Unicorn Party Games

Horn games, rainbow games and gallop games for a child's party: press Pick 6 new games for another six.

  1. Rainbow Stepping Spots, Red to PurpleBuilt on hopscotch: the squares are colored spots that must be hopped in rainbow order. 1. Scatter paper spots in six colors on the floor and tape them down, three of each color. 2. A hopper starts on any red spot. 3. Jump to an orange one, then yellow, green, blue and purple, never touching the floor between. 4. A helper moves one spot of each color farther away after every turn. 5. Count how many rainbows each hopper finishes in a row. Ages: 4 and up. Helpers: 1. Players: 2 to 12. Time: 8 min. Props: eighteen paper spots in six colors and tape.
  2. Ring Toss Onto the Cone HornBuilt on ring toss: the peg is a unicorn's horn. 1. Draw a unicorn's head on a big sheet of cardboard and tape a party hat or a paper cone to its forehead. 2. Prop it on a chair, horn pointing up. 3. Each child tosses five rings, cut from paper plates, from a line two steps away. 4. A ring that stays on the horn scores one. 5. Children of 7 and up throw from four steps. Ages: 3 and up. Helpers: 1. Players: 2 to 14. Time: 8 min. Props: cardboard, a party hat or paper cone, tape, a chair and five paper-plate rings.
  3. Still Until the Sparkle SettlesBuilt on sleeping lions: the timer is a sealed bottle of glitter. 1. Before the party, a grown-up fills a clear plastic bottle with water and a spoonful of glitter and glues the lid on. 2. Everyone lies down or sits still. 3. A helper shakes the bottle and stands it where all can see. 4. Stay still and quiet until the last sparkle reaches the bottom. 5. Anyone who wriggles becomes a watcher. The glitter never leaves the bottle. Ages: 3 and up. Helpers: 1. Players: 2 to 20. Time: 5 min. Props: a clear plastic bottle of water and glitter with the lid glued on.
  4. Stripe-by-Stripe Rainbow Arch RelayBuilt on the relay race: each runner adds one stripe, and the stripes have to go on in rainbow order. 1. Tape a big sheet of paper to the wall for each team and cut six long paper stripes: red, orange, yellow, green, blue and purple. 2. The first runner takes red, runs to the wall and tapes it on as the outside arch. 3. Run back and tag the next runner, who adds orange inside it. 4. A stripe out of order comes off again. 5. First finished arch wins. Ages: 4 and up. Helpers: 1. Players: 4 to 16. Time: 10 min. Props: two big sheets of paper, paper stripes in six colors and tape.
  5. Line Up the RainbowBuilt on the line-up race: the order is the rainbow. 1. Give each child in a team of six a card in one rainbow color, face down. 2. On go, everyone looks at their card. 3. Without talking, the team lines up in rainbow order from red to purple and holds the cards up. 4. A helper checks the line. 5. Shuffle and deal again; in round two the line runs from purple to red. Ages: 5 and up. Helpers: 1. Players: 6 to 18. Time: 6 min. Props: cards in six rainbow colors for each team.
  6. Follow the Golden HorseshoesBuilt on the trail hunt: every marker on the trail gives the herd something to do. 1. Cut twelve horseshoes from gold or yellow paper and draw an action on each: three jumps, a neigh, a spin. 2. Lay them in a trail through the house or the yard. 3. The herd follows the trail together, doing each action before moving on. 4. The youngest child leads to the next horseshoe. 5. The last one points to the party favors. Ages: 3 and up. Helpers: 1. Players: 2 to 14. Time: 10 min. Props: twelve paper horseshoes.

How it works

These unicorn party games are for a child's party. Every one uses the theme: a horn to ring or catch with, a rainbow to build in order, or a gallop. Each is a classic party game with a unicorn twist.

Read the full guide

Make the horns first

Paper cones and foam noodle halves are the horns in Horn games, such as Ring Toss Onto the Cone Horn and Noodle Horn Ball Push. Tick a game on the list when its horns and props are made.

