Games to Play at a Class Reunion

Mixers, quizzes and awards a committee can fill in from the yearbook: press Pick 3 new games.

  1. Classmates Coach, Partners Answer1. Ask ten questions about the school that only a classmate would know. 2. Only partners and guests may answer. 3. Their classmates may coach by mime alone, with no words and no writing. 4. Each table writes its answer. Most right wins, and the best mime is voted on by the next table. Players: 16 to 120 in tables. Time: 15 min. Props: ten questions about the school.
  2. Same Categories, New Ballot1. Print the old vote categories on a ballot with blank lines. 2. Everyone fills it in for the people in the room as they are tonight. 3. Count the ballots during dinner. 4. Announce each new winner beside the old one. Anyone who wins the same title twice gets a bow from the room. Players: 20 to 200. Time: 20 min. Props: printed ballots and pens.
  3. Twelve-Word Toast, Read by a Partner1. Each table writes a toast to the class in exactly twelve words. 2. A partner or a guest at the table stands to deliver it. 3. The room counts the words on its fingers. 4. A toast of twelve words that names no person and gets a cheer scores for the table. Players: 16 to 150 in tables. Time: 10 min. Props: paper and pens.

How it works

These games to play at a class reunion are built from things only your class has: the yearbook, the school paper, the old votes and the reply forms. Partners who never knew the school get games of their own.

Read the full guide

What the committee prepares

The quizzes in Then-and-now quizzes the committee fills in need facts: ten things about the school today, six club photos counted, a handbook. Share the digging among three people a month ahead.

Games to play at reunions without leaving anyone out

Open with a mixer from Name-tag and old-photo games while people arrive. Seat partners with the classmates, and run one game from Table games for classmates and their partners before any quiz about the school.

Tips
  • Borrow yearbooks early: several games need one on every table.
  • Read out only votes and stories that are compliments, and only about people who are in the room.

Questions and answers

Which class reunion party games need no preparation?

Best Friend's Old Phone Number, Come as You Were and Introduce Your Neighbor, Then and Now need nothing at all, and a stand-down count such as Miles Stand-Down needs only a small award. Under More filters, No props lists every game that needs nothing.

How do you include spouses and guests at a class reunion?

Give them the pencil. In Classmates Coach, Partners Answer only guests may answer, in Partners Hunt the Yearbook they do the searching, and in Twelve-Word Toast, Read by a Partner they deliver the table's toast.

What awards work at a class reunion?

Ones a count or a show of hands can settle. Awards for the room covers who came farthest, most reunions attended, most yearbook signatures, first to reply and the best reason sent by someone who could not come.

All 48 games

Name-tag and old-photo games 8

  • Ask Me About Stubs 1. Each name tag has three tear-off stubs. At the door, guests write a different subject on each: ask me about my dog, my boat, the year I spent abroad. 2. To earn a stub, ask the question and listen to the answer. 3. One stub from any one person. 4. The first guest to collect five stubs from five classmates wins, and reads the subjects out. Players: 20 to 150. Time: 20 min. Props: name tags with tear-off stubs, and pens.
  • Find the Owner of This Photo 1. Ask every classmate to bring one snapshot from school days that they are not in. 2. Drop them in a box at the door. 3. Each guest draws a photo and must find the classmate who took it or owned it. 4. When the owner is found, they tell the story of the picture, and the photo goes on the memory board. Players: 20 to 100. Time: 20 min. Props: one old snapshot from each classmate, a box and a pin board.
  • Label the Class Photo by Table 1. Give each table a copy of the class photo, or a team photo, with no names. 2. Tables have four minutes to write a name for every face they can. 3. Partners and guests may hold the pencil. 4. The committee reads the names row by row. Most right wins, and anyone named by every table takes a bow. Players: 16 to 120 in tables. Time: 10 min. Props: copies of a class photo, paper and pencils.
Show all 48 games (45 more)

