• 30 games
  • Checked October 2026

Fairy Party Games

Wand games, flying games, garden hunts and quiet circle games for ages 3 to 8, with no loose glitter.

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  1. Two Fairies, One Pair of Wings1. A partner walk. Cut one cardboard wing for each child.2. In pairs, fairies link inside arms and each holds a wing in the outside hand, so that the pair has one set of wings.3. Pairs fly together around a paper toadstool and back without letting go.4. Nobody races. Swap partners and fly it again with the wings held high.Youngest player: age 5. Players: 4 to 16. You need: a cardboard wing for each child and a paper toadstool.
  2. Land on One Foot1. Musical statues, with a landing and nobody out. While the music plays, the fairies fly around the room.2. When it stops, each lands on one foot, as if on the tip of a flower.3. Count to five together. A fairy who wobbles puts the other foot down and still counts along.4. Start the music again. Change the landing foot each time.Youngest player: age 4. Players: 2 to 20. You need: music.
  3. Dust Every Flower1. A visit-them-all game. Tape ten paper flowers around the garden, each with a number or a different color.2. Every fairy carries a wand.3. On "go", each fairy flies to every flower, in any order, and touches it once with the wand to dust it.4. A fairy who has dusted all ten flies back to the fairy ring and sits. Ask each one which flower was hardest to find.Youngest player: age 4. Players: 2 to 15. You need: ten paper flowers, tape and a paper wand each.

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Wand games 6

  • Freeze Spell, Unfreeze Spell 1. Freeze tag, with two wands. One child has the freezing wand and one has the unfreezing wand, which has a different ribbon. 2. A fairy touched on the arm by the freezing wand stands still with wings out. 3. A touch from the other wand sets them free. 4. Swap both wands every two minutes. Play on grass at a fast walk, and tag on the arm only. Youngest player: age 5. Players: 6 to 16. You need: two paper wands with different ribbons.
  • Make Your Wand First 1. A making table for guests as they arrive. Set out paper straws, paper stars cut beforehand, short ribbons and tape. 2. Each child chooses a star and two ribbons. 3. A grown-up tapes the star and the ribbons to the top of the straw. No sticks, wire or glitter. 4. The child writes or draws a mark on the star, so that every wand finds its owner again after each game. Youngest player: age 3. Players: 1 to 12. You need: paper straws, paper stars, short ribbons, tape and crayons.
  • Ring the Bluebell 1. A relay, with a bell to tap. Hang a hand bell from a branch or a doorway at the height of a child's head. 2. Fairies line up in two teams. The first in each line flies to the bell, taps it gently with a wand and flies back. 3. Pass the wand to the next fairy. 4. When everyone has rung the bell, the whole team sits down in its fairy ring. Both teams get a cheer. Youngest player: age 4. Players: 4 to 16. You need: a hand bell on a string and a paper wand for each team.
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Wand games, continued

  • Three Wand Signals 1. Follow the leader, led by a wand. One child stands at the front with a wand. 2. Wand high in the air means fly on tiptoe with arms out. Wand at the floor means curl up small as a toadstool. Wand drawing circles means spin once and stop. 3. The fairies watch and follow. 4. Change the leader after six signals, so that every child who wants a turn has one. Youngest player: age 3. Players: 3 to 15. You need: a paper wand.
  • Turn Us Into Frogs 1. The leader-says game, with spells and no tricks. One child holds the wand and names an animal: "I turn you into frogs." 2. Everyone hops, croaks and behaves like frogs. 3. When the wand is waved again, everyone freezes and waits for the next spell. 4. Pass the wand on after three spells. Grown-ups are turned into things too. Youngest player: age 3. Players: 3 to 15. You need: a paper wand.
  • Wand on Your Palm Walk 1. A balance walk. Lay a ribbon on the ground in a gentle curve. 2. Each fairy lays a wand flat across one open palm and walks along the ribbon without closing the hand. 3. A wand that falls is picked up, and the fairy goes on from that spot. 4. Second time along, walk it on tiptoe. Third time, with the other hand. Youngest player: age 5. Players: 2 to 12. You need: a long ribbon and a paper wand each.