Unicorn games for a birthday party, by age and space

All ages beside the button narrows the list to one age band. More filters, the last entry of that menu, holds Space: Hall or living room leaves out the gallop games that need a lawn, such as Stable Tag With a Lap to Set Friends Free.

Tips
  • Glitter stays in a bottle with the lid glued on. Only Still Until the Sparkle Settles uses any.
  • Cut rings from paper plates. They are light, and all the ring games use them.

Questions and answers

What games do you play at a unicorn party?

Classics with a horn or a rainbow in them. Children toss rings onto a paper horn, build an arch one colored stripe at a time in Stripe-by-Stripe Rainbow Arch Relay, and gallop a course on stick unicorns, tapping a star at every obstacle.

Which unicorn party games are easy for three and four year olds?

Unicorn Freeze Dance, Three Paces, Follow the Golden Horseshoes and Pass the Wand, a Kind Wish at Each Stop have no losers and nothing to read. Choose Ages 3 to 5 in the All ages menu to see every game for that age.

What can we play indoors if it rains?

Most of the list. Sticker the Horn, Eyes Shut, Rainbow Stepping Spots, Red to Purple, Roll a Unicorn, Horn on a Six and the other quiet sparkle games fit a living room. Choose Hall or living room under More filters.

How do you calm everyone down before the cake?

Play Still Until the Sparkle Settles: a sealed bottle of glitter is shaken, and everyone stays still until the last sparkle reaches the bottom. Pass the Wand, a Kind Wish at Each Stop and Guess Whose Unicorn Name are also played sitting in a circle.

All 25 games

Horn games 6

  • Cup Horn on a Held Plate Built on the cup tower: the tower is a horn, and its base is held by a partner. 1. In pairs, one child holds a paper plate flat on both hands. 2. The other stacks paper cups on it, rim to rim and base to base, to make the tallest horn they can. 3. One minute on the clock. 4. The plate holder may move to save a wobble but may not touch the cups. 5. Count the cups standing at the whistle, then swap jobs. Ages: 5 and up. Helpers: 1. Players: 2 to 16. Time: 6 min. Props: a paper plate and twelve paper cups for each pair, and a timer.
  • Longest Spiral Horn From One Paper Plate Built on the longest-strip contest: the strip is a spiral horn. 1. Each child gets a paper plate and safety scissors. 2. Start at the rim and cut around and around toward the middle in one strip, without breaking it. 3. Stop at the center. 4. Hold the strip up by its middle so that it hangs down in a spiral. 5. The longest unbroken spiral wins; hang them all from a string as decorations. Ages: 6 and up. Helpers: 1. Players: 2 to 16. Time: 8 min. Props: paper plates and safety scissors.
  • Noodle Horn Ball Push Built on the push-the-ball race: the pusher is a long foam horn. 1. Give each racer half a pool noodle to hold in both hands like a horn. 2. Put a soft ball on the start line in front of each racer. 3. Push the ball with the tip of the horn around a cone and back; no kicking and no hands. 4. Race in heats of three. 5. Winners of the heats meet in a final. Ages: 4 and up. Helpers: 1. Players: 2 to 15. Time: 8 min. Props: pool noodle halves, soft balls and cones.
Show all 25 games (22 more)

