How it works
These St. Patrick's Day PE games turn yellow beanbags into gold and green pinnies into leprechauns. A tagged player is back in at once, nothing is eaten, and nobody is pinched for not wearing green.
Read the full guide
Seven for the gym
The page opens on the St. Patrick's Day gym games, written for grades 1 to 5. Two are tag, two are crossings, and the rest are a relay, a toss and a team carry. Each game prints its own ages.
When the gym is taken
The menu under the button changes to Small space or classroom: six St. Patrick's Day games for school that need no room to run, played with hoops, tape, beanbags and plastic coins beside the desks or on a stage.
Questions and answers
What are fun St. Patrick's Day PE games for a big class?
Catch the Leprechaun has the whole class chasing three players, and Three Lines of Leprechauns Before the Gold sends everyone across the gym again and again. Nobody is put out of either.
Which St. Patrick's Day games for PE need almost no equipment?
Who Has the Gold? needs one plastic coin and pinnies for one team, and Spin the Gold needs one plastic coin for each pair. Three Leaves, Three Beanbags needs a beanbag for each player.
Which games suit first and second grade?
Six Colors to the Pot, Shamrock Hop and Roll the Gold Under the Rainbow are written for ages 6 to 9, and Catch the Leprechaun starts at age 6. The two crossings and Rainbow Tag start at age 8.