Video Call Games for Kids

Games one adult can run for a screenful of children, sorted by age: press Pick 3 new games.

  1. Coins in the Mug, Count by Ear1. The host holds a mug below the camera, out of sight, with a handful of coins. 2. Children look away from the screen. The host drops coins into the mug one at a time, between three and twelve of them. 3. Children count the clinks in their heads. The host asks three children by name for their count. 4. Then the host drops the same coins again slowly, counting aloud, and each child checks their own number. Nobody is out. Ages: 5 to 10. Players: 2 to 30. Time: 4 min. Props: coins and a mug at the host's end.
  2. Big, Low, Half, Gone: Fill Your Box1. The host teaches four calls. "Big": lean in until your face fills your box. "Low": only your eyes show above the bottom edge. "Half": half of your face at the side edge. "Gone": duck out of sight. 2. The host calls them in any order, slowly at first, then faster. 3. Children move to match and stay muted. 4. Nobody is out. A child who was quick on the last call gives the next four. Ages: 5 to 10. Players: 2 to 30. Time: 5 min. Props: none.
  3. True for You? On Your Feet1. Everyone starts sitting. 2. The host reads a statement, such as "Stand up if you have a pet" or "if you ate toast today". 3. Children it is true for stand up, look around the screen and sit down again. 4. Let children take turns making up statements. Nothing about homes, families or money. Ages: 5 to 13. Players: 3 to 30. Time: 6 min. Props: none.

How it works

These video call games for kids are for one adult hosting a class, a club or a birthday party. Children stay muted except on their turn, nobody is out for long, and nobody has to show their room.

Read the full guide

Virtual games to play with students, by age

More filters, the last entry of the All games menu, sorts by age: Ages 5 to 7, Ages 8 to 10, Ages 11 to 13 or Ages 14 to 17, whose own set is debates and bluffs typed in the chat. It also sorts by head count and by what the call needs: Camera, Chat or Voice only.

Numbers on a call

Number games runs from Bring That Many to the Screen for the youngest to Three Dice, One Target. They are play with numbers, not practice sheets.

Tips
  • Type the turn order into the chat before a round starts, so nobody has to ask who is next.

Questions and answers

What games can you play with kids on a video call?

Ones where every child does something at once: Soft, Round or Noisy: Fetch One sends them off to fetch, The Class Train: Draw Your Own Boxcar has them all drawing, and Freeze When the Host Hides gets them standing.

Do the games work with children on mute?

Yes, all of them. Children unmute only for their own turn, or they answer by holding something up, by moving or by typing in the chat.

Which of these suit middle school students?

Choose Ages 11 to 13. Three Dice, One Target, Find a Printed Number Near the Target and Describe It, Never Name It ask for quick thinking, and the debates in the chat start at this age.

Do the games need an app or an account?

No. Every game runs on the call itself, with a camera, the chat or voices. Nothing is installed, and nobody is sent to another site.

All 51 games

Fetch and show 7

  • Alphabet Fetch, the Class Builds A to Z 1. The host types the turn order in the chat and gives each child a letter, starting at A. 2. Everyone has one minute to find a thing that starts with their letter. 3. In letter order, each child unmutes, holds it up and names it. 4. Give the hard letters, such as Q, X and Z, to the host. Count how many letters the class filled. Ages: 8 to 13. Players: 4 to 26. Time: 12 min. Props: none.
  • Fetch the Answer to the Clue 1. The host reads a clue about a household thing: "I have teeth but never bite." 2. Children think, then fetch the thing. If they cannot carry it, they draw it instead. 3. On three, everyone holds up what they have. 4. A comb scores, and so does any other answer the child can explain. Six clues make a game. Ages: 8 to 13. Players: 2 to 30. Time: 12 min. Props: none.
  • Fetch Three, Tell Three Sentences 1. Children get two minutes to collect any three things. 2. In turn, a child holds them up one at a time and tells a story of three sentences, one for each thing. 3. The class shows a thumb for the part they liked best. 4. With a large group, hear five stories today and five next time. Ages: 8 to 13. Players: 2 to 12. Time: 15 min. Props: none.
Show all 51 games (48 more)