Horn games, continued

  • Ring on the Horn Relay Built on the carry relay: the ring rides on a horn held to the forehead. 1. Each team has a paper cone horn and a pile of rings cut from paper plates. 2. The first child holds the horn to their forehead with one hand, and a helper hangs a ring on it. 3. Trot to a bucket at the far line and tip the ring in with a nod, without touching the ring. 4. Trot back and hand over the horn. 5. First team with six rings in the bucket wins. Ages: 4 and up. Helpers: 1. Players: 4 to 16. Time: 8 min. Props: two paper cone horns, twelve paper-plate rings and two buckets.
  • Ring Toss Onto the Cone Horn Built on ring toss: the peg is a unicorn's horn. 1. Draw a unicorn's head on a big sheet of cardboard and tape a party hat or a paper cone to its forehead. 2. Prop it on a chair, horn pointing up. 3. Each child tosses five rings, cut from paper plates, from a line two steps away. 4. A ring that stays on the horn scores one. 5. Children of 7 and up throw from four steps. Ages: 3 and up. Helpers: 1. Players: 2 to 14. Time: 8 min. Props: cardboard, a party hat or paper cone, tape, a chair and five paper-plate rings.
  • Sticker the Horn, Eyes Shut Built on pin the tail: the tail is a horn sticker, and nobody is blindfolded. 1. Tape a large drawing of a unicorn without its horn to the wall at child height. 2. Each child gets a horn-shaped sticker with their initial on it. 3. Stand an arm's length away, shut your eyes, take one step and stick it on. 4. A helper stands beside each child. 5. The horn nearest the forehead wins, and the unicorn keeps them all. Ages: 3 and up. Helpers: 1. Players: 2 to 16. Time: 8 min. Props: a large unicorn drawing, tape and horn-shaped stickers.

Rainbow games 7

  • Catch the Called Color Scarf Built on throw-and-catch: there are many things in the air and only one to catch. 1. Every child holds a light scarf or a square of tissue paper; make sure there are several of each color. 2. On three, everyone throws theirs straight up. 3. The helper calls a color while they float. 4. Catch only a scarf of that color before it lands; any other one is left to fall. 5. A point for each right catch. Ages: 4 and up. Helpers: 1. Players: 4 to 16. Time: 6 min. Props: light scarves or tissue squares in several colors.
  • Line Up the Rainbow Built on the line-up race: the order is the rainbow. 1. Give each child in a team of six a card in one rainbow color, face down. 2. On go, everyone looks at their card. 3. Without talking, the team lines up in rainbow order from red to purple and holds the cards up. 4. A helper checks the line. 5. Shuffle and deal again; in round two the line runs from purple to red. Ages: 5 and up. Helpers: 1. Players: 6 to 18. Time: 6 min. Props: cards in six rainbow colors for each team.
  • Rainbow Stepping Spots, Red to Purple Built on hopscotch: the squares are colored spots that must be hopped in rainbow order. 1. Scatter paper spots in six colors on the floor and tape them down, three of each color. 2. A hopper starts on any red spot. 3. Jump to an orange one, then yellow, green, blue and purple, never touching the floor between. 4. A helper moves one spot of each color farther away after every turn. 5. Count how many rainbows each hopper finishes in a row. Ages: 4 and up. Helpers: 1. Players: 2 to 12. Time: 8 min. Props: eighteen paper spots in six colors and tape.
  • Roll a Color, Collect the Rainbow Built on the roll-and-collect dice game: each face of the die is a color. 1. Stick six colored dots on a big die, or color the faces of a paper cube. 2. Put a pile of ribbons in the six colors in the middle. 3. Players roll in turn and take a ribbon of the color rolled, if they do not already have it. 4. Roll a color you have, and you pass the die on. 5. The first player holding all six colors ties them into a rainbow tail. Ages: 4 and up. Helpers: 1. Players: 2 to 8. Time: 10 min. Props: a big die with colored faces and ribbons in six colors.
  • Six Hoops in Rainbow Order Toss Built on the target toss: the targets have to be hit in order. 1. Lay six hoops, or loops of colored ribbon, in a curve on the grass: red nearest and purple farthest. 2. Each player has six beanbags. 3. Land a bag in red before you may aim at orange, and so on along the rainbow. 4. A miss means try that color again. 5. The player who gets farthest along the rainbow with six bags wins. Ages: 5 and up. Helpers: 1. Players: 2 to 12. Time: 10 min. Props: six hoops or ribbon loops and six beanbags.
  • Squish Bag Color Mixing Guess Built on the guessing game: the answer appears when the bag is squished. 1. Before the party, a grown-up puts a blob each of two paint colors in a zip bag, presses the air out and tapes the top shut. 2. Hold up a bag: red and yellow. 3. Everyone calls out the color they think it will make. 4. One child squishes the bag until the paint is mixed. 5. Play all three: orange, green and purple. The bags stay sealed. Ages: 3 to 8. Helpers: 1. Players: 2 to 14. Time: 6 min. Props: three zip bags, tape and paint in red, yellow and blue.
  • Stripe-by-Stripe Rainbow Arch Relay Built on the relay race: each runner adds one stripe, and the stripes have to go on in rainbow order. 1. Tape a big sheet of paper to the wall for each team and cut six long paper stripes: red, orange, yellow, green, blue and purple. 2. The first runner takes red, runs to the wall and tapes it on as the outside arch. 3. Run back and tag the next runner, who adds orange inside it. 4. A stripe out of order comes off again. 5. First finished arch wins. Ages: 4 and up. Helpers: 1. Players: 4 to 16. Time: 10 min. Props: two big sheets of paper, paper stripes in six colors and tape.

