How it works
These questions to ask animators begin with the work itself: how many frames fill one second, which part of a character moves first. Five more groups cover movement, tools, one shot's path, daily drawing and an art class.
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Good questions to ask an animator
The first sheet is twelve of Good ones to start with, twenty that suit a drawn, computer or stop-motion animator alike. No studio, film or show is named, so the animator picks the examples. How a character moves goes further into walks, weight and key poses.
One shot, from storyboard to screen
A shot from storyboard to screen follows a single shot in order: the panel and voice recording an animator is handed, the first rough pass, the director's notes, the hand-off to lighting and sound. The example answers describe an invented animator and print on a last page.
Questions and answers
What does an animator do?
An animator makes the pictures, called frames, that seem to move when they are shown quickly one after another. The work is in film, television and video games, and it takes so much labor that most big projects need several animators.
What can students ask an animator on a class visit?
Things they can try that afternoon: how to make a flip book from paper they already have, what to animate first, why an animation looks jumpy. For an art class holds fourteen in a student's words.
What is the difference between a character animator and an effects animator?
A character animator gives a character its movement, its speech and its acting. An effects animator moves everything else, most often vehicles, machines, rain, snow and water. One question in the opening set asks which kind the animator is.
Do animators still draw by hand?
Some do. Many now work on computers, and stop-motion animators do not draw at all: they shift models or cut-outs one frame at a time. Drawing every day asks how much pencil work the animator still does.