Trivia Score Sheet for Quiz Night

Type each team's score after every round, or print it blank: totals added, with a joker or doubled final round.

6 rounds of 10 questions: a row for each team. Totals fill in as scores are typed.
TeamQuiz round 1Out of 10Quiz round 2Out of 10Quiz round 3Out of 10Quiz round 4Out of 10Quiz round 5Out of 10Quiz round 6Out of 10Quiz total after 6 roundsOut of 60Tie-break answer

Type a score and the totals fill in. Highest total wins.

Scoring key

A suggested layout, not an official one
Quiz nights have no governing body and no set format. These layouts are our suggestions; leave spare columns empty.
One point for each correct answer 1
Every round on these layouts is out of 10. If one of your rounds is longer, type the score anyway: the box flags a number over 10 and still counts it.
Half points, if you give them 0.5
If you give half a point for a surname without the first name, or for one half of a two-part answer, say so before round one. The boxes take halves.
Tie-break: the nearest number wins
Ask for a number nobody will know exactly, such as a height or a year. Closest wins; say first whether going over counts.
Swap papers to mark, then call the scores
Teams pass their slip to the next table, mark as answers are read and call the score. The host's sheet settles disputes.
Phones stay off the table during a round
Say it once at the start, along with what happens to a team that forgets. We suggest the team loses its points for that round.

How each row scores

Quiz round 1 and 5 more
Out of 10
Quiz total after 6 rounds
Out of 60

Names and scores stay in this browser. New game clears the scores.

All 24 lines

Quiz rounds 8

  • Quiz round 1 An easy opener settles the room. One point for each correct answer.
  • Quiz round 2 Collect the answer slips or swap papers as soon as the last question is read.
  • Quiz round 3 A good place for a picture or music round, marked out of 10 like the rest.
  • Quiz round 4 Read the standings out after this round: halfway on a six or eight round night.
  • Quiz round 5 On the five round layout this is not used. The final round has its own column there.
  • Quiz round 6 The last round on the six round layouts. Check the joker column before you read the totals.
  • Quiz round 7 Only on the eight round layout.
  • Quiz round 8 The last round on the eight round layout.

Joker and double-points columns 3

  • Final quiz round (counts double) Round five of five. Type the plain score out of 10 and the sheet counts it twice.
  • Joker bonus: that round counted again Worked out by the sheet: the score of the round named in the joker column, a second time. It stays at 0 until both the joker round and its score are typed.
  • Joker played on round number Each team names one round as its joker before that round is read out. Type the number of that round, 1 to 6. It is never added to the total.
Show all 24 lines (13 more)

Totals 4

  • Quiz total after 6 rounds Six rounds of 10 added together. The most a team can get is 60.
  • Quiz total after 8 rounds Eight rounds of 10 added together. The most a team can get is 80.
  • Quiz total with the final round doubled Four rounds of 10 plus the final round twice. The most a team can get is 60.
  • Quiz total with the joker bonus Six rounds of 10 plus the joker bonus. The most a team can get is 70.

Tie-break 1

  • Tie-break answer Only for teams level at the top. Write each team's answer to the tie-break question here. It is never added up.

Host's key 8

  • A suggested layout, not an official one Quiz nights have no governing body and no set format. These layouts are our suggestions; leave spare columns empty.
  • Doubled final round: say so at the start A final round that counts twice keeps the trailing teams in it. Announce it with the rules, not when the round begins.
  • Half points, if you give them If you give half a point for a surname without the first name, or for one half of a two-part answer, say so before round one. The boxes take halves.
  • Joker: a team's chosen round counts twice Each team plays its joker once and names the round before its first question. Type that round's number in the column.
  • One point for each correct answer Every round on these layouts is out of 10. If one of your rounds is longer, type the score anyway: the box flags a number over 10 and still counts it.
  • Phones stay off the table during a round Say it once at the start, along with what happens to a team that forgets. We suggest the team loses its points for that round.
  • Swap papers to mark, then call the scores Teams pass their slip to the next table, mark as answers are read and call the score. The host's sheet settles disputes.
  • Tie-break: the nearest number wins Ask for a number nobody will know exactly, such as a height or a year. Closest wins; say first whether going over counts.

How this list was compiled: Written for this site on 2026-09-19 (the run is dated 2026-09-18). Quiz and trivia nights have no governing body and no standard scoring format, so nothing here was checked against an outside source and nothing here is official: the four layouts, the rounds of 10, the half points, the joker, the doubled final round, the nearest-number tie-break and the hosting notes are our own suggestions for a friendly quiz night. The totals printed on the sheets (60, 70, 60 and 80) are sums of the rounds on each layout. Licence: own work

How it works

This trivia score sheet is for the host: teams down the side, rounds across the top and a total that adds itself as you type. It opens on six rounds of 10 with a tie-break column at the end. The layouts are our suggestions, because quiz nights have no standard format.

Read the full guide

Set up the host's sheet before round one

Type each team's name over Team 1, Team 2 and so on. Press Add a team until everyone is on the sheet. After each round, type every team's score in that round's column. On a phone, swipe the grid sideways to reach later rounds. The boxes take half points, and a score over 10 is flagged and still counted. Totals update as you go and the sheet marks the team in the lead.

Joker rounds and a final round that counts double

Two layouts in the Sheet menu handle double points. On 6 rounds of 10 with a joker round, each team names one round as its joker before it is read. Type that round's number in the joker column and the sheet counts the round a second time, for a top score of 70. On 5 rounds, final round counts double, type the final round's plain score and the sheet doubles it.

  • Print blank sheet gives a trivia score sheet template on Letter or A4 with the host's key underneath, ready for a clipboard.
  • 8 rounds of 10 questions is the trivia night score sheet for a longer evening. Leave columns empty if you stop early.
  • Level at the top? Ask one nearest-the-number question and write each tied team's answer in the tie-break column. It is never added up.

Questions and answers

Is there an official trivia scoring format?

No. Quiz nights have no governing body, so every host sets the rules. One point per correct answer and rounds of 10 are our suggestions, chosen because they are easy to mark and easy to add. Change anything you like, as long as you say so before round one.

How many teams fit on the sheet?

Up to 20. The sheet starts with six teams and Add a team adds one at a time. Twenty is the most that prints on one page with the key underneath. For a bigger night, run two sheets and compare the top totals at the end.

Can I keep the scores for next week?

Names and scores stay in your browser, on the phone or computer you used, until you press New game. That clears the scores and keeps the team names. For a paper record of the night, press Print this game before you clear it.