How it works
These 88 would you rather questions about superpowers give nearly every power a limit: Teleport only to places you have been or fly only to places you can see. A plain flight-or-invisibility card gets a fast answer and no talk.
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Seven topics, from flight to sidekicks
Classic powers, each with a catch holds 16 cards on flight, strength, speed and invisibility, such as Fly no higher than a rooftop or run fast only in straight lines. Mind powers has 12, Weather and elements 11 and Shape and size 12. Tiny powers holds 10, such as Fold laundry with a snap or wash dishes with a wink. The hero's life and Sidekicks and teams hold 27 on capes, lairs and teammates.
Light and silly, or Big debates
Light and silly marks 27 cards with small, harmless powers and a joke in the catch. Big debates marks 18 where both sides cost something, such as Save the day and get no credit or get the credit and save nothing.
- Press Light and silly then Easy for 24 quick cards, or Big debates then Hard for 16 long arguments.
- After a vote, ask the winners what they would do first, and the losers how the catch would spoil it.
Questions and answers
Are these superhero would you rather questions about comic or film characters?
No. Every card uses a generic power, such as flight, invisibility, strength or reading minds, and none names a hero, a villain, a team or a film.
What are some good superpower would you rather questions?
Try See five seconds ahead all day or see ten years ahead just once, or Have a lair under a volcano or have a lair above a bakery. Both and neither are not answers, and nobody may remove the catch.
Is there a superpower deck for younger children?
Not here. The kids deck has 40 Silly powers cards in shorter words. The main deck's Odd powers are small everyday ones, such as always knowing which way is north, and none is repeated here.