How it works
Most likely to is played out loud: one player reads a card, the group counts to three, and everyone points at a friend. These 200 who's most likely to questions for friends are clean, from funny slips to crazy what-ifs.
Read the full guide
Point on three: one round
The reader says the card aloud, counts to three, and all players point at once. Pointing at yourself is allowed. Whoever collects the most fingers takes a mark on a paper tally, and a tie marks both. Then the phone goes left, and the next reader presses Next card.
Funny openers, crazy what-ifs and one kind group
Funny opens the night: who's most likely to thank an automatic door for opening? Crazy what-ifs is far-fetched, never risky: who's most likely to adopt a wild raccoon and call it a roommate? Friendship is all compliments. On Easy being pointed at is praise, Medium teases a habit, and Hard needs friends who can laugh at themselves.
- When one friend has taken three cards in a row, switch to Friendship so the teasing moves around.
- Give the winner of each card ten seconds to defend themselves or confess.
- Only three players? Point with both hands, at one friend or two, so a vote can still split.
Questions and answers
Is it who's most likely to, or who would be most likely to?
Both are the same game. Who would be most likely to questions read each card as a what-if, which suits Crazy what-ifs. Who's most likely to is the everyday form, and every card here starts with it.
Are these cards safe for a mixed group?
Yes. No card is about anyone's body, looks, love life, money, grades or job, and nothing involves drinking. Hard is as bold as it gets: who's most likely to say "five minutes away" while still at home? Any player may ask for Next card.
How many players does it take, and when does the game end?
Three can play, and five to ten is livelier, because a split vote starts the talking. There is no set ending: play to ten tally marks, or play one group of 25 straight through.