Name-tag and old-photo games, continued

  • Match the Wall to the Room 1. Pin up thirty numbered school photos with no names. 2. Each guest gets a card with the numbers down the side. 3. Find the person in each photo somewhere in the room and get their initials beside the number. 4. It is a signature hunt whose squares are faces. Most initials when dinner is called wins. Players: 30 to 200. Time: 30 min. Props: thirty numbered photos, a card each and pens.
  • Photo Tag First, Name on the Back 1. Print each classmate's yearbook photo on the front of a name tag and the name on the back. 2. For the first half hour, tags are worn photo side out. 3. To turn a tag over, you must first say who you think it is. 4. Right or wrong, the wearer flips it and tells you one thing they have done since. Players: 20 to 200. Time: 20 min. Props: name tags printed from the yearbook.
  • Three School Facts, No Name 1. In place of a name, each tag lists three facts from school days: the bus route, the club, the usual lunch spot. 2. Guests work out who is who by reading and remembering. 3. When you are sure, say the name. If you are right, the wearer signs your card. 4. Ten signatures finish the game. Players: 20 to 120. Time: 20 min. Props: tags with three facts each, a card each and pens.
  • Whose Yearbook Quote? 1. The committee copies twelve senior quotes or yearbook sign-offs onto cards, without the names. 2. Read one aloud. 3. Tables confer and hold up the name they think wrote it. 4. The writer stands and says whether they still agree with their younger self. Players: 16 to 120 in tables. Time: 15 min. Props: twelve quotes from the yearbook, cards and markers.
  • The Word They Remember You By 1. Every guest wears a second, blank tag under their name. 2. During the first hour, classmates write on it one kind word they remember that person by. 3. One word from each writer, and the wearer may not look. 4. At dinner, everyone takes the tag off and reads it. Partners get words from tonight. Players: 20 to 150. Time: 30 min. Props: a second blank tag each, and pens.

Then-and-now quizzes the committee fills in 8

  • Handbook: Real Rule or Not? 1. Find a student handbook from your years, or ask the school office for one. 2. Copy out six real rules and invent four. 3. Read them in a mixed order while tables hold up a card for real or made up. 4. For each real rule, ask whether anyone present ever broke it. Nobody has to answer. Players: 16 to 150 in tables. Time: 10 min. Props: ten rules, and two cards for each table.
  • The Missing Word in an Old Headline 1. Copy eight headlines from the school newspaper or the yearbook, each with one word blanked out. 2. Read the headline and say blank where the word is missing. 3. Tables write the word. 4. The real word scores two. A wrong word that makes the room laugh scores one. Players: 16 to 150 in tables. Time: 10 min. Props: eight headlines from the school paper or yearbook.
  • Rank the Clubs by Size 1. From the yearbook, the committee counts the faces in six club or team photos. 2. Name the six. 3. Tables put them in order from the biggest to the smallest. 4. Read the counts from the bottom up. Two points for each club in the right place. Players: 16 to 150 in tables. Time: 10 min. Props: a yearbook and a list of six clubs.
  • Sounds of the Building 1. The committee records six sounds at the school or imitates them: the bell, the gym doors, a locker, the bus brakes. 2. Play or perform each one. 3. Tables write what it is and where in the building it was heard. 4. One point for the sound and one for the place. Players: 16 to 150 in tables. Time: 10 min. Props: six recorded or imitated sounds.
  • Ten Things About the School Now 1. Before the reunion, the committee asks the school ten things about today: how many students, what the old gym is now, what lunch costs. 2. Read each question with the figure or fact from your own year. 3. Tables write what they think the answer is now. 4. Closest answers score. The answer that surprises the room most gets read twice. Players: 16 to 150 in tables. Time: 15 min. Props: ten then-and-now facts, paper and pens.
  • Totals From the Reply Forms 1. From the reply forms, the committee counts things: how many states people came from, how many still live in town, how many are at their first reunion. 2. Read each question. 3. Tables write a number. 4. Closest scores. Only totals are read out, never a name. Players: 16 to 200 in tables. Time: 10 min. Props: totals worked out from the reply forms.
  • Which Corner Is This? 1. The committee photographs ten places near the school as they look today. 2. Show them one at a time. 3. Tables write what stood there in their day: the diner, the record store, the empty lot. 4. A classmate who still lives nearby rules on the answers. Players: 16 to 150 in tables. Time: 15 min. Props: ten present-day photos of places near the school.
  • Yearbook Page Race 1. Put a yearbook on every table, borrowing as many copies as you can. 2. The host calls something to find: the page with the marching band, a photo taken in the snow, a teacher holding a trophy. 3. The first table to hold the book open at the right page scores. 4. Ten calls. Partners make fast page-turners. Players: 16 to 100 in tables. Time: 10 min. Props: a yearbook for each table.

