How it works
Math dice games turn a handful of dice into practice with a point to it. Every game names the one skill it trains, from reading the dots in kindergarten to comparing chances in grade 6, and ends with its grades.
Read the full guide
Choose by skill
The All games menu is a list of skills: Counting and reading a die, Adding and taking away to 12, Place value, Times tables and division, Fractions and decimals and Probability games with dice. More filters narrows by grade, by how many dice you have and by players.
Chance games come with the answer
Each fair-or-unfair game asks for a guess first, then 36 rolls, then gives the count of ways behind the answer. Two dice can land 36 ways, and six of them make 7. Cover the last step if the class should find the answer itself.
Tips
- These are educational dice games for pairs: one rolls and answers, the other checks, then they swap.
- Foam dice are quieter on desks, and a tray keeps rolls from reaching the floor.
Questions and answers
What math can you practice with dice?
Counting, adding, subtracting, place value, multiplication, division with remainders, fractions, decimals and probability. One die gives the numbers 1 to 6, two dice give sums to 12 and products to 36, and three dice build three-digit numbers.
What is a good probability game with dice?
The Two-Dice Horse Race. Horses numbered 2 to 12 move when their sum is rolled, and horse 7 tends to win, because six of the 36 ways two dice can land add up to 7.
Is odd or even a fair dice game?
With sums, yes: 18 of the 36 ways give an odd sum and 18 an even one. With products, no: a product is odd only when both dice are odd, which is 9 ways against 27.
Which dice games suit kindergarten?
Dot Match, Taller Tower, Roll and Write Race and Fill the Ten Frame need one die and practice counting, comparing and making ten. Choose Grades K to 1 under More filters for the full set.