How it works
The desert island icebreaker strands everyone on an empty island and asks what they would bring. This deck has that question and 108 more: one book, one food, who comes along, life on the island and the day rescue arrives.
Read the full guide
How a round goes
The desert island game rules are short. Read the card out: You are stranded on a desert island. Which three things do you bring? Give the group a moment, then go round: each person names a pick and one reason. No pick is wrong, and the reasons are the game.
The categories
The topics are the desert island game categories. Three things to bring and Just one hold the classic picks: one book, one food, one album. Who comes along and Life on the island ask about company and the daily routine. For desert island game team building, Stranded as a team makes the group agree: The whole group is stranded together. Agree on five things to bring.
- With a large room, choose Show of hands: its 17 cards list the choices, so everyone answers at once.
- Ask why after every pick. The luxury that is no use for survival says more than the rope.
- For a deserted island icebreaker handout, press Print 109 cards: the questions come out as slips to cut apart.
Questions and answers
What is the desert island icebreaker game?
A talking game. Everyone imagines being stranded on an empty island and says what they would bring, often three things, with a reason for each. Nobody wins: the group hears what each person would not do without.
Is the lost on a deserted island icebreaker the same game?
Yes. Some groups call it the stranded on a deserted island icebreaker or the stuck on a desert island icebreaker. The question does not change: what do you bring, and why? The other 108 cards are follow-ups to it.
What can I ask after the three things?
Move to another topic. One book, read over and over: which one could stand it? The island has no name yet. What do you call it? A ship appears after a year. What is the first thing you ask the crew?