Cruise Scavenger Hunt Ideas

From the towel animal to the IMO number, on any ship.

  1. The ship's shadow on the water3 points, photo. Low sun, from the shaded side.
  2. The outdoor movie screen1 point, photo. Any time it is showing something.
  3. The ship's wake from the stern rail1 point, photo. Both feet on the deck and nothing held out over the rail.
  4. No land in any direction1 point, photo. Turn a full circle first.
  5. Your own cabin number plate1 point, tick. Tick only. A cabin number does not belong in a shared album.
  6. The safety notice on the back of your cabin door1 point, photo. Find your muster station on it.
  7. Whitecaps1 point, tick. White foam on the wave tops.
  8. A teammate pinching the sun between finger and thumb3 points, photo. At sunrise or sunset, standing back from the rail.
  9. A dish on a menu that nobody on the team has heard of2 points, tick. Glory, and no extra points, for ordering it.
  10. The team on the pier, pointing at your own cabin3 points, photo. Or at your deck, if the cabin faces the sea.
Saved

Seen 10 of 143

Tip: the space bar makes new ones.

Cruise Scavenger Hunt Ideas: how it works

These cruise scavenger hunt ideas are 143 things to spot on any ship: 28 on deck, 35 inside, 17 in your cabin, 19 at sea and 26 in port, plus 18 team photos. Ten are dealt when the page opens. Each line shows its points and whether the proof is a photo or a tick. No task involves crew, other passengers or a rail.

Two lists: adults and family

Adults list holds 92 finds. The cruise scavenger hunt list for adults leans on ship knowledge: the IMO number on the hull, the bridge wings, the flag that says a pilot is aboard. Family list holds 88 that a seven-year-old can spot with an adult beside them, such as the funnel and a towel animal. 37 sit on both. Deal 20, Lock what suits your ship and Swap the rest.

Photo or tick, and who judges

A photo line needs a picture of the thing or of your own team, never of other guests or crew. The 24 tick lines are honor system: the theater, a decorated cabin door, dolphins that left before the camera came out. Points run 1, 2, 3 and 5. Play across the whole sailing and count up at dinner on the last night. Share sends every cabin the same list.

Tips

  • Keep In port for shore days and At sea for sea days, so nobody hunts a rat guard from mid-ocean.
  • Press Print before you sail, so the hunt never depends on a signal at sea.
  • Make the muster station every team's first find. It scores 1 point and matters more than the other 142.

Questions and answers

Will this list work on my ship?

Yes. No cruise line or ship is named, and nearly every line is something ships in general have: a funnel, lifeboats, a deck plan, a flag at the stern. A few are luck, such as signal flags strung from bow to stern or a pilot boat alongside, and those score 5. No jogging track on board? Press Swap.

Is it safe for kids?

The Family list keeps children beside an adult and away from rails, crew areas and safety equipment. Life jackets are counted and left stowed, lifebuoys stay on their brackets, and no pool photo has people in it. Three finds are worth knowing anyway: the muster station, your deck number and the all-aboard time.

What do the ship words mean?

Port is the left side when you face the bow, and starboard is the right. Port shows a red light and starboard a green one. The stern is the back, and the flag there shows where the ship is registered. A knot is one nautical mile an hour, about 1.15 mph.

