Get to Know You Dice Game: Roll-and-Answer Charts to Print: how it works
This get to know you dice game needs one phone and real dice. Pick who is playing, one die or two, and how deep the questions go, and the page lays out a chart: six rows for one die, eleven for the sums of two. Roll, find the row that starts with your number, and answer it. There are 12 charts and 102 rows, all written for mixed company.
Set up a chart and play from one phone
Under Who is playing press New group or club, Team at work or Family table. Under Dice press One die or Two dice, and under Depth choose Quick and light or A bit deeper. One chip in each row gives you exactly one chart. Clear a row and the page mixes charts, so numbers repeat. A one-die chart has six rows. A two-dice chart has eleven, one for each sum from 2 to 12, so press 11 in the size control to see them all. Rows appear in the order they were dealt, which is why every row starts with its number. Prop the phone where everyone can read it and pass the dice left.
The rules, with options
Roll, read your row aloud, answer in a sentence or two, pass the dice. Go round twice. A player who rolls a number they have already answered gets the follow-up printed under that row, or rolls again. Anyone may pass once per game with no reason given, which keeps the game comfortable for shy players and new hires. Two dice do not land evenly: a 7 comes up 6 times in 36 rolls, a 2 or a 12 once. So each two-dice chart puts a broad question on 6, 7 and 8, and a wild row on double ones and double sixes.
Print a chart, and what the phone remembers
Print puts the page heading and the rows on screen onto one sheet in two columns, follow-ups included, so check first that the whole chart is showing. Copy all puts the same rows on the clipboard, and Share makes a link that opens them on another phone. The address keeps your chips and size, so a bookmark such as Team at work, two dice opens straight on that chart. Saved rows and the rows you have seen stay in this browser, and the page never asks for a name. The full list further down sorts as text, so its two-dice charts start at 10.
Tips
No dice in the house? Set the size to 1 and press New question to deal one row at a time without repeats. It is a deal, not a roll, so ignore the number in front.
Play the quick chart first and the deeper chart second. Favorites and first jobs make the bigger questions easier to answer.
Answer first yourself. The host's answer sets the length and the tone, so keep it to two real sentences.
On a video call, share your screen with the chart on it and let each player roll a die at home.
For more than ten players, split into tables of four to six, each with a printed chart and its own dice.
Questions and answers
How do you play a get to know you dice game?
Put a numbered chart of questions where everyone can see it. Each player in turn rolls, reads the row that matches, answers out loud and passes the dice. One die plays a six-row chart and two dice play an eleven-row chart. Allow about a minute per answer: two rounds at a table of five take ten to fifteen minutes.
Does the page roll the dice for me?
No. There is no roll on the screen, and that is on purpose: a real die moving round the circle gives each player a turn and something to hold. A die from any board game box will do. With no dice at all, set the size to 1 and deal one row at a time, which is fair but is not a roll.
Why does a two-dice chart have eleven rows and not twelve?
Two dice cannot add up to 1, so the sums run from 2 to 12: eleven rows. They are not equally likely. Of the 36 ways two dice can land, six make a 7, but only one makes a 2 and only one makes a 12. That is why the middle rows hold questions many players can answer in turn.
Are the questions safe for work and for a family table?
Every row was screened. Nothing asks about romance, drinking, pay, bodies, phones or secrets, and no row puts one named player on the spot. The work charts stay with first jobs, habits, projects and thanks. The family charts suit mixed ages, and there is no set written only for small children. For one question at a time, use the icebreaker generator.
Good Deep Conversation Starters in Three Depths120 slower questions on values, turning points, regrets and the people who shaped you, five at each of three depths per group, so a table stops where it likes.
Gross Would You Rather Questions, Mild to Grossest100 icky cards on slime, smells, bugs, old leftovers and muck, sorted mild to grossest, with a Grown-up chores chip. No dares and nothing about the bathroom.
Icebreaker Questions for Kids, Ages 5 to 12120 questions for ages 5 to 12 in eight groups, from Hands up to Pretend. Written for the first day of school and the first club meeting.
1: What name do you like to be called, and is there a story behind it?Follow-up: did a nickname ever stick to you for a while?
2: What is a food you could eat every week and never get tired of?Follow-up: who makes it the way you like it?
3: What is a small thing that made you smile this week?Follow-up: what usually turns a dull day around for you?
4: What hobby or pastime could you talk about for ten minutes straight?Follow-up: how did you get started with it?
5: What is a place near here that everyone should visit once?Follow-up: what should a first-time visitor do there?
6: What song, show or book have you enjoyed lately?Follow-up: what made you pick it up in the first place?
New group or club, one die, a bit deeper 6
1: What brought you to this group, and what do you hope to get out of it?Follow-up: what nearly kept you from coming?
2: What is a skill you taught yourself, and how did you learn it?Follow-up: which part took the longest to get right?
3: Who is someone who shaped the way you see the world?Follow-up: what is one thing they said that you still repeat?