Class votes revisited 8

  • A Title for Your Neighbor 1. Many classmates were in no category at all. 2. At each table, everyone writes a title for the person on their left, starting with most likely to. 3. It must be something that person would be glad to hear. 4. Read them around the table. The best one from each table is read to the room. Players: 8 to 150 in tables. Time: 10 min. Props: slips of paper and pens.
  • Best Hangout, Is It Still There? 1. The room names its five favorite places from school days by calling them out. 2. Tables vote for the best with one show of hands. 3. A committee member who checked this week reports on each: still there, changed hands, or gone. 4. The table that predicted the most fates scores. Players: 16 to 200 in tables. Time: 10 min. Props: a report on five local places.
  • Categories We Should Have Had 1. Each table invents two categories that nobody thought of then, both of them kind: best at keeping in touch, most likely to still know the school song. 2. Pass the categories to the next table. 3. That table nominates a winner for each from anywhere in the room. 4. Read them all out. Winners stand where they are. Players: 16 to 150 in tables. Time: 15 min. Props: paper and pens.
  • Old Vote, Thumbs Up or Not Yet 1. Read out a class vote from the yearbook, such as most likely to travel the world. 2. Before the winner says anything, the room votes with thumbs: came true, or not yet. 3. The winner then reports in one sentence. 4. Keep to the votes that were compliments, and skip anyone who is not in the room. Players: 20 to 200. Time: 15 min. Props: the class votes from the yearbook.
  • Pass the Title On 1. Call up the classmates who won a vote back then, one category at a time. 2. Each old winner hands the title on to someone in the room who deserves it now. 3. They give one sentence of reason. 4. The new holder keeps a paper sash or a card with the title. Titles are passed only to people who are present. Players: 20 to 200. Time: 15 min. Props: title cards or paper sashes.
  • Re-Vote the Class Motto 1. Read out the class motto, flower or colors as the class chose them. 2. Each table proposes a new motto of five words or fewer for the class as it is today. 3. Read all the proposals. 4. Vote by applause. The winning motto is written on the banner for the group photo. Players: 16 to 200 in tables. Time: 10 min. Props: paper, pens and a banner or large sheet.
  • Same Categories, New Ballot 1. Print the old vote categories on a ballot with blank lines. 2. Everyone fills it in for the people in the room as they are tonight. 3. Count the ballots during dinner. 4. Announce each new winner beside the old one. Anyone who wins the same title twice gets a bow from the room. Players: 20 to 200. Time: 20 min. Props: printed ballots and pens.
  • Who Won It Back Then? 1. Read a category without the winner. 2. Tables write the name they think the class chose. 3. Show the yearbook page. 4. A point for the right name. A table that names itself wrongly loses nothing but its dignity. Players: 16 to 150 in tables. Time: 10 min. Props: the class votes from the yearbook.

