• 45 games
  • Checked October 2026

Car Games for Kids

Games to play with kids in the car, from age 3, sorted by age and by kind of game.

More filters
Show all 45
  1. Raindrop Race on the Window1. A game for a wet day. Choose two raindrops near the top of the window and give each a name.2. Watch them run down the glass. The first to reach the bottom wins.3. Keep the winner in mind and race it against a new drop. With two children, each chooses a drop on their own window and they call the finish together.Youngest player: age 3. Kids: 1 to 2. You need: nothing.
  2. Finger Runner on the Wires1. Hold two fingers up to the window as a tiny runner.2. Make the runner go along the top of whatever passes: the power lines, a fence, a wall, the roofs of the trucks.3. When there is a gap, the runner jumps. Count how many jumps the runner lands before the next town.Youngest player: age 3. Kids: 1. You need: nothing.
  3. First Light of the Evening1. A game for dusk. Everyone watches out of their own window without talking.2. The first to see a light that has just been switched on says "light" quietly: a streetlight, a porch, a sign.3. Then watch for the first star, in the same way. Whoever sees it gets the first turn in the bathroom at the other end.Youngest player: age 4. Kids: 1 to 5. You need: nothing.

All 45 games

Look-out-the-window games 8

  • Alphabet on the Signs, Left Side Against Right 1. One way to play the alphabet game. Children on the left of the car use signs on the left of the road, and children on the right use the right. 2. Each side finds the letter A on a sign, then B, and so on, calling out the word it was in. 3. License plates do not count. The first side to reach Z wins, and both sides may share one sign for Q, X and Z. Youngest player: age 6. Kids: 2 to 5. You need: nothing.
  • Count Up on the Signs 1. The whole car is one team. Find the number 1 on a road sign, a truck or a license plate. 2. Then find a 2, then a 3, and keep going. From 10 on, the two digits must be side by side. 3. See how high the car can get before the next stop, and try to beat that number on the next leg. Youngest player: age 6. Kids: 1 to 5. You need: nothing.
  • Find Me Something Round 1. A grown-up calls out one describing word, such as round, tall, yellow, tiny or moving. 2. Every child looks out of a window for something that fits and says what it is. 3. Each new thing earns a cheer, and nobody is wrong if they can explain it. Let the children call the words after a few turns. Youngest player: age 3. Kids: 1 to 5. You need: nothing.
Show all 45 games (42 more)

Look-out-the-window games, continued

  • I Spy, Inside the Car Only 1. I spy, changed for a moving car: whatever is spied must be inside the car or in the sky, because anything on the roadside is gone in seconds. 2. The spy says "I spy with my little eye something blue." Children who know their letters can give the first letter in place of the color. 3. Everyone guesses in turn. Whoever gets it spies next, and a grown-up in the front can play too. Youngest player: age 3. Kids: 1 to 5. You need: nothing.
  • Plate Letters Become a Silly Sentence 1. Somebody reads out the letters on a license plate ahead, such as J, T and B. 2. Each child makes a sentence in which the words begin with those letters in order: "Jumping turtles bounce." 3. The front seat picks the favorite. With one child, the grown-up makes a sentence too and the child is the judge. Youngest player: age 7. Kids: 1 to 5. You need: nothing.
  • Rainbow Cars in Order 1. The whole car is one team. Find a red car first. 2. Then find an orange one, then yellow, green, blue and purple, in that order. A color seen too early does not count. 3. Trucks, buses and motorcycles count. When the rainbow is done, start again and try to finish before the next stop. Youngest player: age 4. Kids: 1 to 5. You need: nothing.
  • Red or Green at the Next Light 1. A game for town driving. As soon as a traffic light comes into view, every child calls red or green. 2. The call is for the color the light will show at the moment the car reaches it. 3. Whoever is right scores a point. Yellow scores for nobody. First to five points chooses the next game. Youngest player: age 3. Kids: 1 to 5. You need: nothing.
  • Three Things Ahead 1. The grown-up in the front seat names three things that the road is likely to bring, such as a water tower, a yellow truck and a bridge over water. 2. The children watch for them. The first to call one out scores a point for it. 3. When all three are found, the child with the most points names the next three. Youngest player: age 5. Kids: 2 to 5. You need: nothing.