Fetch and show, continued

  • The Mystery Sock 1. Each child drops one small thing into a sock, away from the camera. 2. In turn, a child holds the sock up, squeezes it and turns it around. 3. The others type one guess each in the chat. 4. The child tips the thing out to show it. Anyone who guessed right gets a wave from the whole class. Ages: 5 to 10. Players: 2 to 16. Time: 12 min. Props: a sock each.
  • Rainbow Fetch in Seven Trips 1. The host calls red. Children fetch one red thing and hold it up. 2. The host counts the red things on screen out loud. 3. Then orange, yellow, green, blue, purple and pink, one trip for each. 4. No thing may be used twice. The class tries to fill the screen for every color. Ages: 5 to 7. Players: 2 to 30. Time: 12 min. Props: none.
  • Soft, Round or Noisy: Fetch One 1. The host calls one kind of thing: something soft, something round, something that makes a noise. 2. Children leave their chairs, find one and bring it to the camera. They carry it to the screen and do not turn the camera. 3. In turn, each child unmutes and says in one sentence what they brought. 4. Everyone who is back before the host counts to twenty scores a point. Ages: 5 to 10. Players: 2 to 30. Time: 10 min. Props: none.
  • The Thing With the Most Buttons 1. The host calls a record to beat: the thing with the most buttons, the longest thing you can carry, the smallest thing with writing on it. 2. Children have one minute to fetch a contender. 3. Everyone holds theirs up together, and the host picks the winner on screen. 4. The winner chooses the next record from a list the host reads out. Ages: 5 to 13. Players: 2 to 30. Time: 10 min. Props: none.

Move and freeze, standing by the chair 7

  • Big, Low, Half, Gone: Fill Your Box 1. The host teaches four calls. "Big": lean in until your face fills your box. "Low": only your eyes show above the bottom edge. "Half": half of your face at the side edge. "Gone": duck out of sight. 2. The host calls them in any order, slowly at first, then faster. 3. Children move to match and stay muted. 4. Nobody is out. A child who was quick on the last call gives the next four. Ages: 5 to 10. Players: 2 to 30. Time: 5 min. Props: none.
  • Do What I Say, Not What I Show 1. The host gives an order and does a different action: says "touch your ears" while touching their nose. 2. Children must follow the words, not the picture. 3. Speed up as they improve. 4. Nobody is out. A child who was fooled claps once and carries on. Ages: 5 to 13. Players: 2 to 30. Time: 5 min. Props: none.
  • Freeze as the Word on Three 1. The host says a word: a tree in the wind, a teapot, a goalkeeper. 2. On "one, two, three", everyone freezes in a pose of that word and holds it. 3. The host describes three poses out loud without naming the children. 4. Children guess whose pose was described by pointing at their own screen. Ages: 5 to 10. Players: 2 to 30. Time: 6 min. Props: none.
  • Freeze When the Host Hides 1. Children stand beside their chairs. The host plays music and everyone dances. 2. At any moment the host covers their own camera with a hand. That is the signal to freeze. 3. The hand comes away, and the host names the best statue. 4. Nobody is out. A child who was still moving does three jumping jacks and dances on. Ages: 5 to 10. Players: 2 to 30. Time: 6 min. Props: music at the host's end.
  • Three Laps of Your Chair 1. Children stand behind their chairs with a clear floor around them. 2. On go, everyone walks fast three times around the chair and sits down with arms folded. 3. The host calls the first three to sit. 4. Second round backward, third round hopping. Walking only for the backward lap. Ages: 5 to 10. Players: 2 to 30. Time: 4 min. Props: none.
  • True for You? On Your Feet 1. Everyone starts sitting. 2. The host reads a statement, such as "Stand up if you have a pet" or "if you ate toast today". 3. Children it is true for stand up, look around the screen and sit down again. 4. Let children take turns making up statements. Nothing about homes, families or money. Ages: 5 to 13. Players: 3 to 30. Time: 6 min. Props: none.
  • Twenty-Second Move Leader 1. The host names a leader and puts that child in the spotlight if the call has one. 2. The leader makes up moves on the spot: arm circles, robot arms, slow-motion running. 3. Everyone copies for twenty seconds. 4. The host names the next leader. Every child who wants a turn gets one. Ages: 5 to 13. Players: 3 to 30. Time: 8 min. Props: none.