Wings and flying games 6

  • Carry the Dewdrop on a Leaf 1. A carrying game for pairs, with nobody racing. Cut a leaf as long as a child's arm from green cardboard for each pair. 2. Two fairies hold the leaf flat between them, one at each end, and a grown-up sets a soft ball on it: the dewdrop. 3. The pair flies slowly to a flower pot across the yard and tips the dewdrop in. 4. A dewdrop that rolls off is put back where it fell. Swap partners and carry it home again. Youngest player: age 4. Players: 4 to 16. You need: a cardboard leaf and a soft ball for each pair, and a large flower pot or a bucket.
  • Fairy Flight Path 1. An obstacle course, flown and not raced. Set a path around the yard: streamers on a line to duck under, a hoop held upright to fly through, a paper toadstool to circle three times and a hand bell to ring at the end. 2. Fairies set off one at a time, a few seconds apart, with arms out as wings. 3. Nobody is timed. 4. After two laps, let the children move one thing and fly the new path. Youngest player: age 4. Players: 2 to 15. You need: streamers on a line, a hoop, a paper toadstool and a hand bell.
  • Fly Like the Card Says 1. A copy-the-card game. Draw one way of flying on each of five cards: glide with still arms, flutter with quick hands, swoop low, hover on the spot, zigzag. 2. Lay the cards face down. 3. One child turns a card over, and everyone flies that way to the far wall and back. 4. The next child turns the next card. Show each card as a picture, so that nobody needs to read. Youngest player: age 4. Players: 2 to 15. You need: five picture cards.
  • Land on One Foot 1. Musical statues, with a landing and nobody out. While the music plays, the fairies fly around the room. 2. When it stops, each lands on one foot, as if on the tip of a flower. 3. Count to five together. A fairy who wobbles puts the other foot down and still counts along. 4. Start the music again. Change the landing foot each time. Youngest player: age 4. Players: 2 to 20. You need: music.
  • Two Fairies, One Pair of Wings 1. A partner walk. Cut one cardboard wing for each child. 2. In pairs, fairies link inside arms and each holds a wing in the outside hand, so that the pair has one set of wings. 3. Pairs fly together around a paper toadstool and back without letting go. 4. Nobody races. Swap partners and fly it again with the wings held high. Youngest player: age 5. Players: 4 to 16. You need: a cardboard wing for each child and a paper toadstool.
  • The Wind Blows the Fairies 1. The stop-and-go game, turned around. A grown-up is the wind and holds a big sheet of cardboard. 2. When the wind fans the cardboard, the fairies are blown away and flutter to the far side of the yard. 3. When the wind stops, they fly back and touch the cardboard. 4. Nobody is out. Let a child be the wind for the last round. Youngest player: age 3. Players: 2 to 15. You need: a big sheet of cardboard.

Fairy garden hunts 6

  • A Fairy Door for Every Guest 1. A hunt, with one find each. Cut a small door from card for every child, folded so that it opens, and draw a different picture inside each: a snail, a leaf, a moon. 2. Tape the doors low on walls, tree trunks and fence posts. 3. Each child hunts until they find one door, opens it and remembers the picture. 4. Back at the fairy ring, everyone tells what was behind their door. A child who finds a second door leaves it shut. Youngest player: age 3. Players: 2 to 12. You need: a small card door for each child and tape.
  • Build a Fairy House by the Tree 1. A building game with no winner. Each pair chooses a spot at the foot of a tree or a bush. 2. They gather sticks, bark, leaves and stones from the ground. 3. Pairs build a house big enough for a fairy as tall as a thumb, with a door and a roof. 4. Walk the whole party around every house while its builders say who lives there. Youngest player: age 4. Players: 2 to 12. You need: sticks, bark, leaves and stones from the ground.
  • Five Petals for Your Flower 1. A hunt that ends in a picture. Cut paper petals in as many colors as there are children, five of each color and each as big as a hand. Hide them around the garden. 2. Give every child a yellow paper plate, the middle of a flower, and tell them their petal color. 3. Children hunt for their own five petals and leave the other colors where they lie. 4. Tape the petals around the plate to make the flower. Youngest player: age 4. Players: 2 to 10. You need: paper petals in a color for each child, yellow paper plates and tape.
  • Gifts for the Fairies 1. A scavenger hunt, with four things to find. Give each child a paper cup. 2. Ask for something soft, something round, something yellow and something that has fallen from a tree. 3. Children pick up only what is lying on the ground, and nothing is pulled off a plant. A grown-up walks with the under-fives. 4. Lay the gifts out on a cloth at the foot of a tree and let each child show one. Youngest player: age 4. Players: 2 to 12. You need: a paper cup each and a cloth.
  • Pebbles Back to the Fairy Ring 1. A hunt that builds something. Paint twelve pebbles beforehand, each bigger than a child's fist, and hide them around the garden. Lay a rope circle on the grass with twelve chalk marks around it. 2. The fairies hunt for the pebbles. 3. Each pebble found is carried back and set on a mark. 4. When the ring is whole, everyone steps inside and sits down. Nobody counts who found the most. Youngest player: age 3. Players: 2 to 12. You need: twelve large painted pebbles, a rope and chalk.
  • Toadstool Hunt, Spots to Match 1. A matching hunt. Cut ten paper toadstools as big as a hand and give them one to five spots, two of each. Hide one of each pair around the garden. 2. Give each child, or each pair of children, one of the toadstools that are left. 3. They count its spots and hunt for the toadstool with the same number. 4. A fairy who finds a different one leaves it there. Line up the matched pairs from one spot to five. Youngest player: age 4. Players: 2 to 10. You need: ten paper toadstools with spots.

