How it works
This two truths and a lie classroom game gives each student a sentence to finish, so nobody is stuck for an idea. The starters cover after school, food, animals, things they can do and places they have been.
Read the full guide
One student, three statements, a show of fingers
Press Next card three times and write the starters on the board. A student fills two blanks with the truth and one with a lie, then reads all three. The class votes with one, two or three fingers, and the student reveals the lie.
Turn it into a lesson review
Before the first card, press Topic and pick Lesson review. Each card names a kind of topic, such as Two truths and a lie about the water cycle; swap in your own. Groups write two true facts and one false one for another group to catch.
Tips
- Let students write their three first; reading from paper hides the pause before the lie.
- Any student may swap a starter: press Next card and nobody asks why.
Questions and answers
How do you play two truths and a lie with a class?
Each student makes three statements about themselves: two true and one untrue. The others try to pick the falsehood, then the speaker reveals it. With a large class, play in tables of five so that everyone has a turn.
Do the starters ask for anything private?
No. No card asks about family, money, health or faith, and none asks for a pet's name, a street or a teacher's name, the answers that accounts use as security questions.
Can I print the starters?
Yes. When a round ends, Print these prints the cards of the set you chose as slips to cut apart. Each student draws three and writes the endings on the back.