4: What is something you changed your mind about in the last few years?Follow-up: what was it that changed your mind?
5: What is a challenge you are glad you took on, even though it was hard?Follow-up: what did it teach you that you still use?
6: What would you like to be better at one year from now?Follow-up: what is the first small step toward it?
New group or club, two dice, quick and light 11
10: If you could learn one instrument or language overnight, which would it be?Follow-up: what is the first thing you would do with it?
11: What is a trip you still talk about?Follow-up: what went wrong on it that is funny now?
12: Double sixes. The player on your left picks a number for you.As rare as double ones: 1 roll in 36.
2: Double ones. Pick any number on this chart and answer that one.Only 1 roll in 36 shows two ones, so treat this row as a free choice.
3: What was your favorite game to play as a kid?Follow-up: who did you play it with?
4: Are you an early bird or a night owl, and what do you do with the quiet hours?Follow-up: has that changed since you were younger?
5: What is a meal you still think about long after you ate it?Follow-up: where were you, and who was at the table?
6: What do you like to do on a free Saturday?Follow-up: what would you add if the day had three more hours?
7: Where did you grow up, and what is one thing you miss about it?The sum rolled most often, so expect several players to land here. Follow-up: what do you not miss?
8: What is a movie or show you can watch again and again?Follow-up: which scene would you show someone who has never seen it?
9: What is an unusual thing you know how to do?Follow-up: could you teach it to this group in five minutes?
New group or club, two dice, a bit deeper 11
10: What is something new you tried in the last year, and how did it go?Follow-up: would you do it a second time?
11: What would you do with one extra free hour every day?Follow-up: what gets in the way of doing that now?
12: Double sixes. Pick a number, and everyone in the circle answers it.Go round in seat order and keep each answer to one sentence.
2: Double ones. Make up your own question and ask the whole circle.Keep it to something every person here could answer in a sentence.
3: What is a tradition you grew up with that you still keep?Follow-up: is there one you were happy to drop?
4: What is a job or chore you had when you were young, and what did it teach you?Follow-up: would you hand the same job to a kid today?
5: What is something you are proud of that few people here would guess?Follow-up: how long did it take you?
6: What does a good day look like for you, from morning to night?Follow-up: which part of that day could you have more often?
7: What are you looking forward to in the next few months?The sum rolled most often. Follow-up: what has to happen first?
8: Who taught you something you still use every week?Follow-up: did you ever get the chance to tell them?
9: What is a piece of advice you were given that turned out to be right?Follow-up: did you believe it when you first heard it?
Team at work, one die, quick and light 6
1: What was your very first job, and what do you remember most about it?Follow-up: how did you get there and back each day?
2: What is one thing on your desk or workbench that says something about you?Follow-up: how long has it been there?
3: Coffee, tea or something else, and how do you take it?Follow-up: what time is your last cup of the day?
4: What is a tool, shortcut or habit that saves you time every week?Follow-up: who showed it to you?
5: What do you like to do on a lunch break when you have a full hour?Follow-up: where is a good lunch spot near here?
6: What is something you are good at that is not in your job title?Follow-up: has it ever come in handy at work?
Team at work, one die, a bit deeper 6
1: What is a project you are proud of, and what was your part in it?Follow-up: what would you do differently a second time?
2: How do you like to get feedback: right away, in writing, or one to one?Follow-up: what is a piece of feedback that helped you?
3: What is a lesson from an early job that you still use?Follow-up: who did you learn it from?
4: What kind of work makes you lose track of time?Follow-up: when did you last get a full afternoon of it?
5: What is one thing a teammate did recently that made your week easier?Follow-up: what is a small thing that would help you next week?
6: What would you like to learn this year, inside or outside your role?Follow-up: who in this room could help with that?
Team at work, two dice, quick and light 11
10: What is the most useful class or course you ever took?Follow-up: what from it do you still use?
11: If the team took a day trip together, where should it go?Follow-up: what would everyone do when they got there?
12: Double sixes. Pick a number, then choose a teammate to answer it with you.Two answers to one question: you go first.
2: Double ones. Answer the last question somebody else got.If you are first to roll, pick any number instead.
3: What did you want to be when you were ten years old?Follow-up: is any part of that in the job you do now?
4: What is your go-to lunch on a busy day?Follow-up: what would you order if lunch were two hours long?
5: Are you a morning-meeting person or an afternoon-meeting person, and why?Follow-up: what makes a meeting worth the time for you?
6: What is a show, podcast or book you would recommend to the team?Follow-up: who here would like it most?
7: What do you like to do on the weekend to switch off?The sum rolled most often, so several teammates will answer it. Follow-up: how long does it take you to unwind?
8: What is a place you have worked or studied that you remember fondly?Follow-up: what made it a good place to be?
9: What is a hidden talent the team has not seen yet?Follow-up: when did you last use it?
Team at work, two dice, a bit deeper 11
10: What does a good working day look like for you?Follow-up: how many of those did you have this month?
