How it works
These what if questions to ask have no options on the card, so every answer is the player's own, such as What if nobody needed sleep? Each of the 165 cards hides a follow-up that keeps the talk going.
Ask, listen, then show the follow-up
Press Next question and read the card out. Let one person answer in full, then press Show follow-up for a second question, such as Which day, and would you change anything in it? The Kind or tone row has four themes of 25 to 27 cards, 61 What would you do if cards, and two tones: Funny (73) and Thoughtful (92).
The what would you do if game, with paper slips
Everyone writes a What would you do if question on one slip and their own answer on another. Shuffle the questions in one bowl and the answers in a second. Each player draws one of each and reads the pair out. The mismatch is the joke. Stuck? Pick What would you do if and borrow a card.
Tips
- One card can fill ten minutes. Go round the table on the same question before you deal another.
- Pick Funny to warm a group up and Thoughtful once people are talking. A hard card dealt first gets shrugs.
- Press Print questions and cut the slips for a jar on the table. Each slip carries its follow-up.
Questions and answers
What is a good what if question for a group?
One that changes a single thing and leaves the rest to the player: What if lying were impossible? What if the week had eight days? Pick Thoughtful for 92 cards like the first and Funny for 73 like the second.
What is the difference between what if and would you rather?
A would you rather card gives two options and the group picks one. A what if card gives none, so each player invents an answer and no two match. That makes it slower, and better suited to a small table.
Are these what if questions suitable for kids?
Every card is clean, but many assume a job, a commute or a long memory. The what if questions for kids page has 150 cards written for ages 5 to 12, and no card appears in both decks.
Can I use what if questions as writing prompts?
Yes. A what if is a story premise, and its follow-up is the second paragraph. Pick Time and history for 26 cards that suit alternate history, such as What if photographs had never been invented?, then press Copy the list.