How it works
These four corners icebreaker questions each come with four answers, one for each corner of the room. Read the question, name the corners and let everyone walk to theirs. Each round holds 20 questions, and pointing at a corner counts.
Read the full guide
Name the corners, then read the card
The first answer on the card is corner 1 and the last is corner 4. Read the question and the four answers, let everyone walk, then ask one voice from each corner why. Press an answer once for each person in its corner and the card shows the count.
Five ready rounds
Press Round for Favorites, Food, Habits, What would you pick or How much do you agree, where the corners are Strongly agree, Agree, Disagree and Strongly disagree: "Socks should always match."
Tips
- This is not the knockout game where a caller names a corner to sit down. Here every corner is an answer and nobody is out.
- On a call or in a chat, press Copy question, paste the card and let everyone reply with a letter.
Questions and answers
How do you play four corners as an icebreaker?
Give each corner of the room one of the four answers, read the question, and have everyone stand in the corner that fits. People in a corner talk about why they chose it, then one of them tells the room.
What makes a good four corners question?
Four answers that real people in any room would each pick, so no corner stays empty: Which sky would you order for tomorrow? Clear blue, big white clouds, a light drizzle or thick fog.
Does everyone have to walk?
No. Say at the start that pointing at a corner counts, so nobody who cannot or would rather not walk is left out. Nobody has to explain a choice either: one volunteer from each corner is enough.