How it works
These scooter board games for PE keep every rider seated, from stopping games for kindergarten to soccer and hockey for middle school. Each entry says how many boards it needs.
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Four rules before the boards come out
Riders sit, pull themselves along with their heels and keep free hands on the handles. Nobody stands on a board or runs and dives onto one. Boards do not bump on purpose. Every crossing and relay ends at a line of cones with room to slow down, never at a wall.
With too few boards
Play Paper Route on Wheels, Scooter Car Wash or any relay but Leapfrog Convoy: they share one board between two riders or a whole team.
Questions and answers
What are good elementary PE games with scooters?
Sharks and Minnows on Scooters, Flat Tire Tag, Paper Route on Wheels and Follow My Route are written for ages 7 to 11. Rush Hour Crossing and Spell It on Wheels start at 8 and give a whole class one job to finish together.
What are scooter games for kindergarten PE?
Green, Yellow, Red teaches stopping, so play it first. Drive to the Garage, Stay on the Road, Scooter Car Wash, Sorting Truck and Scooter Carousel follow, all for ages 5 to 7 with nobody out.
What are scooter games for middle school PE?
Scooter Soccer, End Zone Scooter Ball, Scooter Hockey With Foam Noodles and Hoop Keeper are team games that run to age 14. Rope Ferry and Leapfrog Convoy are relays for the same ages.
Which scooter games for team building have no losing side?
Rush Hour Crossing and Spell It on Wheels have no opposing team: the class counts its own bumps or builds its own letters. In Rope Ferry every rider ends up in the anchor crew that holds the rope for the next one.
Is there a Sharks and Minnows PE game with scooters for 3rd grade?
Yes. Third graders are 8 or 9, inside the ages Sharks and Minnows on Scooters is written for. Everyone sits on a board, a tagged minnow turns shark, and each crossing ends at cones five steps short of the wall.