Draw and hold it up 7

  • Answer in a Drawing, No Words 1. The host asks a question with a thing for an answer: your favorite breakfast, an animal you would like to meet. 2. Children draw their answer in one minute, with no letters. 3. In turn, a child holds the drawing up. 4. The others say what they think it is, and the artist nods or shakes their head. Ages: 5 to 10. Players: 2 to 16. Time: 10 min. Props: paper and a pencil each.
  • The Class Directs the Pen 1. The host holds a pad up to the camera and a marker in the other hand. 2. In the order typed in the chat, each child unmutes and gives one instruction: "Draw a long line across the bottom." "Add a door." 3. The host must do exactly what was said and nothing more. 4. After everyone has spoken once, the class votes on a title for the picture. Ages: 5 to 13. Players: 3 to 20. Time: 10 min. Props: a pad and a marker at the host's end.
  • The Class Train: Draw Your Own Boxcar 1. Everyone takes paper and a pencil. The host draws an engine and holds it up. 2. Each child draws one boxcar, as wide as the sheet, carrying one kind of cargo: melons, pianos, sleeping cats. 3. On three, every boxcar goes up to the camera, and the screen becomes one long train. 4. The host goes along the train box by box, and the class guesses what each car carries. Ages: 5 to 13. Players: 2 to 30. Time: 8 min. Props: paper and a pencil each.
  • One Circle Becomes Anything 1. Everyone draws one circle about the size of a cup. 2. In one minute, turn it into something: a pizza, a planet, a fish bowl. 3. Hold the drawings up together. 4. The host counts how many different ideas the class had. Next round, start from a triangle. Ages: 5 to 13. Players: 2 to 30. Time: 6 min. Props: paper and a pencil each.
  • Other Hand, Thirty Seconds, One Bicycle 1. The host names something simple: a cat, a house, a bicycle. 2. Everyone draws it in thirty seconds with the hand they do not write with. 3. Hold the drawings up on three. 4. The host picks the bicycle that looks most like a bicycle. Then try with eyes closed. Ages: 8 to 13. Players: 2 to 30. Time: 5 min. Props: paper and a pencil each.
  • Thirty-Second Portrait of the Host 1. The host sits still and looks at the camera. 2. Children have thirty seconds to draw the host. 3. All the portraits go up together. 4. The host picks the portrait with the best hair, and thanks every artist. Ages: 5 to 13. Players: 2 to 30. Time: 4 min. Props: paper and a pencil each.
  • Three Reveals, Earlier Guesses Score More 1. One child is the artist and thinks of a thing. 2. They draw a third of it and hold it up. The others type one guess in the chat. 3. They add more and show it again, then finish it and show it a third time. 4. A right guess scores three after the first reveal, two after the second and one after the third. Ages: 8 to 13. Players: 3 to 20. Time: 12 min. Props: paper and a pencil each.

