Roll a Turkey Dice Game

Print the classic chart, roll a real die and draw the part for your number, feather by feather.

  1. Classic chart (one die)1: Draw the turkey's round body.A big oval in the middle of the page leaves room for the tail behind it.
  2. 2: Draw the head on a curved neck.The neck rises from the front of the body.
  3. 3: Draw both eyes and a pointed beak.With no head on the page, jot a 3 in the corner and add the face once a 2 lands.
  4. 4: Draw the wattle, the red flap that hangs below the beak.A red crayon helps.
  5. 5: Draw both legs, with three toes on each foot.A single 5 is enough for the pair.
  6. 6: Draw one tail feather. A finished turkey has five.Thankful feathers: write one thing you are thankful for on each feather as you draw it.
All 35

How it works

In the roll a turkey dice game each player rolls one die and draws the part for that number. Five tail feathers finish the bird, and the first whole turkey wins. The page opens on the classic chart.

Read the full guide

Print the chart and roll

The Classic chart reads: 1 the body, 2 the head, 3 eyes and beak, 4 the wattle, 5 the legs, 6 one tail feather. Print this list prints those six rows and the note under each. A turkey needs every part once and the feather five times.

Thankful feathers and four more charts

For thankful feathers, each player writes one thing they are thankful for on every feather. The menu also has an in-order chart, a two-dice chart with a bow tie, a pumpkin and a name banner, a team relay and a dot chart for children who do not read yet. Bring real dice: the page does not roll.

Tips
  • No rule here is official. Before the first roll, settle how many feathers win and whether repeats lose a turn.
  • All rows puts the five charts on screen together, each under its name, ready to print as one set.

Questions and answers

How do you play the roll a turkey dice game?

Players take turns with one die, each with pencil and paper. The number rolled names the part to draw. A part you already have is a lost turn, except the tail feather, which you need five times. First whole turkey wins.

Is the roll a turkey dice game free to print?

Yes. Choose a chart in the menu and press Print this list. Its rows and the note under each print on one sheet, with no sign-up.

How many feathers does a finished turkey need?

Five on the classic, in-order and relay charts, four on the two-dice chart and three on the dot chart for young children. Each chart states its own number.

What is the thankful feathers rule?

Each time a player draws a tail feather, they write on it one thing they are thankful for. A finished turkey on the classic chart then carries five. Players may read their feathers aloud at the end.

All 35 rows

Classic chart (one die) 6

  • 1: Draw the turkey's round body. A big oval in the middle of the page leaves room for the tail behind it.
  • 2: Draw the head on a curved neck. The neck rises from the front of the body.
  • 3: Draw both eyes and a pointed beak. With no head on the page, jot a 3 in the corner and add the face once a 2 lands.
  • 4: Draw the wattle, the red flap that hangs below the beak. A red crayon helps.
  • 5: Draw both legs, with three toes on each foot. A single 5 is enough for the pair.
  • 6: Draw one tail feather. A finished turkey has five. Thankful feathers: write one thing you are thankful for on each feather as you draw it.
Show all 35 rows (29 more)

In order (one die) 6

  • 1: Begin with the body. Nothing else counts until a 1 lands. Number the top of your page 1 to 6 and circle each one as you roll it.
  • 2: Next the neck and head. They wait for your 1. Rolled something else? Nothing is drawn and the next player rolls.
  • 3: Next the beak and both eyes. They wait for your 2. Beak first, so the eyes know where to sit.
  • 4: Next the wattle. It waits for your 3. Small, red and wobbly.
  • 5: Next both legs. They wait for your 4. Your turkey can stand at last.
  • 6: Now the tail. Every 6 from here on adds one feather, and the fifth feather wins. After the first 6, only sixes matter.

Bow tie, pumpkin and banner (two dice) 11

  • 10: Draw a pumpkin beside the turkey. An extra. Big or small, a pumpkin is a pumpkin.
  • 11: Draw a banner over the turkey with its name on it. An extra. The roller picks the name.
  • 12: Two sixes. Color in everything you have drawn so far, then roll again. Finished means body, head, legs, four feathers and one extra.
  • 2: One dot on each die. Choose two things your turkey still needs and draw both. The rarest sum on the chart, along with 12.
  • 3: Draw a bow tie under the beak. An extra. A finished turkey needs one extra.
  • 4: Draw both legs and feet. A must-have. Stick legs are fine.
  • 5: Draw a tail feather. A finished turkey has four feathers on this chart.
  • 6: Draw the bird's plump body. A must-have. Leave space behind it for four feathers.
  • 7: Draw another tail feather. Seven is the likeliest sum of two dice, so this feather comes up most.
  • 8: Draw the head, with eyes and a beak. A must-have. Head, eyes and beak all come with this one roll.
  • 9: Draw one more tail feather. Feathers sit on 5, 7 and 9.

Team relay (one die) 6

  • 1: Your team's turkey gets its body. Tape each team's poster across the room from where the teams line up. One runner goes at a time.
  • 2: Your team's turkey gets a head, two eyes and a beak. The runner rolls, heads to the poster at a quick walk, adds the part and brings the die to the next in line.
  • 3: Your team's turkey gets its wattle and both legs. A 3 is the big roll here: wattle and legs together.
  • 4: Add one tail feather and sign it. A signed feather shows who has had a turn.
  • 5: Add one tail feather and color it in. The team needs five feathers in all.
  • 6: Team's pick: add whatever the turkey still needs. The first team with a whole turkey and five feathers sits down in a row.

Dot chart for pre-readers (one die) 6

  • Five dots: one feather. A long loop behind the body is a feather.
  • Four dots: two stick legs. Straight lines down from the body.
  • One dot: an egg shape for the body. Match the die to the row. An adult can hold the chart up for everyone to see.
  • Six dots: one more feather. Play until every child has a turkey with three feathers. Nobody wins and nobody loses a turn.
  • Three dots: a triangle beak and two dot eyes. Triangles can be wobbly.
  • Two dots: a small round head. Say the number together before anyone draws.

How this list was compiled: Written by the Game Night Generator editors for this page on 2026-10-02: five roll charts for the draw-a-turkey race, four for one die (six rows each) and one for two dice (the eleven sums, 2 to 12). The game is a folk roll-and-draw game with no fixed rules and no governing body, so each chart is one way to play and none is official. The word wattle for the fleshy flap that hangs from a turkey's head and neck follows Wikipedia's article Wattle (anatomy), read on 2026-10-02 (https://en.wikipedia.org/wiki/Wattle_(anatomy), text under the CC BY-SA 4.0 license). The thankful feathers rule (write one thing on each feather) is the editors' own. What the two-dice chart says about the likeliest and the rarest sums is counted from the 36 equally likely pairs of two fair six-sided dice. Nothing here states anything about the history of the holiday. Licence: own work