More like this

Random tool Browse Word Games

All 143 finds

On deck 28

  • A book or a towel left to save a deck chair 2 points, tick. Tick only, and leave it exactly where it is.
  • A flag from a country you are visiting, flown by the ship 3 points, photo. A courtesy flag: a visiting ship flies the host country's flag as a token of respect.
  • A lifebuoy with the ship's name on it 1 point, photo. Also called a life ring. Photograph it on its bracket and leave it there.
  • A mini-golf hole, a climbing wall or a sports court 2 points, photo. Empty, or with only your team on it.
  • A pool, a hot tub or a water slide with nobody in the shot 2 points, photo. Early morning is the time. No photos of people in swimwear.
  • A radar scanner turning 2 points, tick. A bar that turns steadily, high up near the mast.
  • A rainbow, or a rain shower seen from a dry deck 5 points, photo. Luck scores the same as skill.
  • A row of empty deck chairs all facing the same way 1 point, photo. Empty chairs only.
  • A shuffleboard court or a giant chess set 2 points, photo. Play one game for the glory.
  • A sign about keeping everything out of the sea 2 points, photo. Nothing goes over the side. The sign is the find.
  • A string of signal flags from bow to stern 5 points, photo. It is called dressing ship. Some voyages never see it, which is why it scores 5.
  • A sunrise or a sunset with no land in the frame 2 points, photo. Open water from edge to edge.
  • A tender that doubles as a lifeboat 3 points, tick. On cruise ships the boats that ferry guests ashore often double as lifeboats.
  • The bridge wings 5 points, photo. Narrow walkways that stick out from each side of the bridge, so officers can see along the hull when docking.
  • The davits that hold a lifeboat 3 points, photo. The arms a lifeboat is lowered from. Say the word to the judge.
  • The farthest forward you are allowed to stand 3 points, photo. Stay behind every gate and chain. The sign on the gate is the proof.
  • The flag at the stern 2 points, photo. The ensign shows the country where the ship is registered, which may not be where you boarded.
  • The highest deck passengers can reach 2 points, photo. Photograph the deck number sign.
  • The lap sign on the jogging track 2 points, photo. It says how many laps make a mile or a kilometer.
  • The number on a lifeboat 1 point, photo. Painted on every boat. Shoot from the promenade, behind the line.
  • The outdoor movie screen 1 point, photo. Any time it is showing something.
  • The red navigation light or the green one 3 points, tick. Red is on the port side and green on starboard. Easiest after dark from an open deck.
  • The ship's bell 5 points, photo. Traditionally engraved with the ship's name, often with the year it was launched. Look, do not ring.
  • The ship's funnel 1 point, photo. The smokestack lifts exhaust clear of the deck. Funnel colors were an early kind of company trademark.
  • The ship's horn 2 points, tick. Sailaway is the usual time. Cover small ears.
  • The ship's wake from the stern rail 1 point, photo. Both feet on the deck and nothing held out over the rail.
  • Wet paint, or a railing that was painted today 3 points, tick. Look, do not touch.
  • Your muster station sign 1 point, photo. The place you were sent for the safety drill. Every teammate should be able to walk there without a map.

