Spring One-Minute Games

Press Pick another game for a spring game with its prop list and goal, then start the 60-second clock.

  1. Ribbons by LengthYou need: 8 ribbons cut to 8 different lengths, the longest about twice the shortest, in a tangle. Goal: untangle them and lay them side by side from shortest to longest, judging by eye, each one in a loose wave so the ends do not line up. At zero, pull them straight to check. Six in the right place wins.
All 33

How it works

These 33 spring one-minute games use what the season leaves by the back door: seed packets, plant pots, umbrellas, rain boots and pinwheels. The TV show Minute to Win It set 60-second challenges; this page is separate from it.

Read the full guide

Rain outside? Play from the hall closet

Umbrellas and rain boots holds 8 games built on what is drying by the door. Paper flowers and butterflies holds 8 for a craft table, and nearly all of them start from plain paper.

Plan a garden party

Seed packets and plant pots has 9 games, and every packet stays sealed, so the seeds can still be planted afterward. Kites, pinwheels and ribbon has 8. None of the targets has been timed, so adjust them after a first try.

Tips
  • A dozen seed packets, six small pots and a trowel cover most of the seed group. Pots and Saucers and Teaspoon Potting need extras.
  • An adult does every cut before the clock starts. No game puts scissors in a player’s hand.

Questions and answers

Which spring games are the easiest to start with?

Choose More filters in the list, then Easy. Puddle Path, Stuff the Boots, Fold and Tear Butterfly, Wing Halves and Step on the Ribbon Snake need no reading and no score sheet.

Which spring games work indoors on a wet day?

All of them. Nothing on this page needs a garden, real rain or wind: the kite is flown at walking pace between two chairs, and the butterflies fly on the wind from a paper plate.

Which games are for teams or pairs?

Pairs, teams and the whole room holds 9: Shared Umbrella Slalom, Raindrops in the Umbrella and Butterfly Fan Flight for two, and Boots in a Row, Flower to Flower and Three-Ribbon Maypole Braid for three.

Are these Easter games?

No. This list has no eggs, baskets or candy, so it suits any spring party, a class or a garden club. The Easter page on this site has plastic eggs, jelly beans and spoons.

All 33 games

Seed packets and plant pots 9

  • Alphabetize the Garden You need: 8 sealed seed packets with different plant names, shuffled. Goal: lay them in a row in alphabetical order by the name on the front, basil before carrot before zinnia. The judge reads the row aloud at zero. For a harder round use 12 packets, two of them starting with the same letter.
  • Packet in the Pot You need: 10 sealed seed packets and 3 plant pots in a line, one, two and three steps away. Goal: flick the packets like playing cards and land at least one in every pot. A packet that lands and bounces out does not count. Collect your misses while the clock runs and throw them again.
  • Pots and Saucers You need: 6 plant pots in 6 different sizes and their 6 saucers, all mixed in a heap. Goal: stand every pot on the saucer that fits it, then line the six up from smallest to largest. A pot on a saucer one size too big does not count. The judge checks for gaps around each base.
Show all 33 games (30 more)

Seed packets and plant pots, continued

  • Rattle Match Packets You need: 6 sealed seed packets, two each of three kinds that sound different, such as beans, peas and poppy seeds, with a sticker over each name. Goal: shut your eyes and find the three pairs by shaking alone. Lay each pair together and peel the stickers at zero. All three pairs right wins. Packets stay sealed the whole time.
  • Sort the Packets Into Three Pots You need: 12 sealed seed packets, a mix of flowers, herbs and vegetables, and three plant pots with those three words taped on. Goal: drop every packet into the right pot. The packets themselves say what they are, so the judge checks against the print on the back. Eleven right out of twelve wins.
  • Teaspoon Potting You need: a bucket of dry potting soil or sand, 3 small plant pots on a tray and a teaspoon. Goal: fill all three pots level with the rim using the teaspoon, one spoonful at a time. No scooping with the pot and no pressing the soil down with your hand. The judge runs a finger across each rim at zero.
  • Topple the Packet Line You need: 12 sealed seed packets and a bare table. Goal: working as a pair, stand all twelve on their short edges in a curving line, each a finger apart, then knock the first one over. Every packet has to fall in a single push. If the line goes down early, build it again.
  • Trowel Pot Pyramid You need: 6 small plastic plant pots and a hand trowel. Goal: build a pyramid of three pots, then two, then one, all upside down, moving every pot with the trowel alone. Fingers never touch a pot. The pyramid has to stand while the group counts to three. A pot that rolls off the table comes back by trowel.
  • Trowel Waiter You need: a hand trowel and a small empty plant pot. Goal: stand the pot upside down on the blade and carry it across the room and back with the trowel held out at arm’s length. Three trips before zero wins. Only the trowel hand is used, and a dropped pot is stood back on the blade where it landed.

