swap papers to mark, then call the scoresTeams pass their answer slip to the next table, mark as the answers are read, and call the score to the host. The host's sheet is the record if there is a dispute.
Tie-break: the nearest number winsAsk one question with a number for an answer that nobody will know exactly, such as a height or a year. The tied team closest to it wins. Decide beforehand whether going over still counts.
How this list was compiled: Written by the editors on 2026-09-19 (the run is dated 2026-09-18). Quiz and trivia nights have no governing body and no standard scoring format, so nothing here was checked against an outside source and nothing here is official: the four layouts, the rounds of 10, the half points, the joker, the doubled final round, the nearest-number tie-break and the hosting notes are the editors' own suggestions for a friendly quiz night. The totals printed on the sheets (60, 70, 60 and 80) are sums of the rounds on each layout. Licence: own work