How it works
Riddles with yes or no questions are strange stories with an ordinary explanation. One player reads the solution in secret, and the others ask yes or no questions until they can tell it. This deck has 60, with hints.
Read the full guide
How to host a yes or no riddle
Read the card out, then press Show solution and keep the phone to yourself. The room asks questions, and you answer yes, no or "it doesn't matter". If they stall, read out the hint printed after the solution. The riddle is solved when somebody tells the whole story, not just one fact. Press Next question and hand the phone to the solver.
The Gentle set and the three levels
Gentle (for families) holds 20 riddles about pets, parties and school buses, all Easy or Medium. Easy riddles hide one everyday twist. Medium ones turn on a job, a sport or a place. Hard ones need a fact about clocks, calendars or travel, such as how a flight can land before it took off.
- Open wide: Is it a person? Is it indoors? Is somebody doing a job?
- When a question rests on a wrong guess, say so before the room builds ten more on it.
Questions and answers
What are riddles with yes or no questions called?
They are called situation puzzles, and also lateral thinking puzzles, minute mysteries or yes/no puzzles. A host describes an odd scene and knows the story behind it. The solvers rebuild that story using only questions the host can answer with yes or no.
What do you say when the answer is neither yes nor no?
Say "it doesn't matter". Hosts of these puzzles work with three answers: yes, no and irrelevant. When a question is built on a wrong guess, say that too, or the room spends ten questions on a man named Rex who is really a dog.
Can kids play yes or no riddles?
Yes, with the Gentle (for families) set: 20 riddles about birthday candles, ducklings, school buses and a snowman in July. Nobody gets hurt in any of the 60 stories on this page. Let a grown-up host the first few, then pass the phone.
How do you write your own yes or no riddle?
Start from the ordinary explanation and hide one fact. Pick a job, a game or a place, describe only what a stranger would see, and leave out the detail that makes it normal. Try it on one person before you try it on a room.