Quiet games in the fairy ring 6

  • Draw Your Fairy Name 1. The name-from-two-bowls game. Put picture cards of flowers and plants in one bowl, such as clover, bluebell and fern, and cards of weather in another, such as breeze, dew and frost. 2. Sitting in the ring, each child draws one card from each bowl. 3. A grown-up reads the two cards together as the child's fairy name: Clover Breeze, Fern Frost. 4. Go around the ring and say every name. Use the names for the rest of the party. Youngest player: age 4. Players: 2 to 15. You need: two bowls of picture cards.
  • The Fairy Packed Her Acorn Cup 1. The memory chain, with tiny luggage. The first child says: "The fairy packed her acorn cup with a crumb." 2. The next child repeats it and adds one more tiny thing, such as a dewdrop. 3. Go around the ring, each child saying the whole list and adding to it. 4. When someone forgets, the ring helps them, and the list starts again from that child. Youngest player: age 5. Players: 3 to 10. You need: nothing.
  • How Many Times Did the Bluebell Ring? 1. A counting game for ears. The fairies sit in the ring with their eyes closed. 2. A grown-up rings a hand bell between one and five times, slowly. 3. Each child holds up that many fingers, with eyes still closed. 4. Everyone opens their eyes and looks around the ring. Then one child takes the bell. Youngest player: age 3. Players: 2 to 15. You need: a hand bell.
  • The Ring Opens Like a Flower 1. A circle game with no winner. Everyone holds hands in a ring and crouches down close together, as a bud. 2. On a slow count of five, the ring stands and steps back until all arms are stretched: the flower opens. 3. On five more counts, it closes again. 4. Do it three times, a little slower each time. The last time, the flower closes and whispers good night. Youngest player: age 3. Players: 4 to 20. You need: nothing.
  • Sounds From Behind the Leaf 1. A listening game. Sit in the ring. A grown-up sits behind a big paper leaf or a cushion with a few things hidden: a hand bell, a paper bag to crumple, a cup of water to pour, two stones to tap. 2. The children close their eyes. 3. The grown-up makes one sound. 4. The children open their eyes and say what the fairies were doing. Then show them the thing that made the sound. Youngest player: age 3. Players: 2 to 15. You need: a hand bell, a paper bag, a cup of water and two large stones.
  • Under Which Toadstool? 1. The hide-it-under-a-cup game, played slowly. Turn three paper cups upside down and color them as toadstools. 2. Show the children a paper ladybug as big as a hand, folded once, and put it under one toadstool. 3. Slide the toadstools around slowly, twice. 4. One child points, and everyone watches the cup lifted. Whoever guessed hides the ladybug next, with help. Youngest player: age 3. Players: 2 to 10. You need: three paper cups and a large paper ladybug.