11: What is one thing you wish people asked you about more often?Follow-up: go on then, tell the room about it.
12: Double sixes. Everyone answers the last question in five words or fewer.Count the words out loud. Six words means you go again.
2: Double ones. Find one thing you share with the player on your right, outside of work.Give the pair one minute, then hear what they found.
3: What part of your job would surprise people outside this team?Follow-up: what do people usually think you do all day?
4: When and where do you think most clearly?Follow-up: what breaks your focus fastest?
5: What is a mistake that taught you something useful?Follow-up: how do you catch that kind of mistake now?
6: What helps you most when a week gets busy?Follow-up: what could a teammate do that would help?
7: What is something this team does well that you would not want to lose?The sum rolled most often, and a good one to hear from several people.
8: Who is a mentor or teacher you still think about, and why?Follow-up: what would they say about the work you do now?
9: What is a skill you would like to borrow from someone in this room?Follow-up: name the person if you are happy to.
Family table, one die, quick and light 6
1: What was the funniest thing that happened to you this week?Follow-up: who else saw it happen?
2: What meal should we cook together next?Follow-up: which part of it do you want to make?
3: What is your favorite thing to do on a rainy day?Follow-up: and on the first sunny day after it?
4: If our family had a mascot, what animal would it be?Follow-up: what would the mascot be called?
5: What game should we play next time we are all together?Follow-up: who do you want on your team?
6: What is a smell or sound that reminds you of home?Follow-up: which room does it take you back to?
Family table, one die, a bit deeper 6
1: What is your earliest memory of a family gathering?Follow-up: who else at this table was there?
2: What is something an older relative taught you how to do?Follow-up: have you taught it to anyone yet?
3: What is a family story you never get tired of hearing?Follow-up: who tells it with the most detail?
4: What is a trip or outing we took that you would do again tomorrow?Follow-up: what would you change about it?
5: What is something you would like our family to try together this year?Follow-up: what would we need to make it happen?
6: What is one thing you appreciate about the person on your left?Follow-up: now say one for the person on your right.
Family table, two dice, quick and light 11
10: If you could visit any place in the world, where would you go first?Follow-up: who from this table comes with you?
11: Which chore do you mind the least, and which would you trade away?Follow-up: who would take that trade?
12: Double sixes. Pick a number and the whole table answers it, youngest first.Going youngest first stops small kids from copying the grown-ups.
2: Double ones. Swap seats with someone, then answer the question they had last.If nobody has answered yet, pick any number.
3: What was your favorite toy or game when you were small?Follow-up: what happened to it?
4: What is your favorite holiday food?Follow-up: who makes it, and could you learn how?
5: If you could have any animal as a pet, what would you choose?Follow-up: where in the house would it sleep?
6: What did you enjoy most outdoors this year?Follow-up: who was with you?
7: What is your favorite thing about this time of year?The sum rolled most often, so it works for every age at the table.
8: What is a movie the whole family should watch together?Follow-up: who picks the snacks?
9: What would you put on a pizza if nobody else had to eat it?Follow-up: what topping would you never allow?
Family table, two dice, a bit deeper 11
10: What is a talent you wish you had inherited from someone in the family?Follow-up: what did you inherit instead?
11: What is a family recipe or dish you hope never gets lost?Follow-up: is it written down anywhere?
12: Double sixes. Choose a question and ask it of the person who has spoken least so far.A gentle way to bring a quiet relative into the game.
2: Double ones. Give one true answer and one made-up one. The table guesses which is real.Use any number on the chart for both answers.
3: What is something you were afraid of as a kid that seems funny now?Follow-up: when did it stop being scary?
4: What is a rule you had growing up that you understand now?Follow-up: which rule do you still not understand?
5: Who in the family are you most like, and in what way?Follow-up: does that person agree?
6: What is a holiday or birthday you remember clearly, and why that one?Follow-up: what were you wearing or eating?
7: What is something kind that someone at this table did for you?The sum rolled most often, which is why the kindest question sits here.
8: What is a place from your childhood you wish you could show everyone here?Follow-up: what would you show us first?
9: What have you always wanted to ask the oldest person at the table?Follow-up: the oldest person answers, if they are happy to.
How this list was compiled: Written by the Game Night Generator editors for this page in September 2026: 12 roll-and-answer charts, six for one die (rows 1 to 6) and six for two dice (the eleven sums, 2 to 12), in three sets (a new group or club, a team at work, the family table) and two depths. Every row starts with its die number or sum and carries a follow-up or a host note. Every line was screened against a blocklist: nothing about sex, alcohol, drugs, self-harm, strangers, phones, removing clothing, risky food, pay, bodies or anything illegal, and nothing that asks a player to reveal a secret. The odds quoted for two dice (1 roll in 36 for a 2 or a 12, 6 in 36 for a 7) were counted from the 36 equally likely pairs of two fair six-sided dice. Dice are generic: no boxed game and no classroom printable was copied. Licence: own work