Beach Scavenger Hunt Printable

79 things to spot, and none to take home.

  1. A stone with a hole right through it5 points. Rare. Photograph the sea through the hole, then set the stone down.
  2. A snail, a limpet or a mussel holding on to a rock2 points. If it is stuck fast, it is alive. Pulling it off can kill it.
  3. A surfboard, a bodyboard or a paddleboard2 points. On the sand or on the water.
  4. Make a trail of footprints, then walk back in the same prints1 point. Backward is harder and earns the same point.
  5. A stream or trickle crossing the beach to the sea2 points. Look for the tiny canyons and deltas it cuts: a whole river system in one step.
  6. A gull standing on one leg2 points. Watch from where you are. Walk closer, it puts the foot down, and that scores nothing.
  7. A line of seaweed left by the last high tide1 point. This is the wrack line. Tiny hoppers and flies live under it, and shorebirds feed on them.
  8. A broken shell that shows the spiral staircase inside2 points. The central pillar is the columella. A hermit crab grips it with the tip of its body.
  9. A piece of sea glass3 points. Frosted all over, with no sharp edge left. The sea takes decades to do it. Green, brown and white are the common colors.
  10. A bucket and a spade1 point. Your own count.
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Beach Scavenger Hunt Printable: how it works

This beach scavenger hunt printable deals ten finds when the page opens, drawn from 79 written for a real shoreline: the tide line, shells, living things, sand and stones, beach day sights and things to do. Every find is spotted or photographed, then left where it lies. Print gives a two-column sheet for a clipboard.

Make the sheet before you leave the house

Press New finds until the list suits your beach, Lock the keepers and press again. Swap clears a line your shore cannot supply: no lifeguard tower on a wild cove, no tide pool on a long sandy bay. Six chips sort the finds by where you look, so a small child can take Shells while an older one works At the tide line. Ten finds fill about forty minutes.

The leave-it-there rule, and the points

Nothing here goes in a bucket. Empty shells are future hermit crab homes, the seaweed line feeds the hoppers that shorebirds eat, and many beaches forbid taking shells or stones. Proof is a photo. Each line shows its score: 27 finds are worth 1 point, 34 worth 2, 13 worth 3 and 5 jackpots worth 5, such as a mermaid's purse, the egg case of a skate. One line breaks the rule: plastic litter, checked by an adult and binned.

Tips

  • Start within two hours of low tide: the tide line is fresh and the tide pools are open.
  • For beach scavenger hunt ideas that suit a toddler, press Beach day sights: a bucket, a kite and a boat need no reading.
  • Name a landmark at each end of the search area, and keep the hunt on the sand, out of the water.

Questions and answers

Can we take shells home from the beach?

Rules change from beach to beach, and many parks forbid it, so this list never asks. Animals have a stake too: a hermit crab needs a bigger empty shell each time it grows, and a sand dollar with fuzzy dark spines is still alive.

What if we find a seal, a turtle or a jellyfish?

A seal, a dolphin or a sea turtle is a 5 point jackpot, scored from far off. NOAA asks for at least 50 yards and notes that a seal pup alone on the sand is normal while its mother feeds. A washed-up jellyfish scores 3 and is never touched: a man o' war can sting weeks after it lands.

How do I run it with kids of different ages?

Pair a reader with a non-reader and give each pair one sheet. The younger child hunts the 1 point finds, the older one chases the 3s and 5s, and the pair adds its scores.

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All 79 finds

At the tide line 12

  • A crab shell with nobody in it 2 points. Often a molt, not a dead crab: a growing crab backs out of its old shell and leaves it whole.
  • A feather 1 point. In the United States the Migratory Bird Treaty Act protects most wild birds' feathers too, so it stays where it fell.
  • A holdfast: the root-like foot of a big seaweed 3 points. It looks like roots but only grips the rock. It takes in no food or water.
  • A length of rope or fishing net 2 points. Show an adult. Tangled line traps birds, so an adult may carry it to a bin, watching for hooks.
  • A line of seaweed left by the last high tide 1 point. This is the wrack line. Tiny hoppers and flies live under it, and shorebirds feed on them.
  • A mermaid's purse 5 points. A leathery dark egg case with a horn at each corner, laid by a skate or a small shark.
  • A piece of driftwood worn smooth 1 point. No bark, no splinters, rounded ends. Driftwood helps sand pile up into dunes, so it stays.
  • A piece of sea glass 3 points. Frosted all over, with no sharp edge left. The sea takes decades to do it. Green, brown and white are the common colors.
  • A tangle of seaweed with something caught in it 1 point. A shell, a crab leg, a bottle cap. Name what is caught without pulling it free.
  • Seaweed with air bladders along it 2 points. The bladders are floats that hold the living weed up toward the light. Look, do not pop.
  • Something that floated here from far away 3 points. A coconut, a seed pod, a plank with paint on it. The team says why it cannot be local.
  • Three kinds of seaweed: one green, one brown, one red 3 points. Those are the three main groups of seaweed. Point to each one where it lies.

