How it works
These superhero camp games are for a theme week at a day camp or a summer camp, with campers aged 6 to 14. Most start from a game your campers know.
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Three weeks, three sets
The menu under the button changes the set: ocean themed camp games are under Ocean week, and space themed games for camp under Space week. Each set has 25 games, enough for a different field game, cabin challenge and closing circle every day.
What to collect before Monday
Bandanas, bedsheets, a long rope, hoops, cones, paper plates, foam noodles and beach balls cover most of the three sets. Space week also uses cardboard boxes, so start saving them now.
- Let campers invent their own heroes on Monday. Every game works with any hero, and nobody argues about whose is real.
Questions and answers
What superhero games can a big camp group play?
Academy Circuit, a Stamp at Every Station and City Alert: Flood, Quake, Blackout take sixty campers. Cape Snatch, Recharge in the Phone Booth and Shrink Ray Tag take forty, and nobody is out in any of the four.
Which themed camp games need no equipment?
15 of the 75, such as Sidekick Shadow, One Beat Behind, School of Fish: Turn When the Leader Turns, Storm at Sea in Sound and Countdown With No Leader. Under More filters, No props shows them for the week you have chosen.
What can campers do for a theme week on a rainy day?
37 of the 75 fit a hall or a dining room. Try Mission Briefing: Seven Details, Read Once, Origin Story in Sixty Seconds, Surface, Reef, Seabed, Whose Boot Print? and Build the Space Station, Module by Module.