Icebreaker Games for Kids

One opening game for 8 to 30 children aged 5 to 11, with steps, a group size, props and noise.

  1. Build the Class Greeting1. Stand in a circle and split it into three parts. 2. Each part agrees on one move that needs no touching: a wave, a spin, a thumbs up. 3. Each part teaches its move to the whole circle. 4. Put the three moves in order and practice until everyone can do the greeting together. 5. Use it to open every meeting this week. Players: 8 to 30. Time: 6 min. Props: none. Noise: medium. First day: yes.
All 37

How it works

These icebreaker games for kids are written for children aged 5 to 11 who do not know each other yet. Each press deals one game with steps. Nobody is out and nobody performs alone.

Read the full guide

First day of school icebreakers: elementary plan

For a first day, keep one of each kind: a name game, a find-a-friend game and a sitting-down game. After the first press an Any group size box appears under the button. Choose your band, such as 21 to 25 children, and only games that fit are dealt.

Elementary school icebreakers by age

More filters, the last entry in the group size box, opens three choices. Ages 5 to 7 keeps the games a first grader can follow. Ages 8 to 11, grades 3 to 5 drops the youngest games and keeps the writing ones, so 3rd grade icebreakers are in it. No reading needed runs on pictures and the leader's voice.

Tips
  • Play along. A leader who joins Roll and Greet gives the quietest child a first partner.
  • Two games practice names the group has already heard. They are marked save it for later.

Questions and answers

What are good icebreaker activities for kids who do not know each other?

Ones where nobody can lose. In Mail Call the leader reads each name from an envelope and the group greets that child. In Back to Back, Face to Face, partners trade names and one favorite, then move on to someone new.

Which icebreaker activities for elementary students need no reading?

Choose No reading needed under More filters. Canyon Echo Names, Clap Code Partners and Picture Spot Stop run on voices, claps and picture cards, so a child who cannot read yet plays the same game as everyone else.

What is a quick icebreaker for kids with no props?

Say It on Three. Desk partners think of a favorite fruit and say it at the same moment, and pairs that match stand up. Eight rounds take about four minutes, and there is nothing to fetch.

Where are the kindergarten circle games and the games for teens?

Circle-time games for ages 4 to 6 are on getting to know you kindergarten games, and openers for teenagers are on youth group ice breaker games. This list repeats none of them.

All 37 games

Name games 10

  • Air Letter Names 1. Sit in a circle. 2. A child draws the first letter of their name in the air with one finger, as big as they can. 3. The circle calls out the letter. 4. The child says their name, and the circle says the letter and the name together: "M, Mateo". 5. Go around the circle. Players: 8 to 24. Time: 6 min. Props: none. Noise: medium. First day: yes.
  • Blank by Blank Names 1. Draw one blank on the board for each letter of a child's first name, without saying whose it is. 2. The class calls out letters, and the leader writes each right one into its blank. 3. When the class can read the name, that child waves and everyone says "Hi" and the name. 4. Do five or six names today and the rest on other days. Players: 8 to 30. Time: 8 min. Props: a board and a marker. Noise: medium. First day: yes.
  • Canyon Echo Names 1. Sit in a circle and split it down the middle into two sides. 2. A child cups their hands and calls their first name across "the canyon". 3. The far side echoes the name twice, softer the second time. 4. The caller's own side finishes with "Hello" and the name. 5. Go around so that every name crosses the canyon once. Players: 8 to 30. Time: 5 min. Props: none. Noise: medium. First day: yes.
Show all 37 games (34 more)