Table games for classmates and their partners 8

  • Classmates Coach, Partners Answer 1. Ask ten questions about the school that only a classmate would know. 2. Only partners and guests may answer. 3. Their classmates may coach by mime alone, with no words and no writing. 4. Each table writes its answer. Most right wins, and the best mime is voted on by the next table. Players: 16 to 120 in tables. Time: 15 min. Props: ten questions about the school.
  • Dessert Swap, One Thing I Learned 1. When dessert is served, every partner and guest moves one table to the left. 2. They have until the plates are cleared to learn one thing about their own person from the classmates at the new table. 3. Then they go back. 4. Each reports what they learned, and their person says whether it is true. Players: 24 to 150 in tables. Time: 15 min. Props: none.
  • Introduce Your Neighbor, Then and Now 1. Going around the table, each classmate introduces the classmate on their left. 2. They give one thing they remember from school and one thing they have learned tonight. 3. A partner is introduced by their own person, with one thing the class ought to know. 4. The person introduced may correct one detail and no more. Players: 8 to 100 in tables. Time: 10 min. Props: none.
  • Partners Hunt the Yearbook 1. Hand each table's yearbook to the partners and guests. 2. They have three minutes to find every photo of their own person: the portrait, the clubs, the back of a crowd. 3. Classmates may say only warmer or colder. 4. Count the photos found. A partner who finds one the classmate had forgotten wins outright. Players: 16 to 100 in tables. Time: 8 min. Props: a yearbook for each table.
  • Rebuild the School Song 1. Each table writes down as much of the school song as it can remember. 2. Partners act as scribes, since they have no wrong version in their heads. 3. Tables take turns reading one line each until the song is complete. 4. The committee, who looked it up, corrects the result. Then everyone sings it once. Players: 16 to 150 in tables. Time: 10 min. Props: paper, pens and the words of the school song.
  • Twelve-Word Toast, Read by a Partner 1. Each table writes a toast to the class in exactly twelve words. 2. A partner or a guest at the table stands to deliver it. 3. The room counts the words on its fingers. 4. A toast of twelve words that names no person and gets a cheer scores for the table. Players: 16 to 150 in tables. Time: 10 min. Props: paper and pens.
  • Two Real Stories and One Invented, About One Person 1. Three classmates each tell a table one short story about the same person. 2. Two are true and one is invented. 3. It is the two-truths game, told by old friends about someone else: the partner must pick the invention. 4. The person in the stories keeps a straight face and confirms at the end. Players: 8 to 100 in tables. Time: 10 min. Props: none.
  • What the Partners Were Told 1. Invite three partners who never knew the class up to a panel. 2. Ask each what they have been told about school days: the car, the band, the famous prank. 3. After each answer, the classmates who were there call true, stretched or news to me. 4. The partner whose story gets the most cries of stretched wins. Players: 20 to 150. Time: 15 min. Props: three chairs at the front.

Games built on the graduation decade 8

  • Act a Thing We All Did Then 1. Each table writes three habits from school days on slips: winding back a tape, waiting by the hall phone, checking a pager. 2. Slips go to another table. 3. One player acts a slip without words, as in charades, and only their own table may guess. 4. Thirty seconds a slip. No titles of songs, films or shows. Players: 16 to 120 in tables. Time: 15 min. Props: slips of paper and pens.
  • Best Friend's Old Phone Number 1. Ask who can still recite a school friend's home phone number from those years. 2. Volunteers whisper the number to that friend, or to someone who would know it. 3. The friend says right or wrong, and nothing is said aloud to the room. 4. Everyone who gets one right stands for applause. Players: 20 to 200. Time: 5 min. Props: none.
  • Come as You Were 1. Ask classmates on the invitation to wear or bring one thing in the style of senior year. 2. After dinner, those who did walk a lap of the room. 3. The committee reads out what each item is. 4. Applause picks the winner. People are cheered for the thing they wore and never teased about how they look. Players: 20 to 200. Time: 10 min. Props: none.
  • Fold a Note the Old Way 1. Hand everyone a sheet of lined paper. 2. Write a two-line note to someone at another table. 3. Fold it the way notes were folded and passed in your day: the triangle, the pull-tab, the square. 4. Pass it along the tables to its reader. The neatest fold wins, as judged by whoever got it. Players: 16 to 150. Time: 10 min. Props: lined paper and pens.
  • Freshman to Senior: Which Year Was It? 1. The committee lists twelve things that happened at the school during your years: the new gym floor, the snow week, the unbeaten season. 2. Read one. 3. Tables hold up one to four fingers for the school year it happened in. 4. The yearbook settles disputes. A point for each right year. Players: 16 to 150 in tables. Time: 10 min. Props: twelve school events with their years.
  • Loudspeaker Announcements, Senior Year 1. Each table writes thirty seconds of morning announcements as they would have sounded in senior year. 2. Include the lunch, the game, one lost item and one reminder. 3. A reader delivers it at the microphone in the voice they remember. 4. The room votes by applause for the one that took them straight back. Players: 16 to 150 in tables. Time: 15 min. Props: paper, pens and a microphone.
  • Third Period, Sophomore Year 1. Hang signs around the room: math, English, science, gym, lunch, somewhere else. 2. The host calls a period and a year. 3. Everyone walks to the sign for where they were at that hour. 4. It is a four-corners game run on memory. Each group picks one detail to shout out: the room, the teacher's catchphrase, the view. Players: 20 to 200. Time: 10 min. Props: six signs.
  • What Replaced It? 1. The committee fills a bag with eight everyday objects from the graduation decade. 2. Hold one up. 3. Tables write what it was for and what does that job today. 4. Both answers are needed for the point. Partners from another decade are given a head start of one free guess. Players: 16 to 150 in tables. Time: 10 min. Props: eight everyday objects from the graduation decade.

