Dice Candy Game

Press Print this list for the candy dice game rules: seven steps, with the roll chart in step 4.

  1. 1: Players sit in a ring with one bowl in the middle.Six to twelve players make a comfortable circle. Bigger rooms are on the sheet For 6, 12 and 30 players.
  2. 2: Deal five wrapped pieces to each player and one piece a player into the bowl.The pieces sit in a row in front of each player, in plain view. Nothing is opened until the game is over.
  3. 3: Whoever has the next birthday opens the game with one die.One roll a turn, then the die moves to the left.
  4. 4: Do what your number says: 1 left, 2 right, 3 bowl, 4 from the bowl, 5 safe, 6 from a player.The Roll chart sheet spells each number out, with a ruling. Print it and lay it beside the bowl.
  5. 5: A player with no candy keeps rolling.A 4 or a 6 can bring a piece back, so nobody is ever out.
  6. 6: Stop after five times around the circle, or when a timer rings.Say which before the first roll. The player holding the die finishes that turn.
  7. 7: Everyone keeps the pieces in front of them, and the bowl is shared out.The host hands the bowl's pieces around one at a time, starting with whoever holds the fewest.
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How it works

A dice candy game needs wrapped candy, one die and a bowl. In the pass the candy dice game here, each roll sends a piece left, right, into the bowl or back out. The rules are our own suggestions.

Read the full guide

Candy dice game instructions

The page opens on the seven steps of the pass game. The menu under Print this list changes the sheet: Roll chart adds a ruling for each number, For 6, 12 and 30 players sets up a bigger room, and Settled disputes answers the usual arguments.

Candy bar game with dice

Candy bar pile uses two dice and one bar for each player: a double takes a bar from the stack, and later from another player. In Unwrap the bar in mittens a 6 sends you to a wrapped bar, and whoever gets it open shares it out. Class version with counters has no winner.

  • The page does not roll. Bring one real die, or two for the candy bar pile.
  • Flat wrapped pieces slide well. Round ones roll off the table on a 1 or a 2.

Questions and answers

What are the candy dice game rules?

Each player starts with five wrapped pieces and rolls one die in turn. A 1 or 2 passes a piece left or right, 3 puts one in the bowl, 4 takes one out, 5 is safe and 6 takes one from another player.

Is there a candy dice game printable?

Yes. Press Print this list and the sheet on screen prints with a ruling under each step. Choose another sheet in the menu first to print the roll chart or a variation. The print box can also save it as a PDF.

What are some quick games with dice and candy?

Three are on this page. The pass game is over after five times around the circle, the candy bar pile ends when a timer rings, and the bar in mittens lasts until the last layer of paper comes off.

How much candy does a dice game with candy need?

Five wrapped pieces for each player and one more each for the bowl, so twelve players need 72. The candy bar pile needs one bar a player, and the mittens game needs a single large bar.

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Pass-the-candy game 7

  • 1: Players sit in a ring with one bowl in the middle. Six to twelve players make a comfortable circle. Bigger rooms are on the sheet For 6, 12 and 30 players.
  • 2: Deal five wrapped pieces to each player and one piece a player into the bowl. The pieces sit in a row in front of each player, in plain view. Nothing is opened until the game is over.
  • 3: Whoever has the next birthday opens the game with one die. One roll a turn, then the die moves to the left.
  • 4: Do what your number says: 1 left, 2 right, 3 bowl, 4 from the bowl, 5 safe, 6 from a player. The Roll chart sheet spells each number out, with a ruling. Print it and lay it beside the bowl.
  • 5: A player with no candy keeps rolling. A 4 or a 6 can bring a piece back, so nobody is ever out.
  • 6: Stop after five times around the circle, or when a timer rings. Say which before the first roll. The player holding the die finishes that turn.
  • 7: Everyone keeps the pieces in front of them, and the bowl is shared out. The host hands the bowl's pieces around one at a time, starting with whoever holds the fewest.
Show all 42 rows (35 more)

Roll chart (one die) 6

  • 1: Slide one piece to the player on your left. Left is your own left as you sit. With no pieces you give nothing.
  • 2: Slide one piece to the player on your right. Right is your own right as you sit. With no pieces you give nothing.
  • 3: Drop one piece in the bowl. The bowl owes nobody: a piece in it belongs to whoever rolls a 4.
  • 4: Lift one piece out of the bowl. An empty bowl gives nothing. Pass the die.
  • 5: Safe: nothing moves this turn. The quiet number. It comes up about once in six rolls, like every other.
  • 6: Choose any player and collect one piece from them. That player decides which piece to hand over. A player with nothing cannot be chosen.