Umbrellas and rain boots 8

  • Back in Its Sleeve You need: a folding umbrella, open, and the narrow sleeve it was sold in. Goal: close it, fold every panel flat the same way around, wrap the strap and slide the umbrella all the way back into its sleeve. The sleeve has to reach the handle with no fabric bulging out. Keep the tip pointed at the floor while you work.
  • Boots in a Row You need: the rain boots of four or more people, mixed in one heap, and a team of three. Goal: pair every left boot with its right and stand the pairs in a row by the door, from smallest to biggest, toes to the wall. The judge checks that no pair is split and no boot is on the wrong side.
  • Hook a Boot You need: an umbrella with a curved handle, kept closed, and 4 rain boots lying on their sides behind a line of tape. Goal: from your side of the tape, hook each boot with the handle, lift it over the line and stand it upright. Four boots standing wins. Hold the umbrella by its closed canopy and keep the tip away from other players.
  • Knock Down the Boot Triangle You need: 6 rain boots standing in a triangle against a wall, three, two and one, and a tennis ball. Goal: from four steps back, roll the ball along the floor and knock the boots over. You get three rolls, and the boots stay down between rolls. All six down wins. Rolling only: a ball that bounces before the boots does not count.
  • Puddle Path You need: a pair of rain boots a few sizes too big and 8 puddles cut from blue paper, taped to the floor a step apart in a winding path. Goal: wearing the boots, walk the path and back, landing a boot on every puddle and never on the floor between. Two full trips win. A step on bare floor means going back one puddle.
  • Raindrops in the Umbrella You need: an open umbrella, 10 cotton balls and a partner three steps away. Goal: one partner holds the umbrella upside down by its handle. The other lobs the cotton balls underhand, one at a time. Six raindrops resting in the canopy at zero wins. The catcher may lean and turn but keeps both feet still.
  • Shared Umbrella Slalom You need: one open umbrella, a partner and 4 chairs in a line. Goal: weave through the chairs and back, twice, side by side. Both heads and all four shoulders have to stay under the canopy, as called by a judge who shouts wet at any shoulder in the open. Each wet adds one more trip.
  • Stuff the Boots You need: a pair of rain boots, a boot for each partner, and a pile of newspaper. Goal: tear off single sheets, crumple them and pack your boot until no more will fit. At zero the judge pulls the paper out and counts. Twenty balls between the two boots wins. Whole sheets only, so no tearing them small.

Paper flowers and butterflies 8

  • Butterfly Fan Flight You need: a paper butterfly and a paper plate for each of two racers, and two paper flowers at the far end of a bare table. Goal: fan your butterfly down the table with the plate until it rests on your flower. The plate never touches the butterfly. A butterfly blown off the table starts again from the near end. First to land wins the pair.
  • Fan-Fold Tissue Bloom You need: 4 sheets of tissue paper the size of a napkin and a pipe cleaner. Goal: stack the sheets, fold the stack into narrow accordion pleats, twist the pipe cleaner around the middle and pull the layers up one at a time into a round flower. Every layer has to be separated by zero.
  • Five Clothespin Butterflies You need: 5 squares of tissue paper as wide as your hand and 5 wooden clothespins. Goal: pleat each square back and forth like a fan, pinch it in the middle with a clothespin and spread the two sides out as wings. Five butterflies standing on the table on their clothespin feet wins. A wing that tears means starting that butterfly again with the same square.
  • Five Folded Tulips You need: 5 squares of colored paper, each as wide as your hand. Goal: fold a square corner to corner into a triangle with the long edge at the bottom. Fold the two bottom corners up at a slant so that three points stand along the top. That is one tulip. Five tulips in a row wins.
  • Flower to Flower You need: 6 paper flowers numbered 1 to 6 and taped around the room, a clothespin and a yellow pom-pom as the pollen, and a team of three. Goal: the first bee pinches the pollen in the clothespin and walks it to flowers 1 and 2, touching each. The next bee takes the clothespin on to 3 and 4, and the last to 5 and 6. Dropped pollen goes back to the last flower touched.
  • Fold and Tear Butterfly You need: a sheet of scrap paper each. No scissors. Goal: fold the sheet in half and tear half a butterfly out of the folded edge: one top wing, one lower wing and half a body. Unfold it. Two matching wings with a feeler on each side wins, and the group votes for the best pair of wings.
  • Petal Count Line-Up You need: 8 paper flowers with 3, 4, 5, 6, 7, 8, 9 and 10 petals, shuffled face down. Goal: turn them over and lay them in a row from the fewest petals to the most. Counting each flower once is allowed, and counting it twice wastes the clock. The judge counts the row from the left.
  • Wing Halves You need: 6 paper butterflies with 6 different patterns, each cut in two down the body, and the 12 halves mixed. Goal: put all six butterflies back together, left wing to right wing, pattern to pattern. For a race, give each player a set. For a harder round, make two of the patterns nearly the same.