Shells 13

  • A blue-black mussel shell 1 point. Pearly inside. On living mussels, look for the threads that tie them to the rock.
  • A broken shell that shows the spiral staircase inside 2 points. The central pillar is the columella. A hermit crab grips it with the tip of its body.
  • A fan-shaped shell with ridges 1 point. Scallops and cockles both have them. Run a finger across the ribs, then set it back.
  • A long, narrow shell shaped like a closed pocket knife 3 points. A razor clam or jackknife clam. The living animal digs straight down into wet sand.
  • A sand dollar or a sea urchin shell 5 points. Bare and white means empty. Fuzzy, dark or moving spines mean alive: leave it in the water.
  • A shell smaller than your little fingernail 1 point. Get down low where the waves sort the smallest pieces into a band.
  • A shell that is pink, purple or orange inside 2 points. Turn over the dull ones. The color is often on the side that faced the animal.
  • A shell wider than your palm 3 points. Lay a hand beside it for the photo. The shell stays on the sand.
  • A shell with a neat round hole drilled in it 2 points. A hunting snail, such as a moon snail, bored the hole to eat the animal inside.
  • A shell with something growing on it 2 points. Barnacles, worm tubes or a smaller shell. Barnacles are crustaceans, related to crabs and shrimp.
  • A shell with stripes or zigzags 2 points. Wet it with a little seawater and the pattern shows up brighter.
  • A spiral shell 1 point. A sea snail built it. Look inside before you lift it: a hermit crab may have moved in.
  • Two halves of a shell still joined at the hinge 3 points. Clams, mussels and scallops are bivalves: two shells and a hinge. Most wash up as single halves.

Alive: look, never touch 14

  • A bird diving into the water 3 points. Terns and pelicans dive from the air. Cormorants dive from the surface and stay under.
  • A crab, or the hole a crab dug 2 points. On warm coasts a round hole above the tide line belongs to a ghost crab, which comes out mostly at night.
  • A gull standing on one leg 2 points. Watch from where you are. Walk closer, it puts the foot down, and that scores nothing.
  • A hermit crab walking in a borrowed shell 5 points. It needs a bigger empty shell each time it grows, one more reason shells stay on the beach.
  • A hole in wet sand that bubbles when a wave pulls back 2 points. Something lives under it: a clam, a worm or a small crab. Leave it buried.
  • A jellyfish washed up on the sand 3 points. Stay a step back and keep pets away. NOAA warns that a man o' war can sting weeks after washing ashore.
  • A seal, a dolphin or a sea turtle 5 points. Jackpot. NOAA asks for 50 yards of distance, about half a football field, on land and in water.
  • A small bird running in and out with the waves 2 points. Often a sanderling. It chases each wave back to grab whatever the water uncovers.
  • A snail, a limpet or a mussel holding on to a rock 2 points. If it is stuck fast, it is alive. Pulling it off can kill it.
  • Barnacles on a rock or a post 1 point. NOAA calls their cement one of the most powerful natural glues known. They shut tight when the tide goes out.
  • Beach hoppers jumping near old seaweed 2 points. They eat the rotting weed, and shorebirds eat them. Watch the sand beside the weed, not the weed.
  • Bird footprints in wet sand 1 point. Three toes pointing forward. Webbing between the toes means a gull or a duck.
  • Grass growing on a dune 1 point. Its roots hold the dune together. Spot it from the path, because feet kill it.
  • Small fish in the shallows or in a tide pool 2 points. Stand still with your shadow behind you. They come back within a minute.

Sand, stones and water 13

  • A flat stone that would skip 1 point. Find it and name it the winner. Skipping it is an adult's call, and never toward swimmers or birds.
  • A handful of sand with shell pieces in it 1 point. Sand is ground-down rock plus broken shells and skeletons of sea life. Pour it back.
  • A stone in three colors 1 point. Wet stones show more color than dry ones, so check along the water's edge.
  • A stone with a hole right through it 5 points. Rare. Photograph the sea through the hole, then set the stone down.
  • A stone with a white line all the way around it 3 points. Some families call it a wishing stone. The line is usually a vein of quartz.
  • A stream or trickle crossing the beach to the sea 2 points. Look for the tiny canyons and deltas it cuts: a whole river system in one step.
  • A tide pool 2 points. Look in without stepping in. Everything in it is waiting for the tide to come back.
  • The dark line on the sand that shows how high the last tide came 2 points. Most coasts get two high tides a day, 12 hours and 25 minutes apart, says NOAA.
  • Ripples in the sand that look like tiny dunes 1 point. Moving water or wind made them. The steep side faces the way the flow was going.
  • Sand in two different colors 2 points. NOAA notes that tan sand is iron-stained quartz and feldspar, and black sand is worn-down volcanic rock.
  • Sea foam 1 point. NOAA's explanation: surf churns up dissolved organic matter, much of it from algae, the way a whisk makes froth.
  • Sparkles in dry sand 2 points. Tilt a handful in the sun. The glints are flat mineral grains such as mica, or clean quartz.
  • Tracks that are not a bird's and not a person's 3 points. A dog, the dotted line of a crab, or a track nobody can name. Put a shoe beside it for scale.