Candy bar pile (two dice, doubles) 6

  • 1: Stack one wrapped candy bar for each player in the middle. Any mix of bars, all wrapped. With twelve or more players, send a second pair of dice around.
  • 2: Roll both dice once, then send them left. Only a double counts. A double is two dice showing the same number. It comes up about once in six rolls.
  • 3: A double while the stack lasts: pick a bar and set it in front of you. One bar a double. A player may hold several bars and another may hold none.
  • 4: When the stack is gone, the host starts a timer. Five minutes suits eight players. The dice keep moving without a pause.
  • 5: From then on, a double moves a bar from any other player to you. Say the player's name before you reach. The bar's holder chooses nothing this time.
  • 6: When the timer rings, every bar stays where it is. A roll still in the air counts. A roll after the ring does not.

Unwrap the bar in mittens 5

  • 1: Wrap one large candy bar in several layers of paper and put it on a tray. Newspaper and tape hold up well. A pair of thick mittens sits beside it.
  • 2: One die travels around the circle. A 6 sends the roller to the tray. Everyone else keeps rolling in turn while the unwrapping goes on.
  • 3: Both mittens go on before a hand touches the paper. Pulling at tape with mittens on is the whole joke.
  • 4: The next 6 ends your go: mittens off and handed over. The paper stays as it is. The new player carries on from there.
  • 5: Whoever removes the last layer breaks up the bar and hands the squares around. Nobody eats while the die is moving. The winner's prize is first pick.

Class version with counters 5

  • 1: Give each student three counters and keep the candy in its bag. Buttons, paper squares or math cubes. Stickers can stand in for the candy too.
  • 2: Play the one-die roll chart with counters as the pieces. An empty cup in the middle of each table is the bowl.
  • 3: Stop when every student has rolled four times. A tally on the board keeps track of the rounds.
  • 4: All counters go back in the tub, and no pile is counted. The rolling was the game. There is no winner to name.
  • 5: Every student receives the same number of wrapped pieces. Handed out at the end of the day, so nothing is opened during the lesson.

For 6, 12 and 30 players 6

  • 12 players: one circle and two dice that start on opposite sides. Each die is a turn of its own. If both reach one player, that player rolls them one after the other.
  • 30 players: five circles of six, each with a bowl, a die and a printed chart. Every circle stops on one signal from the host. Each circle shares out its own bowl.
  • 6 players: a single circle with one die between them. Five times around is thirty rolls, so everyone handles the die five times.
  • Latecomer: sits down with five pieces from the host's bag. They roll when the die next reaches their seat.
  • Readers and non-readers together: an older player sits beside each young one. The neighbor reads the chart aloud. The roller still moves the candy.
  • Short on candy: three pieces each and an empty bowl. The first 3 rolled fills the bowl, and the game runs the same from there.

Settled disputes 7

  • A 1, 2 or 3 with nothing in front of you moves nothing. Nobody owes a piece to a neighbor or to the bowl.
  • A die that lands on the floor or leans against the bowl is rolled again. Flat on the table is the only roll that counts.
  • A piece unwrapped during play leaves the game with its owner. It no longer counts and cannot be passed, taken or put in the bowl.
  • Being out of pieces is not being out of the game. The die still comes around, and a 4 or a 6 refills an empty spot.
  • Deals between players wait until the game is over. During play, candy moves by the die and by nothing else.
  • On a 6 the roller picks the player, and that player picks the piece. No swapping a piece back after it has been handed over.
  • Two players level on the biggest pile each roll once for the title. High roll is named the winner. No candy changes hands for a tie.

How this list was compiled: Written for this site by the Game Night Generator editors on 2026-10-02. These are our own suggestions for a folk party game that has no fixed rules, so no sheet is official: the pass game and its one-die chart, the candy bar pile played on doubles, the bar unwrapped in mittens, the class version and the rulings. The chance of a double, one roll in six, was counted from the 36 pairs two fair dice can show. No brand of candy is named, the candy stays wrapped while the dice move, and nothing is played for money. Licence: own work