Kites, pinwheels and ribbon 8

  • Fold a Pinwheel You need: a paper square as wide as your hand, cut by an adult from each corner halfway to the middle, a paper fastener and a drinking straw with a hole punched near one end. Goal: bring every second point to the middle, push the fastener through all four points, the middle and the straw, and open its legs. Blow: it has to turn.
  • Indoor Kite Laps You need: a paper kite the size of a book on an arm’s length of string, and two chairs set six steps apart. Goal: hold the string and walk briskly around both chairs so the kite trails in the air behind you. Four laps without the kite touching the floor wins. Walking only: a kite that needs a run needs a shorter string.
  • Ribbon Wand Circles You need: an arm’s length of ribbon tied to the end of a wooden spoon, and clear space all around. Goal: swing the wand so the ribbon draws 10 big circles in the air beside you, then 10 on the other side, without the tail touching the floor or wrapping around the spoon. A tangle starts that side again.
  • Ribbons by Length You need: 8 ribbons cut to 8 different lengths, the longest about twice the shortest, in a tangle. Goal: untangle them and lay them side by side from shortest to longest, judging by eye, each one in a loose wave so the ends do not line up. At zero, pull them straight to check. Six in the right place wins.
  • Step on the Ribbon Snake You need: a ribbon as long as two arms and a partner. Goal: the partner walks backward, wiggling the ribbon along the floor like a snake. You follow and try to pin the tail under one foot. Three catches before zero wins. Both players walk, and the snake stays on the ground.
  • Stripe the Broom Handle You need: a broom and a ribbon three times as long as its handle, taped to the top. Goal: wind the ribbon down the handle in an even spiral, the turns a hand apart, and hold the end at the bottom. The judge looks for stripes of about the same width. A spiral that bunches up is unwound and started again.
  • Tails for Six Kites You need: 6 paper kites numbered 1 to 6 and 6 ribbon tails with one to six bows tied along them, all in a heap. Goal: count the bows and lay each tail under the kite with the matching number, tail straight and bows showing. Six kites with the right tails wins. For a harder round, turn the kites face down and remember where each number lies.
  • Three-Ribbon Maypole Braid You need: a broom held upright by a helper, 3 ribbons taller than the broom tied to its top, and three players holding one ribbon each. Goal: walk around the broom, weaving over one player and under the next, so that the ribbons braid down the handle. Ten crossings with no gap in the braid wins. Walk, and call over or under out loud.

How this list was compiled: Written by the Game Night Generator editors for this page on 2026-10-03 from general knowledge of garden, craft-table and playground games. We wrote every description ourselves and copied no wording from a television show or from another site's list. Party games are passed around freely, so a game here may be played elsewhere under another name. No other one-minute page on this site is built on these props: sealed seed packets, plant pots and a trowel, umbrellas and rain boots, paper flowers and butterflies, a paper kite, and ribbon on a wand or a broom. Pinwheels also appear on the Fourth of July page, where they are carried and planted; here one is folded from paper. No game shares a name with a game on another page of this site. Each was written to be playable in about a minute. The games have not been stopwatch-tested, so every target (three pairs, six raindrops, ten crossings) is a starting point for the host to raise or lower. Screened line by line for the clean-deck rule and for safety: seed packets stay sealed, umbrellas are held closed or by the handle, scissors are used by an adult before the clock starts, players walk and never run, and nothing is eaten. Licence: own work