Guess what I am 7

  • The Class Can See It, the Guesser Cannot 1. One child turns away from the screen, or closes their eyes. 2. The host holds up a card with a thing written or drawn on it, so that the rest of the class can see it. 3. The guesser turns back and asks yes-or-no questions. The class answers with thumbs up or thumbs down. 4. Ten questions, then a guess. A new guesser each round. Ages: 8 to 13. Players: 3 to 30. Time: 10 min. Props: cards at the host's end.
  • Clue Ladder: Big Clue Last 1. The host thinks of an animal and gives the hardest clue first: "I sleep standing up." 2. Children who think they know type one guess in the chat. 3. The host gives a second clue, then a third, each easier than the last. 4. A guess after the first clue is worth three, then two, then one. Children write the clues for the next round. Ages: 8 to 13. Players: 2 to 30. Time: 8 min. Props: none.
  • Describe It, Never Name It 1. The host shows one child a word on a card held close to the camera while the others look away. 2. That child unmutes and describes the thing without saying its name or any part of its name. 3. The first right answer in the chat wins the round. 4. The winner describes next. Ages: 8 to 13. Players: 3 to 20. Time: 10 min. Props: cards at the host's end.
  • Feelings With Eyes Only 1. Each child covers their nose and mouth with both hands. 2. The host names a child, who chooses a feeling, such as surprised, sleepy or proud, and shows it with eyes and eyebrows alone. 3. The class guesses by holding up fingers: one for surprised, two for sleepy, three for proud, four for puzzled. 4. Hands down to show the whole face. Then the next child. Ages: 5 to 10. Players: 3 to 20. Time: 6 min. Props: none.
  • Silent Zoo on Camera 1. The host types the turn order in the chat. 2. The first child stays muted and acts an animal, with moves only. 3. The others type guesses. The host reads the first right one out loud. 4. The next child in the order acts. Everyone gets one animal. Ages: 5 to 10. Players: 3 to 20. Time: 10 min. Props: none.
  • What Did the Host Change? 1. Children study the host for ten seconds: clothes, glasses, hair, what is on the desk. 2. The host covers the camera and changes one thing. 3. The camera comes back. Children raise a hand when they have spotted it. 4. The host calls on one child to answer. Change two things in the next round. Ages: 5 to 13. Players: 2 to 30. Time: 6 min. Props: none.
  • What Is My Job? One Action Only 1. A child thinks of a job and picks one action that goes with it. 2. They repeat that single action on camera, muted, for ten seconds. 3. The class guesses out loud, called on by name. 4. If nobody gets it, the child adds one sound. Then the next child has a turn. Ages: 5 to 13. Players: 3 to 20. Time: 10 min. Props: none.

Number games 8

  • Bring That Many to the Screen 1. The host says a number from one to ten and a kind of thing: four spoons, six socks, three books. 2. Children fetch exactly that many and carry them to the screen. They do not turn the camera. 3. Each child lays the pile where the camera can see it. The host counts one pile aloud, and the children count along on their fingers. 4. Nobody is out. The last child back picks the next number. Ages: 5 to 7. Players: 2 to 30. Time: 6 min. Props: none.
  • Buzz on Fours 1. The host types the counting order in the chat. 2. Children count up from one, a number each, unmuting only to speak. 3. Any number that can be divided by four, or has a four in it, is replaced by "buzz". 4. A slip sends the count back to one. The class tries to reach forty. Ages: 8 to 13. Players: 3 to 20. Time: 6 min. Props: none.
  • Camera Covered: How Many Seconds? 1. The host says "now" and covers the camera with a hand. 2. After a secret number of seconds, between five and thirty, the host uncovers it and says "stop". 3. Children type how many seconds they think it was, and send on the count of three. 4. The host reads the true time from a clock. The closest answer scores a point. Tapping and counting aloud are not allowed. Ages: 8 to 13. Players: 2 to 30. Time: 6 min. Props: a clock that shows seconds at the host's end.
  • Coins in the Mug, Count by Ear 1. The host holds a mug below the camera, out of sight, with a handful of coins. 2. Children look away from the screen. The host drops coins into the mug one at a time, between three and twelve of them. 3. Children count the clinks in their heads. The host asks three children by name for their count. 4. Then the host drops the same coins again slowly, counting aloud, and each child checks their own number. Nobody is out. Ages: 5 to 10. Players: 2 to 30. Time: 4 min. Props: coins and a mug at the host's end.
  • Find a Printed Number Near the Target 1. The host names a target, such as 250. 2. Children have one minute to find a number printed on something at home that comes as close to it as they can: a page number, a measuring cup, the back of a book. 3. They carry the thing to the screen and hold the number up. Nothing with a name or an address on it. 4. The closest number wins the round, and its finder names the next target. Ages: 8 to 13. Players: 2 to 30. Time: 8 min. Props: none.
  • Guess My Number in Ten Questions 1. The host writes a number from 1 to 100 on paper and keeps it face down. 2. Children, called on in turn, ask questions that can only be answered yes or no: "Is it even?" "Is it more than fifty?" 3. The host keeps a tally of the questions where everyone can see it. 4. The class wins by naming the number within ten questions. Then the host turns the paper over. Ages: 8 to 13. Players: 2 to 30. Time: 6 min. Props: paper at the host's end.
  • Race to Twenty in Ones and Twos 1. The class plays as one team against the host. 2. Start at zero. The host and the class take turns adding 1 or 2 and saying the new total. A different child speaks for the class each time. 3. Whoever says 20 wins. 4. Play three times. Then ask which totals the class wants to land on. Ages: 8 to 13. Players: 2 to 30. Time: 6 min. Props: none.
  • Three Dice, One Target 1. The host calls a target between 1 and 20. 2. The host rolls three dice on camera and reads them out. 3. Children use all three numbers once each, with plus, minus, times or divide, to get as near the target as they can. 4. After one minute, answers go in the chat on "send". The nearest answer explains it out loud. Ages: 11 to 13. Players: 2 to 30. Time: 8 min. Props: three dice at the host's end, paper and a pencil each.

