How it works
These PE icebreakers open the first gym class of the year: names learned on the move, partners found in five counts, lines made without a word. Every game suits an elementary class, and nobody is out or tagged.
Read the full guide
First day icebreaker activities for physical education
Day one in a gym is also the day a class learns the signals. Line, Circle, Squads: Shape on the Whistle teaches three of them as a race against the class's own count, and Lost and Found Circle gives every student a place to go when they have no partner.
Middle school and high school PE icebreaker games
25 games are marked for middle school and 15 for high school, and none of those 15 asks a teenager to gallop. Meet on the Painted Lines and Zipper Two Lines Into One need no equipment and run with two classes in one gym.
Questions and answers
What is the best PE icebreaker for the first day?
Jog, Freeze, Trade Names. The class moves, freezes on the whistle and trades names with the nearest person, five times over. It needs no equipment, suits kindergarten to high school and practices stopping on the whistle.
What is a P.E. icebreaker game with no equipment?
Toe to Toe by Five. Students travel the way the teacher calls, find a partner before a countdown from five ends, trade names and answer one question. 22 of the 28 games need no equipment.
Which icebreakers for PE class work with a big group?
23 of the 28 run with two classes together, up to 70 students. Lost and Found Circle and Same Move, Same Team sort a crowd that size into partners and teams in a few counts.
Is anyone out in these icebreaker games for physical education?
No. In every game the whole class plays to the end. No game has tagging, a ball thrown at a person or a race that ranks students.