How it works
Hot seat questions go to one player while the room listens and follows up. These 208 cards run from quick warm-ups to stories: what is one thing this group gets wrong about you? A two-minute timer ends each seat.
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How to run a hot seat
One player takes the seat, and the player on their left reads from the phone. Press Play a 2-minute round. The reader asks the card, the seat answers, and anyone may ask one follow-up before the reader presses Next card, which also passes a card, no reason needed. At the bell the seat moves one place left.
About this group, Deep and six lighter sets
About this group is the set for friends: what plan has this group talked about for years and never done? Deep asks what compliment you still think about. Funny asks what your wrestling name would be, and Crazy what-ifs where you would haunt as a ghost.
- Easy cards take one word, so a nervous seat can start there. Hard cards take some nerve.
Questions and answers
Which hot seat questions get the room asking follow-ups?
Good hot seat questions are ones the seat can answer without preparing and the room wants to follow up. "What advice do you give that you never take yourself?" does both: the answer is short, and everyone wants to know why.
How do hot seat questions stay funny instead of awkward?
The seated player should be laughing too. Funny asks about harmless things: your wrestling name, your worst kitchen disaster, the noise you make when you stand up. No card asks about a player's body, love life or pay.
Does the deck have deep hot seat questions?
Yes, 26 of them in Deep, from what always cheers you up to what would you like people to say about you when you are not in the room. The other seven sets stay light.
How is hot seat different from rapid fire?
Hot seat wants the story behind an answer, so the room follows up and nobody counts cards. Rapid fire wants one to three words and scores answers per minute. That game has its own deck on this site.