Name games, continued

  • Letters in the Whole Class 1. Everyone counts the letters in their own first name on their fingers. 2. The class guesses how many letters all the names have together, and the leader writes the guesses on the board. 3. Go around: each child says their name and its number, and the leader adds it to a running total. 4. Circle the closest guess. Players: 8 to 30. Time: 8 min. Props: a board and a marker. Noise: quiet. First day: yes.
  • Mail Call 1. Before the group arrives, write each child's first name on an envelope and put their name tag inside. 2. Sit in a circle. The leader holds up an envelope and reads the name aloud. 3. That child waves, and everyone says "Mail for" and the name. 4. The child who got the last letter carries this one over. 5. Keep going until the mailbag is empty. Players: 8 to 30. Time: 8 min. Props: an envelope and a name tag for each child. Noise: quiet. First day: yes.
  • Name Under the Cup 1. Write every first name on two cards and hide each card under a paper cup on the floor. 2. Sit around the cups. In turn, a child lifts two cups and reads the names out. 3. The children named wave. 4. A matching pair goes to its owner. Two different names go back under their cups. 5. Play until every pair is home. Players: 8 to 16. Time: 10 min. Props: paper cups and two name cards for each child. Noise: quiet. First day: yes.
  • Name Wave 1. Stand in a circle. 2. The first child says their first name and lifts both arms. 3. The name travels around the circle like a stadium wave: each child in turn lifts their arms and says that same name. 4. When the wave comes home, the next child sends their own name around. 5. Go a little faster with each name. Players: 8 to 24. Time: 5 min. Props: none. Noise: medium. First day: yes.
  • Password at the Clubhouse Door 1. Set two chairs a step apart as the clubhouse door and line up behind them. 2. The first child says their first name and walks through. 3. Each child after that gives the password: the name of the child just ahead of them, then their own. 4. The club inside waves each new member in. 5. Anyone who forgets asks "Who was that?" and the club answers together. Players: 8 to 20. Time: 6 min. Props: none. Noise: medium. First day: yes.
  • Table Name Cheer 1. Sit in table groups of four to six and learn the names at your table. 2. Each table practices a cheer that spells one of its names: "Give me a J, give me an O, give me an N. Jon." 3. Table by table, the whole table does a cheer for each of its members. 4. The rest of the room shouts each finished name back. Players: 12 to 30. Time: 8 min. Props: none. Noise: loud. First day: yes.
  • Whisper to Your Announcer 1. Sit in a circle. 2. The first child whispers their first name to the child on their left. 3. That child announces it to the circle: "Everyone, this is Priya." 4. The circle answers "Hi, Priya". 5. The announcer now whispers their own name to the next child, and so on around the circle. Players: 8 to 20. Time: 6 min. Props: none. Noise: quiet. First day: yes.