Word and alphabet games 8

  • A Word That Starts With B 1. One player thinks of a word and gives its first letter and one clue: "It starts with B and you sleep in it." 2. The others guess. After each wrong guess the player gives one more clue. 3. Whoever gets it thinks of the next word. Score it by clues: the fewer clues needed, the better the guesser. Youngest player: age 5. Kids: 2 to 5. You need: nothing.
  • Animal Alphabet, Seat by Seat 1. The first player names an animal that starts with A. The next seat names one that starts with B. 2. Go on through the alphabet, around the car, driver included. 3. A player who is stuck may ask the car for a hint. For a second round, change the subject to foods or to things at the beach. Youngest player: age 5. Kids: 1 to 5. You need: nothing.
  • Last Letter Chain From the Window 1. The last letter chain, started by the road. The first player names something outside the car right now: "truck." 2. The next player names anything that might be seen on a trip and begins with the last letter of that word: "kite." Then "elephant," if the car agrees that one might be seen. 3. Nothing may be said twice. A player who cannot go within ten seconds is out of that round, and the last one in starts the next. Youngest player: age 7. Kids: 2 to 5. You need: nothing.
  • Name Five Before I Count to Ten 1. A grown-up names a kind of thing: ice cream flavors, things with wheels, animals that swim. 2. One child must name five of them while the grown-up counts slowly to ten. 3. Five in time scores a point. Then the next child gets a new kind of thing. Older children get harder ones, such as things that are older than this car. Youngest player: age 5. Kids: 1 to 5. You need: nothing.
  • Opposites, Faster and Faster 1. A grown-up says a word that has an opposite: hot, up, big, wet, open. 2. The child calls the opposite as fast as they can. 3. Speed up little by little. After ten in a row, swap, so that the child gives the words and the grown-up has to answer. Youngest player: age 3. Kids: 1 to 3. You need: nothing.
  • Rhyme Tennis 1. A grown-up says a short word, such as cat. 2. The child answers with a word that rhymes, then the grown-up gives another, back and forth like a ball over a net. 3. For children under six, made-up words count if they rhyme. Whoever runs out first loses the point and serves the next word. Youngest player: age 4. Kids: 1 to 4. You need: nothing.
  • Spell the Sign We Just Passed 1. A grown-up reads one word aloud from a sign, after the car has gone past it. 2. The child whose turn it is spells the word aloud. 3. A right spelling scores a point for each letter in the word. Town names are the hard ones, so save them for the oldest speller. Youngest player: age 8. Kids: 1 to 4. You need: nothing.
  • Whose Name Is Backward? 1. One player thinks of somebody everyone in the car knows and works out the name backward in their head. 2. The player says the backward name aloud, slowly: "Amdnarg." 3. The first to say whose name it is goes next. Pets, teachers and neighbors all count. Youngest player: age 7. Kids: 2 to 5. You need: nothing.

