How it works
This get to know you dice game needs one phone and real dice. Pick who is playing, one die or two, and how deep the questions go, and the page lays out a chart: six rows for one die, eleven for the sums of two. Roll, find the row that starts with your number, and answer it. There are 12 charts and 102 rows, all written for mixed company.
Read the full guide
Set up a chart and play from one phone
The page opens on the chart for a new group: one die, light questions. For another group, choose Team at work or Family table in the list under the big button. Under it, press One die or Two dice, then Quick and light or A bit deeper. One choice in each of the three gives exactly one chart. Anyone, Either or Any depth mixes charts, so numbers repeat. Show the next chart moves on one chart and sets the three choices for you. A two-dice chart has eleven rows, one for each sum from 2 to 12, and the page shows them all. Rows appear in the order they were dealt, which is why every row starts with its number. Prop the phone where everyone can read it and pass the dice left.
The rules, with options
Roll, read your row aloud, answer in a sentence or two, pass the dice. Go round twice. A player who rolls a number they have already answered gets the follow-up printed under that row, or rolls again. Anyone may pass once per game with no reason given, which keeps the game comfortable for shy players and new hires. Two dice do not land evenly: a 7 comes up 6 times in 36 rolls, a 2 or a 12 once. So each two-dice chart puts a broad question on 6, 7 and 8, and a wild row on double ones and double sixes.
Print a chart, and what the phone remembers
Print puts the page heading and the rows on screen onto one sheet in two columns, follow-ups included, so check first that the whole chart is showing. Copy the list puts the same rows on the clipboard. The address keeps your choices and size, so a bookmark such as Team at work, two dice opens straight on that chart. Saved rows and the rows you have seen stay in this browser, and the page never asks for a name. The full list further down sorts as text, so its two-dice charts start at 10.
- No dice? Without dice, take away the rows you do not want with × and ask the rest in order. It is a deal, not a roll, so ignore the number in front.
- Play the quick chart first and the deeper chart second. Favorites and first jobs make the bigger questions easier to answer.
- On a video call, share your screen with the chart on it and let each player roll a die at home.
- For more than ten players, split into tables of four to six, each with a printed chart and its own dice.
Questions and answers
How do you play a get to know you dice game?
Put a numbered chart of questions where everyone can see it. Each player in turn rolls, reads the row that matches, answers out loud and passes the dice. One die plays a six-row chart and two dice play an eleven-row chart. Allow about a minute per answer: two rounds at a table of five take ten to fifteen minutes.
Does the page roll the dice for me?
No. There is no roll on the screen, and that is on purpose: a real die moving round the circle gives each player a turn and something to hold. A die from any board game box will do. With no dice, ask the rows in order, or let each player choose one, which is fair but is not a roll.
Why does a two-dice chart have eleven rows and not twelve?
Two dice cannot add up to 1, so the sums run from 2 to 12: eleven rows. They are not equally likely. Of the 36 ways two dice can land, six make a 7, but only one makes a 2 and only one makes a 12. That is why the middle rows hold questions many players can answer in turn.
Are the questions safe for work and for a family table?
Every row was screened. Nothing asks about romance, drinking, pay, bodies, phones or secrets, and no row puts one named player on the spot. The work charts stay with first jobs, habits, projects and thanks. The family charts suit mixed ages, and there is no set written only for small children. For one question at a time, use the icebreaker generator.