Build a Snowman Dice Game

Press Print this list for the classic chart: each roll of a real die adds one part to your snowman.

  1. Classic chart (one die)1: Draw the bottom snowball, the biggest of the three.Start low on the page so two more snowballs fit above it.
  2. 2: Draw the middle snowball.Rolled before the base? Draw it mid-page and leave room underneath.
  3. 3: Draw the head, the smallest snowball.It can wait in the air until the snowballs below it arrive.
  4. 4: Draw a hat.A top hat, a knit cap or an upturned bucket all count as a hat.
  5. 5: Draw a twig arm on each side.Both arms come with one roll, one on each side of the middle snowball.
  6. 6: Draw the face: eyes, a carrot nose and a mouth.One way to play: a part you already have is a lost turn, so pass the die.
All 35

How it works

In the build a snowman dice game every player has paper, a pencil and a turn with one die. Each number is a part to draw, and the first finished snowman wins. The page opens on the classic chart.

Read the full guide

Print a chart and roll

The page opens on the Classic chart: 1 the base, 2 the middle, 3 the head, 4 the hat, 5 the arms, 6 the face. Print this list prints the six rows with the note under each. Players roll in turn and draw the part for their number. A part already drawn is a lost turn.

Four more charts in the menu

In order makes players roll 1 to 6 in sequence. The two-dice chart adds a scarf, buttons and a broom. Team relay is one drawing for each team, and the dot chart is for children who do not read yet. The page does not roll, so bring real dice.

Tips
  • A folk game with no fixed rules: every chart is one way to play. Agree on yours first.
  • All rows shows all five charts one under the other, and Print this list then prints them all.

Questions and answers

How do you play the build a snowman dice game?

Give each player paper and a pencil and pass one die around the table. Roll, find your number on the chart and draw that part: base, middle, head, hat, arms or face. The first player with a whole snowman wins.

Is there a roll a snowman dice game free printable?

Yes. Roll a snowman is another name for the same drawing race. Choose a chart and press Print this list: its rows print on one sheet, free and with no sign-up.

Can you play a build a snowman game with two dice?

Yes. The two-dice chart has a row for each sum from 2 to 12. The three snowballs sit on 6, 7 and 8, the sums that land most often, and a scarf, buttons, a broom, a hat and arms are extras.

Can children who cannot read yet play?

Yes, with the dot chart. Each row names its number as dots to count and asks for a simple shape or two, and it is played with no winner and no lost turns. A grown-up points to the matching row.

All 35 rows

Classic chart (one die) 6

  • 1: Draw the bottom snowball, the biggest of the three. Start low on the page so two more snowballs fit above it.
  • 2: Draw the middle snowball. Rolled before the base? Draw it mid-page and leave room underneath.
  • 3: Draw the head, the smallest snowball. It can wait in the air until the snowballs below it arrive.
  • 4: Draw a hat. A top hat, a knit cap or an upturned bucket all count as a hat.
  • 5: Draw a twig arm on each side. Both arms come with one roll, one on each side of the middle snowball.
  • 6: Draw the face: eyes, a carrot nose and a mouth. One way to play: a part you already have is a lost turn, so pass the die.
Show all 35 rows (29 more)

In order (one die) 6

  • 1: Start here with the base snowball. Nobody draws before rolling a 1. Write 1 to 6 along the top of the paper and cross each number off as it lands.
  • 2: Add the middle snowball. It counts only after your 1. Any other number on this turn is a miss. Pass the die to the left.
  • 3: Add the head. It counts only after your 2. Halfway. The player furthest behind may roll twice on a turn, if the table agrees.
  • 4: Add coal eyes and a carrot nose. They count only after your 3. Draw the nose sideways so it reads as a carrot.
  • 5: Add twig arms with three fingers each. They count only after your 4. One roll gives both arms.
  • 6: The hat goes on last. Call "Snowman!" as you draw it. The first call wins. Everyone else plays on for second and third place.

Scarf, buttons and broom (two dice) 11

  • 10: Draw a hat with a band around it. An extra.
  • 11: Draw three buttons down the front. An extra. Buttons sit on the middle snowball.
  • 12: Two sixes. Add one missing part and take another turn. Finished means three snowballs, eyes and a nose, and any three extras.
  • 2: Double ones. Draw any two parts you are missing. The rarest roll with a 12: each lands once in 36 rolls.
  • 3: Draw a broom leaning against the snowman's side. An extra. A finished snowman needs any three extras.
  • 4: Draw a scarf with two tails blowing to one side. An extra. Stripes are the artist's choice.
  • 5: Draw two arms made of sticks. An extra. Arms need a middle snowball to grow from, so hold the roll if it is not there yet.
  • 6: Draw the base snowball. A must-have. A 6 lands 5 times in 36 rolls.
  • 7: Draw the snowball in the middle. A must-have, on the sum that lands most often: 6 times in 36 rolls.
  • 8: Draw the snowball for the head. A must-have. An 8 lands 5 times in 36 rolls.
  • 9: Draw two eyes and a carrot nose. A must-have. No head yet? Keep the roll and draw them when the head lands.

Team relay (one die) 6

  • 1: The runner draws the team's base snowball. Each team has one sheet of paper on the far wall and one die at the start line.
  • 2: The runner draws the team's middle snowball. Roll at the start line, walk fast to the paper, draw, walk back and hand over the die.
  • 3: The runner draws the team's head snowball. A part the team already has means no drawing: hand the die straight to the next teammate.
  • 4: The runner draws the whole face on the team's snowman. Teammates may call out what is missing. Only the runner holds the pencil.
  • 5: The runner draws a hat and both arms. Two parts for one roll keeps the relay moving.
  • 6: Team's choice. The runner draws any part still missing. The first team with snowballs, face, hat and arms sits down together to show it is done.

Dot chart for pre-readers (one die) 6

  • Five dots: two arms. Two straight lines, one on each side.
  • Four dots: two eyes and a nose. Dots for eyes and a triangle for the nose are plenty.
  • One dot: a big circle at the bottom. A grown-up points to the row with the same number of dots as the die.
  • Six dots: a hat for the head. Play until every child has a whole snowman, with no winner and no lost turns.
  • Three dots: a little circle for the head. Circles can be wobbly. Snow is lumpy.
  • Two dots: a smaller circle sitting on the first. Count the dots on the die out loud together before finding the row.

How this list was compiled: Written by the Game Night Generator editors for this page on 2026-10-02: five roll charts for the draw-a-snowman race, four for one die (six rows each) and one for two dice (the eleven sums, 2 to 12). The game is a folk roll-and-draw game with no fixed rules and no governing body, so nothing here is official and each chart is one way to play. The classic chart follows the part list most hosts use (base, middle, head, hat, arms, face); the in-order chart, the two-dice chart with its three must-have snowballs and five extras, the team relay and the dot chart are the editors' own. The odds quoted on the two-dice chart are counted from the 36 equally likely pairs of two fair six-sided dice: a 7 six times, a 6 or an 8 five times each, a 2 or a 12 once. No boxed game and no other printable was copied. Licence: own work