How it works
This sound charades generator turns the game around: the room guesses from a noise, not from acting. Cards run from A rooster at dawn to A washing machine on spin and Bagpipes warming up.
Read the full guide
One way to play, in three steps
The guessers shut their eyes, or the sound-maker stands behind them. Press Next card and make the noise with mouth, hands or feet: no words and no gestures. A right guess scores a point, then the phone moves on. Other houses play it other ways.
Six kinds of noise
Before the first card, press Topic. Animals is the easy way in. Machines at home and Vehicles and sirens need a sound that changes, such as A fire engine going past. Hard cards are quiet or layered: Ice cracking on a pond, A sailboat at its mooring. The full list suggests how to make each one.
Tips
- Agree first whether doorbell is enough for A doorbell, rung twice.
- One try at the noise, then one repeat if the room asks.
Questions and answers
How is sound charades different from charades?
In charades the actor performs in silence, and humming, clapping and other noises may be banned as well. This version reverses that: noise is the only clue, and miming is out. It is a house variant, so agree on the rules first.
Which sounds are easiest to start with?
Animals on Easy: A rooster at dawn, A cow in a field, A donkey braying. In People, no words, A sneeze building up and Snoring in the next room need no practice at all.
Can we play against the clock?
Yes. Press Play a 1-minute round before the first card. One player makes noise after noise for their team, pressing Next card after each right guess, until time is up.