How it works
These fun scavenger hunt ideas for tweens are for the age that reads alone but does not roam: things to reason out, decode and build inside one house and yard, with points for each.
Read the full guide
Deal a list for your house
The page opens on a mix of every kind of task. The menu under the button keeps the list Indoors or Outdoors. Choose More filters in that menu for one kind: Find it, Yard and block, Crack it, Build it, Team photos or After dark, a flashlight set for sleepovers. Press Pick 10 new tasks, then Print a sheet per team.
Codes and points
A Crack it task arrives in code, and its answer sits in the note. Press Hide all notes before you print, so teams decode it themselves and the answers print on a sheet of their own for the judge. Tasks score 1, 2 or 3 points.
Tips
- For indoor scavenger hunt ideas for tweens on a rainy day, pick Indoors and leave the builds standing for the judge.
- Outdoor scavenger hunt ideas for tweens need a grown-up who can see the team: Outdoors deals yard finds and shadow photos.
Questions and answers
What makes a scavenger hunt fun for tweens?
Something to work out. Nine to twelve year olds tire of ticking a list, so these tasks ask them to decode a line, build a tower, prove a find with a date or stage a photo, with points to argue over.
How do the coded tasks work?
Each one prints as a puzzle: letters shifted one step, first letters to read, words in backward order, missing vowels or a word sum. The team decodes it, then does what it says. The note holds the answer.
Can tweens do it without a grown-up?
Inside the house and yard, yes: that is where every task stays, and one grown-up acts as judge. The yard and block finds are done where a grown-up can see the team, or with one walking along.
How many players does it need?
Four or more, in teams of two to four. One team can also play against the list, with a points target set before the start.