Quiet closers 7

  • Bedtime Story, a Sentence a Child 1. The host starts a calm story with one sentence: "The little boat drifted out of the harbor." 2. In the typed order, each child adds one quiet sentence. 3. Nothing loud may happen in the story. 4. The host ends it with a last line and reads the whole story back slowly. Ages: 5 to 10. Players: 3 to 20. Time: 8 min. Props: none.
  • Class Photo, Still to Ten 1. The host says, "Class photo." 2. Everyone sits tall, looks at the camera and holds perfectly still. 3. The host counts slowly to ten in a whisper. 4. Wriggle and the count starts again. No picture is taken: the still, quiet screen is the photo. Ages: 5 to 10. Players: 2 to 30. Time: 3 min. Props: none.
  • Everyone Adds One Word to the Sheet 1. The host types the order of names in the chat. 2. Each child unmutes and says one word about today, and nothing else. 3. The host writes every word on a sheet. 4. At the end the host holds the sheet up and reads the words as one long sentence. Ages: 5 to 13. Players: 2 to 30. Time: 5 min. Props: paper at the host's end.
  • Hand Outline With Five Good Things 1. Everyone draws around one hand on paper. 2. In each finger, write or draw one good thing from today. 3. No talking for two minutes while everyone works. 4. Hold the hands up to the camera together. Children who want to may read one finger aloud. Ages: 5 to 13. Players: 2 to 30. Time: 6 min. Props: paper and a pencil each.
  • Invent the Class Goodbye Signal 1. The host asks for three silent moves: one from each of three children, such as a salute, a tap on the nose and jazz hands. 2. The class strings them together in that order. 3. Practice it twice, slowly, with no sound at all. 4. Everyone does the signal together, and it becomes the way this group ends every call. Ages: 5 to 13. Players: 3 to 30. Time: 4 min. Props: none.
  • Lights Out, One Square at a Time 1. The host says goodnight to the game, not to the children: "When I say your name, wave and sit as still as a lamp that has been switched off." 2. The host says the names one by one, slowly. 3. Each child waves once and then holds still, hands in lap. 4. When every square is still, the host whispers the last goodbye. Ages: 5 to 10. Players: 3 to 30. Time: 4 min. Props: none.
  • Tap When You Hear the Secret Word 1. The host picks a common word, such as "and", and tells the class. 2. The host reads a short poem or a page of a story aloud. 3. Every time the word comes up, children tap one finger on their nose, without a sound. 4. At the end, each child holds up fingers for how many taps they counted. Ages: 5 to 10. Players: 2 to 30. Time: 4 min. Props: a poem or a storybook at the host's end.

