How it works
These superhero icebreaker questions ask players to invent a hero, not recall one: 108 cards on powers, names and costumes, sidekicks, secret identities and one super day. No comic or film character is named, so nobody needs to know one.
Read the full guide
Start with the superpower icebreaker
Pick a power opens with the classic: You get one superpower today. Which do you choose, and why that one? For the what's your superpower icebreaker, where the power is a real strength, choose Your real-life superpower: Which everyday skill of yours deserves a cape? What job do friends hand to you because you are the best at it?
Build a hero, card by card
Hero name and costume makes a hero in a few cards: Make up your hero name from a color and an animal. Which two colors is your suit? Sidekicks and teams and Secret identity fill in the rest: What excuse do you give when you dash off to save the day?
- For classroom superhero icebreakers, choose Show of hands: its 10 cards list the choices, so the whole class answers at once.
- Rivals and weak spots stays silly: the villain is not very scary and nobody gets hurt.
Questions and answers
What is a good superhero icebreaker for a small group?
Go round with one card from Your real-life superpower: Name a real superpower of the person on your left. Keep it kind. Everyone hears something good about themselves, and the group learns who is good at what.
How do the questions become superhero icebreaker games?
Play build a hero. Each player answers five cards from Hero name and costume: a name, two colors, a symbol, a catchphrase and a pose. Then each introduces their hero to the group. For running games, open the superhero party games.
Do players need to know comics or films?
No. No card names a character, a comic or a film, and none asks for a favorite hero. Every answer is invented on the spot, so a player who has never read a comic answers as easily as one who has.
Is there a super hero icebreaker with two choices?
Yes: the superpower would you rather questions offer two powers, each with a catch. On this page, Show of hands has cards such as Cape or no cape? Hands up for each.