How it works
These video call games for large groups are run by one host for 15 to 100 people. Nobody takes a turn: everyone types at once, turns a camera off when out, fetches something, or reports back from a small room.
Read the full guide
Pick by what your call can do
The All games menu sorts by set-up. Everyone types at once needs only the chat. Camera on, camera off and Fetch and show need cameras. Small-room team rounds send groups away for about three minutes, and Host shares a screen needs a slide or a photo made beforehand.
Group games on a call, step by step
1. Tell everyone how to answer before the first question: type and wait for "send". 2. Name a helper to watch the chat. 3. Keep each game under ten minutes. 4. Finish on a game where the whole call wins together.
- On "send" everyone presses enter together, so nobody can copy an answer.
- Past 50 people, give each page of the gallery its own spotter.
Questions and answers
How do you play group games on a video call?
One host runs every round and players answer together. They type and send on a signal, turn a camera off when they are out, or meet in a small room for three minutes and report back. Nobody waits for a turn.
What games work on a video call with 50 people?
Knockouts and chat rounds. In Coin Flip Knockout: Wrong Call, Camera Off, everyone calls each flip and every wrong caller goes dark. In Guess What Most of Us Will Type, the whole call sends one answer at the same moment.
Do players need to download anything?
No. Players need only the call itself. The small-room and shared-screen games need a call service with those features; the chat, camera and fetch games work on any video call.