Memory chains 7

  • Call the Turns Home 1. Play this in the last few minutes of the way home, or on any route the children know. 2. Before each junction, the children call "left," "right" or "straight" for the turn they remember. 3. The driver says only whether the call was right. Count how many turns in a row the navigators get. Youngest player: age 6. Kids: 1 to 5. You need: nothing.
  • Echo My Claps, One More Each Time 1. A grown-up in a passenger seat claps a short pattern, such as two slow claps and one quick one. 2. The children clap it back together. 3. Each time they get it right, the pattern grows by one clap. A child who wants a turn as the leader claps the next pattern. Youngest player: age 4. Kids: 1 to 5. You need: nothing.
  • I Packed My Suitcase, A to Z 1. One way to play the packing game. The first player says "I packed my suitcase and in it I put an apple." 2. The next repeats that and adds something that starts with B. 3. Each player says the whole list in order before adding the next letter. A player who misses one is helped by the car and stays in, and the car tries to reach Z together. Youngest player: age 6. Kids: 2 to 5. You need: nothing.
  • The List for the Next Stop 1. Going around the car, each person names one thing to get or do at the next stop: use the restroom, fill the water bottle, find the dog a patch of grass. 2. Each player repeats the list so far before adding to it. 3. At the stop, the children say the whole list from memory. Anything forgotten is a job for the child who forgot it. Youngest player: age 5. Kids: 2 to 5. You need: nothing.
  • Number Chain, a Digit a Turn 1. The first player says a digit from 0 to 9. 2. The next player repeats it and adds a digit, so that the number grows: 4, then 4-7, then 4-7-1. 3. Go around the car until somebody slips. Remember how many digits the car reached, and try to beat it after the next stop. Youngest player: age 7. Kids: 2 to 5. You need: nothing.
  • The Sound Chain 1. The first player makes one sound: a beep, a moo, a pop. 2. The next player repeats it and adds a sound of their own. 3. Keep going around the car, each player making every sound in order and then adding one. When the chain breaks, count how long it was and start a new one. Youngest player: age 4. Kids: 2 to 5. You need: nothing.
  • Whisper Down the Row 1. The telephone game, with road noise as the extra difficulty. One child thinks of a short sentence. 2. The child whispers it once to the next seat, who whispers it on, as far as the seats go. 3. The last player says aloud what arrived. Then the first says what was sent. Youngest player: age 5. Kids: 3 to 5. You need: nothing.

Guessing games 8

  • Animal Noises, Guess Mine 1. One player makes the sound of an animal, without saying its name. 2. Everyone else guesses the animal. 3. Whoever guesses makes the next sound. When the easy ones are used up, try a whale, a giraffe or a snail, and let the car decide what it sounds like. Youngest player: age 3. Kids: 1 to 5. You need: nothing.
  • Higher or Lower, the Hardest Number Wins 1. One player thinks of a number from 1 to 20. Older children use 1 to 100. 2. The others guess in turn, and after each guess the player says "higher" or "lower." 3. Count the guesses. The player whose number took the most guesses to find wins the round. Youngest player: age 5. Kids: 2 to 5. You need: nothing.
  • Letter on Your Palm 1. For two children in seats next to each other. One holds out a hand, palm up, and closes their eyes. 2. The other slowly traces a letter or a number on the palm with one finger. 3. The first guesses what it was. Three right in a row earns a whole word, traced one letter at a time. Youngest player: age 5. Kids: 2. You need: nothing.
  • Seat Belt Charades 1. Charades for players who cannot stand up. One player thinks of an animal, a job or a sport. 2. The player acts it using only hands and face, with the seat belt on and no sound. 3. The others guess. Whoever is right acts next, and a child with no idea asks the front seat for one in a whisper. Youngest player: age 4. Kids: 2 to 5. You need: nothing.
  • Twenty Questions, Animals Only 1. One player thinks of an animal and says "ready." 2. The others take turns asking questions that can be answered yes or no: "Does it live in water?" 3. The car has twenty questions between them, or ten for children under seven. Whoever names the animal thinks of the next one. Youngest player: age 5. Kids: 2 to 5. You need: nothing.
  • What Is in My Hand? 1. The grown-up in the front passenger seat takes one thing from a bag or the glove box and hides it under a napkin, without handing it back. 2. The grown-up gives three clues, one at a time: its color, what it is for, where it lives. 3. The children guess after each clue. The one who gets it right chooses which pocket or bag the next thing comes from. Youngest player: age 3. Kids: 1 to 5. You need: a few things from a bag or the glove box, and a napkin.
  • Where Am I Hiding at Home? 1. Hide-and-seek, played in the head. One player imagines being tiny and hiding somewhere in the house: in the sock drawer, behind the toaster. 2. The others ask yes-or-no questions: "Are you upstairs? Are you in the kitchen?" 3. Whoever finds the hiding place hides next. Youngest player: age 4. Kids: 2 to 5. You need: nothing.
  • Who Am I? Someone We All Know 1. One player silently chooses a person everyone in the car knows: a cousin, a teacher, the mail carrier. 2. The others ask yes-or-no questions about that person. 3. Only kind questions are allowed. After each "no," the turn passes to the next asker, and whoever guesses the person chooses next. Youngest player: age 5. Kids: 2 to 5. You need: nothing.