Gallop games 7

  • Clip-Clop Cup Relay Built on the relay race: the runner has to make hoofbeats all the way. 1. Each team has two plastic cups. 2. The first runner holds one in each hand and trots to a cone and back, knocking the cups together in a steady clip-clop. 3. If the hoofbeats stop, the runner stops until they start again. 4. Hand the cups to the next runner. 5. First team home wins; second race at a gallop rhythm. Ages: 4 and up. Helpers: 1. Players: 4 to 16. Time: 8 min. Props: two plastic cups for each team and cones.
  • Follow the Golden Horseshoes Built on the trail hunt: every marker on the trail gives the herd something to do. 1. Cut twelve horseshoes from gold or yellow paper and draw an action on each: three jumps, a neigh, a spin. 2. Lay them in a trail through the house or the yard. 3. The herd follows the trail together, doing each action before moving on. 4. The youngest child leads to the next horseshoe. 5. The last one points to the party favors. Ages: 3 and up. Helpers: 1. Players: 2 to 14. Time: 10 min. Props: twelve paper horseshoes.
  • Herds of Three, Herds of Five Built on the make-a-group game: the herds form when the music stops. 1. Everyone gallops around while the music plays. 2. The helper stops the music and calls a number. 3. Unicorns get into herds of exactly that size and put their horn hands together in the middle. 4. Anyone left over is the caller's helper for the next round and picks the number. 5. Nobody is out. Ages: 4 and up. Helpers: 1. Players: 7 to 24. Time: 8 min. Props: music.
  • Stable Tag With a Lap to Set Friends Free Built on tag with a jail: a friend can open the stable by running a lap of it. 1. Mark a stable with four cones. One child is the keeper. 2. The keeper tags unicorns with a light touch on the shoulder. 3. A tagged unicorn trots to the stable and waits inside. 4. Any free unicorn may gallop one whole lap around the stable, which lets everybody out. 5. Change the keeper every two minutes. Ages: 5 and up. Helpers: 1. Players: 5 to 20. Time: 10 min. Props: four cones.
  • Stick Unicorn Star Course Built on the stick-horse obstacle course: the rider's unicorn has to touch a star at every obstacle. 1. Make stick unicorns from pool noodles or broom handles with a paper horn taped on. 2. Set a course: around a cone, over a rope on the ground, between two chairs. 3. Hang a paper star on a string at each obstacle, at the height of a child's shoulder. 4. Riders gallop around one at a time and tap every star with the horn. 5. A missed star means circling back. Ages: 4 and up. Helpers: 1. Players: 2 to 14. Time: 10 min. Props: pool noodles or broom handles, paper horns, cones, a rope, chairs, paper stars and string.
  • Unicorn Freeze Dance, Three Paces Built on freeze dance: the dancing is done at a pace the helper calls. 1. Before the music starts, the helper calls walk, trot or gallop. 2. Everyone moves around the room at that pace while the music plays. 3. When it stops, freeze with one hand on your forehead as a horn. 4. The helper counts to five and calls the next pace. 5. Nobody is out; a wobbler takes a bow. Ages: 3 and up. Helpers: 1. Players: 3 to 20. Time: 8 min. Props: music.
  • Walk, Trot, Gallop, Whoa Built on the stop-and-go game: there are three speeds and one stop. 1. Children line up at one end of the yard and a helper stands at the other. 2. The helper calls walk, trot or gallop, and everyone moves toward them at that pace. 3. On whoa, everyone stops still. 4. Anyone still moving takes three steps back. 5. The first to reach the helper calls the paces next. Ages: 3 and up. Helpers: 1. Players: 3 to 16. Time: 8 min. Props: none.

