How it works
These 37 virtual improv games are stage exercises rewritten for a video call, where there is no circle, sound arrives late and a mute button exists. Each one says how the group knows who goes next.
Read the full guide
Start in gallery view
Begin with one of the 9 warm-ups in gallery view. A call has no circle, so the turn passes by a name said aloud or by a list of names typed once in the chat. Leave a beat after each line: sound arrives late.
Then give two players the screen
In the 10 two-person scenes the rest of the call watches, in most of them with cameras off so that the pair is all there is to see, and feeds ideas through the chat. The 9 frame games treat the edge of the picture as the wings of a stage.
Tips
- Type the name list in the chat once, and reuse it as the order for the whole session.
Questions and answers
Can you do improv on a video call?
Yes, with changes. Turns pass by name because nobody can point, lines need a pause because sound lags, and the camera frame replaces the stage: players enter it, leave it and lean in to speak.
What is the yes-and rule?
A player accepts what another has said (yes) and then adds to it (and). On a call that includes accidents: a frozen picture or a barking dog becomes part of the scene.
Do these work on any video call app?
Most do: they need cameras shown in a grid, a chat and a mute button. Two need one thing more. New Name, New Character has players rename themselves on screen, and A Secret in a Private Message needs private messages.
How many people can play improv games online?
From two to about twenty. One Line, Three Distances and This Is Not a Mug work with two, and warm-ups such as Echo on Mute take a full class or team.
Which games suit a work team that has never done improv?
Start with Ten, Five, Two, One and New Name, New Character, then Yes, And the Plan Grows. Nobody performs alone in those, and each takes three to eight minutes by our estimate.