Quiet games for the last hour 7

  • Count the Car's Sounds 1. Everyone is silent for one minute and listens. 2. Each child counts on their fingers every different sound they hear: the tires, the turn signal, the wind, a truck passing. 3. When the minute is up, take turns naming one sound each until nobody has a new one. The child with the last new sound wins. Youngest player: age 4. Kids: 1 to 5. You need: nothing.
  • First Light of the Evening 1. A game for dusk. Everyone watches out of their own window without talking. 2. The first to see a light that has just been switched on says "light" quietly: a streetlight, a porch, a sign. 3. Then watch for the first star, in the same way. Whoever sees it gets the first turn in the bathroom at the other end. Youngest player: age 4. Kids: 1 to 5. You need: nothing.
  • How Long Is a Minute? 1. The children close their eyes. The grown-up in the front passenger seat watches a clock and says "go." 2. Each child says "now" once, at the moment they think one minute has passed. 3. The grown-up remembers who called when. Closest to the minute wins. Try two minutes next. Youngest player: age 5. Kids: 1 to 5. You need: nothing.
  • Pretend to Sleep, the Front Seat Judges 1. Every child pretends to be fast asleep: eyes closed, still, slow breathing. 2. The grown-up in the front passenger seat looks back and judges who is most convincing. 3. The judging takes as long as the grown-up likes. Nobody is told who won until everyone is awake again, which is the whole idea. Youngest player: age 3. Kids: 1 to 5. You need: nothing.
  • Quiet Until the Next Town 1. The quiet game, with a finish line. Agree on a landmark ahead: the next town sign, the big bridge, the gas station. 2. From "go," nobody makes a sound until the car passes it. Laughing counts as a sound. 3. Everyone who stays quiet to the landmark wins together. The driver decides whether a noise counted. Youngest player: age 4. Kids: 1 to 5. You need: nothing.
  • Silent Thumbs 1. A grown-up asks a quiet question with two answers: "Beach or mountains? Pancakes or waffles?" 2. Nobody speaks. Thumb up means the first, thumb down the second. 3. The children look at one another's thumbs. Anyone alone in their answer gets to ask the next question, in a whisper. Youngest player: age 4. Kids: 1 to 5. You need: nothing.
  • The Whisper Story 1. The first player whispers one sentence to start a story. 2. Each player in turn adds a sentence, in a whisper that the whole car can only just hear. 3. Anyone who speaks above a whisper misses their next turn. The story ends when it reaches the place the car is driving to. Youngest player: age 5. Kids: 2 to 5. You need: nothing.