Find-a-friend games on their feet 11

  • Act It for One Friend 1. Find a partner and say your names. 2. Without a word, the partner nearer the door acts out a favorite animal, and the other guesses it. 3. Swap over. 4. On the leader's clap, find a new partner and act out a favorite sport or game. 5. Play with three partners. Players: 8 to 30. Time: 5 min. Props: none. Noise: medium. First day: yes.
  • Ask, Answer, Swap Cards 1. Give every child a picture card that stands for a question: an ice cream cone means "Which flavor?", a paw print means "Which animal?" 2. Find a partner and say your names. 3. Each asks the question on their card, and the other answers. 4. Swap cards, wave goodbye and find a new partner. 5. Stop after five partners. Players: 10 to 30. Time: 6 min. Props: a picture card for each child. Noise: medium. First day: yes.
  • Back to Back, Face to Face 1. Everyone finds a partner and stands back to back without touching. 2. The leader asks a question, such as "What is your favorite thing to do outside?" 3. On "Face to face", partners turn around, say their names and answer. 4. On "Back to back", everyone finds a new partner. A child without one raises a hand and joins the nearest pair. 5. Play five rounds. Players: 8 to 30. Time: 5 min. Props: none. Noise: medium. First day: yes.
  • Clap Code Partners 1. Make pairs of cards that show a clap pattern in dots: two dots, three dots, one dot then a gap then two dots. 2. Give each child one card. The leader takes one if the count is odd. 3. Everyone walks around clapping their own pattern and listening. 4. Two children with the same pattern stand together and compare cards. 5. Partners tell each other their names and one favorite game. Players: 8 to 30. Time: 5 min. Props: dot-pattern cards in pairs. Noise: medium. First day: yes.
  • Dot Card Hellos 1. Give every child a card and one crayon, with five or six crayon colors spread across the room. 2. Walk up to someone, say "Hi, I am" and your name, and hear theirs. 3. Each draws one dot on the other's card. 4. Try to collect a dot in every color. 5. Sit down when your card has them all, and hold your crayon up to help the last children find your color. Players: 10 to 30. Time: 6 min. Props: a card and a crayon for each child. Noise: medium. First day: yes.
  • I Spy Walk With a Partner 1. Find a partner, say your names and walk slowly around the room together. 2. One partner says "I spy something" and a color or a shape. The other points to it. 3. Swap over after each find. 4. On the leader's clap, wave goodbye and find a new partner. 5. Play with three partners. Players: 8 to 30. Time: 5 min. Props: none. Noise: medium. First day: yes.
  • Picture Domino Loop 1. Make a paper domino for each child with a picture at each end, so that the set joins into one loop: cat and sun, sun and boat, boat and apple, and so on back to cat. 2. Hand the dominoes out mixed up. 3. Children find the two classmates whose dominoes match their ends and stand between them. 4. When the loop closes, each child says their name to the neighbor on each side. Players: 10 to 30. Time: 8 min. Props: a paper domino for each child. Noise: medium. First day: yes.
  • Picture Spot Stop 1. Tape picture cards to the floor: a pizza, a dog, a ball, a book, an ice cream cone. 2. Play music while everyone walks. 3. When it stops, each child stands by the nearest picture. 4. The children at each picture tell each other their names and their favorite of that thing: a topping, an animal, a sport, a story, a flavor. 5. Start the music again. No picture is ever taken away. Players: 8 to 30. Time: 6 min. Props: picture cards, tape and music. Noise: medium. First day: yes.
  • Roll and Greet 1. The leader rolls one large die where everyone can see it. 2. Each child greets that many different children with a wave, "Hello" and their own name. 3. Everyone freezes when their greetings are done, and the leader rolls again. 4. A six ends the game: greet six children, then walk back to your seat. 5. If no six has come up after five rolls, call the next roll a six. Players: 8 to 30. Time: 5 min. Props: one large die. Noise: medium. First day: yes.
  • Tally My Favorite 1. Each child draws a favorite food on a sheet, writes their name on it and leaves it on their desk. 2. Everyone walks around the room with a pencil. 3. On each sheet that shows a food you like too, add one tally mark. 4. The leader walks around as well and marks every sheet. 5. After four minutes, go back to your own sheet and count your marks. Players: 8 to 30. Time: 10 min. Props: paper and pencils. Noise: quiet. First day: yes.
  • Three of a Color Trade 1. Give every child three paper squares in mixed colors. 2. Walk up to someone, say "Hi, I am" and your name, and ask for the color you are collecting. 3. Trade one square for one square, say "Thank you" and move on. 4. Keep trading until your three squares are the same color. 5. Children who finish stay in the game and help others get their color. Players: 9 to 30. Time: 6 min. Props: three paper squares for each child, in three colors. Noise: medium. First day: yes.