Inside the ship 35

  • A cabin door decorated by the people inside 3 points, tick. Tick only: it is somebody's front door.
  • A carpet with fish, shells, stars or a compass woven in 2 points, photo. Feet in the shot are allowed.
  • A clock that shows ship's time 2 points, photo. Compare it with your phone.
  • A deck plan with a You are here dot 1 point, photo. Elevator lobbies and stairwells are the places to look.
  • A dessert shaped like something it is not 3 points, photo. At your own table.
  • A dish on a menu that nobody on the team has heard of 2 points, tick. Glory, and no extra points, for ordering it.
  • A fruit or vegetable carving 5 points, photo. Buffet displays are the place to look.
  • A glass elevator 1 point, tick. Ride it once, top to bottom.
  • A hand-washing station at a restaurant door 1 point, tick. Use it.
  • A jigsaw puzzle in progress on a shared table 3 points, photo. Add one piece before you go.
  • A map that shows where the ship is right now 2 points, photo. A wall screen, or the map channel on the cabin TV.
  • A model ship in a glass case 3 points, photo. Extra pride if it is the ship you are on.
  • A napkin folded into a shape 2 points, photo. At your own table. Try to fold it back afterward.
  • A painting, print or sculpture of a ship 1 point, photo. Any ship except a photo of the one you are on.
  • A piano nobody is playing 2 points, photo. Lid closed or open. Leave it that way.
  • A plaque or crest that was presented to the ship 5 points, photo. Read who gave it and when. The judge will ask.
  • A plaque that names the shipyard or the year the ship was built 5 points, photo. Read the year aloud to the team.
  • A porthole that is actually round 3 points, photo. Try doors, stairwells and the lowest passenger deck.
  • A sign in three or more languages 2 points, photo. Safety signs are a good place to start.
  • A watertight door warning sign 5 points, tick. Look, never touch or block.
  • The atrium from its top floor 1 point, photo. Point the camera at the ceiling or the floor, not at other guests.
  • Brass polished enough to show your reflection 3 points, photo. A team selfie in it is the proof.
  • The daily program 1 point, photo. On paper or in the ship's app. Circle one thing the whole team will do.
  • The deck number sign in your own stairwell 1 point, photo. Say the number aloud. Small teammates should know it by heart.
  • Elevator buttons with no deck 13 3 points, photo. Many ships number their decks from 12 straight to 14. If yours has a 13, photograph that for the same points.
  • The kids' club door or the teen lounge sign 1 point, tick. Tick only. No photos near the kids' club.
  • The library, or a shelf of board games 2 points, photo. Borrow something for the next sea day.
  • The medical center sign 2 points, tick. Worth knowing where it is.
  • The ship's name somewhere unexpected 2 points, photo. A plate, a towel, a bar of soap, a doormat.
  • The ship's speed in knots 3 points, photo. One knot is one nautical mile an hour, about 1.15 mph.
  • The soft-serve ice cream machine 1 point, tick. Finding it is the task. What happens next is up to you.
  • The theater stage before the show starts 2 points, photo. Seats and curtain only, and no photos once the show begins.
  • Three different chandeliers or ceiling lights 2 points, photo. Three photos, three rooms.
  • Today's day of the week, printed by the ship 2 points, photo. A floor mat, a screen or the daily program.
  • Your favorite artwork in a stairwell 2 points, photo. Pick one on your own deck. It doubles as a landmark on the way back to the cabin.

In your cabin 17

  • A chocolate or a note left on the pillow 3 points, photo. Photograph it before anyone eats the evidence.
  • A hair dryer, a safe and an ice bucket: any two 1 point, tick. Look in the desk drawers.
  • A hook, a shelf or a drawer you did not notice on day one 2 points, tick. Honor system.
  • A spot on the cabin wall where a magnet sticks 3 points, tick. Test with a souvenir magnet. If it holds, that is where tomorrow's program goes.
  • A towel animal 2 points, photo. Folded from small towels and left on the bed at turndown on several cruise lines. Elephants, rabbits and swans are typical.
  • The card with your cabin steward's name on it 2 points, tick. Tick only. Learn the name and use it when you say thank you.
  • The do not disturb sign 1 point, photo. A card, a magnet or a light.
  • The general emergency signal, written out 3 points, photo. Seven or more short blasts followed by one long blast. Find it in print on a notice or a card.
  • The life jackets, or the notice that says where they are kept 1 point, photo. Count them and leave them stowed.
  • The safety notice on the back of your cabin door 1 point, photo. Find your muster station on it.
  • Something in the cabin that folds away 2 points, photo. A bunk in the ceiling, a sofa bed, a table flap.
  • Tomorrow's arrival time or weather 2 points, photo. In the program or on the cabin TV.
  • Two kinds of power outlet side by side 2 points, photo. Look by the desk.
  • The view from your own window at sunrise 2 points, photo. Inside cabin? A live deck camera on the TV counts, if your ship has one.
  • Your cabin on the deck plan: port side or starboard? 2 points, tick. Port is left and starboard is right when you face the bow.
  • Your luggage tag 1 point, photo. Cover the name before the photo goes anywhere.
  • Your own cabin number plate 1 point, tick. Tick only. A cabin number does not belong in a shared album.