Games for one child alone 7

  • Add Up the Plate 1. Read the digits on the license plate of a car ahead. 2. Add them together in your head. A plate with 4, 0 and 7 scores 11. 3. Remember the highest total so far, and tell the car when a plate beats it. For a harder game, look for a plate that adds up to exactly 20. Youngest player: age 8. Kids: 1. You need: nothing.
  • Beat Your Own Count 1. Pick one thing to count: yellow cars, trucks, flags or dogs in cars. 2. Count how many pass between now and the next exit or the end of a song. 3. Then count again over the same stretch of time and try to beat the first number. Change to something rarer to make it harder. Youngest player: age 4. Kids: 1. You need: nothing.
  • Finger Runner on the Wires 1. Hold two fingers up to the window as a tiny runner. 2. Make the runner go along the top of whatever passes: the power lines, a fence, a wall, the roofs of the trucks. 3. When there is a gap, the runner jumps. Count how many jumps the runner lands before the next town. Youngest player: age 3. Kids: 1. You need: nothing.
  • Raindrop Race on the Window 1. A game for a wet day. Choose two raindrops near the top of the window and give each a name. 2. Watch them run down the glass. The first to reach the bottom wins. 3. Keep the winner in mind and race it against a new drop. With two children, each chooses a drop on their own window and they call the finish together. Youngest player: age 3. Kids: 1 to 2. You need: nothing.
  • Three Animals in the Clouds 1. Look at the clouds until one looks like an animal. 2. Find three animals. For each, decide what it is doing and where it is going. 3. Tell the front seat the story of the three before the clouds change shape. On a day with no clouds, use the shapes of trees and hills. Youngest player: age 4. Kids: 1 to 2. You need: nothing.
  • Tour Guide for a Soft Toy 1. Sit a soft toy where it can see out of the window. 2. The child is its tour guide and tells it what is going by: "That is a barn. Cows live in it." 3. The toy may ask questions, in whatever voice the child gives it. A grown-up can ask what the toy liked best. Youngest player: age 3. Kids: 1. You need: a soft toy.
  • Window Alphabet for One 1. Find something outside that starts with A and say it quietly: an airplane, an arrow. 2. Then find a B, then a C. It has to be a thing, not a letter printed on a sign. 3. Skip a letter after two minutes of looking and come back to it later. See how far the alphabet goes before the next stop. Youngest player: age 6. Kids: 1. You need: nothing.

How this list was compiled: Our suggestions for children belted into a car, ages 3 and up. The wording, the ages and the player counts are ours. Nothing needs the driver's eyes or hands, nobody leaves a seat belt, and nobody has to write or read on a lap. Games that families have played for generations, such as I spy, twenty questions and the alphabet game, are given as one way to play. The list states no fact that needs an outside source. Licence: own work

How it works

These car games for kids need a voice and a window, and all but two need nothing else. Every child stays belted in. The driver joins by voice only and never looks, reads, points or keeps score.

Read the full guide

Choose by the youngest child

Ages 3 to 5 keeps the 34 games a child can play before reading, and Ages 10 and up keeps the 34 that an older child will not find babyish. All 45 suit a child of 6 to 9.

Match the game to the hour

1. Leaving town: Red or Green at the Next Light. 2. On the highway: Rainbow Cars in Order, then a memory chain. 3. When the scenery is dull: a guessing game. 4. Last hour: Quiet games for the last hour, which are won by being still.

  • Keep a round short. Stop while it is still fun and the same game works again after lunch.

Questions and answers

What car games can a 3 or 4 year old play?

22 of the 45 start at age 3 or 4. Find Me Something Round, Opposites, Faster and Faster, Animal Noises, Guess Mine and Tour Guide for a Soft Toy need no letters or numbers.

What games can one child play alone in the car?

Seven are written for one, among them Raindrop Race on the Window, Finger Runner on the Wires, Three Animals in the Clouds and Add Up the Plate. Under More filters, 1 kid shows all 28 that work with one child and a grown-up.

What car games keep kids quiet?

Quiet Until the Next Town gives silence a finish line, How Long Is a Minute? is played with eyes closed, and Silent Thumbs is answered without a word. Pretend to Sleep, the Front Seat Judges sometimes ends in a real nap.

Can the driver play car games with the kids?

By voice. The driver can guess in I Spy, Inside the Car Only, take a letter in Animal Alphabet, Seat by Seat and judge Quiet Until the Next Town. A passenger does anything that needs eyes or a clock.