Circle games 6

  • Build the Class Greeting 1. Stand in a circle and split it into three parts. 2. Each part agrees on one move that needs no touching: a wave, a spin, a thumbs up. 3. Each part teaches its move to the whole circle. 4. Put the three moves in order and practice until everyone can do the greeting together. 5. Use it to open every meeting this week. Players: 8 to 30. Time: 6 min. Props: none. Noise: medium. First day: yes.
  • Eight, Four, Two, One Shake 1. Stand in a circle. 2. Count aloud together while shaking your right hand eight times, then your left hand, your right foot and your left foot. 3. Do it again with four shakes each, then two, then one. 4. Go faster each round. 5. Finish with a cheer the group chooses. Players: 8 to 30. Time: 3 min. Props: none. Noise: loud. First day: yes.
  • Say the Name While the Scarf Falls 1. Stand in a circle once the names have been heard a few times. 2. The leader tosses a light scarf high and points to one child. 3. Everyone says that child's name before the scarf touches the floor. 4. The child named picks up the scarf and hands it back. 5. Speed up, and point with the other hand to keep the circle guessing. Players: 8 to 30. Time: 4 min. Props: a light scarf. Noise: loud. First day: save it for later.
  • Two Detectives, Two Swappers 1. Sit in a circle. Two detectives stand in the middle and close their eyes. 2. The leader points to two other children, who quietly swap places. 3. The detectives open their eyes and work out together who moved. 4. They say the two names, and the circle helps if a name is missing. 5. The swappers become the next detectives. Players: 10 to 30. Time: 6 min. Props: none. Noise: quiet. First day: save it for later.
  • Who Has the Beanbag? 1. Sit in a circle and start a slow pat-clap beat. 2. Hand the beanbag to the first child, who says their first name. 3. Everyone chants in time: "Maya has the beanbag, pass it on." 4. Maya passes it left, the next child says their name, and the chant uses it. 5. Keep the beat going until the beanbag is home. Players: 8 to 24. Time: 5 min. Props: a beanbag. Noise: medium. First day: yes.
  • Yours, Then Mine 1. Sit in a circle. The leader names a kind of favorite, such as a fruit. 2. The first child says theirs: "I like mango." 3. Each child after that turns to the one before, repeats their answer and adds their own: "You like mango. I like plums." 4. Go all the way around. 5. Play again the other way with a new kind of favorite. Players: 8 to 24. Time: 6 min. Props: none. Noise: quiet. First day: yes.