At sea 19

  • A bridge the ship sails under, or a headland it passes 3 points, photo. From an open deck.
  • A buoy or a channel marker 2 points, photo. Watch as the ship nears port.
  • A constellation you can name 3 points, tick. Find the darkest open deck. Name it aloud to a teammate.
  • A lighthouse 3 points, photo. Lit or unlit.
  • A pilot boat alongside 5 points, photo. A local pilot comes out by boat and climbs aboard, often by a ladder, to help guide the ship into port. Be on deck early on an arrival morning.
  • A rainbow in the spray of the bow wave 5 points, photo. Sunny, breezy sea days only.
  • A sailboat 2 points, photo. Sails up.
  • A seabird keeping pace with the ship 2 points, photo. Gliding beside the rail counts. A dot in the distance does not.
  • A tugboat 3 points, photo. Short, broad and usually close to a much bigger ship.
  • An island small enough to fit in one photo 3 points, photo. End to end, no panorama mode.
  • Another ship on the horizon 2 points, photo. Any size, any distance.
  • Dolphins, flying fish or a whale spout 5 points, tick. Honor system. Nobody gets the camera out in time.
  • The first land after a day at sea 2 points, photo. A smudge on the horizon is enough.
  • The H signal flag, half white and half red 5 points, photo. It means: I have a pilot on board.
  • The moon's reflection on the water 3 points, photo. A path of light from the horizon to the ship.
  • No land in any direction 1 point, photo. Turn a full circle first.
  • The sea in two different colors 3 points, photo. Two photos from two days. The judge compares.
  • The ship's shadow on the water 3 points, photo. Low sun, from the shaded side.
  • Whitecaps 1 point, tick. White foam on the wave tops.

In port 26

  • A cat asleep in the sun 3 points, photo. Look, do not pet.
  • A fishing boat 2 points, photo. Nets, pots or rods on board.
  • A fort, a church tower or a lighthouse seen from the ship 2 points, photo. Name it from the port map afterward.
  • A mailbox 2 points, photo. They are not the same color everywhere.
  • A mooring line looped over a bollard 2 points, photo. From behind the barrier.
  • A port crane or a stack of shipping containers 2 points, photo. From the ship's top deck is the best view.
  • A price in a currency that is not yours 2 points, photo. A menu board or a shop window. Nothing to buy.
  • A rat guard on a mooring line 5 points, photo. A disc or cone on the rope that stops rats climbing aboard.
  • A road sign in a language you cannot read 2 points, photo. Guess what it says before you look it up.
  • A seabird standing on a bollard or a mooring line 3 points, photo. Zoom in. Do not walk it off its perch.
  • A taxi in a color taxis are not at home 2 points, tick. Tick only, so no driver ends up in your album.
  • A tree you could not grow at home 1 point, photo. Palm, banyan, olive, or whatever home is too cold or too hot for.
  • A welcome sign with the port's name 1 point, photo. Team in front of it.
  • Another cruise ship in the same port 2 points, photo. Count the decks and compare.
  • The bulbous bow 3 points, photo. A rounded bulb at the bow just below the waterline. It cuts drag and saves fuel. Look from the pier.
  • Draft marks on the hull 5 points, photo. A ladder of numbers near the bow and the stern. They show how deep the ship is sitting in the water.
  • The flag of the country you are standing in 1 point, photo. On a pole, not on a souvenir.
  • The IMO number on the hull 5 points, photo. The letters IMO and seven digits. The number stays with the ship for life, even if the name changes.
  • The load line mark 5 points, photo. A circle with a line through it, painted halfway along the hull. Also called the Plimsoll mark, after Samuel Plimsoll.
  • The port of registry on the stern 3 points, photo. Lettered under the ship's name. It may not be the port you sailed from.
  • The port seen from the ship's top deck 1 point, photo. Before you go ashore or after you come back.
  • The ship seen from water level on a tender ride 5 points, photo. Only in ports where the ship anchors offshore.
  • The ship's name on the bow 1 point, photo. From the pier.
  • The sign showing today's all-aboard time 2 points, photo. Photograph it on the way out. It is the one task that can save your vacation.
  • The whole ship in one frame, from the shore 2 points, photo. Bow to stern, funnel to waterline.
  • Your team on the pier with the gangway behind you 1 point, photo. On the pier, not on the gangway. Keep the line moving.