Fairy dust games with no glitter 6

  • Dust Every Flower 1. A visit-them-all game. Tape ten paper flowers around the garden, each with a number or a different color. 2. Every fairy carries a wand. 3. On "go", each fairy flies to every flower, in any order, and touches it once with the wand to dust it. 4. A fairy who has dusted all ten flies back to the fairy ring and sits. Ask each one which flower was hardest to find. Youngest player: age 4. Players: 2 to 15. You need: ten paper flowers, tape and a paper wand each.
  • Dust Sweepers 1. A tidy-up race. A grown-up scatters two colors of paper confetti on a hard floor, in pieces as big as a playing card. 2. Each team has one color, a small brush and a dustpan. 3. Fairies take turns to sweep up three pieces and tip them into the team's bucket. 4. When the floor is clear, both teams have won. The grown-up sweeps up whatever is left. Youngest player: age 4. Players: 4 to 12. You need: large paper confetti in two colors, two small brushes, two dustpans and two buckets.
  • The Dust Turned the Chair Into 1. Charades, with one object. Put a chair in the middle of the ring. 2. One child sprinkles pretend dust on it and silently decides what it has become: a horse, a boat, a bathtub, a piano. 3. They use the chair as that thing, without a word. 4. The ring guesses. Whoever guesses right sprinkles next. Youngest player: age 6. Players: 3 to 12. You need: a chair.
  • Pop the Fairy Dust With Your Wand 1. Bubble popping, with wands only. Play outside on grass, where spilled bubble mix cannot make a floor slippery. 2. A grown-up blows bubbles low and steady. 3. The fairies pop them with the star of a wand and not with their hands. 4. Before the last round, the grown-up names a wish for the whole party, and the fairies pop every bubble to make it come true. Youngest player: age 3. Players: 2 to 12. You need: bubble mix and a paper wand each.
  • Ribbon Dust: Copy the Swirl 1. A copying game, with ribbons for dust. Each fairy holds a wand with ribbons on it, at arm's length from everyone else. 2. A grown-up draws one big shape in the air: a circle, a zigzag, a rainbow, a figure eight. 3. The fairies copy it with their ribbons. 4. After five shapes, each child invents one for the others to copy. Youngest player: age 3. Players: 2 to 15. You need: a paper wand with ribbons each.
  • Sprinkle Tag, Three Twirls to Break the Spell 1. Tag, with nobody out. One child is the dust fairy and carries a wand with ribbons. 2. A fairy touched on the arm by the ribbons has been sprinkled and must stop and twirl three times. 3. After the third twirl they are free to fly again. 4. Change the dust fairy every minute. Play on grass at a fast walk. Youngest player: age 4. Players: 5 to 16. You need: a paper wand with ribbons.

How this list was compiled: Our suggestions for a child's fairy birthday party, for ages 3 to 8. The wording, the ages and the player counts are ours. Each starts from a game or an activity children already know, named in its first step, with a wand, wings, a toadstool or pretend fairy dust added. Nobody is blindfolded, no game uses loose glitter, balloons or food, wands are paper straws, bells are hand bells, and pebbles and stones are bigger than a child's fist. No fairy from a book, a film or a toy line appears. The list states no fact that needs an outside source. Licence: own work

How it works

In these fairy party games, every child plays as a fairy. Wands are paper straws, wings are cardboard, and fairy dust is ribbon, bubbles or big pieces of paper.

Read the full guide

A fairy party in five parts

1. As guests arrive: Make Your Wand First, then Draw Your Fairy Name. 2. While everyone is fresh: two Wings and flying games. 3. Out in the yard: one hunt, such as A Fairy Door for Every Guest. 4. Before the cake: sit down in the fairy ring for a quiet game. 5. To finish: Pop the Fairy Dust With Your Wand.

What to make beforehand

Paper stars for the wands, a cardboard wing for each child, paper toadstools and a rope for the fairy ring are the things to make ahead.

  • Mark each wand as soon as it is made. Thirty seconds later they all look the same.

Questions and answers

What games can you play at a fairy birthday party for 3 and 4 year olds?

12 of the 30 games start at age three, among them Three Wand Signals, The Wind Blows the Fairies, Under Which Toadstool? and Pebbles Back to the Fairy Ring. Nobody is out in any of them.

How do you play fairy games without glitter?

Let something else be the dust. Ribbons on a wand swirl in Ribbon Dust: Copy the Swirl, bubbles are popped in Pop the Fairy Dust With Your Wand, and Dust Sweepers uses paper pieces as big as a playing card.

Can fairy party games be played indoors?

23 of the 30 work in a living room. The garden hunts move indoors with the paper doors, toadstools and petals taped to furniture. The rest need a yard, such as Fairy Flight Path and Build a Fairy House by the Tree.

What is a fairy ring at a party?

A circle for the party to sit in. Lay a rope on the grass, or build one in Pebbles Back to the Fairy Ring. The quiet games are played there, and relay teams sit down in it when they finish.