Awards for the room 8

  • Best Regrets 1. The committee collects the notes from classmates who could not come, and chooses five who gave permission. 2. Read each reason aloud, with the name. 3. The room votes by applause for the best reason to miss a reunion. 4. Someone films a ten-second greeting from the room to send to the winner. Players: 20 to 200. Time: 10 min. Props: notes from classmates who could not come.
  • Easiest to Spot From the Class Photo 1. Put the class photo on a screen or hold it up. 2. On three, everyone points to the classmate in the room they recognized first tonight. 3. The three with the most fingers pointing at them stand. 4. Each says what they think gave them away: the laugh, the walk, the voice. Applause picks one. Players: 20 to 200. Time: 5 min. Props: the class photo and a small award.
  • First Yes and Last-Minute Yes 1. The committee looks up who replied first to the invitation and who replied last. 2. Give the room three guesses at each name before saying it. 3. Both come to the front. 4. The first is thanked for their faith and the last for their timing. They present each other's awards. Players: 20 to 200. Time: 5 min. Props: two small awards.
  • Longest Unbroken Friendship 1. Ask pairs of classmates who have stayed in touch every year since graduation to stand together. 2. Each pair says in one sentence how. 3. The room asks one question of any pair it doubts. 4. Applause decides between the pairs still standing. Players: 20 to 200. Time: 10 min. Props: a small award.
  • Miles Stand-Down 1. Ask everyone to stand. 2. The host calls rising distances: sit down if you came less than ten miles, fifty, two hundred. 3. Keep raising the number until one person is standing. 4. That classmate gets the award for coming farthest and says where from. Run it backward for closest to the school. Players: 20 to 200. Time: 5 min. Props: two small awards.
  • Most Signatures in a Yearbook 1. Classmates who brought a yearbook open it at the signing pages. 2. Each table counts the signatures in one book and writes the total on a slip. 3. The owner of the highest total wins. 4. The owner reads one signature aloud, chosen by the table that counted. Players: 16 to 150 in tables. Time: 10 min. Props: yearbooks and a small award.
  • Reunions Attended Count-Up 1. Everyone holds up fingers for the number of class reunions they have been to, this one included. 2. The host counts upward, and hands drop as their number passes. 3. The last hands in the air share the award for showing up. 4. First-timers are then asked to wave, and get the louder applause. Players: 20 to 200. Time: 5 min. Props: a small award.
  • Still Has It, Show the Proof 1. Ask who still owns something from school: a jacket, a ring, a library card, a gym shirt. 2. Claimants must show it, or a photo of it on their phone, within two minutes. 3. Line up the proof at the front. 4. The committee picks the most unlikely survivor. Players: 20 to 200. Time: 10 min. Props: a small award.

How this list was compiled: Our suggestions, written for this site for the committee planning a class reunion of 20 to 200, partners included. The wording is ours, and the player counts and times are our estimates. Every vote and award is a compliment, only totals are read from reply forms, and nothing asks about anyone's job, money, family or looks. No song, film or show is named. No outside source was used: the list states no rule of a traditional game as fact. Licence: own work