Team photos 18

  • A face made from the food on your own plate 3 points, photo. Then eat it. Nothing wasted.
  • A hairdo styled entirely by the sea wind 2 points, photo. Open deck, sea day.
  • A teammate asleep in a deck chair, or acting it well 1 point, photo. Teammates only.
  • A teammate framed in a window like a portrait 2 points, photo. Shot from inside, with the sea behind.
  • A teammate pinching the sun between finger and thumb 3 points, photo. At sunrise or sunset, standing back from the rail.
  • A teammate reading the daily program upside down 1 point, photo. A straight face scores the same as a grin.
  • Every teammate pointing to port at once 2 points, photo. Port is left when you face the bow. The judge checks the background.
  • Everyone's shoes in a circle on the deck 1 point, photo. Feet in them.
  • Matching hats, lanyards or sunglasses on everyone 2 points, photo. Use what you packed.
  • One teammate at the bow and one at the stern in the same minute 5 points, photo. Two phones. The judge compares the timestamps.
  • The team at the lap sign after one full lap of the track 2 points, photo. Walked or run.
  • The team on a staircase, dressed for the fanciest night 3 points, photo. Stand to one side so the stairs stay clear.
  • The team on the pier, pointing at your own cabin 3 points, photo. Or at your deck, if the cabin faces the sea.
  • The team spelling SHIP with their arms 5 points, photo. Standing, on an open deck, out of the walkway.
  • The team's shadows waving on the deck 2 points, photo. Morning or late afternoon, when shadows are long.
  • Two photos: the highest and the lowest deck you can reach 3 points, photo. A deck number sign in each.
  • The whole team in one elevator mirror 2 points, photo. Nobody else in the elevator.
  • Your own attempt at a towel animal 3 points, photo. Your towels, your cabin. The judge names the species.

How this list was compiled: Written for this site by its editors in September 2026: an original list of things to spot on a cruise ship, at sea and in port, plus team photo tasks, each marked for the Adults list, the Family list or both. No cruise line, ship, port or company is named. Every line was screened against the site's rules: no task approaches crew or other passengers, photographs anyone outside the team, enters a crew area, leans on or over a rail, handles safety equipment, buys anything or involves alcohol or the casino. Point values (1, 2, 3 or 5) and the photo or tick marking are the editors' judgment, not a standard. Facts in the notes were checked on Wikipedia on 2026-09-18: port, starboard and the red and green lights at https://en.wikipedia.org/wiki/Port_and_starboard; the lifebuoy at https://en.wikipedia.org/wiki/Lifebuoy; the bell at https://en.wikipedia.org/wiki/Ship%27s_bell; davits and tenders at https://en.wikipedia.org/wiki/Lifeboat_(shipboard); the funnel at https://en.wikipedia.org/wiki/Funnel_(ship); the muster station and the emergency signal at https://en.wikipedia.org/wiki/Muster_drill; deck 13 at https://en.wikipedia.org/wiki/Thirteenth_floor; the ensign and the courtesy flag at https://en.wikipedia.org/wiki/Maritime_flag; the H flag and dressing ship at https://en.wikipedia.org/wiki/International_maritime_signal_flags; the pilot at https://en.wikipedia.org/wiki/Maritime_pilot; bridge wings at https://en.wikipedia.org/wiki/Bridge_(nautical); the knot at https://en.wikipedia.org/wiki/Knot_(unit); towel animals at https://en.wikipedia.org/wiki/Towel_animal; the port of registry at https://en.wikipedia.org/wiki/Home_port; the IMO number at https://en.wikipedia.org/wiki/IMO_number; the bulbous bow at https://en.wikipedia.org/wiki/Bulbous_bow; draft marks at https://en.wikipedia.org/wiki/Draft_(hull); the load line at https://en.wikipedia.org/wiki/Load_line_(watercraft); and rat guards at https://en.wikipedia.org/wiki/Rat_guard. Licence: own work