Ages 14 to 17: debates and bluffs in the chat 8

  • A Story That Never Uses T 1. The host bans one letter for the round. Start with an easy one, such as Z, then try T. 2. In the typed order, each student unmutes and adds one sentence to a shared story. 3. A sentence with the banned letter in any word earns a buzz from the host, and the student tries again. 4. Ten clean sentences finish the story. Ages: 11 to 17. Players: 3 to 20. Time: 10 min. Props: none.
  • Call the Vote Before It Happens 1. The host reads a choice of two: mountains or coast, early or late, sweet or salty. 2. Before voting, each student types a prediction of which side will win, and by how many. 3. Then everyone votes with a raised hand on camera, and the host counts. 4. The closest prediction scores. The scorer writes the next pair. Ages: 11 to 17. Players: 4 to 30. Time: 8 min. Props: none.
  • Chat Flood: One Category, No Repeats 1. The host names a wide category, such as things that are green. 2. On go, everyone types answers as fast as they can, one answer a line. 3. An answer that repeats an earlier line does not count. 4. After one minute the host scrolls back. The last new answer wins, and so does the oddest. Ages: 11 to 17. Players: 3 to 30. Time: 5 min. Props: none.
  • Five Words, Guess the Subject 1. A student thinks of something the class knows: a school subject, a sport, a place in town. 2. They type exactly five words that describe it without naming it, and send. 3. The first right guess in the chat scores for the guesser and the writer. 4. A clue of four or six words is void. The guesser writes next. Ages: 11 to 17. Players: 3 to 30. Time: 8 min. Props: none.
  • Hat-Draw Debate, the Chat Votes 1. The host has a hat of harmless questions, such as whether a hot dog is a sandwich, and draws one. 2. Two students are named, and a coin flip gives each a side. 3. Each speaks for thirty seconds, unmuted. Everyone else stays muted. 4. The class votes by typing A or B on "send". The winner stays for the next question. Ages: 11 to 17. Players: 4 to 30. Time: 12 min. Props: a hat of questions and a coin at the host's end.
  • One Sketch, Many Captions 1. The host holds up a quick, odd sketch: a penguin at a bus stop, a cloud with a briefcase. 2. Everyone has one minute to type a caption and holds it until "send". 3. The host reads all the captions aloud in a flat voice. 4. Students vote by typing the name of a caption's writer. Nobody may vote for themselves. Ages: 11 to 17. Players: 3 to 30. Time: 8 min. Props: paper and a marker at the host's end.
  • Three Lines in the Chat, One Is a Bluff 1. Everyone types three short statements about themselves without sending: two true and one invented. 2. The host names a student, who presses enter. 3. The others type 1, 2 or 3 for the line they think is the bluff, and send on the count. 4. The student unmutes to reveal it. A bluff that fools most of the class scores a point. Ages: 11 to 17. Players: 3 to 20. Time: 12 min. Props: none.
  • Two Objects, One Invention Pitch 1. Each student grabs two things within reach. 2. They get one minute to invent a product that combines the two, and to name it. 3. In turn, each unmutes for a pitch of twenty seconds, holding both things up. 4. The class votes in the chat for the invention they would most like to try. Ages: 11 to 17. Players: 3 to 16. Time: 12 min. Props: two things from the desk each.

How this list was compiled: Written by the Game Night Generator editors on 2026-10-03 for one adult hosting a group of children on a single video call: a class, a club or a birthday party. The wording is ours, and the minutes and player counts are our estimates. Children are muted except on their turn, nobody is out for long, nobody is asked to show their room, and no game needs an account, an app or another site. The counting game was checked on 2026-10-03 against English Wikipedia: https://en.wikipedia.org/wiki/Fizz_buzz. Licence: own work