One-Minute Games Competition

Press Print blank sheet for the judge's tally: teams down the side, ten games across, totals and a tie-break.

Type names and scores in the boxes. Totals add up as you type.

10 games, 1 point a goal: a row for each team. Totals fill in as scores are typed.
TeamGame 1PointsGame 2PointsGame 3PointsGame 4PointsGame 5PointsGame 6PointsGame 7PointsGame 8PointsGame 9PointsGame 10PointsTotal after 10 gamesTie-break gameWinner writes 1

Type a score and the totals fill in. Highest total wins.

Scoring key

A goal met 1
Every game has a goal to reach inside the minute. Meet it and score 1. Fall short and score 0.
The editors' layout
A party contest of one-minute games has no governing body and no standard scoring. These layouts and points are suggestions: change them before the first game, not after.
The judge
One person who is not playing starts the clock and makes every call. A call stands once the next game has started.
The clock
Sixty seconds from the judge's Go. Anything finished after the buzzer does not count.
A dropped prop
Pick it up and carry on from where it fell. The clock does not stop.
Practice tries
One practice try for each player before the clock starts, then none.
What counts as zero
A team that sits a game out, or stops before the minute is up without meeting the goal, scores 0. Write the 0 so the row is complete.
Level at the end
The level teams play one more game and the winner takes the place. Its result goes in the tie-break column.

How each row scores

Game 1 and 9 more
Points
Tie-break game
Winner writes 1

Names and scores stay in this browser until you press New game.

How it works

This sheet scores a one-minute games competition: teams down the side, games across the top and totals that add themselves. Minute to Win It is a TV show of 60-second challenges, and this page has no tie to it.

Read the full guide

Pick a layout and print it

The page opens on ten games at a point for each goal met. The Sheet list has three more: eight games where the places score 3, 2 and 1, head to head for two teams, and a scorecard for one player. Print blank sheet prints the open layout with the judge's key under it. Or type scores on screen: totals add up as you go.

Set the contest up from our game lists

Choose the games from the one-minute party games lists and write each name over its column. Run them as stations, with a phone on the one-minute timer at each, or one game at a time with everyone watching.

Tips
  • The key prints the calls that start arguments: who judges, a dropped prop, practice tries and what counts as zero.
  • On a phone, swipe the grid sideways to reach the later games.

Questions and answers

How do you create a one-minute games tournament?

Pick eight to ten games, name one judge who is not playing, and split the room into teams. Play every game against a 60-second clock, write each result on the sheet and add up at the end. Level teams play one more game.

How do you score one-minute games?

There is no official way. This sheet offers three: a point for every goal met, 3, 2 and 1 points for the best three results in each game, or a point for each game won between two teams. Say which before the first game.

How many teams fit on the sheet?

Up to 20, added one at a time with Add a team. The sheet starts with six. The head-to-head layout is for two teams only, and the scorecard is for one player.

What happens in a tie?

The tied teams play one more game, sudden death, and the winner takes the higher place. Its result goes in the tie-break column, which is never added to the total.

All 27 lines

Games 10

  • Game 1 The opening game. The judge reads the goal aloud before the clock starts.
  • Game 10 The last game on the ten-game layout. Check every row is complete before adding up.
  • Game 2 Reset the props while the scores from the game before are written down.
  • Game 3 A game for one player from each team suits a small room.
  • Game 4 Read the standings aloud after this game.
  • Game 5 The halfway game on the ten-game layout.
  • Game 6 A whole-team game here brings everyone back to the floor.
  • Game 7 Every game is played to the end, even when one team is far ahead.
  • Game 8 The last game on the eight-game layout.
  • Game 9 The last game of a head-to-head contest: with nine games, one team must finish ahead unless games were drawn.

Totals 3

  • Games won out of 9 Nine games, one point for each win. The most a team can score is 9.
  • Total after 10 games Ten games at a point each. The most a team can score is 10.
  • Total after 8 games Eight games with 3 points for the best result. The most a team can score is 24.
Show all 27 lines (14 more)

One player's card 2

  • Game on your card Write the name of each game beside its number on the printed card, then 1 for a goal met and 0 for a miss.
  • Goals met out of 10 The ten lines of the card added up.

Tie-break 1

  • Tie-break game Only for teams level on points at the end: one more game, sudden death. Write 1 for the winner. It is never added to the total.

Judge's key 11

  • A dropped prop Pick it up and carry on from where it fell. The clock does not stop.
  • A game won The team that does better in a game scores 1. A drawn game scores 0 for both teams.
  • A goal met Every game has a goal to reach inside the minute. Meet it and score 1. Fall short and score 0.
  • The clock Sixty seconds from the judge's Go. Anything finished after the buzzer does not count.
  • The editors' layout A party contest of one-minute games has no governing body and no standard scoring. These layouts and points are suggestions: change them before the first game, not after.
  • The judge One person who is not playing starts the clock and makes every call. A call stands once the next game has started.
  • Level at the end The level teams play one more game and the winner takes the place. Its result goes in the tie-break column.
  • Places The best result in a game scores 3, the second best 2 and the third 1. Everyone else scores 0. Teams with the same result all take the higher points.
  • Practice tries One practice try for each player before the clock starts, then none.
  • What counts as zero A team that sits a game out, or stops before the minute is up without meeting the goal, scores 0. Write the 0 so the row is complete.
  • Your card One card for each player. The judge, or the player at the next station, initials each line.

How this list was compiled: Written by the Game Night Generator editors on 2026-10-02. A party contest of one-minute games has no governing body and no standard scoring, so nothing here was checked against an outside source and none of it is official: the four layouts, the points (1 for a goal met; 3, 2 and 1 for places; 1 for a win), the sudden-death tie-break and the judge's calls in the key are the editors' own suggestions. The totals named on the sheets (10, 24 and 9) are sums of the games on each layout. No scorecard of any television show was copied. Licence: own work