Beach day sights 15

  • A boat on the horizon 1 point. Say what kind it is: sail, fishing, cargo or ferry.
  • A bucket and a spade 1 point. Your own count.
  • A dog having a better day than anyone 2 points. The judge decides. Dogs on this list are spotted, never chased, and petted only if the owner says yes.
  • A fishing rod standing in a rod holder 2 points. Give the line a wide berth. It is hard to see and harder to untangle.
  • A kite in the air 2 points. Windy day, easy point. Still day, swap it.
  • A lifeguard chair or tower 1 point. No lifeguard on your beach? Swap this line before you print.
  • A path or boardwalk over the dunes 1 point. Use it. Walking on the dune itself breaks the grass that holds the sand in place.
  • A pier, a jetty or a lighthouse 2 points. Look for barnacles and mussels on the legs of a pier at low tide.
  • A sandcastle with a moat 2 points. Somebody else's counts. Admire it from outside the walls.
  • A sign with the beach rules on it 1 point. Read it aloud. It usually says whether shells, stones and driftwood may be taken at all.
  • A striped umbrella or windbreak 1 point. Spot it from where you stand. Other people's things are never touched or photographed up close.
  • A surfboard, a bodyboard or a paddleboard 2 points. On the sand or on the water.
  • A warning flag, and what its color means here 3 points. Flag systems differ between countries, so read the sign beside it or ask the lifeguard.
  • One piece of plastic litter, carried to a bin 2 points. The only thing on this list that leaves the beach. An adult checks it first: no glass, hooks or sharp metal.
  • Something flying that is not a bird 2 points. A plane, a helicopter, a paraglider, a drone or a beach ball on its way down.

Hear it, feel it, do it 12

  • Build a sand tower taller than the tallest shoe on the team 2 points. Use damp sand that holds its shape when squeezed. Knock it flat before you leave.
  • Dig down until the sand turns wet, then fill the hole in 2 points. No deeper than the knees of the smallest player. Open holes trip walkers after dark.
  • Drop a pinch of dry sand to find which way the wind blows 1 point. Then check it against a flag or a kite.
  • Feel dry sand, then wet sand, under bare feet 1 point. Wet sand is firmer because water between the grains holds them together.
  • Find something rough, something smooth and something slimy 2 points. One finger only, and only on things that are not alive. Rinse hands after.
  • Hold a big spiral shell to your ear 2 points. The rushing sound is the noise around you echoing inside the shell, not the sea. Set it back after.
  • Make a trail of footprints, then walk back in the same prints 1 point. Backward is harder and earns the same point.
  • Mark with a heel the highest point the waves reach in five minutes 2 points. Waves passing the line mean the tide is coming in. Falling short means it is going out.
  • Measure your shadow in footsteps 2 points. Do it again an hour later. Shadows are shortest near midday.
  • Shut your eyes and count ten waves by sound alone 1 point. Sit down first, well back from the water.
  • Time ten waves and work out the seconds between them 3 points. Surfers call the gap the period. A long gap means the swell came from a storm far away.
  • Write the team name in wet sand and watch a wave erase it 1 point. Stand on the dry side, with an adult between small players and the water.

How this list was compiled: Written for this site by its editors in September 2026: 79 original finds in six groups, every one to be spotted, photographed or done on the spot and left on the beach. Nothing on the list is collected, except one line for litter, which an adult checks. Point values (1, 2, 3 or 5) are the editors' judgment of how rare a find is, not a standard. Shore-life facts in the notes were checked on 2026-09-18 against NOAA's National Ocean Service pages on barnacles (https://oceanservice.noaa.gov/facts/barnacles.html), sea foam (https://oceanservice.noaa.gov/facts/seafoam.html), sand (https://oceanservice.noaa.gov/facts/sand.html), the man o' war (https://oceanservice.noaa.gov/facts/portuguese-man-o-war.html) and the lunar day (https://oceanservice.noaa.gov/education/tutorial_tides/tides05_lunarday.html); NOAA Fisheries' marine life viewing guidelines for the 50-yard distance (https://www.fisheries.noaa.gov/topic/marine-life-viewing-guidelines); and the Wikipedia articles Wrack zone, Sand dollar, Egg case (Chondrichthyes), Sea glass, Hermit crab, Sanderling, Ghost crab and Migratory Bird Treaty Act of 1918 (https://en.wikipedia.org/wiki/Wrack_zone and the matching titles). The leave-it rule follows the Leave No Trace principle as the US National Park Service states it, 'Leave rocks, plants and other natural objects as you find them' (https://www.nps.gov/articles/leave-no-trace-seven-principles.htm, checked 2026-09-18). Local rules on taking shells differ, which is why the list takes nothing. Licence: own work