Quiet sparkle games 5

  • Guess the Wand Shape in the Air Built on air writing: the pen is a wand. 1. One child stands in front with a paper wand, back to the group, so that left and right match for everyone. 2. They draw one big shape slowly in the air: a star, a heart, a rainbow arch. 3. The group calls out what it was. 4. Children of 6 and up draw a letter or their whole name. 5. Whoever guesses first takes the wand. Ages: 4 and up. Helpers: 1. Players: 3 to 16. Time: 6 min. Props: a paper wand.
  • Guess Whose Unicorn Name Built on the who-said-it guess: the secret is a name each child makes for a unicorn. 1. Each child whispers two things to a helper: a color they like and a food they like. 2. The helper writes them down as a unicorn name: Purple Pancake, Golden Noodle. 3. The helper reads one name aloud. 4. The group guesses whose it is. 5. That child gallops once around the circle, and the next name is read. Ages: 4 and up. Helpers: 1. Players: 4 to 16. Time: 8 min. Props: paper and a pen.
  • Pass the Wand, a Kind Wish at Each Stop Built on the pass-it-on music game: whoever holds the wand when the music stops makes a wish for somebody else. 1. Sit in a circle and pass a paper wand while the music plays. 2. When it stops, the holder points the wand at another child and makes a kind wish for them: I wish you a sunny day at the beach. 3. That child says thank you. 4. Start the music again. 5. Play until everyone has been wished for; a helper keeps track. Ages: 3 and up. Helpers: 1. Players: 4 to 16. Time: 8 min. Props: a paper wand and music.
  • Roll a Unicorn, Horn on a Six Built on the roll-and-draw dice game: the creature drawn is a unicorn. 1. Each child has paper and a crayon, and the table shares a big die. 2. Roll a one to draw the body, a two for the head, a three for four legs, a four for the mane and tail, a five for an eye. 3. The horn needs a six, and the head must be there first. 4. Pass the die after every roll. 5. First finished unicorn wins, and everyone colors theirs in. Ages: 5 and up. Helpers: 1. Players: 2 to 8. Time: 12 min. Props: paper, crayons and a big die.
  • Still Until the Sparkle Settles Built on sleeping lions: the timer is a sealed bottle of glitter. 1. Before the party, a grown-up fills a clear plastic bottle with water and a spoonful of glitter and glues the lid on. 2. Everyone lies down or sits still. 3. A helper shakes the bottle and stands it where all can see. 4. Stay still and quiet until the last sparkle reaches the bottom. 5. Anyone who wriggles becomes a watcher. The glitter never leaves the bottle. Ages: 3 and up. Helpers: 1. Players: 2 to 20. Time: 5 min. Props: a clear plastic bottle of water and glitter with the lid glued on.

How this list was compiled: Written by the Game Night Generator editors for a child's unicorn party, in our own words; ages, player counts and minutes are our estimates. Each game is a classic with a unicorn twist, and its first line names the classic. No unicorn from a toy line, a film or a show is named. Nobody is blindfolded, no game uses a balloon or anything small enough to swallow, tags are a light touch on the shoulder, and glitter stays inside a bottle with the lid glued on. The classics were checked on 2026-10-03 against English Wikipedia (https://en.wikipedia.org/wiki/ followed by the name): Pin_the_tail_on_the_donkey, Ring_toss, Hopscotch, Musical_statues, Statues_(game), Sleeping_lions, Tag_(game), Pass_the_parcel. Licence: own work