Sitting-down games for a shy group 10

  • All, Some or None Picture Sort 1. Give each table of four a set of twelve picture cards: foods, games, animals and places. 2. Turn over one card at a time. 3. Everyone at the table shows a thumb up or a thumb down for it. 4. Put the card on one of three piles: all of us like it, some of us do, none of us do. 5. Tables hold up their "all of us" pile for the room to see. Players: 8 to 30. Time: 8 min. Props: twelve picture cards for each table. Noise: medium. First day: yes.
  • Favorite Season Wall Graph 1. Draw four pictures along the bottom of the board, such as the four seasons. 2. Each child draws a small picture of themselves on a sticky note. 3. Table by table, children stick their note above the season they like best, one note on top of the next. 4. Read the finished graph together: which column is tallest, and which two are closest? Players: 8 to 30. Time: 8 min. Props: sticky notes, pencils and a board. Noise: quiet. First day: yes.
  • Heads Down, Tap If You Like It 1. Everyone rests their head on folded arms with eyes closed. 2. The leader reads a line, such as "Tap your desk if you like rainy days." 3. Children who agree tap once, and everyone listens to how many taps there are. 4. The leader says whether it sounded like a few, about half or nearly everyone. 5. Go on with pancakes, spiders, bike rides, broccoli, snow, bath time, loud music, puzzles and early mornings. Players: 8 to 30. Time: 4 min. Props: none. Noise: quiet. First day: yes.
  • Name in Number Code 1. Write the code on the board: A is 1, B is 2, and so on to Z is 26. 2. Each child writes their first name in numbers on a slip of paper. 3. Swap slips with your desk partner and crack each other's code. 4. Say "Hello" and the name you decoded. 5. Pairs that finish early swap slips with another pair. Players: 8 to 30. Time: 8 min. Props: paper slips, pencils and a board. Noise: quiet. First day: yes.
  • One Piece Each Class Poster 1. Before the meeting, cut a sheet of poster board into one puzzle piece for each child. 2. Each child draws one favorite thing on a piece and adds their first name, with the leader's help if they ask. 3. Children bring finished pieces to the floor and fit them together by their shapes. 4. Tape the poster up, then find your own piece and the pieces next to it. Players: 8 to 30. Time: 12 min. Props: poster board cut into pieces, crayons and tape. Noise: quiet. First day: yes.
  • Paper Chat With Your Desk Partner 1. Desk partners share one sheet of paper and may not speak. 2. One writes a question from the board, such as "What do you like to do at recess?", and slides the sheet across. 3. The partner writes an answer and a new question underneath. 4. Keep passing the sheet for four minutes. 5. Each pair then tells the pair beside them one thing they found out. Players: 8 to 30. Time: 6 min. Props: paper, pencils and a board. Noise: quiet. First day: yes.
  • Paper Fortune Teller Questions 1. Each child folds a paper fortune teller, with the leader folding one in front step by step. 2. Write four colors on the outside, the numbers 1 to 8 inside, and under each flap a short question about favorites, copied from the board. 3. In pairs, your partner picks a color and a number, you work the folds, and they answer the question under the flap. 4. Swap over, then find a new partner. Players: 8 to 30. Time: 12 min. Props: a square of paper and a pencil each. Noise: medium. First day: yes.
  • Say It on Three 1. Sit with a desk partner. The leader names a kind of thing, such as a fruit. 2. Each partner silently thinks of their favorite one. 3. On "one, two, three", both say it at the same moment. 4. Pairs who said the same thing stand up, and the room counts them. 5. Play eight kinds of thing: a color, a pet, a sport, a season, a breakfast, a drink, a number, a day of the week. Players: 8 to 30. Time: 4 min. Props: none. Noise: medium. First day: yes.
  • Wave to a Matching Number 1. Stay in your seats. The leader names something, such as swimming, spinach or thunderstorms. 2. On "Show", everyone holds up one to five fingers: one for "not for me", five for "love it". 3. Look around the room and wave at someone who is showing the same number as you. 4. Hands down, and the leader names the next thing. 5. Play eight rounds. Players: 8 to 30. Time: 4 min. Props: none. Noise: quiet. First day: yes.
  • What Is in the Leader's Bag 1. The leader brings a bag holding three things that say something about them: a trowel, a library card, a soccer sock. 2. Pull out one at a time, and let the group guess what it tells them. 3. Say the real answer in one sentence. 4. Each child turns to a neighbor and names one thing they would put in a bag of their own. Players: 8 to 30. Time: 6 min. Props: a bag with three of the leader's own things. Noise: quiet. First day: yes.

How this list was compiled: Written by the Game Night Generator editors on 2026-10-03 for 8 to 30 children aged 5 to 11 who do not know each other yet: a new class, a club, a camp group or a team's first practice. Every set of steps is our own wording, and the calls and questions printed inside the steps are our own. In every game nobody is out, nobody is touched, nobody performs alone in front of the group, and a child shares no more than a first name or a favorite. "First day: yes" means that no child needs to know a name already; the two games that practice names are marked "save it for later". "No reading needed" means that the children read nothing; the leader may still read a name aloud. Read on 2026-10-03 at Wikipedia (text under CC BY-SA 4.0): https://en.wikipedia.org/wiki/Icebreaker_(facilitation), which says an icebreaker should be relaxing and non-threatening, should not embarrass anyone or make them feel compelled to take part, and that an activity without right or wrong answers can lower anxiety in a new group; and https://en.wikipedia.org/wiki/Paper_fortune_teller (colors or numbers outside, eight flaps inside that each hide a message). These games have no rule book, so each set of steps is one good way to play. Player ranges, minutes, ages and noise are planning estimates, not measurements. A game carries a group size only when it runs with every head count in that band. No game repeats one from the kindergarten, youth group or group games lists on this site. Licence: own work